trueSpace 7.5 Demo

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

trueSpace 7.5 Demo // Roundtable

1  2  |  

Post by Humdinger // May 26, 2007, 1:24am

Humdinger
Total Posts: 319
pic
Rich and Mr. Bones...


Thanks again gentlemen, now I am getting somewhere.


Last question...i hope...since Vray is not liking my multi-layered materials from LightWorks (TS 6.6) how can I animate in the workSpace but render that animation using the LightWorks rendering engine..?


This was answered somewhere, but I had no luck finding the thread.

Post by RichLevy // May 26, 2007, 1:47am

RichLevy
Total Posts: 1140
pic
Hi Vinny,


Just use the attach to skeleton tool and click on the actor mesh in 7.5, holding cntrl is not neccesary.


make sure the actor is selected in the workspace first.


HTH


Hmmm, my bad, it does deattach the rig... added benefit to this method is if you have things attached to the skeleton they come along with the skeleton. Nice trick, I missed this one completely ;)


Rich

Post by Humdinger // May 26, 2007, 1:56am

Humdinger
Total Posts: 319
pic
Hey Rich


I went into the LE and borke the connection with crazy bob mesh.


Worked enough to ge me the rig to attach to my own model.


Now if I could only render out with Lightworks.


:)

Post by Humdinger // May 26, 2007, 2:22am

Humdinger
Total Posts: 319
pic
Ah success!


Man some things are so easy they become hard!


:)


PS


Now on to the thread about joints appearing in LW renders!:banana:

Post by Délé // May 26, 2007, 3:31am

Délé
Total Posts: 1374
pic
Now on to the thread about joints appearing in LW renders!


- Switch to model view

- Turn the bridge off

- Start a new scene from model side to clear the model view

- Uncheck "visible" box on skeleton node in the LE

- Turn the bridge back on and "sync from workspace"


Make certain that you have the bridge off before starting the new scene in the model view or you will lose your work. Also make certain you use the model side "new scene" button, not the workspace one.

Post by KeithC // May 26, 2007, 4:37am

KeithC
Total Posts: 467
pic
@ Roman; I agree about not needing the manual for the demo, as there is enough info to use TS 7.5 (we can always ask questions here anyways); and as I said, since there is no expiration date for the demo we have plenty of time to explore the program. :)


@ Prodigy; I made a scene with both the Rhino, and then a few primitives using a plane for the ground. Then I applied the pre-made glass material to each one and hit the V-Ray render button....but everything was a solid clay-looking render, no glass at all.


-Keith

Post by transient // May 26, 2007, 4:42am

transient
Total Posts: 977
pic
Maybe your applying a dx shader.


Vray can only render vray shaders, the dx9 ones are for workspace recordings (or pure eye candy).


This confused me at first as well.

Post by KeithC // May 26, 2007, 5:04am

KeithC
Total Posts: 467
pic
I think you're right, Transient. I'll mess around with it some more later on, thanks. :)


-Keith

Post by Humdinger // May 26, 2007, 5:42am

Humdinger
Total Posts: 319
pic
Thanks one and all...Dele..etc


So I am liking this more and more, though VRay in its current form is not my cup of tea (seems very limited on the material side for the extra price).


So off for the long weekend, hope you all have a great holiday/weekend !


When I return I'll look into it all more, but right now the New CA/bones tools are very very nice!


Physical Simulation and bones..? Forgetaboutit ! :jumpy:


I am making people 'drop dead' and get flug all over the place!


Too cool!!!!


Muahahahahahah!

Post by Plum // May 26, 2007, 9:42am

Plum
Total Posts: 39
pic
As manual I am not sure we can do it.



Ok, how about a couple tutorials about the basics? How to move around using the keyboard and mouse (NOT 'viewport widget'), how to use the basic polygon modeling tools (edges, faces, points, etc.), animation basics too. Like how to create a basic skeleton, attatch it to a mesh, weight it and animate. Something basic, like maybe a tutorial about making, texturing, adding a skeleton, and animating a caterpillar or inch-worm. Basic form, single 'line' for bones, simple texuring/UV, etc.


Basically, a simple "get your feet wet" tutorial.



You guys have great images, you have testimonies of TS7.5 owners, you have Guided Tour animations, Captain's Blog, you have Trial version, you have a community, why not just order TS7.5 and if you still do not like it we give you refund for 30 days.


For me, it's simple: I don't have an extra $1,000.00 laying around I can lay out to test drive some software (go figure! ;) ). No offense, Roman, but putting up a demo version, and then providing no real information on how to use it is silly. Now, I'm not a 'newbie', so I can probably figure out what's going on, but I guarantee that any potentialy new customers are going to be about as successful 'figuring out' tS 7.5 as they would Blender. ... Scratch that. They'd probably figure out Blender faster because it has a manual and a lot of tutorials. All for free.


I'm not trying to be a PITA here. I really do appreciate a demo version of tS7.5. I started with tS 2, and went up to 4.3 where I then switched to Softimage 3D due to tS's severely lacking animation tools. I've been using Softimage ever since. I see tS 7.5 as a HUGE leap forward for animation for it, but I, (and I suspect many others) are going to get frusterated before we get impressed. C'mon, Roman...impress us! :)

Post by Birdnest // May 26, 2007, 10:14am

Birdnest
Total Posts: 152
pic
alright! good to see a trial version at last!!!..........................


umm....I'm a little lost lol, everything has changed. But it's cool to see Ts6.6 as an optional layout. But I'm trying to figure how TS7.5 works lol.


I'm a little confused lol. Esspecially operating Vray...are there shaders available in this demo to use for Vray? How does this rendering process work?

Post by Humdinger // May 28, 2007, 12:30pm

Humdinger
Total Posts: 319
pic
Okay


So I have been working more with the TS 7.5 Trail….


Question:


Am I missing something on the bridge settings or is it not possible to have objects animated from both windows Model and Workspace animated in synch…?


It appears that if I have an animated object that I import into the Model view the animated object, in this case some vertex animation, plays fine in the Model View using the Model View animation play button..


However when I switch to WorkSpace the object is there but not animated.


Now if I grab the tank girl model with IK handles and animate her in the WorkSpace view and grab the 4D scrubber…she animates fine.


However the vertex object that I imported does not.


Now..if I go back to the Model View and grab the 4D view scrubber the tank girl model animates, but the vertex object does not. But, if I play the animation using the play button in the Model View the vertex animation plays but the tank girl model does not.


I have played with the bridge settings but do not appear to be able to see both objects animate in synch.


Maybe it's a limit on the Trail version…?

Post by Délé // May 28, 2007, 1:39pm

Délé
Total Posts: 1374
pic
Vinny: The new AE and the old KFE do not sync together. They are completely separate tools. My advise would be to transfer the animation from one to the other by hand (preferably from the old KFE to the new AE). I wouldn't have the bridge on much when animating as that's a lot of information to be sending back and forth and can bog tS down rather quickly from my experience.


I demonstrated how you can transfer animation from the old KFE to the new AE by hand HERE (http://forums1.caligari.com/truespace/showthread.php?t=3014).

Post by Humdinger // May 28, 2007, 2:06pm

Humdinger
Total Posts: 319
pic
Hi Dele...


Thanks for that link, but lord what if I have 200 keyframes of vertex animation...? :D


Well...hmmmmmmm I do feel a serious 'rant' coming on but I will hold off for now.


But it appears that being able use my old TS 6.6 plugins via the bridge is limited to those that do not produce animated results?


Ouch !


This is a serious bummer. Cloth Motion being an example of a plug-in that can not be done without in my mind as is Space Time Morph. I thought for sure I could take the vertex animated objects created from those plug-ins and import them into TS 7.5 and maintain at least the vertex animation.


Wow....:confused:

Post by stan // May 28, 2007, 2:17pm

stan
Total Posts: 1240
pic
Humdinger, try using the new recording tool while in model then play it back on workspace side, that may help :)
its the 'record toolbar'

Post by Humdinger // May 28, 2007, 3:13pm

Humdinger
Total Posts: 319
pic
Thanks Stan...


So now I can see the object animated in WorkSpace by playing the 3D record 'play' button.


Can that be turned into keyframes..for TS 7.5?


Seems that any key-framed animation on tank girl still does not play with the vertex animation at the same time.


By the way I know i am asking many basic questions; everyone is being more than kind to help , much appreciated.

Post by stan // May 28, 2007, 3:34pm

stan
Total Posts: 1240
pic
Humdinger, not sure about keyframing in 7.5 I've never tried it.
but you might ba able to put the recording on and tankgirl some how ..maybe you need to make new keyframes of tankgirl while the recording is playing..I think it maybe possible, but don't really know..:confused:

Post by nowherebrain // May 28, 2007, 3:39pm

nowherebrain
Total Posts: 1062
pic
In the left hand side of your 4D(anim)view, with your object selected, there should be a name(object name). If you click on the little arrow it will expand and show the key frames. I have not tried it with vertex transforms yet, but it shows all kinds of other xform info...all keyed. I don't know if that helps.

Post by Délé // May 28, 2007, 4:51pm

Délé
Total Posts: 1374
pic
Hi Dele...


Thanks for that link, but lord what if I have 200 keyframes of vertex animation...?


Well...hmmmmmmm I do feel a serious 'rant' coming on but I will hold off for now.


But it appears that being able use my old TS 6.6 plugins via the bridge is limited to those that do not produce animated results?


Ouch !


This is a serious bummer. Cloth Motion being an example of a plug-in that can not be done without in my mind as is Space Time Morph. I thought for sure I could take the vertex animated objects created from those plug-ins and import them into TS 7.5 and maintain at least the vertex animation.


Wow....

Yeah, tS7.5 has a lot of backward compatibility with objects and scenes, but unfortunately there is no real backward compatibility with animations. :( Indeed this does to some degree negate some of those good older plug-ins. Hopefully even better cloth and morphing tools will be created in the workspace side sooner rather then later. If they release the SDK soon, maybe we can even see some plug-ins updated or even brand new ones written.

Post by behzad // May 29, 2007, 4:43pm

behzad
Total Posts: 173
pic
It asks me for serial number, can't get it to work for me.

Anyone can help?

Post by behzad // May 29, 2007, 5:15pm

behzad
Total Posts: 173
pic
Never mind

Post by wigmo // May 31, 2007, 9:48am

wigmo
Total Posts: 40
I think we can arrange for it in near future. We have also added QuickGuide to Guided Tour with all Icons and many panels. It was not included with first few downloads off Guided Tour, make sure your Guided Tour includes it.


I must have had one of the early downloads, because my guide does not include the Icons and panels. Is there a way to get this updated version without having to register for the demo again?


-Shawn

Post by Humdinger // Jun 7, 2007, 12:49am

Humdinger
Total Posts: 319
pic
Well after playing with the demo a bit more I must say as a long time TrueSpace user the new bones tools are almost too good to believe.


Some really great work going on there people.


However....lol...you knew there was a however.


There MUST be a way to import vertex animated objects from TS 6.6/modelview into the WorkSpace and maintain the animation.


Without being rude the more I use TS 7.5 the more glaring and I must say unexplainable the lack of a 'shape'/'morphing' engine is becoming.


As before, I am not talking about some automated voice recognition type of Facial Animator 2 one would assume that is a much larger fish to fry.


I hope at the very least the importing will be possible in TS 7.51.

Post by mrbones // Jun 7, 2007, 11:22am

mrbones
Total Posts: 1280
pic
Make sure bridge is enabled and bring up the old kfe into your layout by cntrl dragging.



There MUST be a way to import vertex animated objects from TS 6.6/modelview into the WorkSpace and maintain the animation.

Post by Humdinger // Jun 8, 2007, 11:04am

Humdinger
Total Posts: 319
pic
Hey there Mr. Bones...


Thank you.


So now I can manually advance each scrubber and line up the two animations, but that would be silly to do for a series of images.


So I guess I am still looking for a direct import of the animated vertex object into a native TS 7.5 object. So that when I advance the scrubber in TS 7.5 workspace view only , all objects are animated.:)
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2021. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn