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*69 Captain's Blog
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
*69 Captain's Blog // Roundtable
Post by Steinie // Jul 20, 2007, 1:32am
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Steinie
Total Posts: 3667
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We all believe in two way communication so I started this thread for those people wishing to respond to Roman's Captains Blog messages.
His latest post regarding TS 7.6 new features and truePlay's 2.0 parallel development is exciting again. The Technical Illustrations (never considered ART ...can you believe THAT?!) are fantastic!
Thanks for the update! |
Post by RichLevy // Jul 20, 2007, 2:06am
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RichLevy
Total Posts: 1140
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It's good to read where they are headed for the next versions. Even as a beta tester we do not always know what the whole plan is (things can change, so what we hear is not always what is going to happen :) ).
I love the renders from the illustrator... it is good to see work from someone who knows there way around the program.
Rich |
Post by frootee // Jul 20, 2007, 3:57am
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frootee
Total Posts: 2667
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Looks like the rebuilt architecture is paying off, with the accelerated development pace. Good work Caligari!
I have to ask; is this a free upgrade for current 7.51 owners? Or is there a cost involved? Not that I'd mind paying of course!
Froo |
Post by splinters // Jul 20, 2007, 4:01am
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splinters
Total Posts: 4148
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Ooooh, 7.6, can't wait.
First I heard was when Roman asked for some new icons so good news for those who like the existing ones as they should be in the same style. For those that don't...sorry...:rolleyes:
I wonder if curiosity will tempt me back to Beta........:D ;) |
Post by mykyl1966 // Jul 20, 2007, 4:44am
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mykyl1966
Total Posts: 221
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I wondered the same thing. Will this be a free upgrade for those of us on 7.51?
I hope so as the vertex animation is a needed feature for any character animation. It was hard enough for me to pay for that upgrade considering my total income is £17 per week.
Cheers anyway for the news.
Mike R |
Post by RichLevy // Jul 20, 2007, 4:56am
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RichLevy
Total Posts: 1140
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Ooooh, 7.6, can't wait.
First I heard was when Roman asked for some new icons so good news for those who like the existing ones as they should be in the same style. For those that don't...sorry...:rolleyes:
I wonder if curiosity will tempt me back to Beta........:D ;)
It would be good to see you back Paul, you are an important asset to the beta team.
It is one of the reasons I keep hanging around, there is a lot of responsibility to put in the time, but the pay off is seeing what is being developed and watching it mature. |
Post by felixsg // Jul 20, 2007, 5:04am
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felixsg
Total Posts: 28
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Great idea this post
and More Great the Captain continues to post the works
Any future support for other formats how .fbx? |
Post by splinters // Jul 20, 2007, 6:37am
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splinters
Total Posts: 4148
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It would be good to see you back Paul, you are an important asset to the beta team.
It is one of the reasons I keep hanging around, there is a lot of responsibility to put in the time, but the pay off is seeing what is being developed and watching it mature.
Kind words Rich and would be good to touch base with you all again but I wonder how the wife will react (I haven't exactly finished my garden landscaping yet...). |
Post by RAYMAN // Jul 20, 2007, 8:29am
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RAYMAN
Total Posts: 1496
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Great idea this post
and More Great the Captain continues to post the works
Any future support for other formats how .fbx?
Yes ! I do feel the same .Thank you very much for the captains
blog. The illustrations are wonderfull and show what can be done.
I too want to ask about the formats.What we have seen
in the past releases was inovation to the poly tools.Now some of the
missing tools on the workspace side were tools that were used
for nurbs creation too... like... bend.... taper etc.
So my question is will there be some new nurbs tools too.
How about the import and export in the .3dm format that some of
us wanted. That would draw some more people to TS.
All the people who are now working with mois 3d or Rhino
need an easy and affordable way to light and render.
TS would fill that gap smoothly and you would get a lot of
technicians and designers into the "boat of users ".
So thank you very much !
Peter |
Post by roman // Jul 20, 2007, 8:39am
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roman
Total Posts: 320
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So my question is will there be some new nurbs tools too. How about the import and export in the .3dm format that some of
us wanted. Certainly NURBS are comming to workspace but probably not in 7.6. As for .3dm support it depends on how many people will ask for it, say in comparison to .fbx requests. |
Post by Jack Edwards // Jul 20, 2007, 8:56am
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Jack Edwards
Total Posts: 4062
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Sounds like that needs a poll :)
OBJ and FBX are probably more important in my mind. But we do already have a working model side OBJ importer... and FBX might be a LOT of work...?
-Jack. |
Post by mykyl1966 // Jul 20, 2007, 9:01am
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mykyl1966
Total Posts: 221
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I agree that the 3dm format could open TS up to new users.
Cheers
Mike R |
Post by RichLevy // Jul 20, 2007, 9:42am
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RichLevy
Total Posts: 1140
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In order of my preference...
1) obj, full import/export
2) collada full import (we have a pretty decent exporter, now lets finish it off)
3) fbx, full import/export
4) mdd (works great for getting point animation into and out of most of the main applications)
Rich |
Post by RAYMAN // Jul 20, 2007, 9:44am
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RAYMAN
Total Posts: 1496
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..... .3dm support it depends on how many people will ask for it, say in comparison to .fbx requests.
It would be wonderfull if we could have both.
Many people who request that are people who are not with
Ts yet.... thats the point.The 3d Mois community is a rapid growing
one... and the people there have been talking about TS 7 there
already.It brings you lots of NEW customers.... not to underrate
the followership of Rhino.
Although Mois´s new way of doing things .... it has its limits ...
and Ts has the tools like bend and taper and isocurves etc... so its a win win situation.
All the people who build props for Poser for Renderosity etc.
A very large field. Truespace would be unique.
All I want from you Roman is to look at the situation.
Thank you in advance
Peter |
Post by 3dfrog // Jul 20, 2007, 12:29pm
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3dfrog
Total Posts: 1225
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WooooHooooo!!!!!!!!!!! Vertex animation and facial morphs! This is much needed! Roman, you have made my day.
I too would like to know if 7.6 will be free to 7.51 users. I am still paying the payment on the software. I hope I don't have to pay more for this. But I will if I have to and can afford it. |
Post by nowherebrain // Jul 20, 2007, 12:41pm
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nowherebrain
Total Posts: 1062
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Will these morphs have workspace widgets or panel widgets(e.g. sliders)? Could be too early to coment on. |
Post by Jack Edwards // Jul 20, 2007, 11:55pm
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Jack Edwards
Total Posts: 4062
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@Nowherebrain -- which would you prefer for the morphing system? :) I think it's important that the user community speak up about how *they* want these features to work while the features are still in development. Caligari *is* listening and much user input has gone into the updates. Lets try and get the tools they way we want them before they are released this time around lol!
Personally I think a slider approach in panel view and LE is required. I'm having difficult imagining a widget approach... unless something like soft selection groups with visible handles is implemented? What do you think?
-Jack. |
Post by nowherebrain // Jul 21, 2007, 12:46pm
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nowherebrain
Total Posts: 1062
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@Nowherebrain -- which would you prefer for the morphing system? :) I think it's important that the user community speak up about how *they* want these features to work while the features are still in development. Caligari *is* listening and much user input has gone into the updates. Lets try and get the tools they way we want them before they are released this time around lol!
Personally I think a slider approach in panel view and LE is required. I'm having difficult imagining a widget approach... unless something like soft selection groups with visible handles is implemented? What do you think?
-Jack.
I, Personally, would go with a LE object and an interface widget slider with both + and - values. also making them either relative or absolubt. Throw in a influence% option slider for any upcoming vert deforms (e.g. cloth). Make all of it key frame-able(goes without saying), as in morph a facial expresion of pain on a face, upon impact(of a fist) adjust the cloth influence(keyed) get that really neat fatty ripple effect. One could also blend 2 different cloth reactions together(e.g. a shirt going from dry to wet). |
Post by brucegregory // Jul 21, 2007, 1:52pm
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brucegregory
Total Posts: 7
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Regarding morph targets:
Sliders are useful, but the slider and its accompanying label soon take up so much space as to make them less useful. A widget approach or handle approach might really be the innovation that sets TrueSpace apart.
Imagine a color coded "handle" icon, each one attached to the proximity of the face where the most indicative morphable range of expression occurs. They could be quite small so that many could fit in a general area of the face, let's say. Clicking and dragging on an icon to the left or right would move the whole morph in the negative and positive integer direction with which the morph was defined. Moving the icon up or down might define an alternate, yet similar movement. Moving along a diagonal could produce a blend of the two discreet, yet similar morphs that the icon stands for. Add to this functionality the ability for the user to move and relocate each icon to a different place, at will, and you have a very powerful, realtime set of morphing controls.
By being located in the region of the face where most of the movement occurs, the color coded icon gives a visual cue regarding what kind of movement it is, thus giving instant, on the spot controls for a myriad of expressions without having to open another window or panel, keeping the focus of the work where it needs to be and also holding to the idea of realtime rendered feedback within the window that you are working, which is part of the entire goal of working in the WorkSpace view.
Greg Smith |
Post by nowherebrain // Jul 22, 2007, 5:00am
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nowherebrain
Total Posts: 1062
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Continuing the idea...
Having a toggle for the controls visibility on the region of the mesh that is effected by the morph. Keeping it clean. |
Post by RAYMAN // Jul 22, 2007, 5:42am
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RAYMAN
Total Posts: 1496
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Regarding morph targets:
Sliders are useful, but the slider and its accompanying label soon take up so much space as to make them less useful. A widget approach or handle approach might really be the innovation that sets TrueSpace apart.
Greg Smith
Dont forget that the people have a scrollwheel on the mouse too.
That should be able to be used too.Pick on a widget and scroll in adition
to draging on it.
Silo uses it for the soft selection.... and that function is lovely.
(Truespace now uses the scrollwheel to zoom in at out .. that should
be changed to alt+ scroll.....plus alt +LMB for pan and alt+MMB
for move left right etc. )
The mouse wheel should be free for many operation like dialing ... on numerics
too. |
Post by nowherebrain // Jul 22, 2007, 6:23am
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nowherebrain
Total Posts: 1062
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Yes, but do mac users have a scroll wheel. I ask because, I have no idea. If not, Caligari would be alienating a piece of their user base. |
Post by RAYMAN // Jul 22, 2007, 7:01am
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RAYMAN
Total Posts: 1496
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Yes, but do mac users have a scroll wheel. I ask because, I have no idea. If not, Caligari would be alienating a piece of their user base.
I never did know that a mac version of Truespace was out ....apart from
hosting windows apps in Mac OSX
A not very elegant solution.(Any beta testers know... ?)
A scrollwheel should not be an "OR" solution it should be an "AND" solution...
so you can use it you dont have to. |
Post by nowherebrain // Jul 22, 2007, 7:37am
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nowherebrain
Total Posts: 1062
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Good point. |
Post by jayr // Jul 22, 2007, 11:37am
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jayr
Total Posts: 1074
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I too would like to know if 7.6 will be free to 7.51 users. I am still paying the payment on the software. I hope I don't have to pay more for this. But I will if I have to and can afford it.
i'd like to know this too, but i have to say i've never seen so many releases from caligari in such quick sucession! Keep up the good work guys |
Post by Humdinger // Jul 22, 2007, 11:43am
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Humdinger
Total Posts: 319
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Not to sound like a broken record, but...
I hope any morphing system is capable of morphing a mesh that has been rigged and skinned to a skeletal rig, not just objects attached to bones on a skeletal rig.
My simple example would be muscle bulges. I would rather not have a system, as in TS 6.6 - TS 4, where the bulges where defined by the software and certain parameters.
I should be able to have the bulges appear when and where I want to whatever extreme I wish regardless of any bone movement. As a well defined person need not bend their arm to flex their bicep. Not to mention morphs for 'veins' that might appear in the arms etc.
From scanning the web such morph/shaping capabilities are becoming somewhat standard. |
Post by Burnart // Jul 22, 2007, 1:08pm
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Burnart
Total Posts: 839
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Morph target sliders are ok - other programs use that approach. I'm not against widgets though - as long as its possible to offset the widget with a simple keyboard shortcut when its in the way. I'd like to see that approach used with the existing mesh editing widget.
For a product such as tS a morph target system really is essential - I hope this isn't going to end up being a $300 update! |
Post by Steinie // Jul 29, 2007, 3:16am
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Steinie
Total Posts: 3667
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I just downloaded the latest Silo Beta and noticed they have a setting for incremental backups. You set the time between auto backups in general settings. I've been asking for this in TS for years. Why can't we get this feature too? Think of all the people complaining all these years for lost work? |
Post by W!ZARD // Jul 29, 2007, 3:37am
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W!ZARD
Total Posts: 2603
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I just downloaded the latest Silo Beta and noticed they have a setting for incremental backups. You set the time between auto backups in general settings. I've been asking for this in TS for years. Why can't we get this feature too? Think of all the people complaining all these years for lost work?
A sterling idea! Sure gets my vote. MS Word has had this for years and I always thought it was such a good idea I didn't know why it wasn't a more common convention. Anyway, it gets my vote. |
Post by splinters // Jul 29, 2007, 8:54am
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splinters
Total Posts: 4148
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Yup, count me in too. Losing a document is annoying but losing hours of modelling/texturing/lighting/animation is just terrible. |
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