dribble 1.03 released

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dribble 1.03 released // Roundtable

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Post by SiW // Jan 28, 2008, 1:07pm

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Total Posts: 298
I just uploaded the latest version of dribble to the commerce site, so existing customers should be able to log in and download. The link is in the email you received when you bought it, it should automatically download the new version. If you buy it now, you'll be getting 1.03 right away.


If you have trouble (either it says you've reached the download limit, or you just can't find your original email) just contact me and I'll manually send the link as soon as I can.


Please install over the top of your previous installation, if applicable.


This is the list of changes:


1.03

- 3Delight 7.0 is now targetted; shaders updated

- Completely rewrote geometry export that should lead to optimizations in the future (no need to output objects that haven't changed, etc.)

- Metaball sub-objects no longer render

- Shadow maps should work again

- Orthographic (top, front, side, etc.) renders implemented; slightly off from real-time view

- Area render implemented, please not that the operation requires two clicks to set the rectangle, NOT a single drag

- Added "more accurate GI" option that renders slower but more accurate lighting effects, this should ONLY be used when using photon maps for GI otherwise it is unworkably slow

- MFC libraries statically-linked, should eliminate isolated flicker bug

- RIB file export added

- Multiple layers (diffuse, specular, reflections, etc.) supported when rendering to PSD files, but note that due to a possible bug in 3Delight itself they are not directly editable in Photoshop

- Added ability to save and load the settings files

- Different framerate values can be specified when rendering animations


I'll be around later tonight or tomorrow if there any problems with the release. Moving forward, I plan on making more incremental updates so that people can get their hands on new features right away.

Post by b_scotty // Jan 28, 2008, 1:48pm

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Thank you Simon! :banana:

Post by splinters // Jan 28, 2008, 2:43pm

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Indeed, thank you, Not sure if my memory is jaded but this seems better than before in terms of render quality. I will post some tests later.


Cheered me up no end seeing this post.....:D

Post by Burnart // Jan 28, 2008, 3:28pm

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Marvellous! - can't wait to get home and check it out. Thanks SiW.

Post by jayr // Jan 28, 2008, 11:29pm

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Nice one simon, promised myself i'd get to grips with dribble soon, this seems like a good time to start.

Post by DudeMeister // Jan 28, 2008, 11:36pm

DudeMeister
Total Posts: 22
Hello,


Is dribble accessible from both 'workspace' and 'model' view?


Thanks,

Da Dude

Post by jayr // Jan 28, 2008, 11:40pm

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HI Dude, model side only for now

Post by Jack Edwards // Jan 29, 2008, 12:56am

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Wow lot of changes Simon! :jumpy:

Post by Georg // Jan 29, 2008, 1:49am

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Shadow maps and area render are highly appreciated. Thanks for all your work with this nice renderer.

Georg

Post by frank // Jan 29, 2008, 4:02am

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Different framerate values can be specified when rendering animations


Wasn't expecting variable framerates so soon! THANK YOU!



I should have some test renders posted later in the week. :)

Post by SiW // Jan 29, 2008, 6:54am

SiW
Total Posts: 298
Frank emailed me this, thought it would be useful for the group:


Frank Ladner wrote:

> I understand there are some problems with the actual PSD file with

> regard to editing in Photoshop (workaround being to duplicate layers, etc)

> However, I cannot get to that point. I start a render, select PSD,

> Dribble renders, but there is no actual file to be found.

>

> Any ideas on that?



Hmm, thought I fixed that. I don't seem to be able to duplicate the behaviour, but I have seen it during development.


Check in your ts/tsx/dribble/workingdata/ directory for a PSD file, it might be there.

Post by splinters // Jan 29, 2008, 8:55am

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Just trying this now. I am finding a lot of the SSS stuff I did in 1.02 is not working the same and I need to make adjustments to get anything near but I will persevere.

Post by splinters // Jan 29, 2008, 9:00am

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Mmm, I am able to render to PSD format where it should be and edit in Photoshop but only the diffuse channel seems to be anything but black and there is no colour in the image. Am I doing something wrong here as there are no settings I can see....? :o

Post by SiW // Jan 29, 2008, 10:23am

SiW
Total Posts: 298
To see the PSD image as you would expect, you have to tell Photoshop to composite the layers as the renderer does:


final color = ambient + diffuse + specular + reflect + refract


So in Photoshop, change the blend mode of each layer to "Linear Dodge (Add)"


I do expect some bugs here, it's quite possible that not all shaders are correctly outputting the channels.

Post by Burnart // Jan 29, 2008, 11:47am

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Went to the download site when I got home last night but got a message saying my 5 downloads had been used. (Funny I dont remember downloading 5 times!) Anyway I followed the instrucions for resetting but haven't received a response yet. If you could look at that for me Simon - much appreciated.

Post by SiW // Jan 29, 2008, 3:57pm

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Total Posts: 298
You should have received an automated message just now, let me know if it doesn't arrive.

Post by Burnart // Jan 29, 2008, 4:05pm

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You should have received an automated message just now, let me know if it doesn't arrive.

Hasn't arrived yet. I'm just off on a lunchtime walk to the library - I'll check again when I get back. Thankyou Simon.

Edit: Was waiting for me when I got back from the library. Cool power!

Post by jayr // May 15, 2008, 12:37am

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Any new Dribble news yet Simon?

Post by splinters // May 15, 2008, 2:00am

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Yes, I must admit to being very excited seeing this thread...then I saw it was dribble 1.03...:o


I too would like to hear if there is any progress on this...:D

Post by frank // May 15, 2008, 8:09am

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Same here. I saw the title, keying in on "Dribble" and "Released", so I immediately thought I was fidna download a new version. The I quickly realized "Oh, I already have 1.03... this is an older thread." Ha ha!


Simon,


Any chance of mixing bones with vertex animation in the next release? Wait... that's a different plugin.


Any chance of point-based occlusion for GI in next release?


Hope you are well!

Post by jayr // May 15, 2008, 8:59am

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sorry about that, i was worried that might happen after i bumped this thread back up :o

couldn't see a general dribble thread though.

Post by transient // May 15, 2008, 3:17pm

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Dribble's great. It's a huge upgrade, for 6.6 especially.


I've had the following issues so far:

- Caustics not working

- IBL reflections not working

- IBL shadows wrong (discussed in another thread)

- I can't find a way to control the saturation of IBL lights

- 3delight doesn't seem to like the tSambientlight. I don't know if this negatively affects anything, it just gives a warning when you render using renderdl.


These may not be bugs, but I can't find anything in the manuals to suggest what I may be doing wrong.


It would be also cool if you could have coolpowers reflects pro type shader for dribble as well. Being able to control the view angle falloff for diffuse/illumination would be great (for xray/ micorscope effects etc.).

Post by Burnart // May 15, 2008, 3:32pm

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Dribble's great. It's a huge upgrade, for 6.6 especially.


I've had the following issues so far:

- Caustics not working

- IBL reflections not working

- IBL shadows wrong (discussed in another thread)

- I can't find a way to control the saturation of IBL lights.........

.............etc.).


I agree with everything he says.


Simon how is dribble going?

Post by splinters // May 16, 2008, 1:02pm

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This is the list of coming features in Dribble:


coming soon

This is just the beginning, however. There are already features that will be added in the immediate future that just weren’t quite ready for release, such as:


- use any object as a light emitter


- better previewing options to improve workflow


- caching of global illumination calculations, making repeated renderings of a scene and fly-through animations much faster


- efficient fur generation and rendering


- point-based occlusion for global illumination and color bleeding without raytracing (meaning much faster)


Any news on these features making 1.04?

Post by transient // May 16, 2008, 2:57pm

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I could write an essay on the upgrades I'd like to see in Dribble. But really all I want is the bugs fixed and maybe a mapped phong type shader added, and I would be quite happy for the forseeable future.

Post by Jack Edwards // May 16, 2008, 3:23pm

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I thought the mapped phong shader already worked? :confused:

Post by transient // May 16, 2008, 4:29pm

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Your dead right. I misunderstood the notes section of the manual. It's the wrapped shaders and the environment map that don't work, my bad.:o

Thanks for pointing this out, I assumed this wasn't working and probably wouldn't have even tried this otherwise.:)

Post by splinters // May 16, 2008, 10:19pm

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I could write an essay on the upgrades I'd like to see in Dribble. But really all I want is the bugs fixed and maybe a mapped phong type shader added, and I would be quite happy for the forseeable future.



Fair point but it is the fur shader I am most excited about. I just can't get on with Vray fur and Carrara 6 Pro is not getting much use despite the excellent fur and hair. I just can't seem to fit it into my working 'pipeline'...:o

Post by transient // May 17, 2008, 1:53am

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I definitely wasn't trying to dismiss your wishlist, sorry if it came across that way. Fur would be great, especially if it was as efficient as the displacement.


Now I have my mapped phong upgrade, I'm happier now anyway.;)

Post by splinters // May 17, 2008, 4:03am

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I never read your reply like that at all transient, we all want different things and after all, this is not so much a wishlist as wondering when 'announced' features will be released.

I remember seeing the example of fur a few months ago now with mention of a forthcoming release.....then nothing...:o


I am sure Simon is busy but an ETA would be appreciated if possible.
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