Yet Another Low-Polygon Spaceship

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Yet Another Low-Polygon Spaceship // Work in Progress

1  2  3  |  

Post by skipper // May 28, 2007, 11:04pm

skipper
Total Posts: 113
pic
Well, all missile hatches, launchpads and "conning towers" are more or less done at this point.


I tested the engine interior texture and it still looks alright, but I'll map it like the external engine exhaust faces later on because it's just easier to paint.


At this point it's just a matter of getting the texture work done.


http://i106.photobucket.com/albums/m248/skipper_b5/wip01/tex_uvmap_wip3h1a_90pc.jpg


http://i106.photobucket.com/albums/m248/skipper_b5/wip01/tex_uvmap_wip3h1b_90pc.jpg

Post by skipper // May 31, 2007, 11:57am

skipper
Total Posts: 113
pic
Another quick update. I believe the current level of detail on the top side is what I'll be using for the entire hull. It will give me the right amount of surface to play with later on in Photoshop. The aft section is a bit denser, but I fear that it may cause problems with I do the bump mapping, I'll therefore increase the line art spacing.


http://i106.photobucket.com/albums/m248/skipper_b5/wip01/tex_uvmap_wip3j1a_90pc.jpg


http://i106.photobucket.com/albums/m248/skipper_b5/wip01/tex_uvmap_wip3j1b_90pc.jpg

Post by skipper // Jun 2, 2007, 6:10am

skipper
Total Posts: 113
pic
Ok, got some more work done on the bow. Top and bottom will have near identical texture outlines, I'll probably modify the line art around the hatches and launch bays, but other than that, this should be close to done.

There is still some minor distortion in some places, I'll have to see what I can do about that when I do the final tweaks on the UV map.

http://i106.photobucket.com/albums/m248/skipper_b5/wip01/tex_uvmap_wip3k1a_90pc.jpg

http://i106.photobucket.com/albums/m248/skipper_b5/wip01/tex_uvmap_wip3k1b_90pc.jpg

And in case you've been wondering all along, this isn't Spiderman's new ride... this is just UU3D's default red shader... :D I just realized that the black and red line art looks a bit like Spidey's suit... well, that's not the look I'm aiming for at all.

Post by Jack Edwards // Jun 2, 2007, 6:36am

Jack Edwards
Total Posts: 4062
pic
:) was wondering about the red. Amazingly intricate detail you're putting on this!


-Jack.

Post by skipper // Jun 9, 2007, 3:03am

skipper
Total Posts: 113
pic
:) was wondering about the red. Amazingly intricate detail you're putting on this!


-Jack.


Thanks, my plan is to put as much detail into the skin as possible and using as few polygons as necessary and if I'm not mistaken, this thing is starting to look a bit threatening to me because of it, so I think it's working. :D


Anyway here are a couple more screenshots: (click on the links for low compression captures.)


http://i106.photobucket.com/albums/m248/skipper_b5/wip01/tex_uvmap_wip3n1b_90pc.jpg


tex_uvmap_wip3n1b.jpg (http://i106.photobucket.com/albums/m248/skipper_b5/wip01/tex_uvmap_wip3n1b.jpg)


http://i106.photobucket.com/albums/m248/skipper_b5/wip01/tex_uvmap_wip3n1a_90pc.jpg


tex_uvmap_wip3n1a.jpg (http://i106.photobucket.com/albums/m248/skipper_b5/wip01/tex_uvmap_wip3n1a.jpg)


Next step will be to iron at the last distortions, fix the engine exhausts and try out that Photoshop bump-mapping plug-in.

Post by skipper // Jun 10, 2007, 3:44am

skipper
Total Posts: 113
pic
Ok, so I went and played around the fun part a bit. I installed the PS plug-in, and the bump mapping filter(s) and here are the results, I'm not really sure I'm doing it right yet, so the results are a little underwhelming. For added effect, I played around with dual-tone shading, I haven't decided yet which one looks best, which one do you think looks best? The bump map turned my "red" model into this "gray" one. I'll have to play around the filters a bit more to see what else I can do with them.

One thing is sure, the texture will have multiple layers, since I want to be able to render the ship in different colors and conditions, it's supposed to be a military vessel after all so I will add some battle scaring later on (when necessary).

So here are a couple more screen captures: (click on the links for low compression files.)

http://i106.photobucket.com/albums/m248/skipper_b5/wip01/tex_uvmap_wip3n3b_bm_90pc.jpg

http://i106.photobucket.com/albums/m248/skipper_b5/wip01/tex_uvmap_wip3n3b_bm.jpg

http://i106.photobucket.com/albums/m248/skipper_b5/wip01/tex_uvmap_wip3n3a_bm_90pc.jpg

http://i106.photobucket.com/albums/m248/skipper_b5/wip01/tex_uvmap_wip3n3a_bm.jpg

The single-tone bump-mapped version for comparison:

http://i106.photobucket.com/albums/m248/skipper_b5/wip01/tex_uvmap_wip3n3c_bm_90pc.jpg

http://i106.photobucket.com/albums/m248/skipper_b5/wip01/tex_uvmap_wip3n3c_bm.jpg

I think at this point I have to take a few design decisions before moving on.
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2021. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn