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dribble 1.02 released
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dribble 1.02 released // Roundtable
Post by Jack Edwards // Oct 26, 2007, 3:44am
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Jack Edwards
Total Posts: 4062
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Nice thanks for the DL 3dfrog! :D BTW, what are the usage rights on these HDR files? |
Post by 3dfrog // Oct 26, 2007, 3:47am
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3dfrog
Total Posts: 1225
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I don't know what the usage rights are. It is a free download I got somewhere, don't remember where. I wouldn't use them as backgrounds in anything. I'm sure just as light probes source they are fine.
This may be useful too:
http://gl.ict.usc.edu/HDRShop/ |
Post by b_scotty // Oct 26, 2007, 10:28am
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b_scotty
Total Posts: 176
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Thanks 3dfrog! Always nice to have more hdri's handy :) |
Post by RAYMAN // Oct 26, 2007, 1:05pm
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RAYMAN
Total Posts: 1496
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Has anyone of you ever achieved realistic
caustics effects with dribble.
I ran a test with a gem stone on
both dribble..left and Kerkythea(MLT)...right and those two renders
are just soooo different.
Same mesh ..pretty much the setup and....like 2 planets.
None better just realy different!!
Peter |
Post by RAYMAN // Oct 26, 2007, 2:37pm
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RAYMAN
Total Posts: 1496
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A thin sheet of SSS material with spot in the back
turned out to look like this |
Post by Liger ZERO // Oct 26, 2007, 4:44pm
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Liger ZERO
Total Posts: 124
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I'm also having trouble getting caustics to work.:confused: |
Post by SiW // Oct 26, 2007, 6:35pm
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SiW
Total Posts: 298
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A lot to respond to.. that'll teach me to focus on coding today :P
Thin sheet SSS - If that thin sheet isn't supposed to be textured like that, it looks like a scale issue. Change the scale and play with the SSS shade rate to match. I wasn't able to duplicate the original pic you posted a while back btw, but I didn't try that hard either.
Caustics - I haven't had a lot of luck getting tight/sharp caustic effects, I really wish 3Delight had a photon map visualization tool like PrMan (and Pixie, though the tests I've tried with Pixie have all refused to render photons at all) to aid testing
Fur - with this first fur material, I do plan on adding the ability to add randomness to the settings that will be available (most likely length, curl, gravity) to make things look a little more natural
Volumetrics - I think I might just give up the idea of mapping the Lightworks settings to a RenderMan shader here, and just add the UI to dribble. Will make more sense for users I think.
Future plans - whether or not a pro version will happen or not is still up in the air. If I can add more advanced features without making it too complicated to use, that would in turn lead to more people buying it, then maybe I don't need a more expensive pro version after all. |
Post by jayr // Oct 27, 2007, 1:30am
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jayr
Total Posts: 1074
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Volumetrics - I think I might just give up the idea of mapping the Lightworks settings to a RenderMan shader here, and just add the UI to dribble. Will make more sense for users I think.
I think that's the right way to go, i know i'd feel better if all the options were in one UI, it feels less confusing. |
Post by Steinie // Oct 27, 2007, 2:18am
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Steinie
Total Posts: 3667
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Simon Says:
Future plans - whether or not a pro version will happen or not is still up in the air. If I can add more advanced features without making it too complicated to use, that would in turn lead to more people buying it, then maybe I don't need a more expensive pro version after all.
Steinie replies:
I think it would be great if you only supported one plan. How would we get upgrades if we bought early? I want to stay in the loop and the download limit put a kink in my plan. I'm looking at this long term and look forward to the day Dribble is on the WorkSpace side. |
Post by SiW // Oct 27, 2007, 8:21am
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SiW
Total Posts: 298
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Oh, I just want to clarify something (and I should put this on the site) - the download limit is just a security thing, to make sure your private download link doesn't get used by anyone else. In no way is it tied to your ability to get upgrades or whatever. If for any reason your download limit is reached, just email me and I'll reset it (as I have for several people already) |
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