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A decade in the making..
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
A decade in the making.. // Roundtable
Post by Steinie // Sep 10, 2007, 6:19am
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Steinie
Total Posts: 3667
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Well I looked up the word "Dribble" and one of the definitions was:
"To let saliva drip from the mouth"
Your certainly making us do that... |
Post by frootee // Sep 10, 2007, 6:56am
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frootee
Total Posts: 2667
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You didn't know that Steinie? :p
Look on the bright side... SiM didn't call it...
Drool :p
Lookin forward to it SiM! Thanks man,
Froo
Well I looked up the word "Dribble" and one of the definitions was:
"To let saliva drip from the mouth"
Your certainly making us do that... |
Post by Jack Edwards // Sep 10, 2007, 7:00am
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Jack Edwards
Total Posts: 4062
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Ahh but he could be a basketball fan and it's a metaphor to bouncing light rays..
.... nah .... :D |
Post by SiW // Sep 10, 2007, 12:03pm
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SiW
Total Posts: 298
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You know, it's called dribble for a reason ;)
Status update: Nearly done. I spent last night going through all the shaders to get results as predictable as possible from tS7.5.
Emmanuel's post is right on the money about good reasons for using Lightworks. Some of those will remain even with dribble, at least at first. Let's not get carried away - of course I'm going to use some promotional language to sell a product, but I like to think I'm honest when I talk about my projects, and there'll still be a reason to use Lightworks for some people. For example, layered materials are not supported in the 1.0 release (and this is where I hear a big *groan*, right?), and for architectural reasons I'll never be able to exactly duplicate how trueSpace does layers.
This is the reasoning behind a regular and a Pro version. It's incredibly difficult (impossible?) to release a product that can do everything every user wants and still make it simple to use for any user. The Pro version will of course carry a price premium but in return I'm going to be working directly with users (i.e. some of you, because I know that some of you will want the Pro features ASAP) to make sure we can get in the features they need.
Lastly, I want people to know that I'm in this for the long haul. Even if 3Delight went out of production or just stopped updating, Renderman is not going away, and dribble will evolve too. The main reason development on virtuaout stopped is that Stephane Marty stopped updating the renderer itself. |
Post by splinters // Sep 10, 2007, 12:35pm
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splinters
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Will owners of the regular version be offered an 'upgrade' price if they want to adopt the Pro version?
Any idea on price yet Simon? Do I need to raid the piggy bank...;)
Looking forward to release now, any chance of some more images or specific info if it is imminent? |
Post by SiW // Sep 10, 2007, 2:12pm
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SiW
Total Posts: 298
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I believe I've settled on a price for the regular version, $35. There may be an incentive for loyal forum members too ;)
Will owners of the regular version be offered an 'upgrade' price if they want to adopt the Pro version?
Absolutely. Furthermore, if you're thinking of wanting to go Pro, it makes sense to snap up the regular version, because I'll be rewarding early adopters of the regular version.
I'll be looking to show some more images + info as soon as I'm done with all the "fiddly bits" that happen just before release. |
Post by RAYMAN // Sep 10, 2007, 3:26pm
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Total Posts: 1496
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Y
For example, layered materials are not supported in the 1.0 release (and this is where I hear a big *groan*, right?), and for architectural reasons I'll never be able to exactly duplicate how trueSpace does layers.
SiW !
Your renderer is more then welcome.
Yes layered materials is a strong point ... so please try to work on these.
Jack ! Our eyes are pinned on you too at the moment(exporter...).
Kerkythea supports layers and sublayers materials and that could
be an option for some time ... when you must use layers and GI. |
Post by SiW // Sep 10, 2007, 4:00pm
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SiW
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Yes layered materials is a strong point ... so please try to work on these.
Oh, absolutely! I didn't mean to imply that I was disregarding them; I know how important layers are when trying to accurately duplicate a real-world surface. I just need to decide where to prioritize the work.
I've seen the Kerkykyethekekhea thread - I was actually worried Jack might feel threatened when I announced dribble :D I'd be happy to work with you Jack on overlapping areas, so we can best deliver high-quality rendering solutions to as many tS users as possible. |
Post by RAYMAN // Sep 10, 2007, 4:28pm
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RAYMAN
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I'd be happy to work with you Jack on overlapping areas, so we can best deliver high-quality rendering solutions to as many tS users as possible.
SiW !
Its so good news to hear that finaly Truespace is getting a whole
lot of new render options ... every single one of these make TS a tool
that has as many options as other big 3D software.
I do hope that Caligari also are updating the existing renderers
to more features (layered and animated texs ... for Vray ) and (GI and
caustics for lightworks .... )
Peter |
Post by Jack Edwards // Sep 10, 2007, 5:25pm
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Jack Edwards
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:) thanks Simon.
Nah I'm not threatened. I was kind of hoping that someone else would do the Kerkythea exporter, but no luck. ;) So I stepped up and decided to do it. I haven't had any time to work it lately since I have major project that's taking up most of my time right now. But I am committed to getting it done, so I'll try and squeeze some work in.
I think for the Workspace side, we're both likely going to need to write a universal material editor that can also set DX9 equivalents for preview, so it could be useful for us to work together on that part and keep a consistent material interface for both exporters. So I'd definitely be grateful for any assistance you wanted to provide. :D
I agree. We need to open TS up to as many of the quality renders as we can, so that TS's growth is not dependent on any one render engine. It's also make it easier for TS to fit into more production pipelines. Also the more I work with integrated render engines and their limitations, the more I think stand alone render engines are the way to go. |
Post by Burnart // Sep 10, 2007, 5:49pm
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Burnart
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So when dribble first comes out it will only work on the modelside. Am I right in assuming that a workspace version is in the future develoment plan? Jack you seem to be indicating that possibility also with the kerkythea exporter. I admit to being incredibly biased and suggest that workspace is the way to go.:p |
Post by SiW // Sep 10, 2007, 7:58pm
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SiW
Total Posts: 298
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My basic position is that I want to make it accessible for everyone. That automatically means that with tS going in the Workspace direction, I'm going to want to support that in dribble BUT I want to keep up full Model side compatibility too for people who wish to continue working that way.
For the near future, Workspace is out of the question for the level of integration that dribble has anyway. |
Post by splinters // Sep 10, 2007, 9:05pm
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splinters
Total Posts: 4148
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All good news to me, I am a model side person and as long as the bridge is there and bi-directional, it should be no problem rendering workspace via model side.
Do you take Paypal Simon? $35 eh?, I thought you were british...:rolleyes:
I keep checking the news...:D |
Post by roman // Sep 10, 2007, 9:45pm
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roman
Total Posts: 320
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Excellent news Simon. Images look good already and user reaction on this thread speaks for itself. It is always good to expand TS rendering options. Good luck in your endeavour, we will make sure that TS7.5 SDK progresses fast and you get the support you need. |
Post by Jack Edwards // Sep 10, 2007, 10:47pm
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Jack Edwards
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Great news about the SDK Roman! :banana:
@Burnart,
The Kerkythea exporter that I'm working on will be Workspace only. |
Post by Nez // Sep 10, 2007, 11:15pm
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Nez
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- It's a rendering interface
- It runs in tS5.x, tS6.x, OR tS7.x (Model only for now)
Well, I'm certainly interested to see how this pans out - as I'm still stuck in the dark ages with TS5.1 and am unlikley to be upgrading any time soon (kids are expensive :( ) a more spohisticated rendering option would be cool.... the ability to try out HDRI, GI, etc in TS5 would be very cool! (providing my ancient PC could hack it, of course!) |
Post by Jack Edwards // Sep 10, 2007, 11:24pm
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Jack Edwards
Total Posts: 4062
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Nez, you do good work. If you can win the gallery competition then you get the upgrade to 7.5 for free. ;)
-Jack. |
Post by Nez // Sep 11, 2007, 6:12am
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Nez
Total Posts: 1102
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Well, thankyou for a huge compliment! Given that I'm pretty sure I've only ever shown SMC work here generally (and only once scored more than a couple of votes at that!) I'm highly flattered.
I've never entered the Gallery contest, particulalrly as I've not really modelled anything substantial for some time, and given the quality of entries to the gallery (and the fact that even great entires are only getting honourable mentions) I wouldn't rate my chances too welll, but maybe one day... :o Out of curiosity, anyone know whether it would be acceptable to enter an old image? I have something I did back years ago (in TS4.3) that I would consider entering, but nothing recent... Don't know what the rules are... |
Post by frootee // Sep 11, 2007, 6:18am
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frootee
Total Posts: 2667
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Nez,
age of the image does not matter. As long as you did a significant portion of the work in truespace you're good to go. Any version of truespace is acceptable.
Good luck!
Froo |
Post by splinters // Sep 11, 2007, 7:49am
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splinters
Total Posts: 4148
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Any news on dribble?
Wallet straining under the anticipation...:D :D |
Post by jayr // Sep 11, 2007, 8:03am
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jayr
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$35? hello credit card, goodbye money |
Post by SiW // Sep 11, 2007, 9:01am
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SiW
Total Posts: 298
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I might be able to get a release today, I'm still fine-tuning though. |
Post by Vizu // Sep 11, 2007, 9:34am
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Vizu
Total Posts: 628
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This sounds pretty good SIW.
I playing around with Silo 2 and 3delight and i know, this renderengine is great.
It would be very good for the TS users to get a renderengine for this low price.
Good luck with your renderexporter. |
Post by splinters // Sep 11, 2007, 12:04pm
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splinters
Total Posts: 4148
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Still salivating. Do ambassadors get discount? :D :D ;) |
Post by splinters // Sep 12, 2007, 9:27am
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splinters
Total Posts: 4148
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Mmmm, any news? |
Post by Emma // Sep 12, 2007, 11:25am
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Emma
Total Posts: 344
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Yes, he said today:D hmmmm but possibly ment tomorrow, who knows which time zone he stays.
From Germany quite few have a keen eye on this thread, but our day will be gone in 30 minutes :( |
Post by splinters // Sep 13, 2007, 6:06am
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splinters
Total Posts: 4148
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The calm before the storm perhaps?
I am still excited...:D |
Post by Steinie // Sep 13, 2007, 6:16am
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Steinie
Total Posts: 3667
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He might be an Eskimo with 6 months of darkness...
We're all excited, I already downloaded 3dlight did everyone else?:) |
Post by Emmanuel // Sep 13, 2007, 6:31am
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Emmanuel
Total Posts: 439
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On the other hand, it is good to know that some people don't release their product in a hurry with tons of bugs left ;) |
Post by SiW // Sep 13, 2007, 7:44am
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SiW
Total Posts: 298
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Hey guys, sorry for the delay. I had expected it to be finished now, what I didn't expect is my wife injuring herself yesterday and my 2-year-old getting sick today.
Realistically, I don't think it's going to be out today as I'm going to be playing nurse tonight, so I hope to get it out tomorrow so you have the weekend to play with it.
Thanks for your patience! |
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