CrazyBob: Choking Hazard

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CrazyBob: Choking Hazard // Roundtable

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Post by frootee // Jun 21, 2007, 3:37am

frootee
Total Posts: 2667
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Hi folks. I finally got a little more time last night to experiment with character animation. To get a little more control I just added a Full Lock to the right shoulder, to more accurately control arm movement. I could not get the legs to release from the ground; I think that has something to do with the way the locks are setup/enabled. I think I read in the manual something about this. Anyway.


This is in no way a finished product; of course the movement needs considerable tweaking. I plan to add a second character, who is pulling a gun and 'Popping a Cap" on CrazyBob, amongst other things. Here's a simple animation and scene file. Feel free to experiment with the mesh. The Zip file is a .avi movie file.


Frootee

Post by Forcemaster2000 // Jun 21, 2007, 6:38am

Forcemaster2000
Total Posts: 130
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Movement is pretty good!


Don't know why you wouldn't be able to move the feet, I've not had any problems in that area. Keep up the good work.

Post by frootee // Jun 21, 2007, 6:52am

frootee
Total Posts: 2667
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Thanks ForceMaster2K. I should clarify my foot statement.


What I mean is, I cannot get the feet to move away from the ground, after CrazyBob has fallen. I can move the legs for a walk cycle, and when he is on the ground, I can move his feet towards his knees; but when he is on the ground, I cannot move the feet (toes really) off the ground. I think this is dependent upon the lock and/or handle settings, described in the manual. What do you think?


Thanks for the response!


Frootee
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