Building shareable 3d spaces

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Building shareable 3d spaces // Roundtable

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Post by W!ZARD // Aug 3, 2007, 4:44am

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Hey Paul - Sorry to hear about your Ma. The anniversaries of life altering events like that can be pretty rough. This is a sad time of year for me too. A good friend of mine was murdered at this time some years ago - and I was the one who found his body. It stillcomes back and bums me out at this time of year......


I echo your comments about it being a little disappointing that one or other of the Caligarians have not given us some more feedback on this issue. At the same time I wouldn't want to be in their shows either.


It's a bit like they've given each of us a fantastically well stocked pantry, with the ingredients to make a huge variety of meals but we don't have a workable recipe book.


Well I for one am not sitting around waiting any longer - I've dived into the pantry and have made a huge mess - libraries with nothing in them, 13 different versions of the same scene, shaders that don't shade and so on. But slowly I'm finding out what works - even if I'll possibly never know if it's the best way!


As I said elsewhere in 6 months time we'll all look back at this time and chuckle - well I hope so anyway!

Post by Rareth // Aug 3, 2007, 5:01am

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ah I might be wrong but doesn't saving in VRML format (*.wrl files) allow you to wander around a scene in first person view using a vrml view?

Post by spacekdet // Aug 3, 2007, 5:38am

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Forget the parachutes... ;)

If you want to have people traveling in high places who needn't worry about falling to their virtual death,

Uh, guys, please subscribe to the KISS (Keep It Simple Stupid) Principle... just toggle off FPN and use the Vidget to maneuver back aboard the airship.

Post by W!ZARD // Aug 3, 2007, 7:40am

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Uh, guys, please subscribe to the KISS (Keep It Simple Stupid) Principle... just toggle off FPN and use the Vidget to maneuver back aboard the airship.


Well yeah obviously! I'm raising this question thinking about folk who have little to no experience with 3d spaces - like my 75 year old Mum, who will be confused enough just holding down the 'W' key and pointing with the mouse!


Additionally, I can't help feeling that resorting to the vidget works against the illusion of it being a real 3d space.


@rareth - yeah VRML is a way to do it but I imagine it doesn't look anywhere near as good as the truePlay realtime view does.

Post by Paul Boland // Aug 3, 2007, 7:48am

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Hey Paul - Sorry to hear about your Ma. The anniversaries of life altering events like that can be pretty rough. This is a sad time of year for me too. A good friend of mine was murdered at this time some years ago - and I was the one who found his body. It stillcomes back and bums me out at this time of year......



Wow! Wizard. I really am sorry to hear this. I hope and your poor friends family and friends have found new footing in dealing with this horrific loss.


Back on topic...

I agree with Wizard. VRML is a way to go but the TruePlay environments look much better. And for a true feeling of being there, we want the First Person movement controls, not the widget. I (and I'm sure all of us with an interest in this), want to create a world for our family, friends and website visitors to explore, walk around, as if they were there.


Come on, Caligari, surely you have seen this topic and yet no one has even added a comment to it just to let us know if anythign is happening on your side that we can look forward to. What are you working on in regards to this area? Can we expect a users guide, a tutorial, something!!

Post by 3dvisuals dude // Aug 3, 2007, 5:38pm

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ah I might be wrong but doesn't saving in VRML format (*.wrl files) allow you to wander around a scene in first person view using a vrml view?

Yep sure does. It doesn't offer realtime interactive physics, however, and although the "truePlaces" currently available for us all to explore on the Caligari servers via the "truePlay1.21" program currently don't offer much in the way of such "realtime interactive physics," with the rollout soon of truePlay 2.0 (announced by Roman here in his latest Captains Blog post) all that and much more will be possible in truePlay journeys... then the limitations of vrml (aside from the visual ones) will be much more readily apparent.

- 3dvisuals dude

Post by 3dvisuals dude // Aug 3, 2007, 5:41pm

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Uh, guys, please subscribe to the KISS (Keep It Simple Stupid) Principle... just toggle off FPN and use the Vidget to maneuver back aboard the airship.

Hmmmm... seems to me I tried that without success when I took that expedition over the Speed Modelers Gallery handrail, it was a while ago though, maybe I just didn't think of it at the time.

Like W!ZARD said though, lots of folk wouldn't be familiar with that option while plunging to their virtual demise.:D

Good point though... I'll have to try that again!

Thanks,

- 3dvisuals dude

Post by 3dvisuals dude // Aug 3, 2007, 5:45pm

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It's a bit like they've given each of us a fantastically well stocked pantry, with the ingredients to make a huge variety of meals but we don't have a workable recipe book.

Well I for one am not sitting around waiting any longer - I've dived into the pantry and have made a huge mess - libraries with nothing in them, 13 different versions of the same scene, shaders that don't shade and so on. But slowly I'm finding out what works - even if I'll possibly never know if it's the best way!

As I said elsewhere in 6 months time we'll all look back at this time and chuckle - well I hope so anyway!

ROFLMAO!!!!!

If you only knew how much I relate to all that in this context! Hahahahaha!

...Oh man... my sides hurt bad from laughing at that.... well said.

Thanks, I needed that.:D

- 3dvisuals dude

Post by 3dvisuals dude // Aug 3, 2007, 5:52pm

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Come on, Caligari, surely you have seen this topic and yet no one has even added a comment to it just to let us know if anythign is happening on your side that we can look forward to. What are you working on in regards to this area? Can we expect a users guide, a tutorial, something!!

http://bestsmileys.com/signs1/17.gif

- 3dvisuals dude

Post by trueBlue // Aug 4, 2007, 4:56am

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Looks like Caligari released truePlay1.3 yesterday, 8/03/2007.
Link is on the front page.

Post by 3dvisuals dude // Aug 4, 2007, 6:10am

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Looks like Caligari released truePlay1.3 yesterday, 8/03/2007.
Link is on the front page.

Thanks trueBlue!

I guess the truePlace pages aren't set up for it just yet though, when I try to use it I'm getting that "Connection refused due to incorrect interface version." message.

Seems that happens when they've updated truePlay in the past too.

Unfortunately, and this is the big issue I was hoping it would fix... this version doesn't open TS7.51 Rsscn files either.

I guess we'll all be waiting until version 2 for that.:confused:

Oh well, thanks for the heads up on it anyhow,

- 3dvisuals dude

Post by trueBlue // Aug 4, 2007, 6:24am

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truePlaces, RsScn, RsObj, and RsRcd are all working for me here using tS7.51 and tP1.3.

Post by 3dvisuals dude // Aug 4, 2007, 6:28am

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truePlaces, RsScn, RsObj, and RsRcd are all working for me here using tS7.51 and tP1.3.
Interesting.

They don't work for me at all, I tried over 10.

Are the Rsscn files you opened with it created in TS7.5x or in TS7.1?

:confused:
- 3dvisuals dude

Post by trueBlue // Aug 4, 2007, 6:44am

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I just created an Workspace animation using the Hotrod with sixty frames in tS7.51 and loaded it into tP1.3. Works great. Just visited truePlaces without any problems. Also Drag and Drop into tP1.3 works too.

Post by 3dvisuals dude // Aug 4, 2007, 7:22am

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I just created an Workspace animation using the Hotrod with sixty frames in tS7.51 and loaded it into tP1.3. Works great. Just visited truePlaces without any problems. Also Drag and Drop into tP1.3 works too.

AWESOME.....

That was me you ran into in the Thurday Night Chat Room there by the way... I figured out what the problem was and it's all working PERFECTLY now!!!!!!!!!!!!!!!!!

I'm going to boldface the following so others have the solution to the problem I faced earlier with this...

In order for things to work for me at this end I had to uninstall truePlay 1.21 AND truePlay 1.3 AND reboot AND install truePlay 1.3 fresh.... then it was all perfect. BEYOND PERFECT.... IT'S SO MUCH BETTER NOW!!!!!

WOW.... you have no idea how happy I am now to have my TS7.51 Rsscn files open up flawlessly (even huge ones!) in truePlay 1.3.... I'm ecstatic over this!!!!!!

Now we can finally make some serious progress with our immersive scene development and share them with friends, family, business prospects... the list is endless!

THANK YOU CALIGARI!!!!!


- 3dvisuals dude (one very very happy guy now!!!!!):D

Post by 3dvisuals dude // Aug 4, 2007, 7:39am

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I was so excited I forgot one other very important thing....

Thank you trueBlue.

:banana:

- 3dvisuals dude

Post by trueBlue // Aug 4, 2007, 7:51am

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No problem, I knew you would be happy to hear. :)
Thank you Caligari Developers :banana: :banana: :banana: :banana:

Post by 3dvisuals dude // Aug 4, 2007, 8:04am

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No problem, I knew you would be happy to hear. :)
Thank you Caligari Developers :banana: :banana: :banana: :banana:


You're absolutely right... I'm extremely happy this has happened for all of us!

I'd also like to thank the Caligari Developers, this is a tremendous update job they did on truePlay 1.3, it opens TS7.5x Rsscn files flawlessly now and regardless of size too! Outstanding talent these guys have, I'm sure glad they're on our team!

Thanks again trueBlue, if you hadn't pointed out the link I probably would have gone another month without knowing it was updated!

One great day this is, for sure! :D

- 3dvisuals dude

Post by 3dvisuals dude // Aug 5, 2007, 2:17pm

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I want to create specific areas where a visitor can and cannot go... heck basically I want to create a game-type environment that people can walk around in.

I was thinking about what you said above in your first post here and had a related idea you might enjoy.

In your trueSpace directory is a very interesting interactive animated scene file called "Fence.RsScn"

( trueSpace75\tS\Rs Main Libraries\Scenes - Active\Fence.RsScn )

When you go into this scene in FPN via trueSpace 7.5x or truePlay 1.3 ~and activate Physics~, you will see it's potential use for what you are looking for in having restricted portions of your scenes.

It is a Proximity Sensor tied to a script which opens the security gate and closes it only when specific balls (ie: users) are on the line immediately before the gate. You can "push" them there in FPN via the Physics Move tool in truePlay, for instance.

Using a slightly modified version of that same script.... ( :D ) you could attach Délé's object fading (visibility/invisibility) script to it and have a "magic door" only appear when certain people approach it, open, and then immediately disappear after they have entered it.

As a variant of that idea, you could also have an invisible door-sized mesh plane covering a door opening, which stays invisible always, but the script could flip the normals of that mesh plane as an accepted user approaches, allowing them to pass right through it as though it weren't there at all... and then flip them again after the user enters, creating a "force field" collision barrier to unaccepted users.:cool:

Cool, or what?

- 3dvisuals dude

Post by trueBlue // Aug 6, 2007, 8:35am

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Just a few pointers:
Use an EntryPoint camera as your entry point. Where as when the user first enters your shared space this will be the location where you want them to start from. Keep in mind that once FPN is activated the Avatar will drop to the ground if you have Gravity set accordingly.
When you activate First Person Navigation within trueSpace7 a FP Properties node is created in the Link Editor. Use this to set your Avatar's Height, Weight, Eye position, and Radius. I believe Radius is used with Triggers which you can find in the Objects - Tutorial Objects library. In the Speed aspect is where you can set Walk, Run, and Jump speeds. In the Advance aspect is where you can set Gravity.
Experiment with these settings one by one while using FPN. truePlay is trueSpace7 without creation tools so until truePlay is released just use trueSpace7. Once truePlay is released and installed on your partner's PC it would be as simple as Double Clicking on your Castle.RsScn file to open it in truePlay from the CD player.

You may find that saving your RsScn files as a RsRcd file will make the file size smaller. Select the Record Toolbar, select the Start Record button, select the Stop Record button, and the select the Export Record button. Save both ways and compare. HTH

Post by 3dvisuals dude // Aug 6, 2007, 8:23pm

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Thanks for that rcd filesize tip trueBlue, I'll be checking that one out for sure.

@ Everyone here....

There's a surprise I'm making (almost) known to everyone in this thread tonight, you can only find it if you go to the Meeting Room via the trueSpace 7.51 "Enter Shared Space" icon.

It's something quite unprecedented and extraordinary which is making its debut there tonight, a program I wrote which I had intended to produce commercially but have scrapped that intention and begun to modify it for our use within immersive and shared spaces... it's potentials are fantastic.:D

You may want to get a quick look at this there before someone alters it or removes it, I do have backups though, of course.:cool:

Prepare to have your imagination severely provoked.;)

- 3dvisuals dude
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