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strange question probably...
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They are retained here for archive purposes only.
strange question probably... // Roundtable
Post by bignono // Dec 9, 2007, 1:05pm
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bignono
Total Posts: 22
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Hi guys,
it has been a long time since i have posted on the forums. TS 7.5 and Vray is just brilliant. However, i am using TS for more than 8 years and i have a question which will probably sound stupid to the most of you : what is the point of the workspace ?
Thank you
Bruno |
Post by hemulin // Dec 9, 2007, 1:09pm
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hemulin
Total Posts: 1058
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what is the point of the workspace ?
Realtime rendering, the ability to model something in realtime without having to render it so frequently to see what it looks like. As far as I know no other 3D application has such a feature.
Workspace is the new architecture that trueSpace 7+ is based on, at some point model side (or legacy as I think it is officially called) will probably be phased out eventually. |
Post by splinters // Dec 9, 2007, 2:14pm
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splinters
Total Posts: 4148
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best to think of tS7.0 as an experiment that did not go quite right but introduced the new architecture. tS7.5 is the new tS and model side is an old relative that tags along. I love model side but it has had it's day and will not be missed once workspace gets a full set of modelling tools....and the ability to render Lightworks...;) |
Post by Délé // Dec 9, 2007, 2:16pm
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Délé
Total Posts: 1374
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Actually that's a pretty common question. As hemulin mentioned, the workspace is the new architecture. The old 6.6 code was busting at the seams so they opted to rewrite the entire program from the ground up. So the workspace basically IS 7.5.
The model side is just a slightly enhanced version of 6.6 acting as one big plug-in while the new tools get written into the new architecture. The bridge allows some sharing of information between the new architecture and the old one. So eventually (hopefully soon) the model side will be cut out and the Workspace will be the only side left.
As for enhancements, you will find all of the newer tools there. New modeling tools, animation tools, etc.. It uses a newer version of DirectX which allows for many more polygons and better texture preview. The DirectX 9.0c rendering engine is actually used in video games so it works very good for shared space collaboration and preview of video game content. Then you have the new Link Editor and scripting abilities that are also a part of the new architecture.
If you plan on sticking with tS for a while, it would probably be best to work in the Workspace side as much as possible to get used the new tools and working environment. Eventually that's all there will be. |
Post by TomG // Dec 10, 2007, 6:35am
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TomG
Total Posts: 3397
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Yes the workspace features all the new stuff listed in the tS7.5 specs on the specifications page. so it brings
High quality real-time rendering (shadows, transparency, complex shaders, and more)
Real-time now capable of handling scenes with millions of polys all while maintaining a good frame rate (so complex scenes and objects are far easier to work with)
Ability to save real-time renders as images or animations for superfast creation of both (less than a second to capture the image to file - that can make rendering an animation happen at 2 frames a second rather than at several minutes per frame for instance)
New character animation tools (skeletons and bones with new weight painting, joint limits, IK handles and controls, interaction with physics, etc)
New real-time physics (no more watching tS take 3 seconds to calculate what happens next in a physics scene)
New real-time physics allows real-time interaction (get in there and throw objects around while physics is running!)
New scripting (write behaviors for your objects, make interactive scenes, write "plugins", or just use the "plugins" from other people without ever using scripting yourself)
New animation tools (new clips, non-linear blending, new time line editing, new function curves control)
New point editing tools (much better selection options, including soft select)
New displacement mapping
New normal mapping
New SDS (better algorithm to generate the end result)
New undo
New modeling with the brushes that let you paint on displacements to the object
... and those are the ones I can think of quickly :)
HTH!
Tom |
Post by bignono // Dec 21, 2007, 12:36pm
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bignono
Total Posts: 22
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Sorry I was out of the country since i wrote that question... hum so workspace is going to replace the old layout... i am a bit puzzled.. i am using ts since version 4.3... and the work space is lacking of the (amongst others) most important (for me), however basic, tool : the simple views from above, side, face... i cannot work without it. it seems that drawing that way can only be approximative... and it is very confusing.
So i understand that most of the users requests were to improve animation tools but please caligari, do not forget the ones who uses it to recreate exisiting reality and who need precision..
may be i cannot find the tools... maybe the power cost to use the workspace seems to be too big to pay for the improvement which is brought.. I don't know but i am not convinced at the moment.
thanks for your replies anyway..
bruno |
Post by TomG // Dec 21, 2007, 12:46pm
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TomG
Total Posts: 3397
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The orthagonal views are there in the workspace. To open more than one (eg to have front, side, top and perspective all at once) simply open more workspace windows - this is different from old tS where you were limited in how windows were handled. In tS7 in the workspace it is up to you - have one, have three, have them docked, have them floating, have some on the left monitor and some on the right monitor, it's all up to you.
You will find a default 4 view type layout (the overall layout of all windows is stored as a layout now, and you can create and store your own) available for the workspace side to save you setting one up on your own.
While working on new animation and similar features, we will certainly not be forgetting the standard modeling tools and functionality, and naturally you won't see the Modeler become unavailable until the core required functionality is also avaialble in workspace (this is one of the reasons the modeler is maintained of course, so you have access to "the old" as well as "the new" until the tools are migrated into the new platform).
HTH!
Tom |
Post by jayr // Dec 21, 2007, 12:50pm
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jayr
Total Posts: 1074
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the simple views from above, side, face... i cannot work without it. it seems that drawing that way can only be approximative... and it is very confusing.
The workspace is missing some of the tools that 6.6 had, which is probably why we still have the model side, but you can change the view.
The view selections are behind the 'camera' icon in the default set-up (i've put a red circle round it), or you could selct the '4-view' layout tab like the set up available in earlier versions:
http://www.lothissen.co.uk/work001.jpg
http://www.lothissen.co.uk/work002.jpg |
Post by jayr // Dec 21, 2007, 12:53pm
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jayr
Total Posts: 1074
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sorry tom, you got in while i was typing :D |
Post by TomG // Dec 21, 2007, 1:45pm
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TomG
Total Posts: 3397
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NP, very helpful to have the images in there, thanks for posting!
Tom |
Post by bignono // Dec 23, 2007, 8:43am
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bignono
Total Posts: 22
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Houla i feel stupid...
just after i posted last time i discovered what you just explained... i feel so stupid.. sorry boys... and thank you for your patience :)
I guess i shall spend more time discovering the new TS... befor eposting again
Bruno |
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