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Sunday December 16th - Developers Outreach
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Sunday December 16th - Developers Outreach // Roundtable
Post by 3dvisuals dude // Dec 14, 2007, 6:18am
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3dvisuals dude
Total Posts: 1703
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Hi folks,
This Sunday something entirely new will be coming to shared space and our Community here... an exciting new weekly Sunday meeting and workshop called "Developers Outreach."
These meetings will be on Sunday every week beginning at 12:00PM PST.
Initially I suppose we will utilize the Scriptorium Portal in truePlace for these meetings, but that may well change as we get underway together in this.
"Developers Outreach" will be an extremely active new "Community workshop," focusing very specifically on the following things:
1) 3D Immersive Scene Design and Marketing
Developing our individual skills together (both individually and in focused voluntary teams) in the specific direction of designing immersive scenes for direct personal income.:)
In this part of the workshop we will be examining and developing 3D Immersive Scenes for actual sale, lease, and licensing, worldwide.
There are numerous ways to secure an income through 3D Immersive Scene Design both offline and online (shared space portal packages, shared space server packages, Immersive truePlay CD's, etcetera) and we will be discussing them all together. Beyond that, in each case we will also actually be "going for it," both individually and in teams, the objective at these workshops being actual income rather than passive education.
How long it takes us each to begin securing real income from these workshops will of course be in direct relation to how much time and focus we each invest in these efforts. You alone will be determining in each case how to approach specific markets, although you will have a lot of help in that regard. So you could market inexpensive CD's in your area, or take a more profitable approach and design either portal scenes to license or server packages to market worldwide, the choice is entirely yours. One thing is certain though, there are ways to make a very good income with 3D Immersive Scene Design, and some of them could be genuinely lucrative.
2) Outreach Event Design and Implementation
In addition to identifying and approaching specific markets for income with our individual designs, we will also be "testing the waters" by designing scenes together which will be specifically targeted in their design to attract entirely new markets to shared space and trueSpace investment.
This will entail identifying markets which we decide would be "fun to approach," and designing both Introductory Imersive truePlay CD's and Temporary Portal Scenes together where we will hold occasional events designed to impress them with the potentials of shared space, and invite them to these events directly through the dissemination of Immersive CD's and/or downloadable Immersive truePlay Scenes.
This approach could of course lead to related income in several ways, but the primary distinction between these "outreach" approaches and the "marketing" approaches discussed above will be that these "outreach" approaches will just be more of "a fun thing to try together," more of a "shot in the dark" than a meticulously designed and focused business approach.
3) Shared Space Development Workshop
We all benefit from advancements in shared space, especially those of us with an eye toward profiting from it directly. In the course of the months ahead we will be encountering entirely new ways together to develop shared space and we will be sharing them openly as always.
The genuinely tremendous talent and innovation of the Caligari Community will always be introducing new and more wonderful capabilities and activities to shared space settings in the years ahead. In the Shared Space Development Workshop we will be constantly watching for and discussing together new ways in which we may adopt and adapt new scripting developments for shared space application and innovation. There will be no focus here on income at all, rather this particular aspect of the Sunday meetings will be focused on how we can immediately utilize new script developments in shared spaces for the benefit of everyone.
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This has been a tremendous year for us all here in the Caligari Community and the coming year is already showing very clear signs of being exponentially better for us all than this year was. Hopefully this new initiative here may in time prove to be something very advantageous for each of us, and toward that end let's give it a go together and see where we can take it in 2008.:)
See you Sundays,
- 3dvisuals dude |
Post by Dragneye // Dec 14, 2007, 6:24am
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Dragneye
Total Posts: 602
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Beautiful effort 3dvisuals dude. I wish I was more up to the task of somehow helping.
Just keep forging ahead... it's a great opportunity for all. |
Post by 3dvisuals dude // Dec 14, 2007, 6:27am
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3dvisuals dude
Total Posts: 1703
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Beautiful effort 3dvisuals dude. I wish I was more up to the task of somehow helping.
Just keep forging ahead... it's a great opportunity for all.
Oh hell, stop by anyway. I'm sure you'll have a good time and find ways in time to not only participate but even profit from it all!
This will be good for all of us, and that includes you buddy!:)
- 3dvisuals dude |
Post by 3dfrog // Dec 14, 2007, 6:39am
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3dfrog
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I'll be there man. Looking forward to your ideas. |
Post by frootee // Dec 14, 2007, 7:22am
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frootee
Total Posts: 2667
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Oh yeah.
This sounds like a load of fun Mark!
Does anyone have any ideas for immersive scene development they want to throw in to the mix?
I'll give it a shot here. I've always been interested in Scientific Visualization: galaxy formation / evolution, black holes, basically, astronomy. The Science Channel, Discovery, etc. have some really cool shows on astronomy, but the problem is, you see it once, and that's it. You can't go back and watch it again (at least not until the show's over, or you pay $20 at least for the DVD). It would be great to Go Inside the galaxy, while it is self-interacting. Here's another one: galaxy collision. I've read about that, but what does it look like? How about the black holes, which I've already referred to? I think it would be fascinating to be able to approach a black hole (in shared space), and observe the physics in action (without getting ripped apart of course! :D)
These are just some of the things we can explore.
So.... what are you interested in seeing in shared space? :D |
Post by 3dvisuals dude // Dec 14, 2007, 7:55am
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3dvisuals dude
Total Posts: 1703
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Oh yeah.
This sounds like a load of fun Mark!
Does anyone have any ideas for immersive scene development they want to throw in to the mix?
I'll give it a shot here. I've always been interested in Scientific Visualization: galaxy formation / evolution, black holes, basically, astronomy. The Science Channel, Discovery, etc. have some really cool shows on astronomy, but the problem is, you see it once, and that's it. You can't go back and watch it again (at least not until the show's over, or you pay $20 at least for the DVD). It would be great to Go Inside the galaxy, while it is self-interacting. Here's another one: galaxy collision. I've read about that, but what does it look like? How about the black holes, which I've already referred to? I think it would be fascinating to be able to approach a black hole (in shared space), and observe the physics in action (without getting ripped apart of course! :D)
These are just some of the things we can explore.
So.... what are you interested in seeing in shared space? :D
Those are awesome ideas!:)
There's a zillion things we could all do together this way, I think of new ones every single day and have for months now!
One of the things I'd love to do at some point, for instance, is create a zoo scene with whimsical characters that are each scripted to recognize approaching Avatars and actually say hello to them by name and say a few additional things as they roam their particular environment there!
Think how astonished and delighted kids would be worldwide to encounter a zoo like that using truePlay!
There would be no shortage of potential investors in such a concept either, so like hundreds of other ways in which shared space has not yet been developed, such a great new thing could become a very popular and profitable thing as well!
Like you said, that's just one idea!:)
- Mark / 3dvisuals dude |
Post by 3dvisuals dude // Dec 14, 2007, 8:07am
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3dvisuals dude
Total Posts: 1703
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I'll be there man. Looking forward to your ideas.
Thanks Dennis!:)
This will be a lot of fun for all of us I'm sure and I'm very happy you'll be joining us in this!
We'll have a million ways to incorporate animation and characters in many of these concepts so I'm sure you're going to have a really good time with all this!
See you there!
- Mark / 3dvisuals dude |
Post by frootee // Dec 14, 2007, 8:32am
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frootee
Total Posts: 2667
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OK so far we have two ideas on the list, documented.
Some thoughts for the animals:
this is where a mysql database would Sure come in handy!
For announcing the avatar's name, it may be good to have someone (maybe the user?) record their name, and that sound could be stored in a database. When the avatar approaches, their name is queried, and the announcement audio plays. Perhaps the same could be applied to a range of sentences the animals speak. They could speak more than one you know! |
Post by 3dvisuals dude // Dec 14, 2007, 8:36am
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3dvisuals dude
Total Posts: 1703
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OK so far we have two ideas on the list, documented.
Some thoughts for the animals:
this is where a mysql database would Sure come in handy!
For announcing the avatar's name, it may be good to have someone (maybe the user?) record their name, and that sound could be stored in a database. When the avatar approaches, their name is queried, and the announcement audio plays. Perhaps the same could be applied to a range of sentences the animals speak. They could speak more than one you know!
I'm lovin' it!:banana:
I had a talk about the use of databases with Dele last night in the Scriptorium for a while too... you just may have some very good help coming your way there my friend. He's been thinking a lot about that too lately.:D
Man... these are great times!
- Mark / 3dvisuals dude |
Post by frootee // Dec 14, 2007, 8:39am
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frootee
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Excellent. There is one thing left to try. We could definitely use another set of eyes on this. |
Post by Scala3D // Dec 14, 2007, 8:41am
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Scala3D
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Wow, great ideas guys. Frootee take a look at this free educational program called "Celestia": http://www.shatters.net/celestia/. I have played around with it. What is SO cool is that to can go back in time to see for instance the Apollo 13 mission as they go to the moon. Or see one of the Mars explorers land on Mars. O r watch the "Space Lab" orbit decay and burn up in the atmosphere. Now add triggers to these locations, than teleport to them and watch the Mars explorer land by a pre animated script but you are standing on the surface of Mars looking up as it lands. The possibilities are endless.
:jumpy: |
Post by frootee // Dec 14, 2007, 8:44am
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frootee
Total Posts: 2667
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Nice Thanks Scala! Excellent Reference there.
Quick question: Is this stuff already animated? |
Post by 3dvisuals dude // Dec 14, 2007, 8:50am
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3dvisuals dude
Total Posts: 1703
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Excellent. There is one thing left to try. We could definitely use another set of eyes on this.
You've already personally brought all that as far as we can currently, and Dele's ideas on all that which he discussed with me were very interesting too. You guys should bang heads together on it when you get a chance, between the two of you guys there's a lot of innovative ways it could be approached.
We're going to have thousands of additional great ideas emerge at these meetings every month too I'm sure.
On a less grand scale, there are also many ways in which immersive 3D scenes can be utilized to supplement existing web page presence for nearly every kind of web business when you really think about that too. It's very easy to design a marketable Immersive truePlay Scene for CD use and there are an unlimited number of potential purchasers for such a thing just in the "Webmasters" category alone!
- Mark / 3dvisuals dude |
Post by 3dvisuals dude // Dec 14, 2007, 8:53am
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3dvisuals dude
Total Posts: 1703
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Wow, great ideas guys. Frootee take a look at this free educational program called "Celestia": http://www.shatters.net/celestia/. I have played around with it. What is SO cool is that to can go back in time to see for instance the Apollo 13 mission as they go to the moon. Or see one of the Mars explorers land on Mars. O r watch the "Space Lab" orbit decay and burn up in the atmosphere. Now add triggers to these locations, than teleport to them and watch the Mars explorer land by a pre animated script but you are standing on the surface of Mars looking up as it lands. The possibilities are endless.
:jumpy:
That is one truly awesome concept there Steve!
Why not? Let's go for it!:D
I know I'll be seeing you on Sundays!:)
- Mark / 3dvisuals dude |
Post by Scala3D // Dec 14, 2007, 8:56am
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Scala3D
Total Posts: 157
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Or for Kids educational programs, using Dele "Size-O-matic" scripted have something called " Inner-Space" have a Avatar of a person say taking a bite of an apple, by using the size-O-matic script, you shrink down onto that apple bite and go on a journey through the digestive tract stopping alone the way and exploring inside the human body. Something like that.....lol |
Post by Scala3D // Dec 14, 2007, 9:12am
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Scala3D
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Frootee , yes it's pre-animated space scenes but you can fly around in them meaning it shows for instance the Hubble space telescope orbiting the earth, but you can zoom in close and change your flight direction all in real time.....and I believe it's an open source application. |
Post by Délé // Dec 14, 2007, 9:16am
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As for the zoo idea, you could even take it further and allow the visitors to go into "anatomy" mode with the different animals. Have an interactive 3d model for each animal that allows you to examine the anatomy. There could be different visual filters that allow you to see the skeletal structure, muscular system, nervous system, organs, etc., for each animal. Heck if you really wanted to get into it you could even develop a "biological" view. Where you could actually examine cells that make up different organs. Being able to view things in different contexts would be really cool and is at the heart of the new architecture.
You could also use shared spaces for archaeological research. Imagine walking around in a 3d re-creation of the great pyramids, with detailed textures of the hieroglyphs. Or walking around in the Mayan pyramids. Or examining the Moi on Easter Island. Or going into the depths of the ocean and examining sea life.
There are many, many possibilities for useful interactive scenes. Especially in the areas of education and research. |
Post by frootee // Dec 14, 2007, 9:16am
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frootee
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Hm.... I wonder if the animations are realistic i.e. according to theory and collected data. |
Post by butterpaw // Dec 14, 2007, 10:05am
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butterpaw
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I am captivated by the creatures in the ocean deeps... so mysterious and strange .. and beautiful. Photographs are lovely, but I think it would be nice to be able to look around, and possibly inside them..
Taking the trip that most of us never can... down, down down...
^_^ |
Post by frootee // Dec 14, 2007, 10:10am
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frootee
Total Posts: 2667
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My ears just popped... :D
yeah that would be cool butter! I wonder what strange
creatures lurk down there... we'd probably need to use a pressurized capsule to descend the depths, and a headlight or two to peer through the darkness... |
Post by RAYMAN // Dec 14, 2007, 10:24am
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RAYMAN
Total Posts: 1496
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That all sounds realy great !
I´m back here in the forum after about one and a half months
off air (back from a business trip to Paris and on a new quadcore -
Eric you must remember I told you I was in here on an old mac-so
I´m more than thrilled to go to the meetings now - now that I can do it.
The things one can do now are absolutly fantastic ! |
Post by frootee // Dec 14, 2007, 11:30am
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frootee
Total Posts: 2667
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Hey welcome back Rayman! Lookin forward to seeing you there!
Froo |
Post by 3dvisuals dude // Dec 14, 2007, 11:52am
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3dvisuals dude
Total Posts: 1703
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As for the zoo idea, you could even take it further and allow the visitors to go into "anatomy" mode with the different animals. Have an interactive 3d model for each animal that allows you to examine the anatomy. There could be different visual filters that allow you to see the skeletal structure, muscular system, nervous system, organs, etc., for each animal. Heck if you really wanted to get into it you could even develop a "biological" view. Where you could actually examine cells that make up different organs. Being able to view things in different contexts would be really cool and is at the heart of the new architecture.
You could also use shared spaces for archaeological research. Imagine walking around in a 3d re-creation of the great pyramids, with detailed textures of the hieroglyphs. Or walking around in the Mayan pyramids. Or examining the Moi on Easter Island. Or going into the depths of the ocean and examining sea life.
There are many, many possibilities for useful interactive scenes. Especially in the areas of education and research.
Thanks Matthew!
It's going to be really exciting when all of us start putting our heads together on all this with the objective of actually designing building and marketing our own viable immersive scene products to the huge variety of markets they will attract... the possibilities are really endless as Scala3D said here earlier!
I'm also going to set aside a special place in my skull for permanent handy storage of one of your sentences above there too:
Being able to view things in different contexts would be really cool and is at the heart of the new architecture.
I have to keep that in mind always. You're definitely right on that. Beyond the obvious ways in which things can be developed there are also often dimensional development potentials inherent in everything as well. Well said.
All in all I think this new Developers Outreach will become a tremendous new resource for all of us, and the innovative and creative talent pool coming to these meetings should be awesome to see working together.:)
I know for sure that you are one massively busy guy, but I do hope you manage to drop in there occasionally at least, it's always a pleasure tossing ideas around with you and we'd all be very happy to see you there anytime you can make it.
Thanks guy... these are truly great days ahead for us all!
- Mark / 3dvisuals dude |
Post by 3dvisuals dude // Dec 14, 2007, 11:53am
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3dvisuals dude
Total Posts: 1703
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I am captivated by the creatures in the ocean deeps... so mysterious and strange .. and beautiful. Photographs are lovely, but I think it would be nice to be able to look around, and possibly inside them..
Taking the trip that most of us never can... down, down down...
^_^
I feel the same way Butter!
Undersea Scenes will most definitely be one of the things we will all have fun with together in this!
See you there!
- Mark / 3dvisuals dude |
Post by 3dvisuals dude // Dec 14, 2007, 11:55am
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3dvisuals dude
Total Posts: 1703
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That all sounds realy great !
I´m back here in the forum after about one and a half months
off air (back from a business trip to Paris and on a new quadcore -
Eric you must remember I told you I was in here on an old mac-so
I´m more than thrilled to go to the meetings now - now that I can do it.
The things one can do now are absolutly fantastic !
Outstanding!!!!:banana:
This is great news Peter!
I'll look forward to seeing you there then!
- Mark / 3dvisuals dude |
Post by 3dvisuals dude // Dec 15, 2007, 2:48pm
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3dvisuals dude
Total Posts: 1703
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OK everybody!
I'm getting psyched about this one folks... :banana:
Were going to be covering a massive amount of ground very fast with this first meeting, so please, if you can, come there with XP if possible so you can hear audio and please don't use a microphone at all unless it is a part of your audio headset in order to eliminate echo which has a tendency to ruin meetings like this for everyone. Also you can come there with trueSpace7.51, the trueSpace7.5 Demo, or truePlay1.3, directions are in this post at the very bottom.
It looks already like this is going to be very popular and I'm very glad to see that. So far we have the following Sunday Roster of those coming whom I am aware of at this point, and it is a truly great start (names below are in no particular order at all):
3dfrog (definitely)
Frootee (definitely)
Noko (definitely)
Dele (if at all possible)
Roman (if at all possible but does have a prior commitment this Sunday)
Scala3D (definitely)
Dragneye (perhaps, and I hope so)
Butterpaw (definitely)
RAYMAN (definitely)
3dvisuals dude (definitely - sorry, but he has to be there! Hahaha!)
So, already we have 7 definite's and a few maybe's which is great, because experience has tought me that when it comes to shared space meetings there are usually at least as many folks who show up without saying they plan to as there are those who plan to and tell you so in advance. (Only a very few said they were coming to the last TNL meeting for instance and then 27 showed up!) So for our very first meeting of this type it appears we will likely have more than 14 people in attendance, and that's a truly great start indeed!
This first meeting will be more of a discussion period than a workshop, although in the weeks which follow both discussion periods and actual focus workshops will be conducted there in a far more orderly fashion for the sake of all who are there to do serious work.
This first meeting there will be a great many ideas from all of us and a great many questions as well from all of us pertaining to all of this, so we will let this first one go unstructured for the most part as an "orientation" if you will, and we'll just try to address as many of the questions as possible to "set the stage" fror our collective plans for this workshop in the meetings to follow.
As usual we will be chatting alot over each other which I have grown accustomed to pretty much. We will be staying though for the most part strictly within the very wide subject parameters of the meeting as described in the first post here in order to be certain that everyone's questions and ideas in relation to all this are attended to as best we can. I also anticipate a great deal of spontaneous collaborative input both in text chat and voice audio to simultaneously arise at these meetings in general and I'm extremely excited about that. There are a zillion ways we can all help one another develop income, develop shared space capabilities, develop each others immersive scene design skills, and develop numerous geniunely effective new market outreach programs which we would all benefit from, drawing entirely new groups for the very first time to shared space, trueSpace, truePlay and in time to the forum here as well.
Lets have fun and make some money together folks! This should become a great new event for us all!
Thanks, I'll see you all tomorrow in the truePlace Scriptorium at 12PM PST.
(Complete directions follow below:)
- 3dvisuals dude
Directions:
Directions for those WITH an existing truePlace password:
Option 1:
Go to the following web page and look for the "Scripting Live!" links for either truePlay or trueSpace then click the one you wish to use.
(Please note that the Developers Outreach meeting on Sundays has the same portal address as the Tuesday Night Script meetings at the moment)
http://www.caligari.com/birdsofafeather.asp (http://www.caligari.com/birdsofafeather.asp)
Option 2:
Download the scripted objects which I created (in the following forum posts) and click them to be taken there.
For trueSpace 7.51, 7.5, and the TS Demo:
I created a new object for trueSpace7.5x users who are either unfamiliar with setting the Network Server and Portal Settings (the Demo users for instance) or are like me and just get tired of doing it manually when you are in a rush.
Just load this puppy into Workspace or any scene and then click on it, it will automatically (and harmlessly) reset your current Network Server and Portal Settings (which you can do yourself manually anytime if you wish) to match "The Scriptorium" where our Meetings are held, and it will bring up the standard Shared Space "Login" Dialog to connect you right to us.
http://forums1.caligari.com/truespace/showpost.php?p=53386&postcount=14 (http://forums1.caligari.com/truespace/showpost.php?p=53386&postcount=14)
For truePlay Users:
for truePlay users - go to the following thread and download the scripted scene there then load it in truePlay and click on the green book inside the scene.
http://forums1.caligari.com/truespace/showthread.php?t=4459 (http://forums1.caligari.com/truespace/showthread.php?t=4459)
Directions for those WITHOUT an existing truePlace password:
(1) Getting a Password and Username to enter truePlaces:
(Our Sunday Meeting is held for now inside a truePlace Portal (#1212) and you will need both a Password and Username to enter there which is different from your Caligari Customer Password and Username. Also be sure to get your truePlace Password and Username during Caligari business hours well before the meeting begins)
http://cart1.caligari.com/web/trueplaymainreg.aspx (http://cart1.caligari.com/web/trueplaymainreg.aspx)
(2) Instruction Page on Port Address Settings in trueSpace 7.5x:
(Note that the following instructions show you how to set the portal entry point in trueSpace to the truePlace Meetingroom (tpportal 1111) where once you arrive you will find an easel with an image on it which says "click here to enter the Scriptorium," and once you click on that image you will be instantly transported to the actual Script Developers Meeting held in tpportal 1212)
If there is no "easel" there to click in portal 1111, set your Network Properties according to the method described on the following page for tpportal server and for portal # 1212.
http://forums1.caligari.com/truespac...7&postcount=30 (http://forums1.caligari.com/truespac...7&postcount=30)
(3) The "connect to shared space" icon in truSpace7.5x:
The "connect to shared space" icon in trueSpace7.5x looks like two Avatars facing each other (ie: sharing space).
When you are all set and ready to connect you just need to click the appropriate icon in trueSpace and then enter your truePlaces Username and Password into the Dialog Box which will then pop up, then hit the "connect" button on the Dialog Box.
See you there folks! |
Post by 3dvisuals dude // Dec 15, 2007, 3:27pm
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3dvisuals dude
Total Posts: 1703
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I forgot to mention this::o
Although this meeting will be held in the Scriptorium where there is a blank room and wire grid floor by default, one of the primary areas of focus in these particular meetings will be helping one another develop our online and offline immersive scene creation and development skills.
So while we are there on Sundays you can expect not just one but a variety of scenes and scene elements to be introduced live into that portal room throughout the meetings by several of us there as we explore these design considerations together.:)
It won't be a visually boring environment with avatars hanging in space staring at a grid, so by all means fire up your screengrab utilities and prepare to save all these scenes to disk for further study and collaborative efforts yet to come there.
Enjoy,
- 3dvisuals dude |
Post by butterpaw // Dec 15, 2007, 5:14pm
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Total Posts: 831
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I had also had in mind the anatomical view as well as the outward view... fun and educational was my thought..
Well I'm also interested in other ideas that come up.. brainstorming generates more and better ideas so I'm glad we have a chance to do this.
.. and Froo, yes we would! .. lots of 'animated/scripted' ideas possible |
Post by RAYMAN // Dec 16, 2007, 2:54am
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RAYMAN
Total Posts: 1496
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Could we please have a reminder when the meeting comes
in this thread because we all live in differnt time zones.
Always visiting the caligari clock is a little bit inconv.
Something like in three hours... |
Post by 3dvisuals dude // Dec 16, 2007, 6:21am
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3dvisuals dude
Total Posts: 1703
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Could we please have a reminder when the meeting comes
in this thread because we all live in differnt time zones.
Always visiting the caligari clock is a little bit inconv.
Something like in three hours...
Well. in time hopefully as this gets going we'll have our own portal for it in addition to the usual things which accompany these online meetings in the way of Caligari Website dedicated pages with timers and instructions, related links and such.
This being a meeting which was suddenly announced late in a week without Caligari having heard about it at all prior to this particular thread, we will of course have to give them time to respond to it as they wish sometime after this first Sunday meeting.
I did already post a link above to the Caligari Time clock, it is on the "Birds of a Feather" webpage at the following link, I should have mentioned a timer is there, sorry. It is not a countdown timer though like the ones we used to use for these meetings, but when it indicates 12:00PM the meeting will begin today.
http://www.caligari.com/birdsofafeather.asp (http://www.caligari.com/birdsofafeather.asp)
Hope that helps and I'll see you in a bit!
- Mark / 3dvisuals dude |
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