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Fantastic "free" renderengine !
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These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
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Fantastic "free" renderengine ! // Roundtable
Post by trueSpaced // Aug 8, 2008, 2:27am
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trueSpaced
Total Posts: 544
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Thanks RAYMAN! :D
I thought you had to render all of the way fron 1 - 10,000 and that would have taken 58 days lol :p
-TrueSpaced:banana: |
Post by Changa // Aug 8, 2008, 4:30am
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Changa
Total Posts: 187
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It is fast enough. I've tried to make short test walkthrough with one of my old architectural scene. First of all it's easy to put keyframes, just save current view as a camera position, then link cameras to the animation and hit render animation! As for the speed (photon mapping) - first frame takes time for initial map calculation and then less than a minute per frame for a scene with HDRI, building, pool, cars, trees and plants. Not bad! |
Post by Johny // Oct 20, 2008, 12:41am
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Johny
Total Posts: 672
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New Kerkythea just release on Oct 18, 2008.
folow this link for more info: http://www.kerkythea.net/phpBB2/viewtopic.php?t=6428&highlight= |
Post by RAYMAN // Oct 27, 2008, 7:15am
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RAYMAN
Total Posts: 1496
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Just in case someone wants to see it .... i couldnt resist to play with
Transients Cornell Box and made this test render with Kerkythea 2008
at setting Metropolis light transport bi path ( the same typ of engine that also
comes with Maxwell and Indigo ). Its an unbiased engine that renders very slowly but is the more acurate of them in the render suite.
Photon mapping is a lot faster though !
Transients Dribble renders are in here ....
http://forums1.caligari.com/truespace/showpost.php?p=83836&postcount=8
and here
http://forums1.caligari.com/truespace/showpost.php?p=83838&postcount=9 |
Post by Steinie // Jan 10, 2009, 2:45pm
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Steinie
Total Posts: 3667
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Well I'm bringing this thread back to life because it might be our future offline renderer. After seeing Rayman's renderings and hopefully Jack E's future plugin initiative I thought I'd better start searching for alternatives. With VRay development now idle, new and old workSpace users will be interested in our Rendering options.
This is one option of many.
What are it's strength and weaknesses?
What shaders are available for Kerkythea Echo? Can I make my own with other programs?
What is the speed like when rendering? |
Post by RAYMAN // Jan 10, 2009, 3:42pm
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RAYMAN
Total Posts: 1496
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Well Steinie.....
Whats its strength and whats its weeknesses
well its actually a few render engines under 1 roof !
Its strength is apart from the fact that its free that its a very
good render(conglomerate) with both biased and unbiased types.
biased like photon mapping and unbiased like metropolis light transport
or pathtracing progressiv.
For the quality of all these its best to visit the Kerkythea site
what is its strength that it is one of the only standalone renderers
is its weekness too. You will have trouble if you want to render an animation
from inside Truespace.Thats where Jack has promised remedy with his exporter.
What material is concerned you dont need an other program for shaders
because its one of the most detailed layered texture system that is more complex then Vray -Ts but also very easy to use if you get around it.
What you need is UV mapping inside Truespace.
There are hundreds of premade materials at the site so you just have to load them you dont have to make most things.
It supports bump mapping and normal mapping but does not support displacement mapping. This is a feature that lacks for the moment but hopefully will be added this year. so this is a little minus.
No fur another minus. Maybe this year.
The Ui has astack for all the objects and lights and cameras and everyone
who can use vue shouldnt have any problems with it.
I actually like that Ui better then no stack !
Third question speed.... that depends on the render engine you choose.
Photon mapping is comparable ..maybe a tad slower then Vray but quality is very good also.
Path tracing progressive and metropolis light transport are slow render engines but calculate the scenes more realistic then photon mapping can do.
Those are render engines that you start and they dont stop. The result gets
better and better with every cycle but it never stops.
Its you who turns it off when you think the result is good enough.
The plus of unbiased renderes is that it has much less memory consumption
and you can render scenes of a size that is normaly impossible to do
in photon mapping.
Here I want to ad that Kerkythea supports instancing for thousands of
objects much like the eco system in Vue.
If someone has any questions feel free to ask... !
Peter |
Post by Jack Edwards // Jan 11, 2009, 12:43am
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Jack Edwards
Total Posts: 4062
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Hey guys, I've actually got some news on this front. Seeing as there's a current crisis with a lack of photorealistic rendering for Workspace now that VRay has been discontinued, there's a collaborative effort underway amongst the TS beta testers who script to bring us Yafaray support. You can learn more about Yaf(a)ray here:
http://www.yafray.org/index.php
Also see this user guide here:
http://www.foro3d.com/f161/yaf-a-ray-users-guide-68205.html
We're moving at a pretty quick pace. The good news is that a lot of the work can be reused towards getting us Kerkythea support as well since both use XML formats for interfacing with the stand-alone render engine. There's still a lot of techinical problems to solve but I'm very optimistic that we can get at least an export script done and out to the other users relatively quickly. |
Post by Steinie // Jan 11, 2009, 3:47am
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Steinie
Total Posts: 3667
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Great news Jack, thanks for the update. |
Post by RAYMAN // Jan 11, 2009, 5:32am
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RAYMAN
Total Posts: 1496
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Thats realy great news there Jack and good to hear from you again !
Peter |
Post by tahnoak // Jan 11, 2009, 5:37am
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tahnoak
Total Posts: 487
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That is great news...thanks! |
Post by robert // Jan 11, 2009, 6:29am
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robert
Total Posts: 609
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Keep us posted when possible, I know I'm interested in how this will go. |
Post by Délé // Jan 11, 2009, 6:36am
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Délé
Total Posts: 1374
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This is very, very early yet, but it does show that we can save tS geometry and render with Yafray from within tS. There is a lot of work to do yet, but things are moving at a good pace. ;)
The horse mesh from the characters library rendered with Yafray:
17535 |
Post by Burnart // Jan 11, 2009, 12:28pm
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Burnart
Total Posts: 839
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If its actually operating within the tS environment am I to assume it will allow animations to be rendered? |
Post by RAYMAN // Jan 11, 2009, 12:54pm
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RAYMAN
Total Posts: 1496
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Burnart that would be one of the reasons to make an exporter.
If you dont need animation you can use normal export.
Yafrays is a fantastic render engine and a very good other option too !
The render from yafray of the horse just shows that they are working on something its not what yafray will look like in the end !
Go to the yafray pages for good examples.
In the meanwhile I want to show you the horse in Kerkythea and with Sketchup as a midler exporter ....Indigo.
We do have many options !;) |
Post by Jack Edwards // Jan 11, 2009, 1:08pm
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Jack Edwards
Total Posts: 4062
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Animation support is planned for the Yafaray exporter. No plans for motion blur at the moment though.
We're making very quick progress on the Yafaray export script and full scene geometry export (thanks to Dele :banana:) is already partially functional with only a few issues left to be resolved. |
Post by Ospreyluvr // Jan 11, 2009, 6:09pm
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Ospreyluvr
Total Posts: 112
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So, if I download YafRay, it would work from within truespace? Or is that what you guys are working on? |
Post by notejam // Jan 11, 2009, 6:47pm
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notejam
Total Posts: 191
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I would like to know if we can render multi frame animations directly from truespace with it?
Or do we have to move each frame to it, and render, and then assemble all the frames? |
Post by v3rd3 // Jan 11, 2009, 6:55pm
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v3rd3
Total Posts: 388
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I believe what Jack is saying is that this will make Yafray an "internal" rendering option. Specifically, you will be able to do everything from within TS.
Thank you guys, you are the greatest. |
Post by Délé // Jan 11, 2009, 7:30pm
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Délé
Total Posts: 1374
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Jack has got the lead on this project, I'm just trying to keep up with him and add stuff where I can. ;) As far as I'm aware, the plan is to have it render animation frames automatically. No need to advance by hand. It will all happen from within tS as v3rd3 mentioned. The horse render was a simple test and was rendered with Yafray from within tS (thanks to Jack's render code) :). As Jack mentioned, we're closing in on being able to render all of the scene geometry. So we're chugging along pretty good. :) |
Post by Ospreyluvr // Jan 12, 2009, 2:25am
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Ospreyluvr
Total Posts: 112
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When can we expect to see this? |
Post by Jack Edwards // Jan 12, 2009, 9:38am
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Jack Edwards
Total Posts: 4062
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Can't give you a specific timetable, but if we can continue to make progress at the current pace, we should have something quite usable in less than 2 weeks.
To give you an idea, my goal for today is to get the geometry export section fully usable. Well... minus multi-material implementation (which needs face sorting by material), so that will need to be revisited later. :p |
Post by Finis // Jan 12, 2009, 9:57am
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Finis
Total Posts: 386
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Thank you to everyone working on this.
Your speed is awesome but do please be sure that the system is reasonably bug free and usable. I'd rather have something that works than something right now. Take the time needed to do it right. I'd pay a reasonable price for this if the quality, reliability, etc. are good.
Internal means it is like Lightworks? It makes Yafaray seem to be built in to trueSpace as Lightworks seems to be? Or is it an exporter and then you run the renderer separately? |
Post by Ospreyluvr // Jan 12, 2009, 10:16am
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Ospreyluvr
Total Posts: 112
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From what I understand, this is built-in to TS in the workspace side. It is basically a V-Ray substitute. And yes, the speed you guys are making this is AMAZING!!! Can't wait to see it! Will this cost anything, or is it free? |
Post by Jack Edwards // Jan 12, 2009, 10:36am
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Jack Edwards
Total Posts: 4062
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What we're working on right now is an export script. It will use a stack panel like VRay does for handling settings and will have toolbar icons for one click rendering, but you will not be able to see the results inside TS. The file is rendered directly to the hard drive, so you will have to load the image file in an external editor to view it.
Workspace ME integration and engine specific shaders will be done later and would be likely be released as complete plugin. The current plan is to make the script freely available so that TrueSpace will have a quality render engine available from the Workspace side that all users can use.
One of the really cool features of the XML export and animation support, is that you will be able to export out sequences of XML files for batch rendering in Yafaray completely external of TS if you want. If I have time I might code up a standalone batch render UI for feeding the XML files to Yafaray. |
Post by manxie // Jan 12, 2009, 10:52am
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manxie
Total Posts: 76
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Hi Jack
Will yafray work from model side as well as the workspace side as vray currently does? or from workspace side only??:) |
Post by TomG // Jan 12, 2009, 11:45am
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TomG
Total Posts: 3397
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As its script based, it will be workspace only. Of course anything you model in the Model side will appear on the workspace side and can be rendered - so long as it goes over the bridge and into workspace.
HTH!
Tom |
Post by Jack Edwards // Jan 12, 2009, 2:36pm
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Jack Edwards
Total Posts: 4062
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Alrighty, looks like we've got the basic geometry export pretty much working:
17561
Guess we probably should start a new thread for the Yafray exporter. :p |
Post by RAYMAN // Jan 12, 2009, 3:12pm
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RAYMAN
Total Posts: 1496
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Guess we probably should start a new thread for the Yafray exporter. :p
Looks very good Jack !
This thread was not supposed to be for a single render engine so I´d say you can use it for promoting any news about a new exportwer as most people know that this thread is about alternatives or is yafray exporter tnot fantastic:D
You guys do great work !
Peter |
Post by manxie // Jan 15, 2009, 3:54am
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manxie
Total Posts: 76
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any updates on the yafray renderer ??:) |
Post by Ospreyluvr // Jan 15, 2009, 4:21am
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Ospreyluvr
Total Posts: 112
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Yeah, I would like to know anything new with YafRay. I am really excited about it! |
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