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Free terrain/skydome and a challenge!
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These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
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Free terrain/skydome and a challenge! // Roundtable
Post by 3dvisuals dude // Jun 17, 2007, 3:45pm
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3dvisuals dude
Total Posts: 1703
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Hi folks,
the other day I stumbled across a link here at the forums to the truespace library where I found GraSho's very cool ocean scene (a tutorial by example) he made for us all. Creating fairly realistic oceans in trueSpace has always been a challenge for me so I tried out his method and it works great!
(1) The Gift:
I created a scene file in trueSpace6.6 for this so lots of us would be able to use it here, but of course the textures will require modification or replacement for TS7.5 users depending on which render engine you use for it.
I'm giving away the nurbs skydome with a texture of mine made in Vue along with the terrain I created in Vue and 3d postworked.
It looks pretty cool from various angles and can be used in many ways for your artwork if you like.
(2) The Challenge:
Why not see what you can do with this scene and post some examples here for others?
Could be a cool learning experience for all of us!
Thanks and Enjoy!
- 3dvisuals dude
EDIT: The Zipfile originally posted below the following image did not include textures and has been removed and replaced with a zipfile which DOES include all textures which you will find attached to Post # 9 Below.
Sorry for the mistake but this file should work fine for everybody now. |
Post by 3dvisuals dude // Jun 17, 2007, 6:20pm
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3dvisuals dude
Total Posts: 1703
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I figured it may help to get a preview of some different viewpoints on this island so here's a few more and then the rest (if any) are up to you folks.
It does have potential, but even the textured skydome itself is handy for those of you who don't care to join in the challenge.
Enjoy - :)
- 3dvisuals dude |
Post by weaveribm // Jun 18, 2007, 11:25pm
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weaveribm
Total Posts: 592
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Nice work thanks dude
It made me think of artwork from a member of my virtual RAF squadron, very nice and sparkly water
http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=2237075&page=1#Post2237075
You can fly these planes in realtime right now but the real Battle of Britain flight-sim (Storm of War due Q1 2008) will be the first time we'll be able to fly over Dover and the chalk cliffs. The current simulator's terrain engine (1946) can't do those sharp edges needed for canals and riverbanks, cliffs and so on but there's beautiful mountain scenery in there in places. Kuban mostly
Peter |
Post by 3dvisuals dude // Jun 19, 2007, 1:54am
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3dvisuals dude
Total Posts: 1703
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Nice work thanks dude
It made me think of artwork from a member of my virtual RAF squadron, very nice and sparkly water
You can fly these planes in realtime right now but the real Battle of Britain flight-sim (Storm of War due Q1 2008) will be the first time we'll be able to fly over Dover and the chalk cliffs. The current simulator's terrain engine (1946) can't do those sharp edges needed for canals and riverbanks, cliffs and so on but there's beautiful mountain scenery in there in places. Kuban mostly
Peter
Wow! That looks fantastic! The water does look almost identical too!
When we get closer to Q1 2008 be sure to keep us all updated here, that looks like it will be a very memorable and exciting experience for sure!
Thanks for the "heads up" on that! :D
- 3dvisuals dude |
Post by 3dvisuals dude // Jun 19, 2007, 3:42am
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3dvisuals dude
Total Posts: 1703
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- Important Note To Vray Users Regarding Skydomes (such as the one here) -
I have heard (but haven't tried it yet myself) that in Vray you can't render a scene inside a skydome (or inside any other solid object). I may be wrong about that, but if so it is probably very easy to correct.
If you cannot render inside it with Vray just cut a large hole in the outside of the nurbs sphere Skydome and that should solve the issue (it doesn't cast shadows anyway). You can then easily rotate the texture on the skydome as well as rotate the 3D landmass if you like to new viewpoints while keeping the same orientation with the new hole you just made in the Skydome behind you. You may need to adjust lights accordingly also, I'm not sure about that yet.
Hope that helps,
- 3dvisuals dude |
Post by kena // Jun 19, 2007, 5:13am
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kena
Total Posts: 2321
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I'm giving away the nurbs skydome with a texture of mine made in Vue along with the terrain I created in Vue and 3d postworked.
I got the scn file, but did not get any textures, so it may take me a while to re-do all the textures. |
Post by 3dvisuals dude // Jun 19, 2007, 5:38am
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3dvisuals dude
Total Posts: 1703
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I got the scn file, but did not get any textures, so it may take me a while to re-do all the textures.
Hi Kena,
When you load the scene file in either TS6.6 or the model side of TS7.xx it should have all the textures already applied just as it does here (I just tested that in 7.51 to be sure).
If you are seeing black it's because the camera is below the waterplane. I believe TrueSpace scene files have always contained related textures, not just their links, but I suppose I could be wrong.
Make certain for me (I can't do that at this end of course), and if so I'll upload the textures separately here tonight sometime. It will take a lot of hunting over several drives here to locate them but if you really need them I will. You'll have a very hard time getting the bump right on the water without them and you will need a special skydome texture if it is not in fact within the scene file already.
I just discovered Vray DOES render within skydomes though as I tested this in 7.51 and at least that's cool.
Let me know...
Thanks,
- 3dvisuals dude |
Post by trueBlue // Jun 19, 2007, 6:42am
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trueBlue
Total Posts: 1761
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You could Archive your scene from Model using the TS6 Files\Archive file menu. |
Post by 3dvisuals dude // Jun 19, 2007, 6:59am
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3dvisuals dude
Total Posts: 1703
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You could Archive your scene from Model using the TS6 Files\Archive file menu.
Thanks trueBlue,
I never used "archive" before. I'm assuming then that the scn files ~don't~ contain textures unless archived. OK no sweat... that'll definitely save me some file searching, thanks!
Done- here's the complete scene attached below, textures and all then!
My apologies to all who downloaded the previous zipfile then, this one is complete and includes the scene file from the previous zip as well.
Cool! Thanks trueBlue! :D
- 3dvisuals dude |
Post by kena // Jun 19, 2007, 7:57am
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kena
Total Posts: 2321
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Thanks - I will try to load that up tonight when I get home... Problem this morning is that every time I start TS, it starts looking for those textures and then gets an error.. will have to work on that first :D Maybe DL your textures and have it find them. |
Post by 3dvisuals dude // Jun 19, 2007, 8:06am
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3dvisuals dude
Total Posts: 1703
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Thanks - I will try to load that up tonight when I get home... Problem this morning is that every time I start TS, it starts looking for those textures and then gets an error.. will have to work on that first :D Maybe DL your textures and have it find them.
Sorry about that Kena,
I always thought they were part of saved scene files! Hard to tell of course when the scenes are on the same computer as the textures, but separate them and all hell breaks loose apparently! :o
Anyhow, trueBlue's "archive" solution puts them all in the same place and I zipped them all together, so if you unzip them together to any directory and send truespace hunting for the scene file I assume it will recognize the textures in that same directory now automatically, but if not at least you'll have them now and know where they are!
Sorry for the mixup and if you need anything else on this just let me know.
Thanks sincerely for pointing all this out in the first place!
- 3dvisuals dude |
Post by trueBlue // Jun 19, 2007, 8:09am
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trueBlue
Total Posts: 1761
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What I do in a case like this is put all of the textures in the Textures folder before I load the scene. |
Post by 3dvisuals dude // Jun 19, 2007, 8:37am
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3dvisuals dude
Total Posts: 1703
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What I do in a case like this is put all of the textures in the Textures folder before I load the scene.
Thanks trueBlue,
This is what happens to guys like me who go years without reading the manuals! :o
Of course with 7.51 that's not even thinkable for me though, and this manual is like reading War and Peace it's so huge! Great manual, but lots to digest!
I've been taking a breather from the LE/Scripting so far today but now it's back to work! It's a good thing I enjoy that so much!
Thanks again,
- 3dvisuals dude |
Post by kena // Jun 19, 2007, 9:04pm
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kena
Total Posts: 2321
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ok - worked on my pc late again tonight... I seem to have this blind spot in my eyes when it comes to seeing the clock while I'm playing with textures. I'm not that good at building boats, but I can put something under the water. :D
First I had to remove the bottom of your landmass I can zip that up and post it if you like, but I warn you that I added darksim texture to it. will remove that if I post it.
P.S. did I pass the challenge? |
Post by weaveribm // Jun 19, 2007, 10:55pm
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weaveribm
Total Posts: 592
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Eminently suitable for the porpoise dude
trueBlue's "archive" solution puts them all in the same place
Nice thanks trueBlue
Peter |
Post by 3dvisuals dude // Jun 19, 2007, 11:06pm
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3dvisuals dude
Total Posts: 1703
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ok - worked on my pc late again tonight... I seem to have this blind spot in my eyes when it comes to seeing the clock when I'm playing with textures. I'm not that good at building boats, but I can put something under the water. :D
First I had to remove the bottom of your landmass I can zip that up and post it if you like, but I warn you that I added darksim texture to it. will remove that if I post it.
P.S. did I pass the challenge?
Did you pass? Hell yes, that's really nice! :D
I like the whale too, excellent touch!;)
As for the uploads nah, let everybody figure out their own approach instead... makes life more interesting that way! "Spice of Life," you know!
Thanks for taking me up on the challenge! Looks a lot better than my efforts for sure! I like it so much in fact that I'm going to give you (all) another related gift here tomorrow... new vue textures for that skydome... dramatic sunsets - alien scenes - space, etcetera! My way of saying "well done!"
- 3dvisuals dude |
Post by 3dvisuals dude // Jun 19, 2007, 11:10pm
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3dvisuals dude
Total Posts: 1703
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Eminently suitable for the porpoise dude
trueBlue's "archive" solution puts them all in the same place
Nice thanks trueBlue
Peter
Hahahaha!!!
I just know you said it that way on porpoise! :D
Now that (thanks to Kena and trueBlue) the COMPLETE file with textures is here be sure to grab the newer zipfile (in Post #9 above), sorry about the earlier upload. :o
Hope to see one of your awesome planes doing a flyby of it now! :D
- 3dvisuals dude |
Post by 3dvisuals dude // Jun 20, 2007, 4:29am
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3dvisuals dude
Total Posts: 1703
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OK folks...
I posted some alternative skydome textures for this skydome in the following thread so go grab 'em and lets have some fun here!
http://forums1.caligari.com/truespace/showthread.php?t=3454
Enjoy!
- 3dvisuals dude |
Post by 3dvisuals dude // Jun 20, 2007, 7:33pm
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3dvisuals dude
Total Posts: 1703
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If anybody out there would like to use this SkyDome and it's textures (downloadable here and on the thread referred to above) to place a render in this thread which does not utilize the Terrain Object which I included here that's fine! Go for it!
I'd just love to see what the SkyDome itself and it's textures can do to help you all with a nice quick environment for whatever kind of scenes you choose to model! Enjoy! :D
PS: I created a deep space texture among those additional SkyDome textures on the other thread which has no ground plane, just in case anyone wants to render any alien ships or similar space models! ;)
- 3dvisuals dude |
Post by kena // Jun 20, 2007, 8:11pm
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kena
Total Posts: 2321
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I think I may have started channeling W!ZARD a bit here.
I used displacement mapping and came up with my own little set of islands. Then I split them up and used them to make more.
Yours are still there in the background. still my texturing on them though.
Think I could submit this one this month? |
Post by 3dvisuals dude // Jun 20, 2007, 11:06pm
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3dvisuals dude
Total Posts: 1703
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I think I may have started channeling W!ZARD a bit here.
I used displacement mapping and came up with my own little set of islands. Then I split them up and used them to make more.
Yours are still there in the background. still my texturing on them though.
Think I could submit this one this month?
Nice work! Submit it? Sure, why not!
I like your use of textures there on the mountains you made and that's a cool idea about introducing displacement mapping into the geometry, looks great!
I see you used one of the new SkyDome textures this time too and that also looks good, I made them but haven't even tested them myself yet! Hahaha!
Thanks for having fun with this and contributing here, I'm enjoying your input here a lot and really like seeing how you use these things!
When you ever get tired of landscapes and seas remember you can always create floating Sci-Fi Cities for these SkyDomes too! I'll bet you'd make some very cool ones at that! :D
Thanks again!
- 3dvisuals dude |
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