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Render farm....Maybe?
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Render farm....Maybe? // Roundtable
Post by dononeton // Sep 15, 2007, 9:26am
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dononeton
Total Posts: 81
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I want to render my scenes on another PC. Is this possible with TS 7.5? If so what is needed to setup the rendering PC and what is important for the rendering PC (cpu, ram or gpu) |
Post by RAYMAN // Sep 15, 2007, 10:43am
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RAYMAN
Total Posts: 1496
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I want to render my scenes on another PC. Is this possible with TS 7.5? If so what is needed to setup the rendering PC and what is important for the rendering PC (cpu, ram or gpu)
I know that a few years ago there used to be a render farm version
as far as I can remember. I have not read about any special version
for TS 7.5 . But TS7.5 has a very open structure ...so maybe someone will
come up with a script. Do you want to work on one frame with a farm
of engines or every engine another frame ?
TS 7.5 on every engine would be a very expensive way to go.
A license per engine sums up !
Some software producers give an infinite amount of render licences
with the products. Screamer net from Lightwave give support of up
to 1000 cpu´s and is part of the basic product.
If you look at Vue there are rendercows ... the basic product has 5..
but there are packs for more.
Apart from that if you have many PCs running at maximum your going
to get a pretty hot room.So you will have to add the price for a good
venting on top of the base price.
The renderengine Kerkythea is free ...and as far as i know it will
have render distribution as an option so this would be a free option
for you if you can wait until end of Oktober. Jack is writing on an exporter
so it maybe finished by that time.
Peter |
Post by Steinie // Sep 15, 2007, 10:48am
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Steinie
Total Posts: 3667
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Hope this helps...
Works on Model Side:
http://forums1.caligari.com/truespace/showthread.php?t=3857
This is where you can purchase:
http://www.quantumchamaeleon.com/ |
Post by RAYMAN // Sep 15, 2007, 11:21am
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RAYMAN
Total Posts: 1496
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Hope this helps...
Works on Model Side:
http://forums1.caligari.com/truespace/showthread.php?t=3857
This is where you can purchase:
http://www.quantumchamaeleon.com/
Steinie !
Its sold by Caligari and still in the program :
http://www.caligari.com/Products/trueSpace/ts5/plugins/caligari/tSNet/default.asp?Cate=Caligari
I just didnt find it when I looked...... thought it was defunct too !
Well as I said its a question of the price of the nodes..... and TS - net sounds a fair price.
Peter |
Post by dononeton // Sep 15, 2007, 11:38am
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dononeton
Total Posts: 81
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So what I need is a computer that has dual or quad core prosessors and tons of ram and the GPU dont matter. Now using TSnet can I give all the scene to render to the rendering PC and my development PC would be 100% free to do other work?
Does TS 7.5 or TSnet support muilt-prosessors?
Can I have TS 7.5 setup on one PC to do development and have TS 7.5 on the other PC for rendering without buying another copy of TS and still be legal? |
Post by RAYMAN // Sep 15, 2007, 11:56am
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RAYMAN
Total Posts: 1496
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So what I need is a computer that has dual or quad core prosessors and tons of ram and the GPU dont matter. Now using TSnet can I give all the scene to render to the rendering PC and my development PC would be 100% free to do other work?
Does TS 7.5 or TSnet support muilt-prosessors?
Can I have TS 7.5 setup on one PC to do development and have TS 7.5 on the other PC for rendering without buying another copy of TS and still be legal?
...Whether using one render node, where you can easily line up multiple scenes for batch processing, or up to 20 nodes for a tremendous speedup in animation rendering, tSNet offers ease of use and gives you time statistics for each finished scene as well as projected time remaining for each scene as it is processed.
Computers can even be added and removed during the course of rendering if one suddenly becomes available or one needs to be freed up for another purpose temporarily!...........
That says you can free a computer for other work !
Best thing is to ask the people at Quantum Cameleon for the multi core
and multi processor support !
Peter |
Post by TomG // Sep 17, 2007, 3:02am
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TomG
Total Posts: 3397
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Some notes here
1. tSNet will only work from the Model side, with Lightworks. You won't be able to render using V-Ray for example.
2. You can install tS on two machines, but you can only be using one at one time. So you can't have tS running on one machine for you to model, with another currently rendering on another machine. You need two licenses for that (and tSNet covers you with the extra "rendering only" license which is part of what you are purchasing, and why the different pricing for different numbers of nodes). You could though model on one machine, then set the other machine rendering while you play games on the first machine - then you are only using it on one machine at a time. Naturally without tSNet you would have to copy the scene over and start rendering manually.
Also note that tSNet lets you get both machines rendering the same large image, so one could be doing the top half while the other does the bottom. tSNet is the only practical way to do that at present, and overcomes some final image size restrictions for when super-large renders are required.
HTH!
Tom |
Post by chamaeleon // Sep 19, 2007, 11:06pm
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chamaeleon
Total Posts: 74
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You won't be able to render using V-Ray for example.
This is not correct, actually. You can select which of the render engines to use, VRay, Lightworks or VirtuaLight, in the control program for each render job you add. |
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