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Fantastic "free" renderengine !
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Fantastic "free" renderengine ! // Roundtable
Post by RAYMAN // Jun 8, 2008, 8:50am
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RAYMAN
Total Posts: 1496
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Just to show you guys what poly count and what material quality can be done
in this FREE! render engine !
You can even use it now because its one of the few to be standalone and
imports obj. and 3ds !
There are importers for Blender, Wings, Silo, Max and FOR THE FREE VERSION
OF SKETCHUP TOO !;)
Peter |
Post by jamesmc // Jun 8, 2008, 9:23am
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jamesmc
Total Posts: 2566
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Must be really amazing as it doesn't even have a name! |
Post by RAYMAN // Jun 8, 2008, 10:27am
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RAYMAN
Total Posts: 1496
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We are talking about Kerkythea since page 1 in this thread James !;)
Peter |
Post by jamesmc // Jun 8, 2008, 10:31am
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jamesmc
Total Posts: 2566
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I know.
I just wanted you to write it. :cool: |
Post by RAYMAN // Aug 5, 2008, 11:56am
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RAYMAN
Total Posts: 1496
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Ok here is an update to this thread !
As I have had many questions from people to how to export and render in
another renderengine outside of Truespace here is the way to go...
This can be transfered as well as to Kerkythea to any other including
Vue!
Here is a screenshot of the transfered Cathedral scene that comes to your
base instalation to TS 7.6 !
This will be step by step with videos !;)
Peter |
Post by kena // Aug 5, 2008, 12:30pm
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kena
Total Posts: 2321
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Stephen's tutorial tells you how to export for other programs as well.
http://www.caligari.com/products/trueSpace/ts5/Courses/trueSpaceVue.asp?Cate=Training&Subcate=Fundamental |
Post by RAYMAN // Aug 5, 2008, 12:44pm
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RAYMAN
Total Posts: 1496
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Yes very nice I will do this step by step because I will cover the import
into Kerkythea and what to do here !
Well first step is to drag your scene in this case the cathedral from the stack
into workspace .... it opens.. I then switch to model side and there I instal my
luuv plugin..... with the plug button !. A button with obj. appears in the toolbar. I rightclick that to see that it exports my textures as well and groups ! I open a fresh folder outside of Truespace and name it ...With the obj. panel open I use the pull down menu to chose one object after the other
exept for cameras and lights and with alt click on the luuv tool I export one object after the other into that newly created folder.
Note that it should export the textures as well into that folder !
After I am finished with exporting all my objects I close TS ! |
Post by RAYMAN // Aug 5, 2008, 1:10pm
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RAYMAN
Total Posts: 1496
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Next step is I open Kerkythea. With file open I chose my first object from the folder the second thrid fourth etc. I load with the merge function:
From the panel I chose only to load the mesh and not the rendersettings
and not cameras lights or global settings ! I chose keep current for these !
In the end I should have all the objects from the folder in the stack on the left !
NOTE THAT THEY ALL COME INTO THE SAME PLACE THEY WERE IN TRUESPACE
SO YOU SHOULD NOT HAVE TO MOVE ANYTHING !
If they dont show up in workspace doubleclicking on the filenames in the stack will make them have a star and they will show up !
Highlighted objects can be moved in workspace !
IF YOU HIT THE G KEY on the keyboard you cycle between move rotate and scale ! |
Post by RAYMAN // Aug 5, 2008, 1:37pm
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RAYMAN
Total Posts: 1496
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You then try to get the scene upright and into the middle of the workspace.
You do that either by rightclicking onto the top insert in the stack
(move to origin-move to ground) or you can do it manually by choosing all
objects AT ONCE andturn it with the widget !
You can now chose solid display mode if you like and insert a camera and lights .....
RIGHT CLICKING ON EVERYTHING IN THE STACK WILL OPEN a panel
with all the functions like choosing material and deleting etc.
right clicking on a camera in the stack and choosing goto camera
will let you jump to that view of the camera.
NOTE THAT RIGHTCLICKING IN THIS PROGRAM ON MANY NAMES AND OBJECTS
OPEN AND DO A LOT OF THINGS ! |
Post by RAYMAN // Aug 5, 2008, 1:39pm
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RAYMAN
Total Posts: 1496
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We will be continuing this smal tut we are almost finished ! |
Post by trueSpaced // Aug 5, 2008, 5:37pm
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trueSpaced
Total Posts: 544
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Thanks RAYMAN! Most of this stuff already looks pretty helpful :) I'm going to assume (and hope) that Luuv is included with TrueSpace? I can't try it tonight because it's getting a bit late....
Thanks again,
-TrueSpaced:banana: |
Post by W!ZARD // Aug 5, 2008, 8:13pm
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W!ZARD
Total Posts: 2603
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Good job Peter - this may well encourage a few others to try Kerky. It's good to know these options are available. |
Post by kena // Aug 5, 2008, 8:54pm
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kena
Total Posts: 2321
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Thanks RAYMAN! Most of this stuff already looks pretty helpful :) I'm going to assume (and hope) that Luuv is included with TrueSpace? I can't try it tonight because it's getting a bit late....
Thanks again,
-TrueSpaced:banana:Yes, but only on the Model side for now.
13898 |
Post by Changa // Aug 5, 2008, 9:20pm
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Changa
Total Posts: 187
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I finished my first commercial project with Kerky and can tell that I like it more than Ts Vray. First - advanced materials, second - very high speed compareable with Vray and definitely better than 3delight, especially in walkthroughs (it uses photon map cashing), fird - very realistic lighting. And it is good that KT is stanalone - you can model whilst it renders.
Surprisingly than it wrote by only one coder! And it's still in development. I hope we can wait for displacement etc.
Ts exporter is really necessary to make life easier as it is with sketchup -> KT plugin.
You can see one of my Kerky image in June (July?) gallery and night wiew here.
Stanislav |
Post by RAYMAN // Aug 6, 2008, 12:36am
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RAYMAN
Total Posts: 1496
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Changa great render !
That should encourage many people here to try it out themselves as it is
very easy to use !
@ Wizard thank you very much !
If anybody needs help I will be glad to help out ...
I will be posting some more tonight on doing the rest including basic material
setup and rendering !
Peter |
Post by Nez // Aug 6, 2008, 2:00am
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Nez
Total Posts: 1102
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Good to see you posting a 'walk through guide' on how to set up in KT; I've downloaded but have yet to try it out - I tried installing on my Win98 machine and although it appeared to install, nothing happened when I tried to start KT, so will probably have to wait until I get my new pc (and TS7.6!) to try out properly. Imagine I'm going to have to spend some time getting used to how to adjust materials and lights etc as I'm so used to Lightworks... |
Post by Steinie // Aug 6, 2008, 2:25am
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Steinie
Total Posts: 3667
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Rayman, your tutorial would help more people if you had it in the tutorial threads. After a while this thread will be absorbed by the mass of dialog threads.
I would also include the other tutorial you did a while back (1 year ago maybe) that I found very good. |
Post by trueSpaced // Aug 6, 2008, 5:18am
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trueSpaced
Total Posts: 544
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Yes, but only on the Model side for now.
Thanks Kena! :D I will give it a go right now and hopefully it'll work :)
-TrueSpaced:banana: |
Post by trueSpaced // Aug 6, 2008, 5:34am
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trueSpaced
Total Posts: 544
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While using Luuv to export my objects, TrueSpace crashed... I got some to export, but not all of them :(
-TrueSpaced:banana: |
Post by RAYMAN // Aug 6, 2008, 10:34am
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RAYMAN
Total Posts: 1496
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Steinie thats a good idea !
I will make links in the tutorial sections to all the tuts I find relevant !
Thanks for the idea !
Truespaced ! luuv is normaly pretty stable and your scene isnt that big
so try again : We will figure out whats wrong thats part of the learning process too !
Peter |
Post by Changa // Aug 6, 2008, 11:13am
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Changa
Total Posts: 187
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trueSpaced, in this thread erlier I explained how to export in 3ds. Try it.
Edit: No it's not here. You can find it in New users forum, thread - Shadows Of Glass |
Post by GraySho // Aug 6, 2008, 11:28am
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GraySho
Total Posts: 695
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Instead of exporting each and every object one by one, you can Ctrl + drag around all the objects to select all of them, then click the glue as sibling icon (model side) to glue them together, so there's just one grouped object to export. That will save a lot of time when exporting bigger scenes. It probably works the same way in workspace, but for now you'll need to export with model side anyway. |
Post by RAYMAN // Aug 6, 2008, 11:48am
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RAYMAN
Total Posts: 1496
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Instead of exporting each and every object one by one, you can Ctrl + drag around all the objects to select all of them, then click the glue as sibling icon (model side) to glue them together, so there's just one grouped object to export. That will save a lot of time when exporting bigger scenes. It probably works the same way in workspace, but for now you'll need to export with model side anyway.
In case of the church scene this can be difficult because there are objects around you that you have to ctrl click !
Plus you are always haunting for pieces and with my method you are equaly as fast and go one by one so you dont miss anything.
Plus it can be a good idea to rename the items with the material names ... can be easier when you want to tweakt he materials in the render engine...
But yes glueing can be faster in some cases and it works !
Changa ! Yes 3ds works well too in most cases !
Just happend to have problems with the cathedral scene because
Kerky didnt like the imported 3ds !
Tried it too !
Peter |
Post by GraySho // Aug 6, 2008, 12:13pm
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GraySho
Total Posts: 695
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Maybe you didn't fully understand what I meant with Ctrl+Drag. Holding down Ctrl key and dragging the mouse with LMB pressed, you select everything that is inside the frame you draw, not just picking object by object. Belive me, this IS a time saver ;). I'm not sure how Kerky handles groups and materials, so this could be a plus for your method. |
Post by RAYMAN // Aug 6, 2008, 6:08pm
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RAYMAN
Total Posts: 1496
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Maybe you didn't fully understand what I meant with Ctrl+Drag. Holding down Ctrl key and dragging the mouse with LMB pressed, you select everything that is inside the frame you draw, not just picking object by object. Belive me, this IS a time saver ;). I'm not sure how Kerky handles groups and materials, so this could be a plus for your method.
Yes I understood what you said ! That works well up to the point that you are
selecting a building that you are actually in. A real time saver could be to actualy ctrl key select everything in a stack ! Yes the glued together scene imports well in Kerky !
Its realy simple to export to Kerkythea ...;)
Peter |
Post by RAYMAN // Aug 6, 2008, 6:27pm
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RAYMAN
Total Posts: 1496
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For the dokumentation on the material editor and how to change
camera and light settings please look into the documentation and
the getting started tutorial in the download area at the main site
of Kerkythea but I just want to cover 3 more things ....
first is the sun and sky Wizard.
With this you can ad a sun with the exact position at time of day
andin the next tab you have either physical sky or spherical map
like hdri. with intensity you control how bright that is.
There is a lot more under advanced settings if you want to dive into that
but thats just the basics for now. |
Post by RAYMAN // Aug 6, 2008, 6:44pm
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RAYMAN
Total Posts: 1496
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Under render ....start... you geta tab that asks for the camera you want to render what size - you ca use a preset or typ in the size AND YOU CAN
USE A RENDER PRESET which is all you need most of the time anyway,
We have 2 typs of render methods . biased like photon mapping
and unbiased like MLT or pathtracing progressiv.
Whats the difference well biased - you hit the render button and the render is finished
after some time and give you the end result.
Unbiased - you hit the render buttoon and you continue until you like the result. it gets finer and finer and less grainy UNTIL YOU ARE HAPPY and you
turn it off .
Most of the time 30 - 50 cycles are enogh for a decent quality.
Unbiased rendert engines take much longer !
Rule of thumb you take photon mapping for fast renders and standard renders.
you take path tracing progressiv for BIG landscape scenes.
You take MLT and MLT bpt if you have enough time and need the most physically correct renders or you have very difficult light setups or difficult interiors with lots of bouncing going on. |
Post by RAYMAN // Aug 6, 2008, 7:00pm
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RAYMAN
Total Posts: 1496
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next is the post process and save panel you can always have it open if you have enogh space but you need if at render time to judge if you are happy with the render result and for unbiased render settings to turn the rendert off
when you are happy with the result. note that you can save while the render is still continuing. so you can look at it outside in an editor like Photoshop if you want to while it is still baking along....
Note that there are some very cool render settings like mask render that let you rendera mask of only the selected objects and you can save only
chanels like specular too !
In the post process editor window you can also make a render lighter or darker if you need to . |
Post by RAYMAN // Aug 6, 2008, 7:21pm
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RAYMAN
Total Posts: 1496
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This is what you get after 2 cycles ..... and after 16 cycles and after
30 cycles ...... that ca go on for days if you want to and dont stop the render getting finer and finer with every cycle so the sky is the limit for your
render quality or you patience (this is to answer your question Truespaced !)
http://forums1.caligari.com/truespace/showpost.php?p=75528&postcount=73
You can always stop a rendert when your satisfied .....
Here are examples of how the render changes after some time.... |
Post by RAYMAN // Aug 6, 2008, 7:42pm
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RAYMAN
Total Posts: 1496
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Note that the same scene with photon mapping medium and medium antialiasing (preset 6)only took 3 minutes and 9 seconds at 500x500 px
with an intel quadcore 2400 with 3 gig !;)
So biased can be a lot faster !
Peter |
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