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Should i get back to using TS?
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Should i get back to using TS? // Roundtable
Post by behzad // Jan 6, 2008, 6:13am
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behzad
Total Posts: 173
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Hi, I was a user few years back before version 7. I have since moved to Carrara and Hex. I hear and see some great work done with TS. Although not many talk about either TS nor Carrara but still I am curious to see if I should learn TS.
The last version I was used to was version 6. Like to hear what your experiences were learning version 7 and what you like and dislike about it.
Thanks. |
Post by Tiles // Jan 6, 2008, 7:54am
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Tiles
Total Posts: 1037
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Just curious, what answer do you expect at this board here? ;) |
Post by 3dfrog // Jan 6, 2008, 7:56am
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3dfrog
Total Posts: 1225
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Hex is a really nice modelling app, besides some bugs that daz just doesn't seem to want to fix, like the seams issue on painting and displacement maps, which they tried to fix but I read they didn't do a good job. I haven't used carrara, looked at the version 5 demo and it just didn't feel right to me though, guess its a preference. I have a lot more faith in Caligari as a company than daz. I hear carrara 6 new bones are a disaster too.
I guess its just what app you feel more comfortable in and how it suits your workflow. Download the ts 7.5 demo and give it a spin. I have seen nice work from both programs. I just prefer ts interface and workflow. |
Post by Improv // Jan 6, 2008, 8:01am
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Improv
Total Posts: 0
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Hi, I was a user few years back before version 7. I have since moved to Carrara and Hex. I hear and see some great work done with TS. Although not many talk about either TS nor Carrara but still I am curious to see if I should learn TS.
The last version I was used to was version 6. Like to hear what your experiences were learning version 7 and what you like and dislike about it.
Thanks.
And how are we supposed to know whether you should or not ?
Try the demo and convince yourself, you're the only one who knows what you want... |
Post by Ambrose // Jan 6, 2008, 9:07am
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Ambrose
Total Posts: 261
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Well if you didn't get ts7 on the big sale resently then I say wait until 8.
The new code is very powerful but is also in a transfer making it quite confusing.
I would say 7.6 will be more of what everyone wants and it will start looking really good.
SeYa/Ambrose... |
Post by behzad // Jan 6, 2008, 3:14pm
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behzad
Total Posts: 173
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Thank you guys, yes DAZ has some issues with their software, I think all softwares have bugs. Many users are frustrated with Hex, it seems the focus on fixing things is with Carrara.
Yes I am the one that has to decide what ship to jump on, there is so little time for me to learn a new software so yes trying the demo is good but getting feedback from people who have used both softwares is great as well.
I did not really want to get the dreaded question of "which software is better" but rather what you like about TS7 which has been answered a bit here.
There was a big gap between the before the development of version 7, so caligari did also had its share of up and downs.
I think owning any 3d application has its risks. |
Post by spacekdet // Jan 6, 2008, 3:59pm
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spacekdet
Total Posts: 1360
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OK, I'll bite. I tried it for a month on a sub-par system so your results may vary.
Pluses:
Displacement. Loved it. Miss it now that I'm back to 6.6.
Multiple render engines (tho it'll cost you, some just a little, some a lot)
Improved bones (if you use that sort of thing)
The Link Editor (if you use that sort of thing)
More capabilities, but more complex. It seems to have lost some of it's easy elegance but you have more power.
Online collaboration.
Minuses:
The Link Editor (Nerds love it, artistic types, not so much)
The Library System (major disappointment for me)
The tricky Bridge business. (Necessary evil, but no one will be sorry to burn this one)
Uncertainty over the multiple render engines... If you don't pay extra for VRay you'll be having to jump back and forth between Workspace and Model modes to render. Textures/shaders would not always make the trip across the bridge.
Not all the tools have been ported over to the new Workspace side of things. Felt 'unfinished'.
No NURBS; (in the Workspace, yet)
Much more CPU intensive- don't play if you haven't paid for a beefy, modern system to run it on. Scene/file sizes have increased.
It's been a while so my memory of specific issues is a little fuzzy.
I think the best advice has already been given: try the demo. |
Post by 3dvisuals dude // Jan 6, 2008, 4:14pm
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3dvisuals dude
Total Posts: 1703
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Hi, I was a user few years back before version 7. I have since moved to Carrara and Hex. I hear and see some great work done with TS. Although not many talk about either TS nor Carrara but still I am curious to see if I should learn TS.
The last version I was used to was version 6. Like to hear what your experiences were learning version 7 and what you like and dislike about it.
Thanks.
In a nutshell.
If tomorrow morning I looked in the mailbox and found brand new versions of 3dstudio max, Cararra, Hex, Maya, Softimage, and Cinema4D I would sell them all the same day without even opening the boxes and use the proceeds only for trueSpace7.51 related enhancements and a head start on my savings for the next updates.
Shared space rocks.... what you can do with trueSpace script and shared space rocks.... the rest are only distractions as far as I can see.
The future is here guy, believe it or watch it happen, your choice.:)
Hope that helps.
- 3dvisuals dude |
Post by transient // Jan 6, 2008, 4:19pm
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transient
Total Posts: 977
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Many users are frustrated with Hex, it seems the focus on fixing things is with Carrara
Hex seems to be pretty stable since the September patch, and is now my favorite modeler. I was as scathing as anybody about it's bugs, but Daz has come through in the end. I don't see what the current complaints would be, dare I suggest user errors?
Imo, the main risk with owning most 3d programs is not working hard enough to master them. There's cool stuff being made in all of the old school apps, both mainstream and otherwise, yet there's always that element that blames the app for their failures. I wonder why?
______ |
Post by ghost--scout // Jan 6, 2008, 4:20pm
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ghost--scout
Total Posts: 85
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I'm just starting out on ts7.5, got it 4 days ago, having almost no experience with 3d modeling software and I'm finding it really easy and fun to learn truespace, and the community of people on the forum are easy to talk to and very approachable about any trouble you might run into.
I've never used DAZ so I really couldn't comment on how easy it is to learn. |
Post by jamesmc // Jan 6, 2008, 4:27pm
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jamesmc
Total Posts: 2566
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I'm a slow learner when it comes to 3D software.
However, once the recent video tutorials came out, I have become much more informed to the true (pardon the pun) power of trueSpace.
I have tS7.51, now Vray and I think, all but a few of the video courses.
I also own Carrara 6.03 Pro and Hexagon, Poser 7 and have many older versions of 3D software.
The way I look at it is tS7.51 is my main application and the rest are tools in my 3D toolbox.
No one pays me to promote Caligari trueSpace and I don't think they want me to be a promoter either. :)
So when I make an image or a video, if I want to use trueSpace and every other tool I have that's perfectly fine with me.
As tS gets more powerful, perhaps I can set the other tools down and concentrate more on trueSpace.
One thing I have learned, it's not necessarily the tool one uses, but the user behind the tool.
There are tremendous artists here as well as very technically oriented people.
They could probably do as well in any application they purchased regardless of price.
Lot of helpers here too and it makes trueSpace enjoyable. |
Post by Steinie // Jan 6, 2008, 5:16pm
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Steinie
Total Posts: 3667
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Just in case anyone gets 3dstudio max, Cararra, Hex, Maya, Softimage, and Cinema4D in their mailbox one day, please forward to "Steinie"
thanks.
p.s. I have tried most of the above and still use TS as my main 3D application. Just because you have every tool set known to man does not make you an artist. I believe TS 7.5 is headed in the correct direction and as they streamline the UI and add improved tool sets more and more users outside our realm will take notice. TS does so many things now that focus groups have emerged. Animation, Scripting, Collaborative Environments are now forming and yet other prefer to use TS for Architecture, Classroom Product Development, Molecular Study, or the simplest of all creating a "nice Rendering"
The power is there to pull it off. In the end no one cares whats behind the curtain. |
Post by 3dvisuals dude // Jan 6, 2008, 5:28pm
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3dvisuals dude
Total Posts: 1703
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The power is there to pull it off. In the end no one cares whats behind the curtain.
Damn that was well said.:)
No wonder you are an Ambassador! Bravo!:banana:
- Mark |
Post by spacekdet // Jan 6, 2008, 5:40pm
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spacekdet
Total Posts: 1360
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In the end no one cares whats behind the curtain.
Neither should one have to fight thru the curtains to see the view- or make the render. I'm not making art when I'm busy battling an interface. |
Post by jamesmc // Jan 6, 2008, 6:21pm
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jamesmc
Total Posts: 2566
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The power is there to pull it off. In the end no one cares whats behind the curtain.
Except in the Wizard of Oz! I watched that movie. :D |
Post by JimB // Jan 6, 2008, 10:31pm
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JimB
Total Posts: 341
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Hex seems to be pretty stable since the September patch
Was that this September? I already have Hex2.2,just worried I might have missed something.:)
Jim |
Post by transient // Jan 6, 2008, 10:45pm
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transient
Total Posts: 977
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I might have got my dates wrong, but I've had the patch since about then, I think. It's Hex 2.2 that I've got too.
I don't have any problems now, but I had to reinstall it to get the painting tools to work properly (the old seams issue). It's great to have this app working as it's set up nicely for edge modeling.
I always wondered why Caligari didn't fix the fatal duplicate vertice bug from gamespace. I liked modeling in that program too, but it had far too many crashes because of this bug.
Many people moved on to other apps for this reason, from what I can see. |
Post by JimB // Jan 6, 2008, 10:57pm
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JimB
Total Posts: 341
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Ok thanks,its just I saw the stickied thread "Hexagon 2 update news" on the Daz forum stating that they were working on an update and I thought they might of released it.
Jim |
Post by behzad // Jan 7, 2008, 6:06am
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behzad
Total Posts: 173
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Thank you guys, I think hex can be a good modeling tool for some, some report no problems with the program.
How are the modeling tools in 7 different from version 6? Again I can be told to try the demo but I like to hear from others who have used the program extensively. |
Post by Tiles // Jan 7, 2008, 7:34am
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Tiles
Total Posts: 1037
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The modeling tools are simply not finished yet. |
Post by Délé // Jan 7, 2008, 8:24am
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Délé
Total Posts: 1374
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I got Hexagon back when they had just been bought out and had that massive deal. It never worked good for me. I had too many problems to even use it. I don't even remember the last time I opened the program. I still have version 2.0 I think. Silo is a million times better IMO.
Is version 2.2 a free upgrade? If so perhaps I should try upgrading it. Sheesh, I'm not even sure where to go to get the upgrade anymore. |
Post by Steinie // Jan 7, 2008, 9:04am
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Steinie
Total Posts: 3667
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Hexagon Vers 2.2 upgrade:
http://www.daz3d.com/i.x/support/downloads/-/?
Serial Number will be in your member download area. |
Post by 3dfrog // Jan 7, 2008, 9:04am
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3dfrog
Total Posts: 1225
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I believe the 2.2 upgrade was free. Pretty sure I read that somewhere. You should be able to get it by going to the daz3d site, then support, then downloads. Let me know how it works out for you. The reason I didn't get it was because I wanted displacement paint and the seams were messed up with diplacement and paint maps. But now I learned about 3d-brush thanks to transient's post on polyloop. So that is not an issue. I haven't had luck catching their dollar sales yet though. If I could get it for a dollar I'd just get it. I think between using ts to build base mesh and 3d paint for detail I can achieve a lot though. I haven't tried hex in many months but remember it being quite nice aside from the paint and displacement.
Edit: steinie beat me to it |
Post by frootee // Jan 7, 2008, 9:13am
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frootee
Total Posts: 2667
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The modeling tools are simply not finished yet.
Hi behzad. To clarify what Tiles is saying, not all tools or their equivalents present in 6.6 (currently called the Model side of truespace 7.51) are in place on the Workspace (7.51) side.
If you are a modeller, it wouldn't hurt to wait for the next release. Usually Caligari runs a promotional pre-release sale, and you can save significantly on an upgrade path.
Froo |
Post by behzad // Jan 7, 2008, 9:47am
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behzad
Total Posts: 173
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Thanks, Modeling is very important. I will wait to see what caligari has coming next. Meanwhile keep producing those amazing images guys. :jumpy::banana::jumpy::banana: |
Post by transient // Jan 7, 2008, 3:05pm
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transient
Total Posts: 977
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The reason I didn't get it was because I wanted displacement paint and the seams were messed up with diplacement and paint maps.
I don't seem to having any problems with seams now as long as I do my UV maps in Hex and export to obj using "Save As" rather than export. Like you I bought it for the paint tools and was disappointed, but it seems okay now.
As Behzad said, though, some people are still having issues (I'm skeptical whether this is them or Hex, but I'm probably being too harsh), so maybe I'm a bit lucky.
3d Brush is excellent, I'm hoping to buy it soon. Caligari wouldn't do itself any harm by forging closer links with it. In fact if I was them I would probably hire the guy to put the tools straight into TS. It would make TS an extremely attractive proposition. |
Post by behzad // Jan 7, 2008, 3:37pm
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behzad
Total Posts: 173
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Transient It seems having a uv paint editor inside 3d programs is the norm now. I bet you by next year that will be the feature most 3d applications have to have in order to keep up with the race. |
Post by Délé // Jan 7, 2008, 4:59pm
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Délé
Total Posts: 1374
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Thanks for the link Steinie. Got it upgraded now. Still not sure how much I'll use it, but I'll give it a whirl again and see if it works better for me now. I do really like using tS, Silo, and UVLayout though. That is a great combination. :)
Thanks to you too frog. I'll keep an eye out for the seam problem. :) |
Post by transient // Jan 7, 2008, 5:28pm
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transient
Total Posts: 977
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I should add that there's nothing wrong with TS7's modeling tools, either, but they're centered more around box modeling. I had hex for a year before TS7 so I'm just more used to it. Workspace has an extremely pretty interface which I miss when I'm working in other apps. I also really like the soft brush tool.
Ultimately, I feel very lucky that there's so many affordable alternatives in 3dland these days. |
Post by jayr // Jan 8, 2008, 1:17am
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jayr
Total Posts: 1074
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3d Brush is excellent, I'm hoping to buy it soon. Caligari wouldn't do itself any harm by forging closer links with it. In fact if I was them I would probably hire the guy to put the tools straight into TS. It would make TS an extremely attractive proposition.
i saw this thanks to a post by 3DFrog and i have to say i'm impressed, the features and abilities it has for £30 are amazing. I agree though transient, either caligari should work with him (and the makers of zbrush) to add .cob import/ export or hire him and add his program to truespace. |
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