Gothic Project

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Gothic Project // Work in Progress

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Post by Birdnest // Sep 17, 2006, 2:18pm

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This is looking sweet man! :banana:

Do you think you can add a tutorial on that gargoyle head of yours? :D

Post by KeithC // Sep 19, 2006, 9:48am

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Real nice work so far; and just in time for the October competition.:D


-Keith

Post by Eagle // Sep 20, 2006, 6:54pm

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Wow! GraySho, That is very cool! It looks like you are making a cover for a Heavy Metal CD? :p


I have got to try this!


always~

Vickie ;)

Post by GraySho // Sep 23, 2006, 11:35am

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CD-Cover? Interesting idea :)


Have been working on some vegetation in the foreground.


http://www.spacerat.at/gothic/gothic06.jpg

Post by Matski007 // Sep 23, 2006, 12:00pm

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looking good there, but i dont think that the lighting looks right on the vegetation at the front, i assume you have added this in Photoshop or something? I also dont think it looks like the correct kind of vegetation for that area, I would picture more of a grassy plant or weedy plant. the building looks awesome and so does all the grass, but i think also some attention needs paying on the cliff in the background, also try blurring things in the foreground and background to add extra depth

Post by Steinie // Sep 23, 2006, 12:03pm

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Did someone say vegetation?.....
The plants (colocasia) in the foreground look great! I would never have thought of using those plants....yet they work! The hill on the right looks a little too bright.
Is the gargoyle going to be added? I like how you handled the lighting on the church a lot.

Post by MadMouse // Sep 23, 2006, 12:32pm

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Looking good. If you want my 2 cents... The plants in the foreground do look out of place I would suggest a silhouette of a thorn bush maybe, also the hill on the right looks far to bright or is that still a WIP. The Building looks FANTASTIC!! the lighting is spot on. Are we going to see any stars or maybe a moon in the sky???


GREAT WORK!!! keep 'em coming.

Post by GraySho // Sep 23, 2006, 7:50pm

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It is still WIP, I plan to add a lot of more details. The plants are rendered in truespace and are lit by an extra spotlight. I will have to turn down the intensity of that light, a lot of people think they are too bright. The background needs some attention as well. The hill has just a simple grass texture, thus looking to bright. I also plan to add a forrest on that hill.


The sky ist the gradient background shader, and will be replaced by a background image. I'll think about adding a full moon, but the direction of the main light suggests that it isn't visible. DOF is the last thing to be added, maybe I'm rendering the foreground as a seperate layer to blur it afterwards.


Yep, the gargoyle will be seen as well.


Thanks for the comments :)

Post by parva // Sep 23, 2006, 10:42pm

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looks fantastic!
The only thing is the already mentioned overbright hill in the background. Everything else is great.
Maybe little flames at the source where the orange light lit the cathedral.

I wouldn't add a moon, the reason you already named. Stars are already slightly visible (which is totally real at this lighting condition).

Post by Birdnest // Sep 24, 2006, 6:29am

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Where are you planning to put the gargoyle?

Post by W!ZARD // Sep 28, 2006, 2:39am

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Well I have to say that I quite like the big glossy leaves in the foreground and the play of moonlight on them - turning down the intensity may help though judging from the other reactions here.


I do think the cathedral looked better standing alone in the middle distance - this tends to draw the eye into the picture (a good thing) whereas the overly bright moon light on the close up leaves tend to stop the eye at the threshold of the picture leaving the viewer wondering if thewy are looking at a picture of a cathedral or a picture of leaves.


I would be tempted to make the leaves smaller and set them further back into the picture where they are not such a prominent barrier to the natural motiuon of the eye.


Hth - looking forward to seeing where ou will take this.

Post by chrisj // Sep 28, 2006, 3:43am

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I agree. you've created a great model of the cathedral, let it take centre stage. Show the sense of scale and wonder with a low, eye level camera, and use the zoom to force the perspective. Some nice stained glass, back lit, with perhaps volume light beams. Put some low level 'ye olde' housing in the near foreground and backgourd to enhance the sense of scale. Backgrou I'd use a simple night sky with some whispy clouds.

Just an idea.

Chris

Post by GraySho // Oct 6, 2006, 12:23pm

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That's what I've been working on today. Playing with volumetrics (still think Lightworks has many features superior to Vray). I'm struggling with the rose window, it seems to be covered by bad geometry or something. The hill on the right has still to be forrested and it's lacking grass geometry. I'm thinking of pulling the catherdral towards the camera, would be a shame to leave it at distance. Many features are not visible. Maybe I'll go for a daylight render as well.


Still WIP. Poco a poco.


http://www.spacerat.at/gothic/gothic07.jpg

Post by Jack Edwards // Oct 6, 2006, 8:37pm

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heyas GraySho,


You really toned down those leaves. Definitely moves the focus back to the cathedral. Wonder if you toned them down too much though...


Something wierd going on with the volumetrics. Looks like there is beams of light shooting out from the Cathedral. I've never messed with Volumetrics, but maybe there's a way to key it to only one light....:confused: ... that way the other lights won't send wierd beams out?


Just a thougt.


-Jack.

Post by GraySho // Oct 7, 2006, 4:07am

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heyas GraySho,


You really toned down those leaves. Definitely moves the focus back to the cathedral. Wonder if you toned them down too much though...


Something wierd going on with the volumetrics. Looks like there is beams of light shooting out from the Cathedral. I've never messed with Volumetrics, but maybe there's a way to key it to only one light....:confused: ... that way the other lights won't send wierd beams out?


Just a thougt.


-Jack.


The wierd beams coming out of the cathedral are intended. Don't worry, I know how to switch on and off volumetrics per light ;). The light ambient light turned out to be too dark indeed, have to increase that again to previous settings.

Post by W!ZARD // Oct 10, 2006, 12:32am

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Looking good - I love the volumetrics from the rose window but the window itself needs to look lighted to really sell the idea - have you tried increasing the ambient glow of the materials on the window glass? The translucency reflectance shader works well for materials that appear to be emitting light.

Post by chrisj // Oct 10, 2006, 2:47am

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The light emiitted will come from the entire interior, rather than a few point light sources. You could try a light emitting panel placed inside, or an array of omni or spotlights. A complex pattern of stained glass will also scatter ligth so that the whole thing has a glow to it.

Looking good.

Chris

Post by GraySho // Oct 10, 2006, 8:11am

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Already fixed the rose window. I found out that it was a problem of the interior, or more precisely the some geometry that reflects light (you are right chris). I modeled a tube inside the window and gave it a paintjob with the constant shader. It looks like it's glowing and emitting light now. More pictures when I have some more things to show off.

Post by GraySho // Oct 12, 2006, 2:32pm

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One step closer to the final render. I have to render the volumetrics in a seperate layer and add it lateron, it doesn't work well with alphamaps. Tried the sepia filter for this version.


http://www.spacerat.at/gothic/gothic08_800.jpg

Post by Jack Edwards // Oct 12, 2006, 5:35pm

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Wow GraySho,

This has a realy cool feel to it with the sepia and the other changes that you've made. :jumpy:

-Jack.

Post by brianalldridge // Oct 12, 2006, 6:19pm

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Wow, it looks like an oil painting with the filter, A slight bit of rain\mist would look good IMO

Post by Eagle // Oct 12, 2006, 7:14pm

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That looks much Cooler ! I love the blacks and greys~


always~

Post by Steinie // Oct 13, 2006, 1:26am

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I actually like both and hope you finish the first one at some point. The second rendering looks like an old B movie and needs a Frankensteinie;) Either way you decide I like your work.

edit: Come to think of it the first one needs a "Gargoyle with a beer belly"........isn't this how it started? There is a lot of detail in this work that is not being shown!

Post by Johny // Oct 13, 2006, 1:35am

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Just browsing from page 1 to page 6.
Nice works. look cool :)

Post by splinters // Oct 13, 2006, 1:51am

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I actually like both and hope you finish the first one at some point. The second rendering looks like an old B movie and needs a Frankensteinie;) Either way you decide I like your work.


edit: Come to think of it the first one needs a "Gargoyle with a beer belly"........isn't this how it started? There is a lot of detail in this work that is not being shown!


Love the black and white version-how would you like to composite with these?

Post by GraySho // Oct 13, 2006, 2:21am

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I'm not sure which one works better for you folks.


http://www.spacerat.at/gothic/gothic_final1.jpg

http://www.spacerat.at/gothic/gothic_final2.jpg


For now I'll leave the gargoyle out, I like it pretty much as it is. But I still have plans for him (maybe the next project).

Post by daybe // Oct 13, 2006, 2:35am

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Hey Graysho, Great job, at first I thought the gray version was awesome but I really like the color version myself. Has a nice feel to it.


Cheers,

Post by splinters // Oct 13, 2006, 2:39am

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Here, here...love the colour version-just dark enough to look moody.
Perhaps keep the B+W one for a picture in a frame in a later project...
I can almost imagine the B+W one as the start of a movie slowly fading into colour...excellent!

Post by parva // Oct 13, 2006, 3:27am

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the bottom one match the feel of mood I have if I watch it :)

Post by frank // Oct 13, 2006, 4:00am

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Fantastic work, GraySho! I seem drawn to the black & white version more - it does seem to look more realistic - but they are both very well done.


Thanks for sharing!
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