real time shaders

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real time shaders // Roundtable

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Post by dononeton // Jan 26, 2008, 1:42pm

dononeton
Total Posts: 81
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Ok I am wondering if the real time shader that are made in TS are compitable with other programs?


What I want to do is to make a low poly terrain object and apply a real time shader to it. This shader will need to take in 6 textures. I select a texture via a gui object and I can paint onto the terrain. Well tell the shader to show this texture here. Mabe each texture needs an alpha map to do this. Then save the terrain to my format and copy the shader to my project.


Thanks

Don

Post by kena // Jan 26, 2008, 2:55pm

kena
Total Posts: 2321
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The DX9 Shaders are Rosettea D3D, so should be compatable with any program that uses that format.

Post by W!ZARD // Jan 26, 2008, 4:38pm

W!ZARD
Total Posts: 2603
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Ok I am wondering if the real time shader that are made in TS are compitable with other programs?


What I want to do is to make a low poly terrain object and apply a real time shader to it. This shader will need to take in 6 textures. I select a texture via a gui object and I can paint onto the terrain. Well tell the shader to show this texture here. Mabe each texture needs an alpha map to do this. Then save the terrain to my format and copy the shader to my project.


Thanks

Don


If I want a complex tS shader to use in another app I often simply paint my layered texture on a cube or plain and render an image (and possibly alpha and bump maps as required).

Then I use those images as references in the other apps ME - this approach allows me the best of both worlds; I can use textures from any of the tS compatible renderers and also take advantage of any unique attributes of the other apps Material Editor.


Hope This Helps

Post by dononeton // Jan 26, 2008, 5:00pm

dononeton
Total Posts: 81
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@W!ZARD


I wanted to use TS as a terrain maker for a game engine. I want to tell TS about some textures and then paint directly on the terrain mesh(texture splatting)so when done I can use the textures and the modified alphas and the dx 9 shader and have the texture just as I have them in TS in the game engine.


@kena


cool thanks

Post by parva // Jan 27, 2008, 12:15am

parva
Total Posts: 822
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Creating object in truespace and export is no problem.

Just depends from the used data format.


Using dx9 shaders from truespace won't work. There is no exporter for these.


Don't mix up textures with shaders. Texture are bitmap data used in shaders.

Shader is a complex data structure which define the material, like reflection function etc.


Texture Painting directly in trueSpace at objects is also not directly supported yet.
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