Fantastic "free" renderengine !

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Fantastic "free" renderengine ! // Roundtable

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Post by ProfessorKhaos // Jan 15, 2009, 4:39am

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Very fast work Jack! :)

Post by frootee // Jan 15, 2009, 5:00am

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Dele's hacking on this with Jack too! Great work to both of you!


Froo

Post by Dragneye // Jan 15, 2009, 11:12am

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I came late but, are you folks saying one of my wishes comes true? Realtime preview render on workspace?

Post by frootee // Jan 15, 2009, 11:20am

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Hi Dragneye.

We're working on a Yafray exporter for Workspace. Yafray is a free render engine.

Post by Jack Edwards // Jan 15, 2009, 1:55pm

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I'll give you guys another update over the weekend, but gotta be at the airport tomorrow so wont be able to get anything done till the weekend. Dele might have something to show soon though.

Post by Délé // Jan 15, 2009, 9:56pm

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Not a huge update, but a bit more progress. I've got the camera stuff mostly working (thanks to Jack for the math tip ;)). I've still got to correlate the tS FOV with Yafray's focal length, but other than that, the view you see in tS is the view that is rendered in Yafray. :)


tS View:

17648


Yafray View:

17649

Post by manxie // Jan 15, 2009, 11:45pm

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looking good dele, i cant wait to try it out :D

Post by Ospreyluvr // Jan 21, 2009, 8:01pm

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Anything new going on here with this plugin?:confused:

Post by Délé // Jan 21, 2009, 9:19pm

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Nothing new to show right now really. We did start to get the panel working a bit and added the "architect" camera.


For those that tweet, I've started posting updates to Twitter. I figured that I've got the account to keep up on Tom's updates, so I might as well use it to post any tS stuff that I'm up to as well. ;)


http://twitter.com/DeleVinci

Post by Jack Edwards // Feb 5, 2009, 2:29pm

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Thought, I'd post an update to this thread since it's being featured in the latest Caligari Newsletter.

Yafaray exporter development is moving VERY rapidly now. We're just about finished with Light and Material support and are preparing for a public beta release (Yafaray 4 TS v0.6.0) possibly as early as this Monday. This version will be fully functional for creating professional still renders.

Included:


Full geometry support with UV mapping
Support for all Yafaray light types.
HDRI, IBL, and background shader support
Photonmapping, Caustics, GI, and Final Gather
Fog
Multi threaded rendering
Mapped versions of the following Yafaray materials:

Glossy
Coated_Glossy
Shiny Diffuse
Glass


Rendering from View or selected Camera

Future support is also planned for:


Animation & Batch rendering
Node based Layered Materials and Layered Shaders

Post by jayr // Feb 5, 2009, 2:31pm

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That's great news Jack. I noticed fog is listed there, does Vafray have Volumetric light support as well?

Post by Jack Edwards // Feb 5, 2009, 2:50pm

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The fog implemented will be what's described here:
http://www.yafray.org/forum/viewtopic.php?p=7937#7937

There is some area volumetrics features in Yafaray as described here:
http://www.yafray.org/forum/viewtopic.php?p=7928#7928
But I still have some things to figure on on implementing that.

So overall I'd say that light based volumetrics like what Lightworks has probably won't be available.

Also I've created a new thread here for tracking the development:
http://forums1.caligari.com/truespace/showthread.php?t=7782

Post by nealiosnoise // Feb 13, 2009, 6:52am

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i got truespaces newsletter and said something about

Yafray will be a new render engine for truespace.


will it be for the Workspace side? Both? . .. ...

Post by frootee // Feb 13, 2009, 6:57am

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Hi nealiosnoise.


The yafaray renderer is for Workspace.

I am not sure if it will work on Model side or not.

Post by Délé // Feb 13, 2009, 7:15am

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As Froo mentioned, it is definitely designed for and written in the Workspace side. You will have to use custom Yaf(a)Ray/DX materials and custom Yaf(a)Ray lights that are designed specifically for the Workspace.

It should work fine with geometry that is transfered from the Model side to the Workspace side via the bridge though. So if you want to do most of the work on the Model side, then transfer it to the workspace to apply textures and lights, that should work fine as far as I know.

You'll have to render from the Workspace view too since it uses the Workspace Eyecam and such.

Post by Délé // Feb 13, 2009, 7:18am

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There is more info here:

http://forums1.caligari.com/truespace/showthread.php?t=7782

Post by fahembree // Mar 1, 2009, 1:57pm

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I have been trying to learn more about Kerkythea rendering software and the more I experment and learn the more I like it. It has excellent trees, models, and rendering capability, and its fast and can import objects from truespace.

See some attached quick renders. :)


The first test scene was from 3delight and I imported it to compare the rendering with Kerkythea.


The second was just drawing some simple planes in Kerkythea and applying kerkythea's standard materials, model table and chairs, and background sky and tree.

Post by fahembree // Mar 10, 2009, 7:33pm

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I ran across this free software called - Sqirlz Water reflection - softwate that allows you to select a water area of a image files to create moving waves from your image in gif, avi or flash. Easy to use and interesting.

I have uploaded an image here but don't know if it will show correctly here or not. I took attached jpg image and used it to create the swf file.

Post by rotcorp // Mar 11, 2009, 4:38am

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That could certainly come in handy. I've used Psunami before in After Effects which is pretty good, but I never figured out if you could get it to receive reflections from your background. Lots of neat stuff in this thread, guys. :jumpy:

Post by RAYMAN // Mar 11, 2009, 7:52am

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Yes some nice stuff in here and you guys have been introduced to squirlz

water by the same guy who started this thread;)

http://forums1.caligari.com/truespace/showthread.php?t=4101&highlight=squirlz
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