Fantastic "free" renderengine !

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Fantastic "free" renderengine ! // Roundtable

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Post by RAYMAN // Jan 29, 2008, 8:15am

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Here is an update !

Kerkythea 2008 Echo is being released tomorow !


It has fantastic new features including NEW Instancing of materials....

surfaces and objects for billions of polygons !!!!

Usefull for growing things and real polygon fur etc . !

See the news ticker on the front page right hand upper

corner !

http://www.kerkythea.net/joomla/index.php

Here is a teaser of the instancing !

Even without intancing it does millions of polygons

See KT 2008 Teaser -Instancing Brush in the Finished projects section of the forum


http://www.kerkythea.net/phpBB2/viewtopic.php?t=4085


I cant wait for Jacks exporter for Truespace 7.6 ....

Post by jayr // Jan 29, 2008, 8:55am

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those images look amazing, as close to a photo as anything i've ever seen.

I'll be downloading this tomorrow i think, thanks for the tip Rayman

Post by Jack Edwards // Jan 29, 2008, 11:29am

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Awww man, their website is down. :(

Good news is that barring unforeseen problems, the Kerkythea plug-in is looking to be fully integrated with TS 7.6 just like VRay. :D I'm not sure I'll have it ready by the time 7.6 ships though, but I'll see what I can do. ;)

Post by Burnart // Jan 29, 2008, 11:51am

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Sounds great Jack - looking forward to adding another arrow to my rendering quiver! (Or is that quivering renders? :D )

Post by jayr // Jan 29, 2008, 12:21pm

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jack, how far along is your plug-in? Are you possibly giving us a cryptic clue as to when 7.6 is coming out? ;)

Post by jayr // Jan 29, 2008, 12:24pm

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a quick question, Kerkythea is free, it make amazing looking renders, how do these people make any money? Are they doing for the sake of art or love?

Post by Steinie // Jan 29, 2008, 12:30pm

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I hope that Jack and Simon are sharing their knowledge because I would love to also see Dribble implemented on the WorkSpace side too. DX9, 3Delelight, VRay, and Kerkythea 2008 Echo would be more then anyone could handle! I'm drooling....

Jack, any idea about a early purchase deal?

Post by RAYMAN // Jan 29, 2008, 12:34pm

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a quick question, Kerkythea is free, it make amazing looking renders, how do these people make any money? Are they doing for the sake of art or love?

There are some people still who make awsome things for the grabs.

Even more if its something in the league of comercial products

in the hundreds. If you look at it if blender had the userfriendlyness

of Truespace.... . How many people here use Kerkythea?

I hope this will change with Jacks exporter !:)

Post by jayr // Jan 29, 2008, 12:50pm

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What's it like speed wise Rayman? Will my poor little Athalon 64 3200 crack under the pressure?

Post by Jack Edwards // Jan 29, 2008, 1:03pm

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You guys don't need to wait. You can use Kerkythea now (without any special exporter) by exporting your scene from model side in 3DS format. Kerkythea can read in 3DS format. ;)

Post by RAYMAN // Jan 29, 2008, 1:04pm

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What's it like speed wise Rayman? Will my poor little Athalon 64 3200 crack under the pressure?

The news ticker says its 10- 30 % faster then what you

would get with Kerky 2007. From the forum and the beta

testers there this is very realistic !

With photon mapping you are very near Vray !

With Metropolis light transport you can start it and let it run for days if you like. You can turn it off whenever you like and make saves whenever

you like. But MLT just does things no other biased renderer can do.

Its around as fast as Maxwell I would think from what people

post that have both. Good thing is that you can let it run

on any amount of processors and with low priority in the task bar.

It just goes on and on and you can do other things while you

use your computer. I even rendered files in Kerky Mlt and went to

the meetings (shared space ) with trueplay and Truespace.

BTW the server is up again ... look at the teasers there I posted :)

Peter

Post by RAYMAN // Jan 29, 2008, 1:06pm

RAYMAN
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You guys don't need to wait. You can use Kerkythea now (without any special exporter) by exporting your scene from model side in 3DS format. Kerkythea can read in 3DS format. ;)

And it can read obj. too thats what I use most of the time !

Post by jayr // Jan 29, 2008, 1:19pm

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did you finish that 72 hour render for that room you were doing?

Post by RAYMAN // Jan 29, 2008, 1:34pm

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did you finish that 72 hour render for that room you were doing?Yes ! But it didnt get much better then what I had

after a few hours. The quality step isnt as big after some time.

Its better to use neatimage after some time to clear the grain totally.

Or Paintshop pro does a good job at that too....and I got that with one of

my CF cards ! In many cases a 5 minutes photon mapping render

will do the trick.Mlt is usefull where photon mappings magic ends.

But there is a lot more in Kerkythea like bi directional path tracing etc.

Jayr its so easy to use ! Give it a try yourself !

Peter;)

Post by jayr // Jan 30, 2008, 8:15am

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just downloaded it, no idea how it works yet but looking forward to trying it.

Post by splinters // Jan 30, 2008, 8:34am

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I got it too. Now can someone point me to what is needed to run this in tS or any tutorial how to do it...please?


:banana: More of these are waiting for anyone who can help...:banana:

Post by RAYMAN // Jan 30, 2008, 12:23pm

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I got it too. Now can someone point me to what is needed to run this in tS or any tutorial how to do it...please?


:banana: More of these are waiting for anyone who can help...:banana:


Paul ! Jacks exporter is not finished yet so you cant fire it up from

Ts yet !


But its pretty simple to use.

Here is link for further reading for the 2007 version which is

not all to different to the new one !

http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=select&id=15


Read the getting started and the material editor manual !

Now fire up the application. You can now import obj. from Truespace(-new-merge add new to current)

and set lights from the upper toolbar(insert-then choose light)

Then click on the object in the stack 2x until star comes - rightclick it and chose add material from the pulldown.

go to render in the toolbar hit start- a camera and settings panels

comes up here you can chose the resolution -the current view the threads

in the settings pulldown chose any of the preset renderers you like--

threads use 2 (4 doesnt work is a bug )

in the network settings chose no networking and the hit OK !

You should now have your first render in the preview window

Click on the little picture in the toolbar ( a window apears)- from here you can hit save.

For navigation of the objects - when objects are chosen (star apears )

when you hit "G" it cycles through -move -scale-rotate !

Thats the basics !

There a lot more to explore one at a time !

Very powerfull !

Do some experimenting . If you have any questions post it here or feel free to

PM me :)

Peter

Post by RAYMAN // Jan 30, 2008, 1:04pm

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Here is a screenrecording of the basic process !

Very simple !

From that you can make your own experiments ....:)

I will help each of you if you have any questions !

Peter

Post by RAYMAN // Feb 2, 2008, 6:13am

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Here is another good tutorial on the new instancing !

It shows a lot of basic features of the program too !

http://www.kerkythea.net/users/Fletch/TutorialsByFletch/KT2008Echo_InstancingBrushTutorial.htm

Post by RAYMAN // Feb 2, 2008, 2:14pm

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Here is a demonstration of the realy easy

instancing with Kena´s fern on a blue underground

Post by fahembree // Feb 2, 2008, 4:01pm

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I haven't tried the 2008 version but I will dowload and install it. Didn't know is would import obj files. It the only free raytrace rendering that I know of that I can get to work with Google sketchup files, and it's very good.

Attached is a rendering I created a few months ago form sketchup.

Post by RAYMAN // Feb 2, 2008, 4:36pm

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fahembree this is very nice !

Enclosed is a render made with instance showing

that every surface can be made with real objects

and that can include fur like surfaces

Post by RAYMAN // Feb 3, 2008, 3:44am

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Here is a furball !

The strands are in a squarish form but they could

be next to any including using alpha maps ....... !

Post by Jack Edwards // Feb 3, 2008, 8:48am

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Nice Rayman. I bet some pretty decent grass could be done with this method. :)

Post by RAYMAN // Feb 3, 2008, 8:51am

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Nice Rayman. I bet some pretty decent grass could be done with this method. :)


Not only nice grass can be made but there are some exelent libraries

that are almost finished with all kinds of grass for download very soon !

So its just drag and drop !:) And brush !;)

Post by jayr // Feb 3, 2008, 11:24am

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that pic witht he ferns is brillaint, you don't have to have much of an imagination to see that it could turn into something like a rainforrest fairly easily.

Post by Changa // Jun 2, 2008, 10:06am

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Yesterday I played a bit with KT trying to export some not too heavy scenes from Ts. I expected worse results, but renders look not bad even without any material adjustments. Of course this manual way is time consuming. I'm waiting for Jack's converter with impatience.

Jack, I have one idea about optional material export or convertion feature for quick start;) It guarantees against incorrect material convertion. Not to convert materials at all.:D All we need is user KT material library and a txt table of conformity for the exporting scene:

SceneMaterial1 - KTuserLibMaterialA

SceneMaterial2 - KTuserLibMaterialB etc.


I do not know how to code this, but it will allow to render native KT materials.

Post by RAYMAN // Jun 2, 2008, 1:14pm

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Kerkys material system is so advanced !

What I want most is the export of the geometry and UV maps !

I´d love to use Truespaces realtime capabilities what material setup is concerned and the material from Kerky !!!:D

Peter

Post by Changa // Jun 3, 2008, 5:11am

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Kerkys material system is so advanced !



That's why I am not sure that all material parameters can be described using standard Ts material editor. Convertion table in this case gives a possibility to define roughly differnt materials in Ts scene and during scene export to change them for 'real' Kerky materials predefined in KT material editor. That means more work in Kerky, but materials will be rendered as they should.

Post by Jack Edwards // Jun 3, 2008, 9:48am

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I completely agree Changa. My plan is to implement Kerkythea materials as their own material type, like VRay and DX have separate material types. In the short term I can create "Kerkythea material bricks" which can be embedded in objects for the exporter to read, but long term I need to work with Tomas to get it fully integrated into the ME. Ideally I'll be able to include my own DX bricks to represent KT materials in TS realtime display as well.

I've been putting some time in on this over the last few days which is why I have been less active on the forums. Currently to learn importing and exporting data in and out of the TS architecture, I'm working on a nifty little side project should benefit the TS community in general. The features I'm using to implement it are specific to 7.6, so I can't talk much about it.

It's still going to take me some months to get all this stuff figured out. :o
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