VRay

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VRay // Roundtable

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Post by brotherx // Jun 20, 2007, 12:15am

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Hi all,

Is there any documentation on VRay or a manual? I just bought it and wondered where I can find out more about modelling for it...


It doesn't seem that there's much to it but I can't really tell.

Post by 3dvisuals dude // Jun 20, 2007, 12:23am

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Hi Brotherx,

When I got Vray1.5 and also more recently 1.51 there were PDF format Manuals which were included in both downloads. If you downloaded them they should be available in your trueSpace root directory, and if you did not download Vray you should still be able to download it along with the Vray PDF Manual now that you have purchased it.

There really IS a lot to it, I had that same first impression myself until I read the manual so hang in there! ;)

HTH

- 3dvisuals dude

Post by 3dvisuals dude // Jun 20, 2007, 12:28am

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Oh, in the meantime here's something for you...

Using the Library Browser go to the Vray Materials libraries and load a few into the Material Editor... they are very powerful if you tweak them a bit. :D

Also, using the LE (Link Editor) is not helpful with Vray textures, since the LE currently only supports manipulation of DX9 textures.

EDIT: Also right-click on the Vray render button and it will bring up many modifyable parameters in the Stack Panels. Among those, depress the word "default" for additional dropdown Panels.

HTH

- 3dvisuals dude

Post by brotherx // Jun 20, 2007, 1:01am

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Thanks Dude. that's exactly what I'm looking for (I think)

I did mess with some of the materials, playing with reflective spheres - always a blast and it looked cool.


What I want to try now is a window that has glass in it...should be fun...

Post by weaveribm // Jun 20, 2007, 2:38am

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using the LE (Link Editor) is not helpful with Vray textures

I wonder how Vray materials (Milk, Orange Juice) are created? Materials have textures, maybe there's a Vray plugin or something? In the non-TS version of Vray I mean. The Vray materials must come from somewhere

Peter

Post by RAYMAN // Jun 20, 2007, 2:55am

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Have any of you guys tried Kerkythea ?

Its a freeware renderer with features like final gather etc.

Just experimenting with it now and looks realy nice.....

Got the information from the Moi forum (yup 3d vis ..... you hear that right )

Has as standalone interface pretty easy to understand and setup

not like Yafray or the others ....

Can be implemented int existing pieces of software !

:)

Post by splinters // Jun 20, 2007, 3:04am

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Vray license their SDK and Caligari write it into their program and UI....


In more populare versions the program has a library of materials, as this has a larger user base they become the sort of defacto materials. So it is really like asking "why can't I use my simbiont materials with Rhino?" If the program supports the feature then maybe it would be compatible.


Parva summed it up nicely by saying (I paraphrase) Vray for tS in nothing like Vray for 3DS.


More than that you would need a dev to answer.

Post by brotherx // Jun 20, 2007, 3:16am

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so which is better, vray for truespace or vray for 3ds? not that I can afford 3ds...I could barely get vray and the 7.5 upgrade...

Post by Vizu // Jun 20, 2007, 3:36am

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Vray 4 TS is only a try to make a good renderer.

VRay 4 Max is it.

Post by splinters // Jun 20, 2007, 3:51am

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Yup agreed. tS Vray is a valiant attempt to improve the quality of tS rendering but no one can really argue that it competes with 'industry standard' versions of Vray, which are much more expensive too.


It does have potential though...

Post by Emma // Jun 20, 2007, 5:56am

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wonder how Vray materials (Milk, Orange Juice) are created?


You can say that similar like a pyinting artist you have a bunch of tools to create your own styled materials.


Starting with a basics material you just use available shaders. Look in the manual of VRay ( as said before by 3dvisuals dude, it is in the ts folder), there you get explained every one of those params you can set and modify.


In attached sample just started the VRay material editor, doubleclicked on the coresponding spheres for opening the shader folders and then picked the shaders I wanted. Finally setting up the params, including darag and drop of an image from windows explorer. Finally Cubic UV projection satisfied me.


You can experiment a lot with VRay material editor and get fantastic results. But it will need time and effort from yourself.


The stuff I create get's just saved in one folder and if I think I need something similar as one of those I already have one just can continue modifying from there.

Post by 3dvisuals dude // Jun 20, 2007, 6:11am

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Have any of you guys tried Kerkythea ?
Its a freeware renderer with features like final gather etc.
Just experimenting with it now and looks realy nice.....
Got the information from the Moi forum (yup 3d vis ..... you hear that right )
Has as standalone interface pretty easy to understand and setup
not like Yafray or the others ....
Can be implemented int existing pieces of software !
:)

Hi Rayman,

I know this is kind of off-topic in this particular thread so I'll make this brief and there's no need to reply on it!

I just wanted to mention regarding Kerkythea that is saves to an XML file which consequently has interesting potential for interactivity with DX9 textures and the LE in trueSpace7.xx.

Sorry folks... back to topic now! :o

Also thank you Emma for sharing that last post with us - very good post indeed! ;)

- 3dvisuals dude

Post by RAYMAN // Jun 20, 2007, 6:13am

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Yup agreed. tS Vray is a valiant attempt to improve the quality of tS rendering but no one can really argue that it competes with 'industry standard' versions of Vray, which are much more expensive too.


It does have potential though...

Vray is the only GI solution we are going to have for some time (other then

virtualight ....

It does not compare to anything we have and for some of us at the

moment its the only reason to stick to Truespace....:)

The new UI isn´t :mad:

Post by parva // Jun 20, 2007, 6:24am

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and for some of us at the

moment its the only reason to stick to Truespace....:)


really? Huu sounds like a slap for Caligari :D ;)

Post by brotherx // Jun 20, 2007, 6:38am

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I admit I wasn't sure about the new UI but it is actually very cool. I found myself diving into the LE to experiment with the physics and animation after looking at the videos in the new manual.


And VRay, well, it's worth it just for the convenience of being able to render from the workspace...and it looks sweet too.


The only thing I don't like is the fact you have 2 sets of icons when in model mode that do the same thing on the screen at the same time. It would be good if the workspace icons were hidden like the model icons do in workspace mode.

Post by 3dvisuals dude // Jun 20, 2007, 6:57am

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I admit I wasn't sure about the new UI but it is actually very cool. I found myself diving into the LE to experiment with the physics and animation after looking at the videos in the new manual.

And VRay, well, it's worth it just for the convenience of being able to render from the workspace...and it looks sweet too.

The only thing I don't like is the fact you have 2 sets of icons when in model mode that do the same thing on the screen at the same time. It would be good if the workspace icons were hidden like the model icons do in workspace mode.

Hey Brotherx...

be sure to grab the new upload from Norm on the following thread, it provides the video missing from Chapter 10 of the TS7.51 Manual on Physics:

http://forums1.caligari.com/truespace/showthread.php?t=3383

also regarding the 2 simultaneous / identical icon sets, I'm pretty sure they can be hotkeyed to appear/dissappear as you like. Drop a PM to trueBlue on that, he posted an excellent custom 7.51 hotkey mod here the other day and I'm sure he could tell you how to do it if you asked him.

I love Vray, by the way, it may not be the full implementation of it as one would find in competing 3D software but it is a good implementation to have nevertheless... besides, there are plenty of new alternative GI renderers for those who care to load their models into one and each has it's pros and cons just like the Vray version we have now.

I'm already making scene renders with Vray that I've never been able to even attempt with anything else, so I'm a happy camper on that score! :D

Remember to grab Norm's new video!

- 3dvisuals dude

Post by brotherx // Jun 20, 2007, 7:02am

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I just love the whole glass material thing...I could spend hours just making shiny things reflecting glass things that are completely pointless...it's great fun.


thanks for the link btw. I did see it but forgot all about it.


Now if only I had a quad-core processor :)

Post by 3dvisuals dude // Jun 20, 2007, 7:05am

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I just love the whole glass material thing...I could spend hours just making shiny things reflecting glass things that are completely pointless...it's great fun.

thanks for the link btw. I did see it but forgot all about it.

Now if only I had a quad-core processor :)

Hahahahaha!!!

Most of what I make is pointless, for me that's the whole point! :D

"Quad Core?"

Hell, I'd be happy to get a Dual Core! In the meantime I think I'll just set up a mirror next to my system box and pretend! ;)

- 3dvisuals dude

Post by RAYMAN // Jun 20, 2007, 10:27am

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really? Huu sounds like a slap for Caligari :D ;)

I´m not starting a rant ..... Its just that I bridge the time until the

snailmail brings me my copy of 7.51 to try to do a customisation of the

workspace and i have a RED head now .Everything I do now lets

my 7.11 fall apart .I love my TS 6.6 and am going to use it for a long time.

Its not a slap against Caligari and its not a slap against any new tech

involved and I know some of you are doing your best.

Some of the functions just cant be tested well enough ... and

customisation with a second monitor and deleting and putting together

tools just doesnt work ...and if it doesnt .. I cant "WORK" with it.

Its as easy as that.Yes I can play with 7.11 and thats just about it ! : (

Post by Emma // Jun 20, 2007, 11:08am

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I just love the whole glass material thing...


Well maybe the following ones can also help improving your collection of glass material.


Just load the scene into workspace, start VRay material editor and use ME inspect for those materials you are interested. Modify however you want then.

Satisfied with any material than just insert into you VRay material library:)


Don't be surprised if you don't see the round glass inside Workspace. There are some params not calculated, but VRay will do it then. The moment we will be able to see it in Workspace, yippieeh, we will have true realtime rendering:rolleyes:


EDIT: I suggest you use the Show object axis button to locate that glass (it's named Sphere in the LE )

Post by splinters // Jun 20, 2007, 12:18pm

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The new UI isn´t :mad:


Although clearly, I am going to disagree with you...:rolleyes:


Surely your earlier post implies that you have 7.1 and are waiting for 7.5 so how do you know how what the UI is like in 7.5? Screenshots are nothing compared to actually using it and it has generally been well received as an improvement.

Post by RAYMAN // Jun 20, 2007, 9:09pm

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Although clearly, I am going to disagree with you...:rolleyes:


Surely your earlier post implies that you have 7.1 and are waiting for 7.5 so how do you know how what the UI is like in 7.5? Screenshots are nothing compared to actually using it and it has generally been well received as an improvement.

I know it is an improvement over 7.11 no question about that...

I hope its not as unwilling to customisation .. because I just want

my status quo back as far as posssible. I´m not going to reinstall 7.11

back because at the moment it does not even show me the shaders

when I try to launch them (lightworks).... there is something wrong I already

installed 3 times


;) BRRRRRRRR

Post by parva // Jun 20, 2007, 9:58pm

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RAYMAN I understand you totally! :)

I for myself aren't pleased with tS7+. As a hobbyiest it's not such a large problem but if you need a cg program for commercial work the new tS version is critiical to use. As final decision I had to switch some time ago to a new cg program and render combo.


Well, hope the best for trueSpace but it's still a looong way to go.

Post by brotherx // Jun 20, 2007, 10:15pm

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Emma - thanks for the scene. I will be sure to have fun....lots of shiny things :D


Rayman - give 7.51 a chance. it is a huge improvement over 7.5 even just because of the stability. I was hardly using 7.5 because it kept crashing on me but 7.51 hasn't crashed yet...that says a lot.


3D Visual Dude - Yeah, I just like to mess and occasionally I make something that looks good (at least to me anyway). I tend to use TS for making simple .X files a lot for work but I want to get good at modelling too. I even find the training videos I have for TS 6.6 and 5 useful not because they show how to use TS but the techniques they show.

Post by 3dvisuals dude // Jun 20, 2007, 10:47pm

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3D Visual Dude - Yeah, I just like to mess and occasionally I make something that looks good (at least to me anyway). I tend to use TS for making simple .X files a lot for work but I want to get good at modelling too. I even find the training videos I have for TS 6.6 and 5 useful not because they show how to use TS but the techniques they show.

Me too!

It's absolutely amazing how you can easily create complex organic-looking 3D models in trueSpace7.51 in photorealistic realtime as though you were simply hand-shaping a lump of putty, the modeling possibilities are truly fantastic! Then taking those same organic shapes and applying a huge variety of photorealistic realworld surfacing properties to them for GI rendering in Vray1.51 is just the icing on the cake.... truly sweet! :D
I just LOVE trueSpace7.51 !!!!!!! :banana:

- 3dvisuals dude

Post by splinters // Jun 21, 2007, 1:03am

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I agree that tS is not without it's problems but I have used all versions from 1 to 7.51 and the new UI is, without doubt, the best looking and most intuitive UI in any version yet. The problem is that 6.6 was out for around 6 years so many people bought it and spent that time becoming familiar with it.


The layout and workflow need some attention, yesterday I opened the Vray material Library and looked for a way to edit the material without having to paint an object then inspect it...still don't know how.


It has the potential to be great...but when Parva has to go elsewhere to get the work done...we should really be worried....:(

Post by brotherx // Jun 21, 2007, 1:12am

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Yeah, I actually was wondering how you did that as well...

Post by Tiles // Jun 21, 2007, 1:29am

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The problem is that 6.6 was out for around 6 years so many people bought it and spent that time becoming familiar with it.


Hmm, for me the problem is that TS 6.6, which is really old now, is still better than the current 7.51.


Basic features which were standard in TS 6.6 are still not implemented, just half implemented, or have changed to something this amazingly complicated that it is simply no fun anymore to work with.


Weeha, we have hair now. What a relief. Who cares that we cannot really UV map in 7.5 because the UV Editor is still work in progress and misses basic features? Who cares that we cannot really model because Bevel and Sweep for example is not adjustable? Who cares that painting an object is a reall challenge now? Who cares that you stumble across missing features again and again that you cannot really call it workflow but more workcrawl?


Yes, you can switch back to Modeler to use those tools for the missing functionality in Workspace. But what reason should i have to switch back to Workspace then? Open up TS 6.6 is even nicer. No Bridge ...


I totally agree with Parva here. TS is on a good road, but has still a long way to go.

Post by splinters // Jun 21, 2007, 1:36am

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I have always been confused by the 'I might as well use tS6.6' mentality when it is already essentially a huge plug-in for the workspace with nicer icons. Every function from 6.6 is there as is the layout...just with a lick of paint...:D


That way, you can switch betwee the two if you wish, or turn the bridge off for faster speed in model. But if you want HDRI, Multipass rendering and Vray then you have all those at hand rather than loading up another program.


I appreciate we are all different but I cannot agree that tS6.6 looks or works better than tS7.5 model side UI...and I haven't even mentioned the awful rigging and animation in 6.6...:rolleyes:

Post by brotherx // Jun 21, 2007, 1:52am

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The beauty of 7.5 is the fact that your 6.6 skills aren't wasted...don't know how to do something in the workspace?? switch to model and do it...


I don't know how to do anything in workspace but I always try first...it's less daunting because there are less icons but I do like the control cage in 6.6 which, when sizing things, I often find myself using - the widget for moving and rotating is great though...


As for hair, well, it takes me all my time to draw a box without drawing a head something that might have hair.


But back to vray....ooooh...shiny things.....:D
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