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trueSpace has real Artificial Intelligence now!
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
trueSpace has real Artificial Intelligence now! // Roundtable
Post by 3dvisuals dude // Nov 28, 2007, 6:57am
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3dvisuals dude
Total Posts: 1703
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Hi folks,
I would like to see what new ideas everybody here may have in regard to the application of genuine scripted Artificial Intelligence Object Behaviors in trueSpace and Shared Space. Maybe you have an idea you'd like to share with us all on it.
There have been some very exciting and very recent developments in the introduction of new working Artificial Intelligence Scripts to trueSpace7.51 thanks to the truly groundbreaking new work of Glen Gordon (also known as: "Nightflight" and "ProfessorKhaos").
It's a new field here for us but we are making serious progress now with it and new things are becoming possible every day now for us because of it all.
In our recent Tuesday Night Script Developers Meetings, Glen had been introducing working examples of these new and very versatile Artificial Intelligence Scripts. He has created a shark with extremely realistic behaviors and intelligent target aquisition, a new flying insect which targets any designated object or Avatar or selects it's own targets based on numerous criteria, as well as new "shooling" and "swarming" behaviours for objects closely resembling very realistic real life counterpart behaviors. All of this he has demonstrated recently in shared space to us all and it is all modular re-usable code with infinite uses by us all in the days ahead.
There was a very large gathering of folks last night at the Tuesday Meeting, including Roman, who like the rest of us is amazed and excited by the wonderful potentials for online interactivity this now makes possible for us all at last.
In the following thread you will see some examples from last night's meeting in shared space, for instance, including a movie of it, some screenshots of a "Smart Eyes" example and "Smart Insects" examples:
http://forums1.caligari.com/truespace/showthread.php?t=4505 (http://forums1.caligari.com/truespace/showthread.php?t=4505)
You will also find there some early discussion of the real implications this is already bringing to shared space development.
I'd like to know your thoughts on it all though.
What new ways do each of you invision we all could put this new Artificial Intelligence Behavior Scripting to?
Thanks in advance,
- 3dvisuals dude |
Post by 3dvisuals dude // Nov 28, 2007, 10:29am
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3dvisuals dude
Total Posts: 1703
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It just occurred to me that maybe I should kick this discussion off with an example of what we can do now with this new AI Scripting in shared space.
We can now have a shared space portal scene prepared in advance for kids to explore with new "virtual pets" there which are scripted with this new AI Behaviors set. When a child arrives at the portal they can select a vitual pet which will serve as a companion during that session, following them around and discussing points of interest as the proximity to them signals it to serve up audio speech files.
Virtual Pet Guides.
- 3dvisuals dude |
Post by jamesmc // Nov 28, 2007, 11:08am
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jamesmc
Total Posts: 2566
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It just occurred to me that maybe I should kick this discussion off with an example of what we can do now with this new AI Scripting in shared space.
We can now have a shared space portal scene prepared in advance for kids to explore with new "virtual pets" there which are scripted with this new AI Behaviors set. When a child arrives at the portal they can select a vitual pet which will serve as a companion during that session, following them around and discussing points of interest as the proximity to them signals it to serve up audio speech files.
Virtual Pet Guides.
- 3dvisuals dude
I thought that's what we had Steinie for? :D |
Post by Steinie // Nov 28, 2007, 4:01pm
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Steinie
Total Posts: 3667
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I was also replaced by the "Pet Rock":D |
Post by 3dvisuals dude // Nov 28, 2007, 4:06pm
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3dvisuals dude
Total Posts: 1703
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Seriously folks, all this new AI Behaviors Scripting opens some very unprecedented doors for trueSpace users to reach out to the world in entirely new ways with their work, breathing life as it were into their 3d character designs in such a way as to truly move people.
We've all been "wow-ed" by the likes of Disney and Pixar 3D character-based films, and highly successful mixed 3d character / real character media efforts like Dr. Doolittle and Roger Rabbit.
Now as trueSpace artists, with the power of these new artificial intelligence scripts and with new ones they will certainly lead to, we are empowered to do something very unique here with far reaching potentials.
Take that one little idea above about "Virtual Pet Guides" just one step further, for instance...
...as a Community here we could design a new shared space portal together to become a "Virtual Zoo," filled with characterized animals with scripted behaviors and personalities... animals which when approached by kid-avatars would know their names already and speak to them by name.
How magical is that?
How many radio stations across the world would leap at a chance to host an event for kids in that environment by promoting a meeting event for kids in their locations to meet using trueplay?
Think BIG here folks.
We can do astonishing things together here with all this and the time to become a part of it all has probably never been more inviting than it is right now. Shared Space Development through trueSpace Scripting is on the move now in a very big way. Just this one small idea has vast potential.
So what are your ideas?
- 3dvisuals dude |
Post by Scala3D // Nov 29, 2007, 9:20am
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Scala3D
Total Posts: 157
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Mark have you heard about the Croquet Consortium:
http://www.opencroquet.org/index.php/Main_Page
Also look at this website:
http://edusim3d.com/
This company took the power of Croquet and combined it with "Smart Board" technology and boom..."Endless Possibilities" You guys can do the same and even better. I see using TruePlay with AI scripts and the "Smart Board" technology" ......"Endless Possibilities"!!!!!
:jumpy: Scala3D is hanging on for an incredible ride!!!!!!!!!.. |
Post by 3dvisuals dude // Nov 29, 2007, 1:20pm
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3dvisuals dude
Total Posts: 1703
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Mark have you heard about the Croquet Consortium:
http://www.opencroquet.org/index.php/Main_Page
Also look at this website:
http://edusim3d.com/
This company took the power of Croquet and combined it with "Smart Board" technology and boom..."Endless Possibilities" You guys can do the same and even better. I see using TruePlay with AI scripts and the "Smart Board" technology" ......"Endless Possibilities"!!!!!
:jumpy: Scala3D is hanging on for an incredible ride!!!!!!!!!..
Thanks Steve, yep... I saw that a while back and it is interesting. Also checked out the various related YouTube Videos while I was researching it, some very cool stuff there for sure.
You're right though... we can in fact do the same and even better with AI, truePlay, and Shared Space for sure. That's where my focus will remain for at least another 6 years according to a carefully thought out plan I've been adhering to for many months now already.
In time many new technologies and parallel 3rd party tool developments will find themselves utilized by trueSpace Scriptors, but there are so many untapped inherent potentials for shared space development, related scripting, and global sales that I see no other product on earth as offering a comparably wise direction for the focused investment of all my time and income. The return to me on that investment is becoming very clear already, and the future return on it will definitely be financially formidable.
Take that idea above for instance.... just a simple idea... a virtual zoo where the animals have personality and speak with a slight degree of intelligence. If one were to create that as a set of shared space scenes, just that one idea, he could sell it as a licensed product worldwide at thousands of dollars per sale, hundreds of times per year worldwide. I don't know about everyone else here, but a few hundred thousand dollars per year income with no service ties sounds mighty appealing to me. And again, that's only one small idea.
Some people can't be bothered with all this stuff, and that's fine, as for me I can't be bothered with anything less.
- Mark / 3dvisuals dude |
Post by jayr // Dec 3, 2007, 3:58am
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jayr
Total Posts: 1074
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I was thinking about how this could impact animation and it struck me that this could turn into something like a cut down version of Weta's Massive system.
I'm not sure that truespace could take on something of 'lord of the rings' size but the abillity to add programmed behavoirs to background characters so they react to their environment would be really cool.
Could this go in this direction? |
Post by 3dvisuals dude // Dec 3, 2007, 7:12pm
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3dvisuals dude
Total Posts: 1703
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I was thinking about how this could impact animation and it struck me that this could turn into something like a cut down version of Weta's Massive system.
I'm not sure that truespace could take on something of 'lord of the rings' size but the abillity to add programmed behavoirs to background characters so they react to their environment would be really cool.
Could this go in this direction?
I don't see why not.:)
This scripting is all modular and so is controllable individually, in groups, and in sub-groups right down to each individual actor... each with the capacity to have unique and controllable independence from the other elements and actors of the groups. And, that's just where it is today... where it is tomorrow will be anyone's guess... the thinking on how to enhance it all evolves every single time it is used.
The other night, for instance, we were talking about how to apply it to swarms of objects to create realistic "fish school" behaviors, ie: dodging objects before impact, getting separated by obstacles from others in the swarm and re-grouping to continue in a loose "formation" pattern... and I didn't have a "fish" model handy to replicate there so I dragged in a flying insect model. Then, as we were still discussing the potentials of this stuff Glen had already scripted the flying (and attacking) insect behaviors and had several of them flying around in formation together attacking avatars (both by name and by proximity) and exibiting the exact behaviors we were suggesting there together.
This is really amazing and versatile code here. I am not describing artificial-looking formations here either... they were each exhibiting randomness within the formation which was very highly realistic, and that too was a controllable part of Glen's modular behavior coding.
So could we have a dozen low poly monsters behaving like individuals in an army?
Absolutely, no problem at all now thanks to Glen.:)
Exciting days for trueSpace users, don't you think?!?:D
- Mark |
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