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Direct X Supported in tS 7.5?
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These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Direct X Supported in tS 7.5? // Roundtable
Post by jamesmc // Oct 10, 2007, 7:03pm
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jamesmc
Total Posts: 2566
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I've been trying to import Direct X objects into tS 7.5 and come up with a black object (as in no textures show up)
Also, no animation appears to be supported.
What DirectX import does tS 7.5 support? |
Post by Improv // Oct 10, 2007, 7:48pm
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Improv
Total Posts: 0
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I've been trying to import Direct X objects into tS 7.5 and come up with a black object (as in no textures show up)
Also, no animation appears to be supported.
What DirectX import does tS 7.5 support?
According to the specs page here:
http://www.caligari.com/products/trueSpace/ts75/Brochure/specification.asp?Cate=BSpecification
It says that you need DX9 |
Post by Bobbins // Oct 10, 2007, 11:25pm
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Bobbins
Total Posts: 506
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To be accurate, it is DirectX 9.0c or later. |
Post by splinters // Oct 10, 2007, 11:56pm
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splinters
Total Posts: 4148
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To be accurate, it is DirectX 9.0c or later.
But for anyone expecting amazing DX10 effects, DX10 is not actually supported as far as I know. |
Post by butterpaw // Oct 11, 2007, 2:33am
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butterpaw
Total Posts: 831
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Uhm, I'm no expert, but if your graphics card does not support shader2, then some things can appear black.. as when I visited Thursday Night Live, the screens were black for me, while other things looked fine. Only solution for that problem is an appropriate graphics card.
Perhaps you have a similar problem? Try checking whether your graphics card can handle this?
Of course there may be other reasons I know nothing about ... :rolleyes: |
Post by jamesmc // Oct 11, 2007, 2:49am
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jamesmc
Total Posts: 2566
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Naw graphics card is okay, it's a NVIDIA model 7950 overclocked, 512 Mb, a few months old.
So many of the softwares export Direct X and I haven't found any of them importable to one another.
It's good if you are a gamer and make games, but...it's an inherent part of every Windows system, I would think...
Well, they don't pay me for thinking, but for a standard to be so pervasive and so under supported, I find it...
blah blah...rant rant |
Post by TomG // Oct 11, 2007, 3:29am
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TomG
Total Posts: 3397
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Hi all,
DirectX9, DirectX10 etc refer to the rendering system, not to "directx models" ie .x format models.
.x format is a mess. It was made by Microsoft, but when they came up with their own game development system for indies (XNA), they did NOT include a directx importer for it because it was too hard to work with :)
The reason is that it has a lot of different "flavors" and many applications take a different flavor. End result is that the supposed standard now has so many sub-variations that one package can't load another's X format. All sorts of things vary, and they can all interfere with the way the format loads.
gamePak comes with a slightly more advance .x format import and export, with more options for more of the "flavors" compared to the native tS import and export.
In this instance, with all black objects, sounds like you have no UV space. Try applying a UV space and see if you can paint the objects. You may need to manually repaint them, or even rebuild the UV and then repaint, to get them to work. Other options are to find some other program that will load these .x models, and which might export them in a different way (different .x flavor or maybe OBJ, still a better standard for moving between applications).
HTH!
Tom |
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