falling sand game

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falling sand game // Roundtable

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Post by robert // Nov 3, 2007, 1:00pm

robert
Total Posts: 609
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I'm thinking that making a falling sand game that runs with trueplay would be awesome. For those of you who don't know what it is check here http://www.fallingsandgame.com
I don't know much scripting as of yet, simply because being in the 11th grade IB program doesn't give me much time to anything really; however I'm trying to learn as much as I can about it.
What do you guys think?

Post by Délé // Nov 3, 2007, 1:52pm

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Total Posts: 1374
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I'm not sure I understand what "falling sand" is. Is it a game engine?


Anyway, it should be perfectly possible to write an FPN game in truePlay. TrueBlue even came up with a cool trigger that can load scenes, so you could even have multiple levels. It would take some work to set up, but entirely possible.

Post by robert // Nov 3, 2007, 3:54pm

robert
Total Posts: 609
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Basically the falling sand game is a game in whcih physical reactions take place like they can in the real world, or the reactions between items can be totally random. It is mostly user modified and strange things have been built from nuclear reactors to entire space stations and underwater cities. All it is is an addicting little game where the player can create and destroy at will in all forms that they can dream of.

Post by prodigy // Nov 3, 2007, 5:03pm

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Total Posts: 3029
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Sounds good..

Btw, the screen shots looks like a ZXspectrum game :p

Post by robert // Nov 4, 2007, 5:01am

robert
Total Posts: 609
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Yeah it's pretty basic, but it's modable so people can make watever elements they want, and as far as I can tell the only way someone would be able to mod a trueplay version would be to own truespace, or am I mistaken?
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