|
|
Dribble tests and renders
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Dribble tests and renders // Roundtable
Post by splinters // Nov 7, 2007, 11:48am
|
splinters
Total Posts: 4148
|
Thanks Jack, and for the benefit of new users, here are some other experimental renders/materials for dribble..... |
Post by splinters // Nov 7, 2007, 11:50am
|
splinters
Total Posts: 4148
|
A few more.... |
Post by splinters // Nov 9, 2007, 3:06pm
|
splinters
Total Posts: 4148
|
Well, I might as well 'hog' this thread...:D
Given how 'new' dribble is, I see a very bright future for it and predict that in a years time it will be up there with Vray as an essential add-on for tS.
Still having real fun with this...especially SSS. Can't wait for that fur. |
Post by Liger ZERO // Nov 9, 2007, 6:46pm
|
Liger ZERO
Total Posts: 124
|
That last render Splinters is awesome. You got that SSS shader working great. |
Post by Liger ZERO // Nov 9, 2007, 8:37pm
|
Liger ZERO
Total Posts: 124
|
Now this is what I call low poly modeling. The bow in this image has a total of 8 polys. The arrows and swords are a massive 4 polys.:) Its pretty cool what you can do with displacement mapping. |
Post by SiW // Nov 10, 2007, 9:15pm
|
SiW
Total Posts: 298
|
Great tests from both of you. splinters, is the head a subdiv object or just polys? |
Post by splinters // Nov 11, 2007, 2:55am
|
splinters
Total Posts: 4148
|
Pig head is a real simple poly mesh with a few layer of SDS applied. I find Dribble crashes frequently unless I remove the control mesh though...:o |
Post by SiW // Nov 11, 2007, 12:12pm
|
SiW
Total Posts: 298
|
Really? When you say "remove the control mesh" you mean you're just extracting the final surface, or some other procedure? Obviously the SDS workflow changed quite a bit in the time since I first wrote the core exporter, so there's certainly a chance I'm missing something.
(Of course, there's no concept of "levels" of subdivision with Renderman, you can keep working with your low-res cage in tS and the result will always be smooth unless you go in and specify harder edges) |
Post by frank // Nov 13, 2007, 5:10am
|
frank
Total Posts: 709
|
Dribble greeble GI test.
I like the color bleeding / bounce and soft shadows.
One area light (with high Intensity value) used. |
Post by jayr // Nov 13, 2007, 6:09am
|
jayr
Total Posts: 1074
|
That's really nice frank.
I know you may not be able to say but any news on a toon shader for dribble yet SiW? |
Post by Burnart // Nov 13, 2007, 12:14pm
|
Burnart
Total Posts: 839
|
Toon shader - ok but whatever happened to the exciting news SiW was hinting at last week? (Maybe it involves a toon shader also?) |
Post by splinters // Nov 13, 2007, 2:02pm
|
splinters
Total Posts: 4148
|
I was wondering what the big news was too...but then I ran into trouble rendering with Dribble and forgot all about it...:o |
Post by SiW // Nov 13, 2007, 6:32pm
|
SiW
Total Posts: 298
|
Oh, the big news is that I've canceled it and you're all suckers.
I'M KIDDING.
I'm sorry I haven't been around much, just had a bunch of stuff to do and now Amy's working I have to fit it all into a much smaller amount of time. Which is why I have to cut even this short, hopefully I'll be back in a couple of hours! |
Post by Burnart // Nov 13, 2007, 7:34pm
|
Burnart
Total Posts: 839
|
We're awaiting with great antici........................... |
Post by Burnart // Nov 13, 2007, 7:35pm
|
Burnart
Total Posts: 839
|
..............pation! |
Post by Jack Edwards // Nov 13, 2007, 7:37pm
|
Jack Edwards
Total Posts: 4062
|
Jack <-- gathers up Simon's flock and leads them into the light that is Kerkythea....
:p :D
Looking forward to the announcement when it comes, Simon. :) Wish I had more time to work on projects to use Dribble on. I had this cool idea of a maze of leaky lead pipes inspired by Splinters run-in with plumbing. I think you need an image competition for Dribble, to create some artwork that you can feature on your website. That should help sales too.
Maybe you could draw up rules for say a 2 month challenge? The prize could be something like: winner gets their image front page featured and becomes the new "face" of dribble. |
Post by splinters // Nov 18, 2007, 6:30am
|
splinters
Total Posts: 4148
|
Made a bit of a mistake with the settings for the bark but it does look like fur...:rolleyes: |
Post by Jack Edwards // Nov 18, 2007, 6:39pm
|
Jack Edwards
Total Posts: 4062
|
This has got to be one of the coolest features in dribble. :) |
Post by 3dfrog // Nov 19, 2007, 2:00am
|
3dfrog
Total Posts: 1225
|
That does look kinda furry. Nice effect. |
Post by splinters // Nov 19, 2007, 3:38am
|
splinters
Total Posts: 4148
|
I am fortunate enough to own Vray so I have access to very fast GI, SSS and caustics but as I stated elsewhere, displacement is what keeps me coming back to Dribble. If Vray were to improve fur and add displacement I might be tempted away....:rolleyes: |
Post by SiW // Nov 19, 2007, 7:42am
|
SiW
Total Posts: 298
|
This is just your way of letting me know I need to hurry up with the fur, right? |
Post by splinters // Nov 19, 2007, 12:20pm
|
splinters
Total Posts: 4148
|
Nope, although I am looking forward to the fur and the other great news you mentioned.
I think you can see from the amount of renders I posted just how much I like Dribble....:D
It's just that I have less problems (and more speed) with Vray at the moment but I Luuuuuuurrrvvvvee displacement mapping. |
Post by SiW // Nov 21, 2007, 7:34pm
|
SiW
Total Posts: 298
|
I am finally able to spend more than 10 minutes at a time in the office, so of course I've been hard at work on dribble, here's a new fur test. Nothing fancy, and not all the parameters are active yet (all the strands are still the same length here, for example) but I thought it looked kind of interesting.
Sorry about the "good news" tease, it really wasn't meant to be that way, I just want to have at least a couple of example images to illustrate the new features I'll be talking about. So yeah, I'll just shut up about it until I have something ready :| |
Post by Jack Edwards // Nov 21, 2007, 9:26pm
|
Jack Edwards
Total Posts: 4062
|
Looking good Simon. :) |
Post by Emmanuel // Nov 21, 2007, 9:56pm
|
Emmanuel
Total Posts: 439
|
This must be the missing link between dinosaurs and mammoth :)
Nice fur by the way :banana: |
Post by splinters // Nov 21, 2007, 10:10pm
|
splinters
Total Posts: 4148
|
Oh yes, that is looking very nice indeed. I am officially excited (again) and I have Xmas vacation looming so expect a more furry pepe experiment (amongst others) once this is out...
Any ETA on dribble 1.03 Simon? |
Post by Michael // Nov 21, 2007, 10:45pm
|
Michael
Total Posts: 37
|
Oh yes, that is looking very nice indeed. I am officially excited (again) and I have Xmas vacation looming so expect a more furry pepe experiment (amongst others) once this is out...
Any ETA on dribble 1.03 Simon?
Do you want to let Pepe act in 'Monsters OINK'?? |
Post by splinters // Nov 21, 2007, 11:20pm
|
splinters
Total Posts: 4148
|
You gotta be much quicker than that around here Michael...;)
http://www.woodwardp.pwp.blueyonder.co.uk/pepemovie.htm |
Post by ed_baker // Nov 21, 2007, 11:30pm
|
ed_baker
Total Posts: 355
|
Hey Simon,
I don't know if anyone has asked this yet, and I don't know if it's capable, but will the hair be able to be animated? Nothing too crazy (though I'm sure no one would mind), just maybe at least be able to "bounce" to react to walks? Make any sense?
By the way looking forward to getting Dribble.
Ed |
Post by Michael // Nov 22, 2007, 12:10am
|
Michael
Total Posts: 37
|
You gotta be much quicker than that around here Michael...;)
http://www.woodwardp.pwp.blueyonder.co.uk/pepemovie.htm
:o OOOPS! Didn't recognize your where that busy! |
|