*69 Captain's Blog

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*69 Captain's Blog // Roundtable

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Post by roman // Aug 15, 2007, 9:55am

roman
Total Posts: 320
We already added edge tools and we are working on vertex animation tools.


I am very interested in hearing about ANY workflow problems in TS7.5 it is a priority for TS7.6 please let us know about anything you do not like.

Post by nowherebrain // Aug 15, 2007, 10:47am

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Total Posts: 1062
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We already added edge tools and we are working on vertex animation tools.


I am very interested in hearing about ANY workflow problems in TS7.5 it is a priority for TS7.6 please let us know about anything you do not like.


Thanks for the resolution. I know you have seen all my posts regarding this...thank you will be tendered upon the tS8.0 release. Thanks again Roman...and thanks for being possibly the best CEO of all. It's not often that other CEO's reply and visit their own forums, not to the extent that you do.

Post by Steinie // Aug 15, 2007, 2:58pm

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Roman my biggest issue besides no path tools in workPlace would be how lights are handled. I hope this is addressed in the next release. We have documented the issues repeatedly so I won't rehash. Also put more contols in the Stack!
ME and UV Editor are your weak links and need a drastic update. Just check how many people use other programs to do this stuff. Why not use TS?
Get Luuv or some Obj import/export into workPlace.
Have an option for the Obj control Widget, old or new. I wish we had both!

Post by stan // Aug 15, 2007, 3:38pm

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Roman, I second the selectionbox style widget option in workspoace

the ability to customise the interface panels via a global setting , font colour, bold type option, background colour would be nice. that includes the script editor, where font size, colour, bold option and backlground colour should be customizable. icon tooltips as well
icon background should be customizable to the shade of grey that you want..:)

better control over the axis[pivot] via an object's boundingbox like on modelside with plugins or selectionbox widget

Post by dononeton // Aug 15, 2007, 4:23pm

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Total Posts: 81
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@ clintonman


Thanks for that Maya nav. It works well. :)

Post by frootee // Aug 15, 2007, 4:31pm

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Total Posts: 2667
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And Lightworks and VirtualLight rendering capability in the workspace. If we want to render using these, we must currently move to the ModelView, which is what Truespace / Caligari is *Phasing Out*.


Jason

Post by RAYMAN // Aug 16, 2007, 6:36am

RAYMAN
Total Posts: 1496
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I am very interested in hearing about ANY workflow problems in TS7.5 it is a priority for TS7.6 please let us know about anything you do not like.

As some of us are gradualy learning Ts 7.15 we stumble across some of these

things ... but it realy needs a lot more time to find solutions .... the way we would like things to work.I stated some of the things before and one more

is the object info . Multi - object is now only in model - side.

One can go to the objects and "layers" directly with it from model side and not from workspace side (dropdown - menue ). One always knew what was in a scene and where the things were just from one panel. and you could move

all objects and lights just from one panel . Maybe I miss something.......and

it is there (well someplace) but I cant figure it out ( were it is now in workspace side ).One can inspect the link editor .... but something

so " everyday " should not force you to always hunt the LE ....

Post by RAYMAN // Aug 16, 2007, 8:35am

RAYMAN
Total Posts: 1496
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Here is a short clipboard of what I am talking about....

I find that we have "triangles" in some places and in others

where we could very well need them .... we dont have them.

This is another inconsistency that I found.

In addition to the triangles it would be nice to have the

mouse scrollwheel (when number is highlighted)to "finetune".

Maybe with different keys for different finetune speeds....

Post by roman // Aug 17, 2007, 2:11pm

roman
Total Posts: 320
Thanks guys for suggestions so far I will keep monitoring this thread.

Post by felixsg // Aug 20, 2007, 1:54am

felixsg
Total Posts: 28
We already added edge tools and we are working on vertex animation tools.


I am very interested in hearing about ANY workflow problems in TS7.5 it is a priority for TS7.6 please let us know about anything you do not like.


the export formats not work very whell how directx the .dds textures are in bad format probably


not support for tablet


more export formats please how .fbx (for me the more stable format for import-export between aplications

Post by chrisj // Aug 20, 2007, 1:59am

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Total Posts: 239
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A better implementation of vray, particularly with regard to the problem with transparency which I've reported in other threads.

Post by weaveribm // Aug 20, 2007, 3:17am

weaveribm
Total Posts: 592
Did anyone mention having the object selected should perhaps make the LE automatically Centre Object In Link Editor?

Strikes me that as we're selecting an object it's safe to say that (mostly) the selected object should become the focus (as it is in the 3D window now) in the LE window (it isn't centred there yet, one more operation)

Peter

Post by Bobbins // Aug 20, 2007, 6:17am

Bobbins
Total Posts: 506
Did anyone mention having the object selected should perhaps make the LE automatically Centre Object In Link Editor?



Strikes me that as we're selecting an object it's safe to say that (mostly) the selected object should become the focus (as it is in the 3D window now) in the LE window (it isn't centred there yet, one more operation)



Peter


If I remember correctly this is by design. If you have a number of objects in the LE that you are trying to link together (such as shaders, scripts, procedural generators etc) it's undesirable to have your current panel keep moving off screen in the LE just because you select a different object in the Workspace. The decision was made to have the user select when to centre the panel in the LE with a <shift> left click on the LE navigator.

Post by RAYMAN // Aug 20, 2007, 2:49pm

RAYMAN
Total Posts: 1496
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I have posted that some time ago.

The greatest problem I have with TS 7.51 is

that the cob file format must have been changed.

Cobs with textures no longer load into Vue 6 inf.

Plain objects do !

They used to do that with TS6.6 very nicely incl bump maps.

Please change that !

The purpose of file fomats is to get things in and

out of different applications !

The other companies have much closer integration

with the plugs and xstream to Vue.

We lost the best and simplest solution that worked

for years.

Post by Bobbins // Aug 20, 2007, 10:21pm

Bobbins
Total Posts: 506
I have posted that some time ago.

The greatest problem I have with TS 7.51 is

that the cob file format must have been changed.

Cobs with textures no longer load into Vue 6 inf.

Plain objects do !

They used to do that with TS6.6 very nicely incl bump maps.

Please change that !

The purpose of file fomats is to get things in and

out of different applications !

The other companies have much closer integration

with the plugs and xstream to Vue.

We lost the best and simplest solution that worked

for years.



I don't have Vue but are you doing a save as .COB or a save as trueSpace 6.6 Object .COB? Is there a difference between them if you save as both types and load into Vue? What about saving as a truespace 6.0 object or a truespace 5.x object?

Post by RAYMAN // Aug 21, 2007, 2:16am

RAYMAN
Total Posts: 1496
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I don't have Vue but are you doing a save as .COB or a save as trueSpace 6.6 Object .COB? Is there a difference between them if you save as both types and load into Vue? What about saving as a truespace 6.0 object or a truespace 5.x object?

Sorry that I was a little unprecise about that !

I save "All" versions of cob ! I tried them all ! They all fail to load ! :(

When I save from TS 6.6 and save as cob, cob 6, cob5 , cob 4.3 ....

They all load perfectly with all sides texturised or with plain color.

One can split in Vue to make seperate objects (one can change the

textures per object).

Post by W!ZARD // Aug 21, 2007, 4:20am

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Total Posts: 2603
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I am very interested in hearing about ANY workflow problems in TS7.5 it is a priority for TS7.6 please let us know about anything you do not like.


Image browser - Say I want to use an image in a DX9 realtime shader - I control double click the thumbnail and I get a standard windows file browser which gives a list of files - what happened to using a visual graphic browser? Currently when texturing I have a copy of Irfanview open on my textures directory so I can quickly and visually identify the graphic file I want - this is clunky and not a flowing workflow at all!

Post by Steinie // Aug 21, 2007, 6:29am

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Total Posts: 3667
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Roman, I was modeling last night and kept thinking how great the tools are in the new workSpace, but the modeling widget is driving me crazy! Why can't the user select placement of that thing? This is how it feels...(Picture attached)
Sometimes moving object forward or backwards is impossible because the selection triangle is too small or not visible.

Post by spacekdet // Aug 22, 2007, 5:38am

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Total Posts: 1360
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The Cage is dead!
Long Live the Cage!
http://forums1.caligari.com/truespace/attachment.php?attachmentid=7549&d=1184770673

Post by Paul Boland // Aug 23, 2007, 7:59am

Paul Boland
Total Posts: 383
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If at all possible, the ability to import Poser characters with their dynamic hair (applied in Poser) in tact in TrueSpace. PLEASE implement this if you can. It would save me a lot of problems!!!

Post by roman // Aug 27, 2007, 12:13pm

roman
Total Posts: 320
I just made another post to Captain's Blog I wonder if I push this collaborative stuff too hard. What do you think?


In any I case I hope my next Blog post will mention some workflow improvements for TS7.6

Post by frootee // Aug 27, 2007, 12:33pm

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Total Posts: 2667
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Roman,

I do not think you are pushing the collaboration too hard. In fact, your last post is the first bit of acknowledgement regarding collaboration in quite awhile, driven in part, I believe, by the recent community drive to get the ball rolling, so to speak. As you stated in an earlier blog post (I am paraphrasing here), great tools are useless unless implemented by the artists. And that's what we are doing. If you like what you see so far, you ain't seen nothin yet! :) Stand by....


Froo

Post by RAYMAN // Aug 27, 2007, 12:34pm

RAYMAN
Total Posts: 1496
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I just made another post to Captain's Blog I wonder if I push this collaborative stuff too hard. What do you think?


In any I case I hope my next Blog post will mention some workflow improvements for TS7.6

No your not ! But we have come to a point where most of

the things created in these collaborate sessions should be added to

a repository.The scripts the people make are all very usefull but

when they would come handy for the peoples work in the future

not everyone can remember "where" and when.

Your bias towards the collaborative side should not keep you from

adjusting offline functionality.

I ad this like I promised in the other Vray thread that some of us would

like to see animated textures and others (high on my priority list) would

like to see layered textures to Vray ( and maybe if that would be possible light emitting objects...). Offline will be around for some time !

I dont think it vanishes that fast !

Post by rrf // Aug 27, 2007, 1:38pm

rrf
Total Posts: 319
Roman,

If the visionary who saw into the future and created 3d software like none other stops pushing it to where he sees the future to be, we are all in big trouble - keep going, we'll all catch up eventually :)


rf

Post by TheWickedWitchOfTheWeb // Aug 27, 2007, 1:53pm

TheWickedWitchOfTheWeb
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I just made another post to Captain's Blog I wonder if I push this collaborative stuff too hard. What do you think?


In any I case I hope my next Blog post will mention some workflow improvements for TS7.6


Workflow improvements? Woo, that IS good news. As for pushing the collaborative stuff - it's obvious you're excited about it, I can see it will have bigger benefits in the future and I don't think you 'push it too hard'. Which is just as well really as, to be honest, if you did it would be extremely irritating when things like schizophrenic multiple toolbars, icons showing selected but not being, tools not being selected when they should be, primitives appearing half way through the floor, some tools not working properly, default render engine not being useable, etc, are present. Basially, collaboration shouldn't be the focus while there are many issues with the main app.


Or, as a sage friend of mine elegantly put it, "It's the phonebox on the way to the big top - nice to have available but it's not why you're at the circus"

Post by nowherebrain // Aug 27, 2007, 2:17pm

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Total Posts: 1062
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I liked the "lighter side of Roman" in the post, and yes up and onward for interactivity...not so big a fan of collaborative..I also don't like sports....sue me.

You can have all the collaboration and interaction you want, but you are using these tools to drive the "art", let's not forget the art.

Post by 3dvisuals dude // Aug 27, 2007, 4:16pm

3dvisuals dude
Total Posts: 1703
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I just made another post to Captain's Blog I wonder if I push this collaborative stuff too hard. What do you think?

In any I case I hope my next Blog post will mention some workflow improvements for TS7.6

Wow.

I've been hanging around the forums here for hours today with one trueSpace7.51 session open and one Internet Explorer session open doing all kinds of experiments in trueSpace and truePlay on the one hand and trying to keep up with a mountain of new development-related PM's here and new posts on the other...

...and in all that flurry I completely missed for hours the most wonderful thing happened here... this latest Captain's Blog post of yours.

I'm genuinely delighted to hear your personal observations here on these recent scripting development efforts and their place in our Community.

If anything Sir, I'd like to hear a great deal more of your viewpoints along these and similar lines, certainly not less! By all means, let's "push these envelopes" together.;)

I believe "rrf" spoke most accurately and sincerely for a great many of us here in his reply to you above when he said:

If the visionary who saw into the future and created 3d software like none other stops pushing it to where he sees the future to be, we are all in big trouble - keep going, we'll all catch up eventually:)

He certainly spoke for me anyway, I agree 100 percent with him.

I believe we are all at last truly catching a clear glimpse of the same vision together here as a Community, a unifying vision, a determined vision.

I see the technically minded and the artistically minded joining forces more each day here, genuinely appreciating each others contributions toward the collective good more each day here, supporting one another more each day here, and above all striving together toward precisely the same objective more each day here... the genuine Community realization of that same future which you have most clearly seen all along.

Thank you Sir for empowering us, now I believe it's our turn to genuinely empower the Caligari Community. Along those lines Sir, as Frootee said most accurately above: "you ain't seen nothin yet! :) Stand by...."

- Mark / 3dvisuals dude

Post by Délé // Aug 27, 2007, 5:08pm

Délé
Total Posts: 1374
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Just for the record, I should state that I didn't make the actual sign you see in the image. I made a simple sign that showed the avatar count and somebody went and made it look better. Not sure who revamped it but it looks nicer then what I had originally posted. :)


Thanks for the kind words in your post Roman. I also have the utmost respect for you and the Caligari team. Very smart and innovative bunch. :)

Post by Steinie // Aug 28, 2007, 1:24am

Steinie
Total Posts: 3667
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In any I case I hope my next Blog post will mention some workflow improvements for TS7.6



That is important too!

Post by W!ZARD // Aug 28, 2007, 4:13am

W!ZARD
Total Posts: 2603
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The only issues I have with the collaborative stuff is that 1, I can't take full advantage of it due to being limited to dial-up by the prohibitive pricing of greedy Telco's and 2, I do like to play the solitary artist - I just need a garret to starve in!


I think there are two very different thrills involved - one is , Oh look at what I made and the other is Oh look at what we made. I suppose it's analogous to a solo musician and someone who also plays in a band.


I suspect the best response is to follow the advice of Buddha and seek the middle way - keep on pushing the collaboration but also balance that with the 'solo artist' aspects of this great software.
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