dribble 1.01 released

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dribble 1.01 released // Roundtable

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Post by SiW // Oct 9, 2007, 11:40am

SiW
Total Posts: 298
I just uploaded the latest version of dribble to the commerce site, so existing customers should be able to log in and download. The link is in the email you received when you bought it, it should automatically download the new version. If you buy it now, you'll be getting 1.01 right away.


If you have trouble (either it says you've reached the download limit, or you just can't find your original email) just contact me (mailto:support@coolpowers.com) and I'll manually send the link as soon as I can.


Please install over the top of your previous installation, if applicable.


This is the list of changes:


1.01

- Switched image libraries which should have fixed the intermittent problems when rendering

large resolutions to file

- Layer visibility is respected for both geometry and lights (tS6+)

- Occlusion toggle for GI

- Raytrace doesn't have to be explicitly set to use GI

- Alpha channel supported in output image for PNG and TGA

- Background and environment shaders no longer set alpha

- Max. irradiance shading rate increased in UI

- Luminance / ambient no longer needed for global illumination

- Normal map support - work in progress

- UVs now properly kept for subdivision surfaces

- "Single-sided rendering" setting now respected, as well as the per-object "Double sided" flag for

forcing double sided faces when single sided is enabled

- Bump/displacement mapping amplitude now better matches Lightworks

- Fixed bug with displacementbound causing incorrect cracks

- When using HDRI background/lighting it now matches Lightworks (as seen in tS7)

- Added more details to notes
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