trueSpace 7.6....

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trueSpace 7.6.... // Roundtable

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Post by RAYMAN // Feb 25, 2008, 1:43pm

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I guess I can live without them..... is not a question its your point of view

I would love to see strong nurbs in TS 8. I would even love to have 3dm import.

Steinie : Wasnt meant to´talk about Moi 3d.

Pixar is not the direction I look because I cant reach any of what they do

anyway.....

I just love to use nurbs ! : )

Post by splinters // Feb 25, 2008, 2:14pm

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I will put this down to your use of english Peter rather than an argument.


Were Nurbs ever promised? Question

Are Nurbs popular? Question


I gave no point of view I was simply asking. As for that last line, I was saying that I could do what I need in ts without Nurbs if we had cloth or fluids as that is what I use them for mostly. It is merely a preference; a point of view might imply that I don't regard them as important when I actually mean I could work around their absence if I had to....


Out of curiosity Peter, a great many of your posts discuss Moi3D yet they are not censored but a thread about Houdini gets pulled...I wonder why?


Curiosity... nothing more.

Post by jayr // Feb 25, 2008, 2:27pm

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Out of curiosity Peter, a great many of your posts discuss Moi3D yet they are not censored but a thread about Houdini gets pulled...I wonder why?


Curiosity... nothing more.


Possibility: houdini is an 'all-in-one' program, MOI is specialized. Maybe it's seenas a complement to truespace while houdini is seen as a replacement/competion with some people talking of moving on...

Post by splinters // Feb 25, 2008, 2:30pm

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Possibility: houdini is an 'all-in-one' program, MOI is specialized. Maybe it's seenas a complement to truespace while houdini is seen as a replacement/competion with some people talking of moving on...


Mmm, maybe but I would have thought that a replacement modeller would be just as detrimental to ts. After all, it hardly has an industry standard renderer (even tS Vray cannot compete with the full package in other programs).


I wonder what really constitutes a 'complimentary' package to tS?

Post by RAYMAN // Feb 25, 2008, 2:33pm

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Paul

Was anything promised ? No

Wizard made a tutorial on Vue and Truespace .... was it pulled ?

It was published !

Did I initially discuss Moi 3d in the last posts : No

I discussed nurbs and Truespace in a Truespace 7.6 thread.......

What were we promised .... a while ago .... that eventually

the tools from model side would give way to new tools in workspace side.

Nurbs tools are in model side so its valid to talk about them.

Isnt there enough space in a new version of Truespace for nurbs

and cloth motion and things like fluid motion etc. ?

Peter

Post by splinters // Feb 25, 2008, 2:43pm

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Words have a habit of being misinterpreted without the support of body language. I am not implying we have been cheated somehow, I am just trying to find a thread from Roman where future features were 'discussed' and I wondered if anyone remembers mention of Nurbs being ported to workspace. I vaguely remember someone saying they would not work with the new code.


I am not sure what Wizard and Vue have to do with this...:o

Post by Improv // Feb 25, 2008, 2:46pm

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Out of curiosity Peter, a great many of your posts discuss Moi3D yet they are not censored but a thread about Houdini gets pulled...I wonder why?


Curiosity... nothing more.


Because Houdini has cloth and fluids? :p

Post by Burnart // Feb 25, 2008, 2:49pm

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Not really a user of nurbs myself (I like the idea of them but I can't really figure out how to use them!). Caligari has often referred to the porting over of tools from the modelside to the workspace. With polygon tools we know many have now been implemented - some in a different form, some completely new ones and some yet to arrive. I always assumed that polytools were the starting point and nurbs would eventually follow. I wonder however whether there are some complications with nurbs in regard to the realtime display environment workspace uses.

Post by Improv // Feb 25, 2008, 2:53pm

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I wonder what really constitutes a 'complimentary' package to tS?


The airborne feline is now mingling with the airborne residents of Trafalgar Square!


Sure hope you can duck fast! :D

Post by RAYMAN // Feb 25, 2008, 3:09pm

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Not really a user of nurbs myself (I like the idea of them but I can't really figure out how to use them!). Caligari has often referred to the porting over of tools from the modelside to the workspace. With polygon tools we know many have now been implemented - some in a different form, some completely new ones and some yet to arrive. I always assumed that polytools were the starting point and nurbs would eventually follow. I wonder however whether there are some complications with nurbs in regard to the realtime display environment workspace uses.


many have been implemented .... true..... but some of them like

curves and revolve have not . It would be great if we had some of the toolsets that we have for polys to work with nurbs also.

The drawing aspect of some of the tools in poly mode like polydraw

would be welcome for a nurbs draw as well.

Peter

Post by Steinie // Feb 25, 2008, 4:25pm

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I went through the tools on the Modeler side that haven't been ported yet. I was actually amazed at how few there are left. You've got the heavies like Boolean, Lathe, and Nurbs. We of course need bend, macro sweep, path tools too. Nobody has mentioned metaballs, deformation objects, and skinning. We really need updated UV/ texturing tools too. Don't forget an Obj import tool.

So now we have this nice neat package in a 64 bit environment, utilizing multi core. Do we also have a VRay update too? Is the Bridge gone or do we still need to have the old tS ready to utilize our old faithful plugins? What about good old Dribble? What about LightWorks?

Yep, tS7.6 is going to be a very interesting build! Who will be able to cross over, who will remain behind?

I really believe we are all one family so no matter what version you chose we should all stick together.

I'm afraid to even think about what tS7.7 will look like...

Post by RAYMAN // Feb 25, 2008, 4:35pm

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I went through the tools on the Modeler side that haven't been ported yet. I was actually amazed at how few there are left. ...


There are still many.......

We have no curves no 2d shapes like circles etc.

modler side primitives just rock !

The new primitives cant be compared. Path extrusion ....

Theres still a lot modeler side now can offer.

I think transfering the tools 1:1 isnt realy what would

be good.Some things were fantastic others can be improved upon.

Peter

Post by transient // Feb 25, 2008, 4:36pm

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Really, Vray is a bit like a pink lightsaber at the moment. If that doesn't get fixed, I think it will be pretty embarrassing for Caligari.

The implementations of vray in other apps is top knotch from what I've been reading.:(

Post by Burnart // Feb 25, 2008, 4:44pm

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A pink lightsabre? That is very harsh!

Post by transient // Feb 25, 2008, 5:03pm

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Harsh, but there's no better way to put it with Vray in it's current state. Compared to other instances of the same renderer, it just doesn't cut it at the moment.


It's a shame, because it's potentially a feature that Caligari could laud over every other sub 1000 program out there. The snide comparison's being made to other software in this and other threads wouldn't hold much juice if Vray was fully functional.


It still mystifies me that it hasn't been given a lot more tlc.


It's really the only thing in tS right now which bothers me too much, although I fully agree with Steinie's recommendations. Anyway, this is dead horse territory, I know. :o

Post by Burnart // Feb 25, 2008, 6:04pm

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I thought that the fully implemented version of VRay for other programs was more expensive than what tS users are paying - the point being that if it gets developed further for tS, the community should expect to pay more. Perhaps I'm wrong. :) Happy to be corrected.

Post by transient // Feb 25, 2008, 6:34pm

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It's Vray. Not Vray Lite.


In any case, you can look at the bug reports and tech problems yourself, if you want to know what I'm talking about.


I suspect Vray users are in for more disappointment, but then hopefully I'm wrong. The fact nothing has been said about it for six months despite the issues it has doesn't fill me with confidence.

Post by Burnart // Feb 25, 2008, 7:11pm

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It's Vray. Not Vray Lite.


In any case, you can look at the bug reports and tech problems yourself, if you want to know what I'm talking about.


I believe you.

Post by splinters // Feb 25, 2008, 11:18pm

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tS Vray is, as far as I am aware, the Vray SDK and it is up to Caligari to implement it. As far as I know it is not 'watered down' in terms of code but other versions of Vray have features unique to their program which is why we cannot use Ma Vray material libraries.

it may simply be that certain features are untapped as of the moment. As was said though, Vray is the thing that could really distinguish tS from other sub $1000 'all in one' apps. Hopefully MS will see this too and wish to add a full featured model app to their portfolio which might mean a huge chunk of money available to develop it...or MS might buy the Chaos Group and compete against Nvidia who now have Mental Ray...:p

Post by xmanflash // Feb 26, 2008, 3:53am

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.or MS might buy the Chaos Group and compete against Nvidia who now have Mental Ray...:p

If we are throwing money around how about buying Maxwell and endorphin and integrating them :-)

Post by Paul Boland // Feb 26, 2008, 9:34am

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Hi Paul, are you well?


Development continues on 7.6 as far as I am aware, Beta team are as before and so are dev's...again, as far as I know. I have spoken to several members of the Caligari team, including Roman, and all seem active...but I am not beta so I know little more than anyone else really.


I know no more than that but it is unlikely that you will get an official line until there is an official line and there are probably a lot of legalities to sort out before that can happen. I am not defending Caligari at all but I trust Roman and the team to do the right thing. All we can do is be patient and wait for the news.


We can all still turn out some good work in the meantime. Perhaps you could give my Little Cloud thread a look and give some feedback. You might like it...we continue regardless...:D


Exciting times, the store is closed for refurbishment and I cannot see through the dark sheets in the window...but it opens 'soon' and I can't wait to see what is inside.


Hi Paul.


Thanks for your reply, very much appreciate it, but what I'm seeking is official word from Caligari on things, if possible. I'm finding the silent front in regards to 7.6 a bit concerning now it has gone on for so long. I know the BETA team say they are still working away, no changes, but would be nice to hear anything at all offically, if that's possible.

Post by Steinie // Feb 26, 2008, 9:47am

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Hey Paul, Roman is the only one with the answers and I don't think he is in town. His last update was only 2 weeks ago (not months) and you can bet no one else is talking at Caligari. Hang in there they'll fill us in when they can. We are all in the same boat on this one.

Post by jamesmc // Feb 26, 2008, 10:06am

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The official word is...

(interrupted by Microsoft Commercial...)

Post by prodigy // Feb 26, 2008, 10:11am

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Wise words Steinie.


Roman is the only person able to speak.

Post by Paul Boland // Feb 26, 2008, 10:21am

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Thanks, guys. I understand Roman is the man in the know, but if you check his Captain's Blog, his last official post about 7.6 was made on the 2nd December 2007!! That was three months ago!!!!!! A lot has changed in that time as we all know and it would just be nice to get some official input on things.

Post by prodigy // Feb 26, 2008, 10:35am

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Don't think beta testers know more than you..

This silence is here, in beta forum, etc..


What i suggest you??


Forget it.. Play with truespace, Do nice models...etc..


Wait 1 month for an answer is not good for anyone health ;)

If roman Speak, COOL! if not.. COOL Too..


Roman wants trust him.. So let's put our trust on him.. that's all..

Post by splinters // Feb 26, 2008, 11:05am

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Prodigy is right, no-one except perhaps team Caligari know the details and even then only Roman will be in the thick of it. I am guessing that even he does not know all the answers just yet. Big deals like this take time and details have to be ironed out...we still have toys to play with and 7.6 is still planned. What exactly has changed? Roman's blog's were never exctly frequent even before this deal...it just seems worse now.

Post by Burnart // Feb 26, 2008, 12:03pm

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If we are throwing money around how about buying Maxwell and endorphin and integrating them :-)


My desires are so much simpler - collada import as well as export. (It's supposed to be an exchange format isn't it? therefore you need both.)

Post by RAYMAN // Feb 26, 2008, 12:05pm

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Is this a thread to finaly get an answer to questions on what

7.6 will look like ?

Isnt it equally important for Caligari to know what "WE" the customer

expect from the company and a new release.... what ever number

it will carry and whenever it will come to us.

We have 7 entries to customising lights ( in the garage)just because we were not asked about what controls we want lights to have......

Here and in the feature suggestion thread and in the letter to the

captain are good spots to place our wishes ( IN DETAIL )!;)

Truespace 8 is not out yet and although I respect the beta testers very much

I do think its necessary for the community to voice our wishes ( in detail).

Peter

Post by prodigy // Feb 26, 2008, 12:24pm

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Rayman, Slow down..


We share with this custom lights to help YOU and anyone who want work with a better light control on 7.5 that's is bad??


if you don't like it.. Please, don't download and still waiting..
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