|
|
Important dribble news
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Important dribble news // Roundtable
Post by rjeff // Dec 17, 2007, 10:06am
|
rjeff
Total Posts: 1260
|
fur..are you referring to the "hair" tool in WS? Or am I missing something? |
Post by prodigy // Dec 17, 2007, 10:36am
|
prodigy
Total Posts: 3029
|
I think you'r missing something :D |
Post by rjeff // Dec 17, 2007, 10:58am
|
rjeff
Total Posts: 1260
|
well then..plase tell me what I am missing..I like to be in the know. |
Post by Emma // Dec 17, 2007, 11:15am
|
Emma
Total Posts: 344
|
did you check on Model side your bump shaders after installation, would imagine tha tit is there. |
Post by rjeff // Dec 17, 2007, 11:32am
|
rjeff
Total Posts: 1260
|
sorry emma..got a chuckle at the post.. |
Post by Burnart // Dec 17, 2007, 1:15pm
|
Burnart
Total Posts: 839
|
Looking forward to fur.
(Clothing malfunction maybe?)
BTW rjeff is Hillary being a socialist a a good thing or a bad thing? (Better not answer could turn into a whole irrelevant political debate! :) ) |
Post by ed_baker // Dec 17, 2007, 1:26pm
|
ed_baker
Total Posts: 355
|
well then..plase tell me what I am missing..I like to be in the know.
The next release of Dribble will enable hair via the 3Delight render engine as far as I know. Fairly certain it;s not related to the TS hair tool. |
Post by splinters // Dec 17, 2007, 11:02pm
|
splinters
Total Posts: 4148
|
Yes, I was referring to the forthcoming fur feature in dribble, Vray has a hair shader but LW (model) relies on a fairly old plug in to do fur although it is not bad...:o |
Post by SiW // Dec 18, 2007, 7:55pm
|
SiW
Total Posts: 298
|
Hey guys, you might have noticed the Monday release wasn't hit :*)
I'm still looking to get it out this week before Christmas, but I've had a couple of people say they would like to get dribble with Christmas money, so I'm extending the intro price until the new year.
With every release I try and tell myself that it makes more sense to "release early, release often!" but then I try and put too much stuff in. So I'm going to finish off what's there and postpone some other stuff (like volumetric shaders) until the next release. |
Post by splinters // Dec 19, 2007, 1:44am
|
splinters
Total Posts: 4148
|
Never mind Simon although I had a good feeling about today...;)
I look forward to what you have so far...:D |
Post by Jack Edwards // Dec 19, 2007, 4:12am
|
Jack Edwards
Total Posts: 4062
|
Did I hear Volumetric Shader??? :banana::banana:
:D
No worries about it not making the Christmas release, just knowing that it's in the works is cool. ;) |
Post by jayr // Dec 19, 2007, 9:31am
|
jayr
Total Posts: 1074
|
With every release I try and tell myself that it makes more sense to "release early, release often!" but then I try and put too much stuff in. So I'm going to finish off what's there and postpone some other stuff (like volumetric shaders) until the next release.
It does make sense Simon, nothing wrong with point releases going all the way from .1 to .99!
If your worried about upgrade pricing when you're releaseing a lot you could always have a set upgrade price from any version of Dribble, say half the full price, then people who let a version go by may be more inclined to jump back in when a feature they want appears.
But then i know nothing about business so you should probably ignore me :p |
Post by jayr // Dec 19, 2007, 9:33am
|
jayr
Total Posts: 1074
|
Did I hear Volumetric Shader??? :banana::banana:
:D
I thought that was just a product of a fevered imagination too! :D
:banana::banana::banana: |
Post by splinters // Dec 23, 2007, 1:42am
|
splinters
Total Posts: 4148
|
I'm still looking to get it out this week before Christmas...
I hate to ask this while you are probably trying to enjoy some christmas time with your family Simon, but is this still the plan?
Either way, have a great Xmas and a happy new year...:D |
Post by jayr // Dec 28, 2007, 12:15pm
|
jayr
Total Posts: 1074
|
Any news yet? |
Post by splinters // Dec 28, 2007, 12:28pm
|
splinters
Total Posts: 4148
|
I have heard nothing yet.....:o |
Post by jayr // Dec 28, 2007, 1:07pm
|
jayr
Total Posts: 1074
|
Maybe next week.....:D |
Post by Liger ZERO // Dec 28, 2007, 7:13pm
|
Liger ZERO
Total Posts: 124
|
Maybe next week.....:D
Maybe next year. :D
lol, I had to say it, it's that time of year. |
Post by SiW // Dec 29, 2007, 7:06pm
|
SiW
Total Posts: 298
|
Well, I know there's some disappointment here, but obviously I wasn't able to make a Christmas release.
There's no conspiracy, simply that I've had a lot less time than I expected on the PC, let alone be able to do any work, and believe me I'm more frustrated than any of you waiting for the new release.
I just wanted to drop in and give an update, and to thank you all for your support and your patience. |
Post by jayr // Jan 2, 2008, 12:54am
|
jayr
Total Posts: 1074
|
Thanks for the update simon, when you mentioned volumetric shaders, did you mean for lights or something like pyrocluster? |
Post by Jack Edwards // Jan 2, 2008, 5:46pm
|
Jack Edwards
Total Posts: 4062
|
I'm hoping it's something like Pyrocluster so we can do clouds, smoke, area fog, milky glass, murky water... ;) |
Post by splinters // Jan 2, 2008, 8:43pm
|
splinters
Total Posts: 4148
|
I wonder, are the volumetrics going to be in the next release seeing as the 'last' release was effectively delayed? Any projected time for the next one Simon, or have you taken a leaf out of Caligari's book; it's ready when it's ready? |
Post by prodigy // Jan 3, 2008, 5:36am
|
prodigy
Total Posts: 3029
|
I believe Siw is takeing a well deserved brake but..
I WANT TO PLAY WITH DRIBBLE NOW SIW!!!!!!!! SCOOBY DOO, WHERE ARE YOU !!! xD |
Post by frank // Jan 3, 2008, 10:19am
|
frank
Total Posts: 709
|
I bet he means volumetrics specific to lights, similar to how it's done in tS/lightworks.
If it were like PyroCluster, the plugin would require special objects placed in the scene that would be rendered as volumetric objects. But of course... this could be what he's planning.
It's fun to guess! :) |
Post by Jack Edwards // Jan 4, 2008, 12:10am
|
Jack Edwards
Total Posts: 4062
|
Keep in mind that Renderman is entirely shader based. That why it was really hard to develop raytracing type features for it like GI and caustics. |
Post by splinters // Jan 10, 2008, 2:49pm
|
splinters
Total Posts: 4148
|
Any news yet-good or bad? |
Post by splinters // Jan 13, 2008, 10:54am
|
splinters
Total Posts: 4148
|
Seems strange that this thread had not been addressed for so long, is everything alright there Simon? |
Post by Jack Edwards // Jan 13, 2008, 5:55pm
|
Jack Edwards
Total Posts: 4062
|
Maybe someone should send him a private e-mail? :confused:
Hope everything's ok.... :( |
Post by splinters // Jan 13, 2008, 10:23pm
|
splinters
Total Posts: 4148
|
Yeah, me too. Not just for Dribble updates but because it is worrying when someone seemingly 'disappears' from the forum for a while. I will see if I have his private email and drop him a line ...:o |
Post by frank // Jan 14, 2008, 6:39am
|
frank
Total Posts: 709
|
I've emailed Simon as well. Hope all is fine with him and his family. |
|