|
|
Tuesday Night Scriptor Meeting Info
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Tuesday Night Scriptor Meeting Info // Roundtable
Post by frootee // Oct 29, 2007, 5:40am
|
frootee
Total Posts: 2667
|
Hi everyone.
We are having a Tue. night scriptor meeting. Info can be found in this thread. Hope to see you there!
Froo
http://forums1.caligari.com/truespace/showthread.php?t=4360 |
Post by 3dvisuals dude // Oct 29, 2007, 8:29am
|
3dvisuals dude
Total Posts: 1703
|
There's much more happening at this upcoming Tuesday Meeting as described in Frootee's thread (link posted above), that will be Part1....
This will be a great night all around.:)
I am preparing a scene tonight the likes of which you haven't seen in shared space before... I should have a couple of screenshots ready late this afternoon to place here...
...the entire portal will be underwater.:D
(Scriptors / Animators are encouraged to bring sealife with them.:))
As always, this "Script Developers Meeting Part 2" after Frootee's "Part 1" Segment will be open for folks to introduce their own scripted objects and animations or any interesting models they wish to share which are intended for eventual online deployment. Also bring your ideas and creativity to discuss new types of scenes and scene activities you may wish to develop together with us as well.
Tonight, if you have a scene wich you would like to have us all enjoy with you in shared space and the entire scene and textures combined are less than 5 meg uncompressed, zip it up and PM me here on it, I'll provide you my e-mail and have a look at it. If it meets shared space requirements perhaps we can all explore it together this week or next online.
Together we can help one another prepare great scenes for use online, and before you know it we'll all soon have an opportunity to do just that.:)
- Mark / 3dvisuals dude |
Post by frootee // Oct 30, 2007, 10:53am
|
frootee
Total Posts: 2667
|
Just a friendly reminder folks... we're having the scriptor meeting tonight at 9 PM Eastern time. The info for the countdown timer, etc. is pointed to earlier in this thread.
We'll be running through a haunted house with special effects and sound effects, then we're going swimming in Mark's ocean (yes, seriously)
Lookin forward to seeing you there!
Froo |
Post by 3dvisuals dude // Oct 30, 2007, 3:33pm
|
3dvisuals dude
Total Posts: 1703
|
http://smilies.instinctive-hosting.com/smiles/signs/worthless_thread_wo_pics.gif
Let the fun begin.:D |
Post by 3dvisuals dude // Oct 30, 2007, 3:42pm
|
3dvisuals dude
Total Posts: 1703
|
Directions on everything you need to know in order to get there tonight:
http://forums1.caligari.com/truespace/showpost.php?p=51713&postcount=1 (http://forums1.caligari.com/truespace/showpost.php?p=51713&postcount=1)
:cool: |
Post by frootee // Nov 5, 2007, 11:17am
|
frootee
Total Posts: 2667
|
Hi folks. Scriptor meeting Tuesday! See you there!
The meeting will start at 6 PM Tuesday according to the Caligari clock on this page:
http://www.caligari.com/CaligariClock.asp |
Post by frootee // Nov 6, 2007, 12:37pm
|
frootee
Total Posts: 2667
|
Just a friendly reminder about tonight folks.
Hope to see you there!
Froo |
Post by 3dvisuals dude // Nov 6, 2007, 3:19pm
|
3dvisuals dude
Total Posts: 1703
|
The Tuesday Night Script Developers Meeting in shared space is underway right now in truePlace portal number 1212, the Scriptorium.
Just find your way to the truePlace Meetingroom and click on the Scriptorium Link which is an Easel with a picture of Tom Hanks on it from the movie "Castaway."
See you there,
- 3dvisuals dude |
Post by frootee // Nov 6, 2007, 5:01pm
|
frootee
Total Posts: 2667
|
script notes from Norm's discussion. |
Post by 3dvisuals dude // Nov 6, 2007, 9:15pm
|
3dvisuals dude
Total Posts: 1703
|
Wow.... what a truly great night.
First off, Norm gave us all an excellent walkthrough on his recent kiosk scripting breakthroughs and that was great. Frootee took charge of typing everything Norm was saying into the text chat window for those of us with various clientside audio system difficulties too and that was very helpful.
We did so many things there together tonight I can't even recall them all, the meeting went on for the usual 5 hours (6 if you count when Norm and I got there) before ending too and lots of ground was covered on many fronts.
Today I had hoped to bring in an awesome new portal scene which I had been attempting to build from scratch for tonight's meeting... but I hadn't really finished it properly in time, so rather than pop it in there tonight I opted to give it another week to really develop it well. I can tell you this much about it, it is one of the best scenes I have created for shared space yet and will be fun for us all to explore and share together in next Tuesday night.;)
Norm brought in a new version of his animated scripted gears which is so well meshed in motion it looks like the real thing under the most careful close-up examination. Working Gears like this will make lots of fun things possible in shared space very soon. As Scriptors every technique and method we each use finds applications well beyond our initial intended scope, and this example here will definitely be another one of those examples!
So since I didn't have a new scene to bring in tonight I brought in the very first scene we all shared together at the Tuesday Meetings, complete with the displaced and animated expanding and contracting starfield with the counter orbital animated planets and sun which are all vertex shaded and resemble thousands of tiny moving coloured lights.
Then Nightflight / ProfessorKhaos gave us all a very nice new treat... his superb scripted Shark which is animated in realtime so smoothly it actually gives you the creeps when you get too close to it!!!
Seeing is believing though, so here's a few screenshots for the non-believers... and if incredible new scripting advances like this don't get you excited about the current state of Shared Space development... check your pulse... ;)
Thanks everybody... as always great people and great times... see you all next week and remember your space suits next time.:D
- 3dvisuals dude |
Post by Scala3D // Nov 7, 2007, 6:12am
|
Scala3D
Total Posts: 157
|
Again, that was awesome last night. I am learning so much from these meetings.
Thanks guys :jumpy:
Regards,
Scala3D |
Post by 3dvisuals dude // Nov 13, 2007, 2:52am
|
3dvisuals dude
Total Posts: 1703
|
Well it's that time again folks....
...another Tuesday Night Script Developers Meeting is upon us, so shine up your cones and get ready for another fun night in shared space!:D
Tonight will be wide open for Scriptors and Shared Space Scene Developers to bring their projects and share whatever they wish to with us all. So if you have a script you'd like to discuss or a scene (saved out in advance as objects and no greater than 5 meg total in size) which you'd like to share with us tonight's your night, there will be plenty of opportunity for that.
Or maybe you are just someone curious about shared space and would like to know more about it and more about what it could do for you. If so, by all means bring your curiousity and ideas and share them with us. There meetings are always a great source of information and new ideas.
Tonight I'll be kicking off my portion of the show with a new portal scene which has been prepared just for this evening called the "Talon Deep Space Portal," and you never know what will happen once we all take over a new Tuesday Night Scene... so be sure to drop in tonight, we always have an excellent time.
Here's a few screenshots to give you an idea of what tonight will start out looking like... but where it goes from there is always anyone's guess!:D
See you all there,
- 3dvisuals dude |
Post by frootee // Nov 13, 2007, 1:08pm
|
frootee
Total Posts: 2667
|
Just a reminder about tonight folks! Hope to see you there!
http://forums1.caligari.com/truespace/showthread.php?p=53144#post53144
Froo |
Post by 3dvisuals dude // Nov 13, 2007, 2:04pm
|
3dvisuals dude
Total Posts: 1703
|
Were almost at zero hour now folks, and I just wanted to bounce a couple of thoughts off of you all here before tonight's Community escapade.:)
Lately there has been a very large and noticeable increase in the number of Community Members here who are showing an interest in the future of shared space, what it will certainly offer each and every one of us VERY soon in terms of unique and substantial financial opportunities, and exactly where you may begin now to start approaching some of those potentials in what still remains a timely fashion.
I am also seeing a significant increase in the number of Scriptors and Caligari Beta Testing Team Members joining us on Tuesday Nights lately, whether to share a few things or ideas of their own or to help one another in the formulation of new development concepts in relation to scripting and shared space development. This is a most welcome thing. I can't tell you how much it has meant not only to me but to the Community as a whole that we are able to meet you in person in these meetings, learn, share, solve issues we may be having, find new approaches to many things together, and even to just have a great deal of fun together, never knowing who may do what next there or what great new ideas may emerge there for the very first time.
Shared Space Development is here to stay now. It won't be very long at all now until Caligari rolls out their new and affordable Personal Shared Space Portals for each of us to build our own online interactive and immersive multi-user scenes. What an incredibly exciting time it is now for trueSpace owners.
That rapidly approaching day will undoubtedly stimulate a vast transformation here among us all in the Caligari trueSpace Community. Instead of having to limit our artistic expression venues to the traditional output mediums of 2D and Web, we will now be able to create and share deeply immersive environments online and worldwide... environments where multi-user voice and music are also a part of the dream, where scripted environments are also a part of the dream, a place where we will all find that the greatest opportunities for developing our own unique forms of deeply immersive creative expression simultaneously offer us each as trueSpace Content Authors some of the greatest business opportunities ever experienced by 3D Artists in history.
These are not idle words, I was a successful Marketing C.E.O. for many many years before I retired. I know opportunities when I see them and I am accustomed to seeing them way before others tend to. Right now I see practical ways in which each of us could become genuinely wealthy in the next few years through Shared Space Development, but most importantly, without sacrificing the unique qualities of our own artistic styles in the process in order to adhere to some standard imposed upon us and upon this exciting new medium by others. These will be unique places we will be developing, tremendously unique, and accordingly... tremendously popular and marketable.
Come share the dream, before you wake soon to discover it is already here.
See you tonight.:)
- 3dvisuals dude |
Post by 3dvisuals dude // Nov 13, 2007, 8:00pm
|
3dvisuals dude
Total Posts: 1703
|
Wow, another great night!
We had a huge turnout, 17 people at various times in all I believe, maybe more!
ProfessorKhaos (Nightflight) gave us a fantastic show with his scripted shark, this time he even had it homing in on objects as it swam realistically all over an underwater wave plane we brought in for it, just above the ground plane we also brought in which we were standing on up to our necks in the water with the shark!
Amazing development work, really. It is so realistic it is downright scary up close!
Norm was making more progress with the new Kiosk / Database tool and we all had an opportunity to learn more about that there as well.
The Space Scene was a huge hit, it was genuinely amazing to be up inside a huge spaceship looking down through glass windows in it's floor at the many avatars running around like tiny ants below all over the Space Portal's many walkways (they were kept from falling off them by invisible walls around the walkways taller than each avatar) and stepping into the teleporter field to be whisked up to the Spaceship.
Everybody had a blast with that one, the Space Portal was HUGE in dimensions but just under 5 meg in actual weight so it was navigable with no problems by all of us once we all saw where it was.... very high overhead!
As always we had a good time and it's always nice to see you all there and share a few laughs and learn new things.
Thanks everybody, another great night thanks to each of you.
See you all next Thurday night and next Tuesday night,
- 3dvisuals dude |
Post by Scala3D // Nov 14, 2007, 4:37am
|
Scala3D
Total Posts: 157
|
Thank you 3dvisuals dude/ Mark, you as always build incredible scenes. How do you keep it under 5 megs I will never know. :D Nightflight great scripting and Modeling work for that Shark. The talent in this community is just amazing!!!!!! That brings up a question, how do you monitor your size of your objects while you are modeling them? Are you just using windows explorer to check the object size or is there a way to monitor the size as you build while in TS? Remember I am always full of it.....lol...questions that is.....
Regards,
Scala3D |
Post by 3dvisuals dude // Nov 14, 2007, 5:08pm
|
3dvisuals dude
Total Posts: 1703
|
Thank you 3dvisuals dude/ Mark, you as always build incredible scenes. How do you keep it under 5 megs I will never know. :D Nightflight great scripting and Modeling work for that Shark. The talent in this community is just amazing!!!!!! That brings up a question, how do you monitor your size of your objects while you are modeling them? Are you just using windows explorer to check the object size or is there a way to monitor the size as you build while in TS? Remember I am always full of it.....lol...questions that is.....
Regards,
Scala3D
Thanks Steve,
I'm glad everybody enjoyed that particular scene so much, it took me much more time to build that than it does for most of my scenes. Actually when I set out to design a scene I pay no attention whatsoever to filesizes, in fact whenever that thought occurs to me while I'm in the midst of designing I reject it without checking and move right along until I feel the design is complete. As a result of that style of modeling I often wind up well over the 5 meg target limit for shared space usage, in fact I have one absolutely awesome scene design right now which is 18 meg and obviously will require a heck of a lot of poly reduction work! LOL!:D
While I am at the stage of applying DX9 Shaders and Rosetta Materials to the models I save them off both as scenes and as individual scene object components to my Library Stacks. Once they have been saved there, a mouse-over of those object or scene icons in the Stack Panel will disclose the actual filesize. Usually at that point I say a few words, ahem;), and then begin my process of elimination to arrive at the desired 5 meg (or preferably 3.5 meg) total target filesize for all parts of the scene, including cameras, scripts, lights, materials, shaders, and objects.
There is an excellent poly reduction tool in trueSpace, but be warned... always retain a highpoly original version and work on a copy only as you use that tool. It has it's little idiosyncracies, usually requiring a dual-pass approach to getting the desired effect, but once accomplished I have found it to be one of the best tools for the job available anywhere at any price.
Of course if you are doing your modeling on Modelside of trueSpace7.51, you can select an object or sub object and then right-click on the white arrow icon whereupon a dialog will open disclosing the actual polycount of that object. I prefer my method though.
If you are modeling inside another application and importing the object into trueSpace for modification, many other applications have dialog's on export where you are able to control a great many aspects effecting the object's size before exporting to file.
Regardless of where a model is modeled, if it's intended use is shared space there is almost always a trade-off one must arrive at in order to have a scene both look good in shared space and fit the 5 meg total scene limit. So it is a balancing act you will just have to anticipate and plan time accordingly to address before placing scene components online.
Daytime scenes with accurate looking volumetric skydome materials are by far the biggest size gobbler, there is just no way around that fact. If you want a killer sky, be prepared to kill objects and polys and reduce every Shader and Material size as well in order to pull it off under 5 meg. That's just the way it goes.
Another big bandwidth gobbler is procedurally animated vertices, which I am fond of using in shared space for awesome special effects like that expanding swirling universe object you saw one night, as well as for animated water surfaces. In order to gauge their impact on shared space bandwidth I triple the actual filesize in my mind and reduce all other scene components accordingly in order to use them in shared space. Doubling would probably suffice for most bandwidth consumption in multi-user situations where all users are on cable, but with broadband and dialup in mind I always triple it just to be conservative. So far, that process has not failed me once, although when trying to accomodate dialup users one's hands are very much tied when it comes to creating visually appealing and highly interactive scenes. It is nearly impossible to do both simultaneously.
Hope that helps!
And thanks again for always attending these meetings Steve, your presence there is always appreciated by us all.
- Mark / 3dvisuals dude |
|