archive tsX webpage project

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archive tsX webpage project // Roundtable

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Post by Emmanuel // Oct 8, 2007, 10:19am

Emmanuel
Total Posts: 439
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Here's the link I mean: http://www.digivision.com.tw/truespace/tsplugin/gallo_soft_ShaderMagicSetup.exe It works perfectly for me.


This one works, but the Infinity2 link does not.

Post by prodigy // Oct 8, 2007, 10:55am

prodigy
Total Posts: 3029
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Woooo!!! The best plugin ever made for truespace.. Infinity2 is by far the best.. i had this one on my plugin cd rom if you can't find it i can send it to you emmanuel.

Post by jamesmc // Oct 8, 2007, 11:36am

jamesmc
Total Posts: 2566
I have the following plug-ins. Most are for version 4-6, some more specific.

Never used them - so don't know anything about them - don't ask. :)


I have the following plug-ins saved:


CK Game Factory


ANIME Shader as102a

EdgeAlpha - TransparencyShader

Edge2Path 1.21 - tSX converts selected edges to a

path.


Hair Plug 1.3

JointMaster.tsx

KeyframeMaster 1.01

MagneticPath - tSX creates path that fit on the

surface of a polyhedron.


MagneticVertex 1.04 tSX moves vertices so that it

fits on the surface of polyhedron.


MegaGlow - custom postprocess shader that

shines(fake) the color range on rendered image.


Modelight 1.02 - tSX adjusts the direction of

light automatically in the direction of the eyes.

Always the front is illuminated.


na_Environment - Underwater, Sunset, Skygrass,

Hell


na_eye - Toy Iris, Tech Iris, eye Killer Iris,

eye Human Iris, eye MechIris


na_plant - Seaweed, Potato skin, lichen,

chlorphyll, cactus, boxeno plant, biopaintVeins,

bioMoss, bioLichen mask and plant, bioleafy


na_skin - Amphibian, spotted fur, skinToad,

skinSwampMonster, skinRoughHide, skinRedorc,

skinPlague, skinMudToad, skinHuman, skinHolsteinCow,

skinGhoul,skinBrownCow,skinBrindle, leopardskin,dinoskin.


na_terrain - pebbles, snow, sand, drought, dirt,

dried mud, mud, lavarock, ground, dirt.


na_water - ocean, ice, choppy, calmlake.


ObjController 1.11 - plug-in installs the 3D icon

that rotates object with object axis.


ObjRow 1.11 - tSX arranges a plural object

relatively.


PointClone 1.03 - tSX copies object to the

position of vertex.


polyfree - Deselect all contexts in Point Edit

mode, Draw vertices in real-time preview, Split

face with LClicked position, Divide selected face.


Rotoscope 1.02 - 1.Make the Plane object that

attached a rough sketch texture map. 2.And, select 'Solid' with Rotoscope.

3.Display an active view with the wire frame. 4.Edit a model while seeing the rough sketch. (versions tS 4 and 5 only)


Shiten 1.11 - tSX holds/fetches the settings of an

active view. M1-M5: Hold the settings of an active

view. R1-R5: Fetch the settings of an active view.

Camera: Create a camera object by the setting of

an active view.


ToonEdge 1.02 - tSX creates the outline like a

cartoon.


???????????

tx Abstract

tx Bio

tx Building

tx Interior

tx Mechanical

tx Space

tx Stone

tx Techno

tx Toon

v2cam

vfx Animated

vfx Background

vfx Surface


wheelwright - This plug-in rolls the object.



???????????

ClearVertex

facemaster

freeptoonuppro_ts60

inner glow

MeshCollapse

polytools

Post by Emmanuel // Oct 9, 2007, 3:40am

Emmanuel
Total Posts: 439
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New update of the tsx Archive (http://emmanuel.asset.free.fr/tsxarchive/index.htm), with Infinity2 for download.


Thank you Prodigy ;)

Post by Simes // Oct 10, 2007, 10:51am

Simes
Total Posts: 1
I have tried to contact Chikara at his latest known email adress, with no success at this time.

However, here is the archive page (http://emmanuel.asset.free.fr/tsxarchive/index.htm). I just uploaded 9 plugins. I will add more as time permits.



Hi Emmanuel,


Thanks for the Plug-ins page. I have been looking for CKGF Polytools and I have managed to download a copy from your page - thank you. Is it still the case that CK is no longer trading, and do you know if a registration code can still be obtained anywhere and if so where?


Thanks

Post by butterpaw // Oct 10, 2007, 2:43pm

butterpaw
Total Posts: 831
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Uhm I found this, which might be helpful for using the PolyTools plug-ins:

Using the PolyTools plug-ins - 3D Lessons (http://www.3dlessons.com/tutorials/Using-the-PolyTools-plug-ins-91360.html)

Post by splinters // Oct 10, 2007, 9:23pm

splinters
Total Posts: 4148
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What a great page, thanks Emmanuel. A lot of plug ins are still listed at Moonmans truespace resources, any idea of they are still active?

EDIT: He has a memorial page lising long gone tsx's but these appear to work:

http://www.lunadude.com/rsrc_trueSpace.htm

Post by Emmanuel // Oct 29, 2007, 4:21am

Emmanuel
Total Posts: 439
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What's this ? Workspace tools in Modeler ?

Post by splinters // Oct 29, 2007, 5:28am

splinters
Total Posts: 4148
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Wow, where can I get that tool?


Looks like one of those icons is a modified version of one of mine...:rolleyes:

Post by Emmanuel // Oct 5, 2008, 6:37am

Emmanuel
Total Posts: 439
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At a request on the French forum, I just added Ken Tylman's SimpleDisect tool.
Remember : it splits edges into equal parts :)
As usual, a tool to download here (http://emmanuel.asset.free.fr/tsxarchive/index.htm).

http://emmanuel.asset.free.fr/tsxarchive/simpledisect/connect2.jpg

Post by Khai // Oct 5, 2008, 7:18am

Khai
Total Posts: 56
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no download for simple disect :(

Post by transient // Oct 5, 2008, 2:08pm

transient
Total Posts: 977
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What's this ? Workspace tools in Modeler ?


I missed this first time around. What is it? It pretty much turns modeler into the workspace modeler. Actually, the loop select tool looks a lot more like Blender.:confused:


I also recommend simple dissect. Workspace still doesn't do this.

Post by Emmanuel // Oct 5, 2008, 8:35pm

Emmanuel
Total Posts: 439
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no download for simple disect :(


It should be working now ;)


I missed this first time around. What is it? It pretty much turns modeler into the workspace modeler. Actually, the loop select tool looks a lot more like Blender.:confused:

That was just some features from Chikara Kojima's Polytools toolset customized with tS7.6 icons style :D

You can find all these tools in the zip that contains Magnet.

Post by transient // Oct 5, 2008, 10:13pm

transient
Total Posts: 977
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That was just some features from Chikara Kojima's Polytools toolset customized with tS7.6 icons style


Okay, I've actually got them somewhere, but they only work on 200 vertice objects. Did anyone manage to contact him, yet? It seems a waste to have these great tools in limbo.:(

Post by Nez // Oct 5, 2008, 11:24pm

Nez
Total Posts: 1102
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Totally agree - widely cited as one of the best plug-in sets available for TS but severely restricted by that poly limit... really need a way for new users to register somehow....
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