Another Virtual Pinball Table in progress.

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Another Virtual Pinball Table in progress. // Work in Progress

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Post by stoker // Mar 14, 2006, 12:10pm

stoker
Total Posts: 506
Whoo looks much better now with more textures on and a few other added bits of pieces. Looks nice:D ;)

Post by GraySho // Mar 14, 2006, 2:43pm

GraySho
Total Posts: 695
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Remarkable work. Nice to see a finished product made off truespace.

Post by W!ZARD // Mar 15, 2006, 12:46am

W!ZARD
Total Posts: 2603
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Very Very cool. I actually played on one of these virtual pinball tables just recently and was highly impressed at how 'real' the whole thing felt. I can see why it would hold a lot of fascination - making these things must be great fun. It's enough to make me wish I had the time to learn to make them myself. But well done to you sir - this is great work.

Post by Vizu // Mar 15, 2006, 1:43pm

Vizu
Total Posts: 628
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Scapino ! You do a amazing job with it.

I wish my english ware better to understand you´re page to learn how it works with the VB and blah blah, i would do my own Table and programed it.

Post by jamesmc // Mar 15, 2006, 2:00pm

jamesmc
Total Posts: 2566
Whoa!


Just need my beverage, wrap a leg around a leg of that machine (for close to tilt action) :)


Fanstastic! Looks good. Quality work!

Post by scapino // Mar 16, 2006, 6:58am

scapino
Total Posts: 101
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Thanks, all!


There are all kinds of tutorials, and other help at VPForums. The best way to learn is to just dive in, with a blank table, and start adding and codeing stuff.


Make a Visual Pinball table first, where the entire table behavior is coded in the VP script (Its visual basic, so its easy.)


When you get better at it you can tackle an emulated table, by interfacing your Visual pinball code with the VPMame .dll calls, which is what I did with this table. In many ways it is easier, because the emulation handles all the behavior. You are only passing switch hits to the emu, and getting back info on solinoid, score and lights states.


Kurt
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