|
|
Animators Club, Saturday November 10 (12 pm pst / 3 pm est / 8 pm uk time)
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Animators Club, Saturday November 10 (12 pm pst / 3 pm est / 8 pm uk time) // Roundtable
Post by 3dfrog // Nov 8, 2007, 4:06pm
|
3dfrog
Total Posts: 1225
|
Hello folks
There will be another animator's club meeting this Saturday, November 10, at 12 pm pst / 3 pm est / 8 pm uk time. It will be held in the scriptorium. You can get to the scriptorium by clicking the link with the tom hanks castaway picture on the easel in the live meeting room shared space. Or you can configure your truespace network properties to tpportal port 1212 and then log in.
This weeks topic is walk cycles.
Please see this link to learn about walk cycles:
http://www.idleworm.com/how/anm/02w/walks.shtml
I have attached a model to this post called stickman.RsObj. To use this to make a walk cycle load it into truespace. Then turn bridge on. Then on model side open the scene editor, when you switch back to workspace side the scene editor should still be there. This is so you can select the groups in the model by name so you can do fk animation. The axis of the pieces are all set up, you just need to select the groups in the scene editor, then in the workspace 3d window use the widget to rotate the pieces. Then when you have your pose set keyframe the model in the 4d window.
Use the groups and not individual bones to move the pieces whenever possible, the groups will move the children objects with the top piece. Some objects like the toes, hands and head you can move just the object because it is at the end of the hierarchy.
I have also attached a sample scene of a simple walk cycle and a movie of it. If you do not know how to do all this we can take some time to cover it at the meeting.
So hopefully some of you will be able to take a stab at this before the meeting so we can check out the walk cycles. If you have any questions just ask here.
EDIT: I have corrected some axis on the stickman and made a group for both legs and pelvis. Please download stickman2.RsObj |
Post by 3dvisuals dude // Nov 8, 2007, 4:15pm
|
3dvisuals dude
Total Posts: 1703
|
Cool!
Thanks Dennis, I hope to make the time before then to take a stab at this, it's a great idea.:)
I'll be there for sure as always, these Animators Club Meetings are a real blast to check out and I've learned a bunch of stuff from them already!:)
Thanks!
Seeya there!
- Mark / 3dvisuals dude |
Post by frootee // Nov 8, 2007, 7:01pm
|
frootee
Total Posts: 2667
|
cool I think I can make it for awhile Saturday! Walk cycles rock! |
Post by TomG // Nov 9, 2007, 2:49am
|
TomG
Total Posts: 3397
|
Direct links to the scriptorium are in fact now on the web pages for the various sitesm along with different links for getting there via truePlay or trueSpace depending on what you own (or your preference):
http://www.caligari.com/birdsofafeather.asp
http://www.caligari.com/AnimatorsClub.asp
HTH!
Tom |
Post by 3dfrog // Nov 9, 2007, 3:25am
|
3dfrog
Total Posts: 1225
|
Cool Guys, hope to see ya there. Thanks for that link Tom.
Please note that I updated the first post with an updated stickman. |
Post by frootee // Nov 9, 2007, 3:41am
|
frootee
Total Posts: 2667
|
these objects have bones don't they? I thought bones don't play well with shared space. |
Post by 3dfrog // Nov 9, 2007, 3:48am
|
3dfrog
Total Posts: 1225
|
There is no bones in this object. It is all done by manipulating groups of objects with fk animation. Please note we can not use bones in shared space, If you make a walk cycle with a boned object you will not be able to drop it in shared space without crashing everyone. Hopefully we will be able to use bones in the future. So please use the stickman or a non boned character of your own. |
Post by frootee // Nov 9, 2007, 5:18am
|
frootee
Total Posts: 2667
|
Ah I see. Cool!
Hm... I wonder if we can 'fake' IK by reversing the order of the parent-child relationships of the objects in the FK groups. Or is that only applicable to IK?
Froo |
Post by 3dfrog // Nov 9, 2007, 6:25am
|
3dfrog
Total Posts: 1225
|
I don't think you can fake IK. These are set as groups with encapsulate in 3d. It is pretty much setting them up like glue as sibling. The parts are moved by moving the groups as if they are siblings, just each group the axis is moved so they rotate right. I don't know if you could fake ik in the past with glue as child, but that option is gone now anyway. This is my first time setting up a fk object with no bones in truespace. If you find out a way to fake ik with it let me know. It would make the legs a lot easier to pose.
Attached is a better walk cycle, the scene and a movie. I looked at the idleworm tutorial and took some tips. I rotated the pelvis and shoulders forward and back on the contact pose and up and down on the passing poses. Not exactly as they said but I think it looks ok. They call this torque on the page. I also put in the recoil and high point poses. I find doing your contact and passing poses first and getting those down is best before moving to the in between poses. I also added a few keyframes to keep the feet from passing through the floor.
I want to try to get a couple of walks showing mood to show as well. I'll work on it. |
Post by Scala3D // Nov 9, 2007, 8:57am
|
Scala3D
Total Posts: 157
|
3dfrog, man I wish I was going to be in-town for this meeting. I am terrible at walking cycles. I will download your example when I get home. LOL, I am still going through the Manuel tutorials. It's the only way that I know how to learn this new interface. Does anyone have other ideas that would help me...lol.
I plain to make the next meeting on Saturday though. You all have a great weekend....:D |
Post by Scala3D // Nov 9, 2007, 9:24am
|
Scala3D
Total Posts: 157
|
Great walking cycling by the way 3dfrog!!!!!:D I just looked at it in TruePlay. It just blows me away that you can just down load these files and watch animation while panning around in 3D space.... Caligari is truly ahead of the game compared with other companies...WOW!!!! |
Post by 3dfrog // Nov 9, 2007, 11:53am
|
3dfrog
Total Posts: 1225
|
Ok, this walk cycle is pretty much complete. I added some secondary movement to the head and hands and adjusted the weight of the body on the recoil poses. This is starting to look like a wip thread, sorry. I just want people to see what I'm doing with the walk cycle so they can try.
Being that a walk cycle is pretty much a handful, I think I'll hold off doing one with mood for another meeting. I think thats a topic for a whole other meeting. If anyone wants to try one go for it though.
This thread is pretty quiet. Hope people show for the meeting. Maybe I describe things so well that nobody has questions about it lol. Well, that idleworm page is very good.
Hope to see some folks turn up. |
Post by frootee // Nov 9, 2007, 11:56am
|
frootee
Total Posts: 2667
|
Hi 3dfrog. I'll be there! Sounds cool !
Froo |
Post by butterpaw // Nov 9, 2007, 12:35pm
|
butterpaw
Total Posts: 831
|
As always.. wish I could come... have fun y'all. ^_^ |
Post by jamesmc // Nov 9, 2007, 12:58pm
|
jamesmc
Total Posts: 2566
|
What time is it going to be held? in Pacific Coast Time? |
Post by frootee // Nov 9, 2007, 1:15pm
|
frootee
Total Posts: 2667
|
Hi James. This is from 3dfrog's first post; so, 12 pm Pacific, 3 PM eastern, 8 PM United Kingdom time.
There will be another animator's club meeting this Saturday, November 10, at 12 pm pst / 3 pm est / 8 pm uk time.
It will be held in the scriptorium. You can get to the scriptorium by clicking the link with the tom hanks castaway picture on the easel in the live meeting room shared space. Or you can configure your truespace network properties to tpportal port 1212 and then log in.
see you there!
Froo |
Post by 3dfrog // Nov 9, 2007, 5:04pm
|
3dfrog
Total Posts: 1225
|
Yeah james come to the meeting if ya can. It will be fun. 12 noon pacific time.
Just another thing I thought I would share is attached.
I took my walk cycle which was done walking in place and made it walk forward. What I did was select the matrix of the top level of the stickman in animation editor and deleted all the keys on ty, which is the keys that determine his position on the y axis. I then went to the story tab and created 2 copies of the animation and placed them one after the other on seperate tracks which I created. I then made a cube the length of the foot as a marker and placed it under the foot that will be stationary after the first pose (front foot). I then went to the next contact pose and moved the whole stickman forward on the y axis so the foot that was in the front on the first contact pose, and is now in back, was over the cube in the same location. I repeated this for all contact poses then went back in and tweaked it.
Enjoy. |
Post by 3dvisuals dude // Nov 10, 2007, 10:39am
|
3dvisuals dude
Total Posts: 1703
|
This meeting is great and is currently underway in the truePlace Scriptorium - drop in, it's a blast!:)
- 3dvisuals dude |
Post by 3dvisuals dude // Nov 10, 2007, 11:02am
|
3dvisuals dude
Total Posts: 1703
|
3dfrog wanted to spruce up the scene for you all so here's what the room looks like at the moment!
Drop in, we're having a good time and learning a lot!
- 3dvisuals dude |
Post by 3dfrog // Nov 10, 2007, 11:58am
|
3dfrog
Total Posts: 1225
|
Here's a movie of stickman walking in marks scene. |
Post by 3dvisuals dude // Nov 10, 2007, 1:41pm
|
3dvisuals dude
Total Posts: 1703
|
Well here we are 5 hours later and this just keeps getting interesting and different every minute...
Stop by, we are all having a blast together there!
- 3dvisuals dude |
|