TruePlay Immersive Desktop Development

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TruePlay Immersive Desktop Development // Roundtable

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Post by 3dvisuals dude // Sep 12, 2007, 10:33pm

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"Developing Worlds Together" - Part 1

TruePlay Immersive Desktop Development

Hi everybody.

This thread is the launch of an entirely new Development initiative here at the Caligari Community Forums. An initiative to help each other build our own deeply immersive 3D Virtual Worlds right on our own hard drives and explore them and enjoy them every day as truePlay Immersive 3D Desktop Shells!:)

Worlds where we may have an unlimited number of interconnected trueSpace7.51 scenes and can literally walk right from one into another seamlessly without even leaving First Person Navigation (FPN) Mode using truePlay1.3 (or trueSpace 7.51). [Special thanks to trueBlue for making that feature possible for us all very recently.]
Worlds which will increasingly become our primary desktop interfaces for Microsoft Windows as we develop them together here in the months ahead.
Worlds where we can have easily-scripted 3D objects (of any kind) which when clicked will run any external program or load any file we wish.
Worlds where we need not be worried in the least about polycounts or filesizes, since these scenes will reside offline, where file sizes and polycounts are irrelevant.
Worlds where we can click on an object of our choice which we place in a scene and be transported instantly to Caligari's truePlaces to meet each other online.
Worlds where we can drag and drop new Scripted Activities and Scripted Objects right from trueSpace 7.51 into our own scenes and enjoy them right away the same day they are released.
Worlds where you can click on an image and load a website all about it, or a story you are writing about it, a world where your imagination has no limits.
Worlds which can be designed if you wish around themes pertaining to your favorite activities, or worlds which are dramatically different from one another but linked together, where you can walk from Tahiti to Mars!
Worlds which you can write to CD and share with others via the free truePlay1.3 program or trueSpace 7.51.Some may ask "Why would you want to do this?" I ask "Why wouldn't you!"

Together we can easily do this here and help each other along the way in developing some really fun and interesting new scenes for this purpose which we can all share here together in the months ahead.

Having trouble visualizing this? Just click the following link and look closely at their Galleries... we can do MUCH BETTER with the tools we have now from Caligari, but this will give you a glimpse of the potentials at least: http://www.3dna.net/products/gallery.htm (http://www.3dna.net/products/gallery.htm)

Very soon Caligari will be presenting us all with the opportunity to rent our own "affordable" private multi-user online shared spaces too. Why not prepare for that great day by being experienced already at making immersive scenes when that day arrives? Let's all have some fun together with this and help each other with it now!

As part of a recent Tuesday Night Meeting held in the truePlace Meetingroom where the theme that night was "Developing Worlds Together," I introduced a new "Kiosk" model with a scripted button which takes you to a web page I created and to several links on that page pertaining to "TruePlay Immersive Desktop Development." That same page also has a link to an audio message I created for that meeting and subject in MP3 format which you can download and then load (recommended) or stream live into any web-enabled MP3 Player (such as the free Winamp Player which I use).

So for further information on this subject please avail yourselves of the following links:

The Scripted Kiosk Model for download along with a "WScript.Shell" usage explanation: (this is the powerful little command script used inside the kiosk) http://forums1.caligari.com/truespace/showpost.php?p=46148&postcount=18 (http://forums1.caligari.com/truespace/showpost.php?p=46148&postcount=18)

The webpage which Kiosk links to (including the link to the online MP3 Audio Message):
http://forums1.caligari.com/truespace/showpost.php?p=46146&postcount=17 (http://forums1.caligari.com/truespace/showpost.php?p=46146&postcount=17)

A free MP3 Player which you can use for MP3 files such as this Audio Message:
http://forums1.caligari.com/truespace/showpost.php?p=46186&postcount=21 (http://forums1.caligari.com/truespace/showpost.php?p=46186&postcount=21)

Right now I'll bet there are dozens of your own trueSpace7.xx scenes on your hard drives which could all be put to use together in this way and shared with others here as well if you like! It is very easy to modify existing scripts and scripted objects for these purposes and then use them in your scenes.

We have scripts for all kinds of great things already and new ones are being developed as you read this. Lets have some fun with this together, and before you know it you'll be looking forward every day to the new powers and capabilities each day's new scripts here will bring to you, and the new scenes we'll all be sharing in this thread to make your own Virtual World even better!

Have a scene or script you think would be useful for folks in this? Don't ask, just zip it and upload it here! The more the merrier!:)

Ready to have a new kind of fun here? Go for it!:D

Lets start "Developing Worlds Together" right here!

- 3dvisuals dude

Post by Steinie // Sep 13, 2007, 2:18am

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Shouldn't this thread be in "Meeting of the Minds" instead?

Post by 3dvisuals dude // Sep 13, 2007, 4:59pm

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Building Worlds Together

Tutorial #1 - Connecting Scene Files

How to take two scenes on your hard drive and connect them together so you can walk from one to the other inside First Person Navigation using either truePlay1.3 or trueSpace7.51

Step One:

Select two existing scene files on your hard drive - the simpler the better until you can do this with your eyes closed.

Step Two:

Go to the following post here and download trueBlue's "Scene Trigger.RsObj" which is only 41.9 KB. (Don't forget to thank him when you've accomplished this too, he made it possible for us all.) http://forums1.caligari.com/truespace/showpost.php?p=46790&postcount=12 (http://forums1.caligari.com/truespace/showpost.php?p=46790&postcount=12)

Step Three:

Go to your trueSpace 7.51 Library named "Objects - Base." Right click inside that Objects Base library stack window and select "import" from the drop down menu which will appear. In the "Import Library" File Dialog Window which will then open, navigate to the "Scene Trigger.RsObj" file you just downloaded and select it, then click the "open" button. You have now imported trueBlue's "Scene Trigger.RsObj" file into your "Objects - Base" library stack where it will always be available to you from now on to easily connect all your offline scenes together.

Step Four:

Load one of your two chosen scenes into trueSpace 7.51 Workspace, then save it in your "Scenes - Base" library stack window by right clicking in that window and choosing "insert as" from the dropdown menu which will appear, and then choosing "Scene (.RsScn) from the next dropdown window which will open. Now right click on that new Scene's thumbnail image in your "Scenes - Base" library stack window and choose "Rename Item" from the dropdown menu which will appear, then in the "Rename "Item" dialog box which will appear - rename your newly saved scene as "Scene A"

Step Five:

Repeat Step Four for your other chosen scene and rename the newly saved version to "Scene B"

Step Six:

Minimize trueSpace 7.51, open Windows Explorer, and navigate to your trueSpace "Scenes - Base" directory inside Windows Explorer. Your "Scenes - Base" directory should be located in a fashion similar to the following format depending on which drive you installed trueSpace to:

C:\trueSpace75\tS\Rs Main Libraries\Scenes - Base

Now leaving both trueSpace7.51 (minimized) and Windows Explorer (with the address bar set to your "C:\trueSpace75\tS\Rs Main Libraries\Scenes - Base" directory) open, now open the Windows Notepad program.

Step Seven:

In Windows Notepad create a new blank file and save it under the name "My Scenes Path"

Leaving Notepad open, go back to Windows Explorer and right click on the text in the "Address:" bar at the top of Windows Explorer where you see you full scenes path (ie: "C:\trueSpace75\tS\Rs Main Libraries\Scenes - Base"

In the dropdown menu which will appear choose "copy"

Return to your Windows Notepad program which is still open to your new blank "My Scenes Path.txt" file, and paste the path which you have just copied from Windows Explorer into your open "My Scenes Path.txt" file, then save it again overwriting the original blank "My Scenes Path.txt" file.

Now every time you wish to interconnect your scene files in the future you will not have to use the Windows Explorer file dialog inside the trueSpace Link Editor anymore to navigate to the correct path (which you will otherwise need to do every time to set your triggers) for your "Scenes - Base" trueSpace file directory.

Step Eight:

Close Windows Explorer, maximize the trueSpace 7.51 program, and from your trueSpace toolbar select the "Generate new space" icon.

Step Nine:

From your "Scenes - Base" library stack window select your new "Scene A" file and drag it into your Workspace window.

Step Ten:

From your "Objects - Base" library stack window select trueBlue's ""Scene Trigger" object and drag it into your Workspace window where "Scene A" is.

As you do this you will see that a circular object comprised of tiny red circles has now been placed inside "Scene A" in your Workspace window.

You may scale it and adjust it's location if you like at this time or simply leave it as it is. You will be able to make these red objects invisible at a later time if you wish, they are only there to give you an understanding of the radius in which the trigger will be effective when approached by your avatar in First Person Navigation (FPN) mode inside truePlay or trueSpace.

DO NOT ENTER FPN MODE YET - you need to set the trigger's scene target path first.

Step Eleven:

Open your trueSpace 7.51 Link Editor (LE) window.

As you look in the LE window you should see the object called "Scene Trigger" and it should be in a selected state. If you do not see it at first just navigate around inside the LE window until you see the "Scene Trigger" object and make sure it is selected inside the LE window.

You will see that there are two tabs on the "Scene Trigger" object, one called "Exp" and one called "Default." Left click on the word Default until you see beneath that tab the words "Trigger - Invisible" followed by an unchecked checkbox.

DO NOT click that checkbox until you are thoroughly familiar with the entire process involved in this tutorial, because if you cannot find the trigger in your scenes at a later time it will be because you have checked that checkbox before saving your modified scenes.

Step Twelve follows in the next post:

Post by 3dvisuals dude // Sep 13, 2007, 5:00pm

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Step Twelve:

Beneath the words "Trigger - Invisible" you will see three things"

On the bottom left is a small square button with three period characters in it "..." and this is for navigating to a scene file and selecting it to be used as the target scene for the trigger, selecting a scene file in this manner will place the name and path of that file in the next spot at the bottom center of the "Scene Trigger" object inside the LE.

Remember that "My Scenes Path.txt" Notepad file you saved above with your exact "Scenes - Base" path in it? Rather than have to use this dialog box every time and navigate all over again every time to a new target scene file every time you create a new trigger, you can easily take that correct path and copy it from your "My Scenes Path.txt" Notepad file which you saved previously and paste that path into that spot at the bottom center of the "Scene Trigger" object inside the LE, and then follow that pasted path with a back slash "\" and the complete filename of any saved RsScn file in your "Scenes - Base" directory like so:

C:\trueSpace75\tS\Rs Main Libraries\Scenes - Base\Scene B.RsScn
Which, by the way, is the filename and path you need at this point to enter into that box, assuming your drive letter is "C"

You can of course use the file dialog provided but I find this copy and paste approach to be much faster when doing several trigger modifications consecutively, since the path stays in the Windows Clipboard until the next time you need it, and all you have to do is paste it in this spot at the bottom center of the "Scene Trigger" object inside the LE and follow that with "\yourTargetSceneFileName.RsScn" whenever you set a new trigger. Try doing 20 of these trigger target path mods in a row and you'll know exactly what I mean!

To the right of this box is the third and last item, a dropdown menu for recently used filenames and paths by that same trigger, assuming you used it for different target scenes in the same trueSpace session.

Step Thirteen:

Now that you have entered a valid target path, scene filename, and extension into the trigger object in the LE, close the LE window.

DO NOT enter FPN mode yet.

Go to your "Scenes - Base" library in your stack and navigate in it until you see your recently saved "Scene A"

Right Click on that "Scene A" thumbnail image and in the dropdown window which will open select "Replace"

Step Fourteen:

Repeat Steps Nine through Thirteen above for your other chosen scene named "Scene B"

Step Fifteen:

With either "Scene A" or "Scene B" opened in your Workspace window, select your First Person Navigation (FPN) icon from your trueSpace toolbar (it looks like a blue human torso with a white arrow through it's chest).

Use your mouse to aim toward the red circle in your scene and use your "w" key on your keyboard to walk toward it.

(You can adjust the speed of that walk if you wish inside the LE by locating the "Fp properties" object there, clicking it's titlebar, selecting the "Spee" tab, and entering a higher number than 1.000 (like 8.000) in the "Walk speed" entry box - then hit your enter key, close the LE, and use your FPN icon again to enter your scene and walk faster.)

If you followed all the Steps above carefully and accurately, as you appoach the trigger you will seamlessly go right from your chosen scene to your other chosen scene without even leaving FPN mode, and once there you will find another trigger you have placed there to return you to your starting scene.

Congratulations!

There are only two things more to do...

Thank trueBlue for making this possible for you, and then connect all your scenes into your own Virtual World.

The next Tutorial here will show you how to launch external programs and files from scripted objects inside these new Immersive Desktop Scenes you are now able to create yourselves.

- 3dvisuals dude

Post by 3dvisuals dude // Sep 14, 2007, 2:11am

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The next tutorial may be a couple of days from now due to the fact that I'm still heavily involved in converting a very large scene (114,037 Separately Textured Objects) into trueSpace 7.51 / truePlay format.

In the meantime feel free to post any truePlay Desktop Development or Virtual World-related questions, scripts, scene files, object files, or whatever in this thread and I'll drop in several times a day to remain involved in this.

In this thread we'll be going over all the things you need to know in order to develop your own offline immersive 3D Virtual Worlds and truePlay Desktop Shell Environments, and we'll be sharing creative ways to link various types of environments, activities, and capabilities together. In the process we'll also be sharing many related scene files and objects with each other, so if you have anything you'd like to share here go right ahead and do so.

Here's one of the related models I'll be uploading here and helping you to connect to programs, files, and weblinks in your own customized ways, and many more will follow when enough interest begins to manifest itself here.

- 3dvisuals dude

Post by frootee // Sep 14, 2007, 4:55am

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Hi 3dv. This looks really cool. I will follow this tutorial this weekend, see what I come up with.


Froo

Post by butterpaw // Sep 14, 2007, 6:17am

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Hi 3dvd ... "Ooh Kewl!!"

It really looks so good.. I want to get in there and see "what's cookin'" very inviting

Post by 3dvisuals dude // Sep 14, 2007, 2:56pm

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Hi 3dv. This looks really cool. I will follow this tutorial this weekend, see what I come up with.

Froo

Thanks Froo,

It's really cool to be able to use this to just walk from one File to another on your hard drive while staying in First Person Navigation!

The first time I tried it I attached the trigger all by itself inside a blank Workspace scene to another scene I created a while back which I call "Tahiti." After setting the trigger in the LE of the blank scene to point to the Tahiti scene, I set the "Fp properties" in the LE so I could run at a speed of 14.000 and I went into the blank scene and ran at that trigger as fast as I could.... in an instant I was bouncing off a Palm Tree in Tahiti!!!!:D

Very cool script, tiny but very powerful!

With this all our scenes - and I do mean all of them - can be connected to each other easily with this new trigger and we can explore them all in an entirely new way... walking between them and seeing them from the inside out instead of the outside in.

Great stuff, and even better now that you can launch any external program or open any weblink or local file by just clicking on objects in these scenes.

And then there's music... video.... it may be that we'll spend more time in there than we do in the real world soon!

- Mark / 3dvisuals dude

Post by 3dvisuals dude // Sep 14, 2007, 3:05pm

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Hi 3dvd ... Ooh Kewl!!

It really looks so good.. I want to got in there and see "what's cookin'" very inviting

Thanks Butterpaw,

It will be a lot of fun when we all start tossing zipfiles of our scenes in this thread to share with one another and hook up to websites, common local Windows programs, Videos, Music, and all kinds of stuff!

If you have a scene you want to try this with feel free to toss it in to the thread here too. If there's enough interest in doing all this here I think I have around 400 scenes and 1,600 models to pick from in this myself, so who knows what cool offline Virtual Worlds we could all come up with here by connecting them to each other's scenes on our hard drives!

This will be a lot of fun I think if everybody catches on to the idea here.

Glad you and Frootee have already!

- 3dvisuals dude

Post by 3dvisuals dude // Sep 15, 2007, 8:09pm

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OK folks, Tutorial #2 is finished. It is in the scene file below the following image of the scene.

This tutorial will enable you to easily launch any program on your computer, any web URL, any Video File, any Audio File, or any other file you like right from inside your own scenes by clicking on whatever objects you choose to use for the purpose.

You will find the actual Tutorial inside the Link Editor when you examine the trueSpace7.51 RsScn Scene File below.

Be sure to walk inside this scene using trueSpace FPN (First Person Navigation) first, there is something here you need to find and click.:D

Enjoy!:banana:

- 3dvisuals dude

Post by 3dvisuals dude // Sep 16, 2007, 3:13am

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Not sure where to start?

Here's some stuff to modify for starters.:)

The Zipped scene file follows the image of the scene.

Enjoy!

EDIT: This post has the unscripted versions for you to work on. If you want the working pre-scripted versions of these two launchers they are available for download here a little after this post in this thread.

- 3dvisuals dude

Post by butterpaw // Sep 16, 2007, 3:32am

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Hmm, don't sleep much either, do you, 3dvd? :D

Thank you for these!

I shall eventually figure out how to use all the goodies collected so far.. been reading, reading, reading .. It's fun, but I'm really trying to catch up from behind, and y'all are so far ahead of me... please keep some good thoughts, so butter doesn't get in a jam and wind up .... toast :p

Post by frootee // Sep 16, 2007, 6:29am

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Very cool 3dv!


I am reading the tutorial in the LE node now...


Froo

Post by 3dvisuals dude // Sep 17, 2007, 4:10am

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Here's one already scripted.

Post by 3dvisuals dude // Sep 17, 2007, 4:43pm

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Here's the other one already scripted and ready to rock.

The RsObj file is below the image.

Post by Scala3D // Sep 21, 2007, 4:16am

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3dvisuals dude, you do amazing work. I too am excited about the possibilities with the Immersive development that you have been doing. Truly you and the TrueSpace community are very talented. Sadly to say I have had TrueSpace since version for 4 and all I have to show for it is some Logo designs and a water pump at a pump house...lol. I have just scratched the surface of what TS can do. What you guys and gals are doing with TS is truly amazing. Sorry I digress, my main question was this; I am in the process of saving up to by TS 7.5, but right now I only have TS 6. Can I download the demo version of TS 7.5 to try out your tutorials on "Trueplay Immersive Desktop Development"? I am wanting to use this idea of yours for a virtual server room where I work. To be able to walk around the server room and by clicking on the serves show in 3D space how much TB of disk space or tape space is available. With your idea of connecting multiple scene files for an immersive environment is ingenious. I work in the IT arena and we deal with terabytes and some times pedabytes of spatial imagery. I would love to be able to show my boss how we could use this technology by linking multiple server rooms together from all over the United states and to use this as a way to monitor the servers and management of tape and disk space. Any way keep up the great work.


Regards,


Scala3D

Post by frootee // Sep 21, 2007, 4:31am

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Hi Scala3D. Yes you can. The only thing you cannot do is Save your files I believe.


3dv is really good at this stuff; I'm sure he will be in touch with you shortly.


And welcome to the forums!


EDIT BTW did you notice the sale on truespace 7.51 and the 3 design courses for $395? TS normally sells for $595 alone. (I don't work for Caligari

but man that's a heck of a deal! )


Froo

Post by Scala3D // Sep 21, 2007, 8:23am

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Frootee, Cool thanks for the information on the price of TS 7.5. I will download the TS7.5 demo and show my wife what I am talking about doing...lol. I think once she sees that I am serious about this she will agree to get TS 7.5. O the joys of being married...lol. Thanks for the welcome into the Forums. Caligari has truly developed a great product and a great following.


Regards,


Scala3D

Post by 3dvisuals dude // Sep 21, 2007, 8:24am

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3dvisuals dude, you do amazing work. I too am excited about the possibilities with the Immersive development that you have been doing. Truly you and the TrueSpace community are very talented. Sadly to say I have had TrueSpace since version for 4 and all I have to show for it is some Logo designs and a water pump at a pump house...lol. I have just scratched the surface of what TS can do. What you guys and gals are doing with TS is truly amazing. Sorry I digress, my main question was this; I am in the process of saving up to by TS 7.5, but right now I only have TS 6. Can I download the demo version of TS 7.5 to try out your tutorials on "Trueplay Immersive Desktop Development"? I am wanting to use this idea of yours for a virtual server room where I work. To be able to walk around the server room and by clicking on the serves show in 3D space how much TB of disk space or tape space is available. With your idea of connecting multiple scene files for an immersive environment is ingenious. I work in the IT arena and we deal with terabytes and some times pedabytes of spatial imagery. I would love to be able to show my boss how we could use this technology by linking multiple server rooms together from all over the United states and to use this as a way to monitor the servers and management of tape and disk space. Any way keep up the great work.

Regards,

Scala3D

Well thank you Scala3D!

I'm truly honored that as a Tech Professional your first post here at the Caligari Community Forums is in relation to this new area of development which I've been pushing lately! It really does offer genuinely interesting alternatives to many forms of existing business info-management scenarios.

What you are envisioning above is not only possible, there are also many levels in which it could be made possible via these unprecedented Caligari tools of trueSpace7.51, trueServe, and truePlay1.3.

TrueSpace7.51 is just light years ahead of other modelers in this regard.

TruePlay1.3 is the free 3D Viewing Software used by non-TS7.51 users to access these environments which you create with trueSpace, whether offline or online!

And trueServe is the (leased) hosting software used to take all of this to the ultimate level... developing realtime multi-user online environments... locally, nationally, or worldwide!

In a trueServe environment trueSpace users can literally model together collaboratively in realtime, and / or, truePlay1.3 users who may not even own any Caligari products whatsoever can still readily immerse themselves right into your 3D Environment in realtime with others, and with full directional voice and audio as well as any scripted activities you may easily add to your scenes. The potentials here not only for business utilization, but for considerable business profit, are simply far too appealing to overlook!

I'll be investing in trueServe myself in the near future and have been looking very closely at these potentials now for quite some time. I am a semi-retired former CEO of a Marketing Consultancy firm with over 25 years of executive-level marketing experience, so if you would like to explore these specific "trueServe development potentials" yourself in greater detail with me feel free to contact me here in the forum's PM (private messaging) system and I'd be glad to discuss them with you.

In the scenario which this particular thread here was based on, "TruePlay Immersive Desktop Development," the scope has been intentionally limited here to that of having these created immersive environments reside on desktop computers wherein only one single user may explore them at a time.

In a trueServe network, by contrast, one could have many scenes available simultaneously on one server, which could simultaneously be accessed by numerous people worldwide who would all be able to fully interact with each other in a communicative (and hence collaborative) fashion in realtime with full directional voice capabilities, the ability of each to access any other data servers from there, and many additional abilities.

No matter how far you would like to take all this, Caligari is fully prepared to take you there. I don't work for Caligari myself, but I am fully aware of how amazing all these potentials are in a real-world business sense as well as how practical and lucrative they could genuinely be in real-world "return on investment" scenarios. There is no question in my mind whatsoever whether trueServe is the right approach to take with immersive multi-user development in the years ahead, it is simply the smartest direction to take, and time will certainly prove me right on that fact.

As for simply utilizing truePlay1.3 on your computer along with immersive 3D environments in which a single user may readily walk from scene file to scene file on that same computer and open any file, program, or webpage from right inside that environment, this can all now be easily accomplished.

Even the scenes which you create in earlier versions of trueSpace may be imported and converted within trueSpace7.51, although with the Demo version you will not be able to save them at all, and you can load scripted objects and activities right into those scenes or any others you create or import, and have a glimpse into the sheer power at your disposal which you would certainly have as a trueSpace7.51 owner and Immersive 3D Designer.

It's a very bright future we all share here at Caligari's Forums indeed.

Welcome to it.;)

- Mark / 3dvisuals dude

Post by butterpaw // Sep 22, 2007, 4:03am

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Here's a little audio contribution from me (i.e. composed by me), to play around with.

You can you these as is - but if you'd like to play around with these (cut them up, modify them, anything), I recommend getting the free, cross-platform sound editor Audacity (http://audacity.sourceforge.net/). (if you don't already have it)

Audacity won the SourceForge Community Choice Awards 2007 -- Multimedia Category.

My files: 3 snippets, zipped .. in either mp3 or ogg compression (remember ogg is free and open source, mp3 is proprietary)
^_^

8566
8565

I've chosen the Creative Commons Attribution-Share Alike 3.0 (http://creativecommons.org/licenses/by-sa/3.0/) license, to give you lots of room to play around with this - enjoy!

Post by 3dvisuals dude // Sep 22, 2007, 1:29pm

3dvisuals dude
Total Posts: 1703
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Here's a little audio contribution from me (i.e. composed by me), to play around with.

You can you these as is - but if you'd like to play around with these (cut them up, modify them, anything), I recommend getting the free, cross-platform sound editor Audacity (http://audacity.sourceforge.net/). (if you don't already have it)

Audacity won the SourceForge Community Choice Awards 2007 -- Multimedia Category.

My files: 3 snippets, zipped .. in either mp3 or ogg compression (remember ogg is free and open source, mp3 is proprietary)
^_^

8566
8565

I've chosen the Creative Commons Attribution-Share Alike 3.0 (http://creativecommons.org/licenses/by-sa/3.0/) license, to give you lots of room to play around with this - enjoy!

Excellent - Thanks!

I have audacity and a few others already - listened to all the clips and like them - especially the cello piece which I'll add to at some point with some guitar work and send back to you to play with some more.

In all likelyhood though it will be a few weeks off before I will have time to do any audio work, scripting has kind of seized all my focus lately and there are so many things we need as a Community here in relation to scripts that I have to let my personal interests take a back seat for a little longer!

Thanks!

- Mark / 3dvisuals dude

Post by butterpaw // Sep 22, 2007, 3:01pm

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... and I need to work on modeling.. which was why I bought the software in the first place - although I'm delighted it has opened up so many more possibilities :)

Post by Scala3D // Sep 24, 2007, 7:35am

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Dear Mark / 3dvisuals dude, thanks for the info on TrueServe. Yes I am very interested in TrueServe and would like to discuss this with you some time. Hopefully I can purchase TS 7.51 soon and start to work on my Virtual Server Room idea. Keep up the great work and you will be hearing more from me, I am sure I will have more questions. Thanks again for your time.


Regards,


Steve / Scala3D


Well thank you Scala3D!



I'm truly honored that as a Tech Professional your first post here at the Caligari Community Forums is in relation to this new area of development which I've been pushing lately! It really does offer genuinely interesting alternatives to many forms of existing business info-management scenarios.



What you are envisioning above is not only possible, there are also many levels in which it could be made possible via these unprecedented Caligari tools of trueSpace7.51, trueServe, and truePlay1.3.



TrueSpace7.51 is just light years ahead of other modelers in this regard.



TruePlay1.3 is the free 3D Viewing Software used by non-TS7.51 users to access these environments which you create with trueSpace, whether offline or online!



And trueServe is the (leased) hosting software used to take all of this to the ultimate level... developing realtime multi-user online environments... locally, nationally, or worldwide!



In a trueServe environment trueSpace users can literally model together collaboratively in realtime, and / or, truePlay1.3 users who may not even own any Caligari products whatsoever can still readily immerse themselves right into your 3D Environment in realtime with others, and with full directional voice and audio as well as any scripted activities you may easily add to your scenes. The potentials here not only for business utilization, but for considerable business profit, are simply far too appealing to overlook!



I'll be investing in trueServe myself in the near future and have been looking very closely at these potentials now for quite some time. I am a semi-retired former CEO of a Marketing Consultancy firm with over 25 years of executive-level marketing experience, so if you would like to explore these specific "trueServe development potentials" yourself in greater detail with me feel free to contact me here in the forum's PM (private messaging) system and I'd be glad to discuss them with you.



In the scenario which this particular thread here was based on, "TruePlay Immersive Desktop Development," the scope has been intentionally limited here to that of having these created immersive environments reside on desktop computers wherein only one single user may explore them at a time.



In a trueServe network, by contrast, one could have many scenes available simultaneously on one server, which could simultaneously be accessed by numerous people worldwide who would all be able to fully interact with each other in a communicative (and hence collaborative) fashion in realtime with full directional voice capabilities, the ability of each to access any other data servers from there, and many additional abilities.



No matter how far you would like to take all this, Caligari is fully prepared to take you there. I don't work for Caligari myself, but I am fully aware of how amazing all these potentials are in a real-world business sense as well as how practical and lucrative they could genuinely be in real-world "return on investment" scenarios. There is no question in my mind whatsoever whether trueServe is the right approach to take with immersive multi-user development in the years ahead, it is simply the smartest direction to take, and time will certainly prove me right on that fact.



As for simply utilizing truePlay1.3 on your computer along with immersive 3D environments in which a single user may readily walk from scene file to scene file on that same computer and open any file, program, or webpage from right inside that environment, this can all now be easily accomplished.



Even the scenes which you create in earlier versions of trueSpace may be imported and converted within trueSpace7.51, although with the Demo version you will not be able to save them at all, and you can load scripted objects and activities right into those scenes or any others you create or import, and have a glimpse into the sheer power at your disposal which you would certainly have as a trueSpace7.51 owner and Immersive 3D Designer.



It's a very bright future we all share here at Caligari's Forums indeed.



Welcome to it.;)



- Mark / 3dvisuals dude

Post by 3dvisuals dude // Sep 24, 2007, 4:13pm

3dvisuals dude
Total Posts: 1703
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Dear Mark / 3dvisuals dude, thanks for the info on TrueServe. Yes I am very interested in TrueServe and would like to discuss this with you some time. Hopefully I can purchase TS 7.51 soon and start to work on my Virtual Server Room idea. Keep up the great work and you will be hearing more from me, I am sure I will have more questions. Thanks again for your time.

Regards,

Steve / Scala3D

Anytime Steve,

There's lots of potential there for sure, and hey, if it turns out to be something your boss likes you can always sell it to other bosses too and become your own boss!:D

In the meantime all I can tell you is that saving up for trueSpace7.51 will be something you won't regret at all. It's a tool for empowerment that will take you places which only your imagination can limit, and from the sounds of things you'll have no problem seeing new potentials for it's capabilities right away. I'll look forward to helping you with those if you like when that day comes as well! You'll find that helpfulness in this forum is definitely the norm.:)

Welcome aboard!

- Mark / 3dvisuals dude

Post by 3dvisuals dude // Sep 24, 2007, 4:21pm

3dvisuals dude
Total Posts: 1703
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OK folks...

So who has a few scenes on their hard drive they'd like to share with us all here?

We can share them and link them together on our hard drives so we can all walk in First Person Navigation mode right from one scene file to the next. We can also develop scripted objects to launch programs, videos, music, files, webpages, or whatever... so what would you like to have scripted which you could click and put to work for you on your own hard drives?

Have a scene you haven't finished maybe, or something you'd like to create from scratch for this purpose?

Sure, I have stuff already, but I want to see what you want first! So go ahead and post it here or talk about it... I'm listening!:)

- Mark / 3dvisuals dude

Post by jamesmc // Sep 24, 2007, 4:39pm

jamesmc
Total Posts: 2566
What kind of format does the scene need to be in?


I have one that I'm currently working on. The toonhouse scene. It has stuff one can pick up and move around, climb up stairs etc.

Post by 3dvisuals dude // Sep 24, 2007, 5:05pm

3dvisuals dude
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What kind of format does the scene need to be in?

I have one that I'm currently working on. The toonhouse scene. It has stuff one can pick up and move around, climb up stairs etc.

Well, it would be ideal if the scene were in trueSpace7.xx "RsScn" format since it would be utilizing textures that won't require conversion for use in truePlay1.3 when it is opened with that from your desktop.

If the scene is in an older trueSpace format or even in a non-trueSpace format (obj, 3ds, wings, 3dm, etcetera) it can still be used for truePlace once it is converted with trueSpace7.5x to an RsScn format or an RsRcd format file. The problem is the textures... trueSpace uses DX9 shaders for models in scenes rather than plain textures, and in some cases converting textures is an absolute nightmare... depends on how accurate you need to be and how complex the scene is in terms of textures.

In this thread I'm thinking we all toss in scenes, objects, whatever, kind of like tossing stuff in a Goodwill Bin... and see where each one ends up!:D

Know what I mean?

- Mark / 3dvisuals dude

Post by frootee // Sep 24, 2007, 5:06pm

frootee
Total Posts: 2667
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Add an Entry Point Camera where you want the user to enter the scene.


Then Just save as a regular RsScn file.


That's it! The Entry Point camera is used for trueplay. When you load the scene in trueplay, the Entry Point camera is where the user enters the scene in FPN mode.


Froo

Post by 3dvisuals dude // Sep 24, 2007, 5:28pm

3dvisuals dude
Total Posts: 1703
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Thanks for that. You're right. We can add one though of course if we do any conversions.

I guess what I'm hoping for here is that a few of us who can get our heads around the idea here build up a kind of "scene diversity pool" that we can all add to here and draw from. One day "Person A" uploads a western scene here, the next day "Person B" uploads a few cool objects to script as launchers, the next day "Person C" uploads a scene of Mars and a scene of a Dark Ages Castle, and the next day we are all walking from our Castle to Mars and then to Tombstone populating our scenes with new scripted objects and activities and dressing it to our tastes with new DX9 Shaders for use in truePlay as an Immersive 3D Desktop Launchpad environment.

I have plenty of scenes to contribute, but I want to see other contributions to the concept and genuine participation in the idea take off here first.

- Mark / 3dvisuals dude
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