Tower in the Ice

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Tower in the Ice // Work in Progress

1  2  |  

Post by Matski007 // Oct 15, 2006, 10:47am

Matski007
Total Posts: 539
pic
hi, been a while since i have posted really, just started University and been a busy bee, thought id share this with you, there is no texturing and still a long way to go, but this is the basic layout of the image and the tower is almost finished apart from texturing and im going to make it taller, so this image is taller than its width. Crits and comments welcome


http://www.mat-ski.com/Building in the Ice/testrend1.jpg

Post by splinters // Oct 15, 2006, 10:50am

splinters
Total Posts: 4148
pic
If this is meant to have a simple, cartoon quality about it then I love it. Hopefully it will retain that charm in the finished product...:D


I guess that pinching around the edges will be sorted too...?

Post by Matski007 // Oct 15, 2006, 10:59am

Matski007
Total Posts: 539
pic
yeh the pinching will be sorted, i think im going to go with a more cartoony feel, it will make it easier on my part for texturing plus i like that ice age kind of look, im going to have a go at making the cliffs have transparentshiny blue ice on their face in some places if V-Ray will allow me heh.

Post by splinters // Oct 15, 2006, 11:02am

splinters
Total Posts: 4148
pic
hi, been a while since i have posted really, just started University and been a busy bee...


Cool, what course are you studying and which Uni?

Post by Jack Edwards // Oct 15, 2006, 11:31am

Jack Edwards
Total Posts: 4062
pic
Think this is going to be a very cool project. Will enjoy watching it develop.


I'm always interested in seeing how people build up their envirionments around the model, since that something that I'm not very good at.


BTW, is the water just a texture shader or is there a bump/normal map applied?


-Jack.

Post by Matski007 // Oct 15, 2006, 8:17pm

Matski007
Total Posts: 539
pic
Cool, what course are you studying and which Uni?

Im studying Computer Animation and Special Effects at Bradford University, though right now it seems everything focuses on using Macromedia Flash and Photoshop (ive worked with PS for nearlu 6 years lol so that bit is soooo darn easy) and I hate Flash lol. Any 3D Modelling and Animation we learn is done on Maya software which is a shame, but i think ill get away with importing my own work from TS7, plus in my final year coursework I can use whatever I like


ill post some more renders of this scene later today

Post by GraySho // Oct 15, 2006, 9:04pm

GraySho
Total Posts: 695
pic
Im studying Computer Animation and Special Effects at Bradford University, though right now it seems everything focuses on using Macromedia Flash and Photoshop (ive worked with PS for nearlu 6 years lol so that bit is soooo darn easy) and I hate Flash lol. Any 3D Modelling and Animation we learn is done on Maya software which is a shame, but i think ill get away with importing my own work from TS7, plus in my final year coursework I can use whatever I like


ill post some more renders of this scene later today


First things first, I guess there's a reason they teach you that stuff, maybe you'll find out some new things you never used before (or never had to). If you have a chance to learn Maya at University, you should be quite glad about it. It will never get easier, and Maya is industrie standard. It will be a big factor when you apply for a job.


As for your icetower, looks nice and stylish, keep on walking :)

Post by Matski007 // Oct 15, 2006, 9:52pm

Matski007
Total Posts: 539
pic
First things first, I guess there's a reason they teach you that stuff, maybe you'll find out some new things you never used before (or never had to). If you have a chance to learn Maya at University, you should be quite glad about it. It will never get easier, and Maya is industrie standard. It will be a big factor when you apply for a job.


Yeh thats fine, only that I saved a lot of money for TS7 lol it aint easy so seems a waste, but I can still use both. I dont have a problem with Maya its fairly easy to me, I have used it b4 as i bought the Education version with dvd roms and it isnt too hard to move over to after using TS a lot of it is quite similar, I just cant get my head around texturing and this Baking thingy heh

Post by Matski007 // Oct 15, 2006, 10:18pm

Matski007
Total Posts: 539
pic
quick update, tower is taller, but im going to make it much taller and spikier! and i think im going to have lots of shattered spikey ice sticking out at the bottom to make it appear as though its shot its way out of the ice, maybe ill add some smoke and small snowy debris in post processing in Photoshop
http://www.mat-ski.com/Building in the Ice/testrend2.jpg

Post by Matski007 // Oct 17, 2006, 3:05am

Matski007
Total Posts: 539
pic
another update here, the tower is at the size i want it now. have also started the idea with the cliff sides


http://www.mat-ski.com/Building in the Ice/testrend3.jpg


http://www.mat-ski.com/Building in the Ice/testrend3a.jpg

Post by Nez // Oct 17, 2006, 6:22am

Nez
Total Posts: 1102
pic
I think you may have gone a bit wild with the height now?! Preferred it at the previous height - how is the final image going to work in composition terms with the tower being so high - are you going for a portrait view or a distant shot, as you'd have to pull a fair way out to fit it in landscape, in which case how you are intending to show scale?


As a structural engineer, I'd be a bit worried about those twisting buttresses at the base - don't think they'd actually work :D but I'm assuming this is a fantasy image, so I guess that's not so important...

Post by Matski007 // Oct 17, 2006, 7:23am

Matski007
Total Posts: 539
pic
heh, im not so sure about the twisting now, i might go for a more blocky look, yes im going to stick with such a height, im looking at a variety od angles to use, and i will either do an image looking from the bottom of the tower and up, or like the example, using a very long frame for it

Post by Jack Edwards // Oct 17, 2006, 8:04am

Jack Edwards
Total Posts: 4062
pic
I like the twisting. Not sure about the transition into the ground though. But if you're hiding that with ice spikes, probably wouldn't matter. Maybe the base should be a bit wider to compensate for the loss in perceived volume due to the twisting.


You might be able to help your sense of scale with serpentine stairs leading to a huge towering gothic arched narrow entryway, with a little ittybitty arched double doors. The door stylized so they would be huge to a man. That with the steps, would give a point of reference for scale.


Anyways good stuff!


-Jack.

Post by b_scotty // Oct 17, 2006, 2:15pm

b_scotty
Total Posts: 176
pic
I don't know about the structural integrity of the twisting, but my imagination went into overdrive when I saw this! I'm not sure what exactly I like about it, but like it I do. :)

Post by Weevil // Oct 18, 2006, 12:01am

Weevil
Total Posts: 534
pic
Aww dude! That towers awsome!

Post by chrisj // Oct 18, 2006, 1:02am

chrisj
Total Posts: 239
pic
I think you need to have a wider base, tapering to the top. It might look better if you have the tower twist to the top also, and limit you screw shape to a couple of turns.

Post by Matski007 // Oct 18, 2006, 11:12am

Matski007
Total Posts: 539
pic
update in a min, the taper option is taking a long time, this tower is using a lot of polys, im going to reduce the amount of screws in the tower to make the transition between the spiral to the straight better looking as well as widening the bottom a little.
Not sure about stairs or anything, I plan to create scale by using other props on the ice etc when i come to it, the Tower itself is more of a monolith type thing as opposed to something you can enter which as rooms so it is perhaps a symbol of evil coming out of the ground or maybe some giant laser cannon lol not sure which way to go heh, perhaps giving the image more of a mystery whereby this strange thing has popped out of the ground with no visible entry or use

Post by Matski007 // Oct 18, 2006, 12:29pm

Matski007
Total Posts: 539
pic
ok here it is, went and re modeled the lower section, im much happier with this, later on in another project i might make a more spiraly tower heh but this is better, im also getting closer to the lighting I want and the darkness of the image

http://www.mat-ski.com/Building in the Ice/testrend4.jpg

Post by Jack Edwards // Oct 18, 2006, 8:07pm

Jack Edwards
Total Posts: 4062
pic
Niiice! Really liking that Matski007!


No crits here.


-Jack.

Post by brianalldridge // Oct 18, 2006, 8:16pm

brianalldridge
Total Posts: 397
pic
Yeah, with the wider base it really looks like it was shooting out of the ground toward infinity when it got stuck:)

Post by Nez // Oct 18, 2006, 10:17pm

Nez
Total Posts: 1102
pic
I think that looks a lot better - the transition works much better, and it looks more like it would stand up (from my engineering viewpoint!). The wider base really helps. Interested to see how it finally shapes up...

Post by Chester Desmond // Oct 19, 2006, 3:18am

Chester Desmond
Total Posts: 323
I kind of liked the more twisty version, although this looks more 'realistic' now.

I was going to suggest that you could turn the twisted parts into long staircases

all leading to a 'balcony' around the tower.

Post by Matski007 // Oct 20, 2006, 2:05am

Matski007
Total Posts: 539
pic
here is an update, the lighting is almost perfect for me now, but im going to add some seperate lighting to light up the tower, still not sure on the camera angle either so I think when its done ill make a few images for it. Here I have added the ice which I wanted to make it look like its just come out of the ground, this will be coupled with debris which im not yet sure how im going to simulate, ive also retextured the cliff faces, tell me what you think

http://www.mat-ski.com/Building in the Ice/testrend5.jpg

Post by JPSofCA // Oct 20, 2006, 10:02am

JPSofCA
Total Posts: 300
pic
I think it looks great from what I can see - not much light to go by though. In it's current lighting, the ice does look like glacier ice...so far so good.

Post by spacekdet // Oct 20, 2006, 10:03am

spacekdet
Total Posts: 1360
pic
This seems very dark to me- it literally fades to black at the top.
I had to open it in 2D prog and adjust tone levels to see it clearly.
Yes, my monitor is adjusted.
It looks much more like a building or monolith now rather than an industrial brochure advertising titanium tipped drill bits.

Post by Alien // Oct 20, 2006, 11:11am

Alien
Total Posts: 1231
pic
Here I have added the ice which I wanted to make it look like its just come out of the ground, this will be coupled with debris which im not yet sure how im going to simulate, ive also retextured the cliff faces, tell me what you think

The ice spikes/shards don't look right, they look like they're sticking out from the tower [as part of the tower].They should be poking up from the ground around the base of the tower, splayed outwards.

Post by Jack Edwards // Oct 20, 2006, 11:19am

Jack Edwards
Total Posts: 4062
pic
Very cool ice spikes. Looks sorta like violence frozen mid action. :-)


Ice texture looks fine to me, but it's definitely lost it's previous cartoony feel. ;-)


Hmm... on second look, the ice looks a bit like it's illuminated from within or self illuminated -- just seems a bit odd that the shadowed areas would be on the outer corners instead of the otherway around if the light was coming from the outside the ice... of course that might be a good thing depending on your plans.


-Jack.

Post by Matski007 // Oct 20, 2006, 1:54pm

Matski007
Total Posts: 539
pic
I want the ice to look like it has an eerier unnatural glow from the inside, I like the blue its emitting, the spikes do appear to be coming out of the tower itself, and it was accidental at first but then i sorta liked the idea that these ice spikes were coming from it, but maybe I ought to go for the other way around, the focus of this image was the ice an dnot the tower, thus i didnt light it properly, however I do think that my LCD monitor is probably displaying colours too brightly, but it is hard to tell when i dont have an old CRT to test this on. Thanks for your comments and I will have an update soon

Post by Matski007 // Oct 23, 2006, 8:37am

Matski007
Total Posts: 539
pic
here is an update, more happier with the ice idea, changed it from the last, also started lighting the tower

http://www.mat-ski.com/Building in the Ice/testrend6.jpg

Post by Matski007 // Oct 23, 2006, 8:38am

Matski007
Total Posts: 539
pic
I might however add some lighting inside the ice to make it glow more blue and bring the edges of it down more, maybe scale it down so it isnt all quite as tall
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2021. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn