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Control Cage style widgets in Workspace? Possible or wishful thinking?
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Control Cage style widgets in Workspace? Possible or wishful thinking? // Roundtable
Post by spacekdet // May 22, 2007, 6:57pm
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spacekdet
Total Posts: 1360
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Any known way to get the standard Control Cage widgets to display in Workspace? They are more intuitive and far easier to use than the new tiny three axis widget. Is there a switch or setting somewhere that turns them on? If the cage widget wasn't 'broke,' why did someone have to go and 'fix it'? |
Post by GraySho // May 22, 2007, 11:41pm
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GraySho
Total Posts: 695
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It's not like fixing, it's rewriting for workspace, and I guess it's not been very high on the priority list. |
Post by wolf-tec // May 23, 2007, 2:12am
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wolf-tec
Total Posts: 6
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weired, everybody seems to be content with it, no complains? for me. i've got problems to work with it....specially moving objects the z-axis...any way to assign keyboard-shortcuts?
-wolfgang- |
Post by stan // May 23, 2007, 3:35am
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stan
Total Posts: 1240
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yes I too miss the selectionbox widget and want it in workspace :(
it IS the better widget :D ..you dev guys need to implement object boundingbox so it can be implemented
they have one for UV in 7.5 but it doesn't match the object's boundingbox or work as well as the one in model |
Post by kena // May 23, 2007, 11:01am
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kena
Total Posts: 2321
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and I usually end up going to the model side to move or resize or even edit an object. |
Post by nowherebrain // May 23, 2007, 1:52pm
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nowherebrain
Total Posts: 1062
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I killed my manipulators, they deserved it. |
Post by spacekdet // May 23, 2007, 3:30pm
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spacekdet
Total Posts: 1360
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Aww, Roman's heart just broke a little.
Embrace the vidget!;)
(just not that new little jobbie) |
Post by Burnart // May 23, 2007, 3:33pm
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Burnart
Total Posts: 839
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I like the new ones (as in 7.1) better because they are size independent whereas sometimes the oldstyle ones required you to zoom-in, in order to see the widget component you were actually trying to grab. (Take heart Roman.) |
Post by nowherebrain // May 23, 2007, 4:31pm
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nowherebrain
Total Posts: 1062
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Aww, Roman's heart just broke a little.
Embrace the vidget!;)
(just not that new little jobbie)
Don't you fret none there Roman. I'm a' here til' the cows come home...git goo.
Whatever all that means.
I just feel like widgets are slow, cumbersome, and frilly...adding no more functionality than pasting a pretty picture to the screen. It slows you down but gives you something to look at....I hope no one takes this the wrong way....it's just the way I feel for my use. Everyone has a method that's right for them. Widgets aren't for me. |
Post by brotherx // May 24, 2007, 12:47am
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brotherx
Total Posts: 538
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the widget has potential BUT I hate how it sizes things. I love it for rotating and move works well....
I like the old way of sizing as you can size from one side...or am I missing something... |
Post by W!ZARD // May 24, 2007, 6:36am
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W!ZARD
Total Posts: 2603
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Wow! I'm really surprised to read this! The new widget seems far superior to the old bounding box to me. It allows me to manipulate everything from a single vertex to a selection to the complete model all in the same way. The scale rotate and move operations are smoother and come with a wider range of actions and when used in conjunction with the 'Q', 'W' and 'E' hotkeys (for object, world and screen coordinates) the ease of use seems far better to me.
I love that I can easily move any item from a single vertex up, in any plane direction (the triangle) and in a single direction (X.Y or Z) by using the bar. Combined with the fact that eye or camera rotation is now around the point of edit rather than the set axis also greatly improves modelling flexibility. Combined with the 'L' hotkey which I have set for the 'look at object function and the other modelling tools I find that - particularly for point editing, the new tri-widget is far faster and offers far more control options.
It didn't take long to become as easy and natural to use as earlier methods like the bounding box. I set myself the goal of attempting the latest speed model challenge using only the new editing tools and found it very easy to pick up. |
Post by trueBlue // May 24, 2007, 7:15am
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trueBlue
Total Posts: 1761
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Also right click on triangles moves in constrained axis.
Right click squares scales equally.
Background widget also supports Look at selected object by MMB Double click.
Background widget also supports two ways to zoom too.
MMB wheel zooms/moves linear
Shift + MMB wheel zooms FOV
Also try
MMB drag with and without selected object
Shift + MMB drag
Ctrl + MMB drag |
Post by rrf // May 24, 2007, 7:27am
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rrf
Total Posts: 319
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Trueblue,
Thank You, this is extremely helpful!
rf |
Post by spacekdet // May 25, 2007, 5:43am
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spacekdet
Total Posts: 1360
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Well, yippy-skippy, I guess I'll check the box titled 'Wishful Thinking'.
So riddle me this: Without using the axis tool, can the new widget quickly and visually allow you to change an object's axis of rotation?
The cage facilitated this by right click dragging on the rotation diamonds.
The modern equivalent is:?
Also, define 'background widget'. |
Post by stan // May 25, 2007, 5:58am
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stan
Total Posts: 1240
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there is a way to move the axis[circa ts7.5] but no way to bring it to tne max or min bounds accurately..its the 'show object axis' tool..but there is no axis for faces etc, so no way at all to rotate or scale by an edge
background widget means those functions done with mouxe or mouse and keys |
Post by nowherebrain // May 25, 2007, 1:10pm
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nowherebrain
Total Posts: 1062
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Sorry to interupt/spam...I dig the new(or is it an old one) avatar spacekdet. |
Post by brotherx // May 28, 2007, 2:00am
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brotherx
Total Posts: 538
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Ok, I figured it out but I think it's a little cumbersome. (resizing without moving the opposite face) I figured I would go into point-edit mode, select the face or edge I want to adjust and move it in the direction I want to size the whole shape in using the widget. It works I suppose but it's not as quick as the cage.
Is there a better way? |
Post by e-graffiti // Jun 4, 2007, 9:26am
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e-graffiti
Total Posts: 171
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My problem is not so much with the capabilities of the widget, but lack of feedback on which object the widget is attached to when selecting objects in the workspace! In the image below can you tell which object is actually selected based on the widget position?
6606
Guess it right and you will get a banana :banana: |
Post by rrf // Jun 4, 2007, 9:33am
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rrf
Total Posts: 319
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Here's another 'you-know-what'...while modeling in WS, hit the '3d window' icon and switch the view to Model - you can use the Scene editor if you need it (or not)
Again, hope this helps,
rf |
Post by e-graffiti // Jun 4, 2007, 9:39am
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e-graffiti
Total Posts: 171
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Here's another 'you-know-what'...while modeling in WS, hit the '3d window' icon and switch the view to Model - you can use the Scene editor if you need it (or not)
Again, hope this helps,
rf
What is the "3d window" (maybe a picture) and what problem does your posted solution solve? Thanks. |
Post by trueBlue // Jun 4, 2007, 9:43am
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trueBlue
Total Posts: 1761
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You could change Wire Highlight to Objects and that will help.
My problem is not so much with the capabilities of the widget, but lack of feedback on which object the widget is attached to when selecting objects in the workspace! In the image below can you tell which object is actually selected based on the widget position?
6606
Guess it right and you will get a banana :banana: |
Post by rrf // Jun 4, 2007, 9:50am
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rrf
Total Posts: 319
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I'm still trying to get this 'posting picture' thing down, so please bear with me.
First Pic is Model window in WS window so you can see what you've selected
http://forums1.caligari.com/truespace/attachment.php?attachmentid=6608&stc=1&d=1180986416
nrtn-005.jpg
Second is Pic of the '3d window' (the blue checkerboard thingy)
http://forums1.caligari.com/truespace/attachment.php?attachmentid=6609&stc=1&d=1180986531
nrtn-004.jpg
rf |
Post by e-graffiti // Jun 4, 2007, 10:07am
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e-graffiti
Total Posts: 171
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You could change Wire Highlight to Objects and that will help.
Your method is perfect as you can see below. Now I can see what is selected:
6610
Now if you can just share the manual YOU ARE USING as this feature is not in the current manual. Thanks again! |
Post by splinters // Jun 4, 2007, 10:10am
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splinters
Total Posts: 4148
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Whoops, I thought this was documented. It is a feature myself and many other testers pushed for during development. It is particularly useful in wireframe render mode where you can have selected wireframe highlighted just like in model side. One of my favourite new features...:) |
Post by Steinie // Jun 4, 2007, 11:27am
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Steinie
Total Posts: 3667
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WWitch helped me solve this exact same problem in another thread. The program should default to this setting to help beginners with the Software. |
Post by stan // Jun 4, 2007, 3:21pm
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stan
Total Posts: 1240
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yes agreed, it took abit to realize where to change colours for the selection but it's very useful, but isn't the selectionbox widget..which in 7.5 it's functionality is sorely missed for the things it does :D |
Post by e-graffiti // Jun 5, 2007, 3:43am
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e-graffiti
Total Posts: 171
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Has anyone figured out how to MOVE the widget? Sometimes it gets in my way and I cant figure out how to move the thing :confused: Any suggestions? |
Post by rrf // Jun 5, 2007, 4:24am
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rrf
Total Posts: 319
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I don't know about moving it, but I read something about turning it off - don't know where exactly, but probably in the rt hand stack - oops, just found it ...Settings, desktop, under the 'default' drop-down, change to 'widgets' click off 'pt edit'.
rf |
Post by e-graffiti // Jun 5, 2007, 5:07am
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e-graffiti
Total Posts: 171
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I don't know about moving it, but I read something about turning it off - don't know where exactly, but probably in the rt hand stack - oops, just found it ...Settings, desktop, under the 'default' drop-down, change to 'widgets' click off 'pt edit'.
rf
That helps, thanks! |
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