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Messing around with animation
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Messing around with animation // Work in Progress
Post by brianalldridge // Oct 17, 2006, 4:18pm
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brianalldridge
Total Posts: 397
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I've been messing around with animation lately and after a couple of hours of banging on the computer I managed to make a quirky walk cycle for my trusty robot rusty
http://smg.photobucket.com/albums/v218/brianthebrainy/?action=view¤t=animationtest-1.flv&refPage=&imgAnch=imgAnch1
Crits and comments appreciated |
Post by GraySho // Oct 18, 2006, 8:57am
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GraySho
Total Posts: 695
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Well Brian, I guess you have a lot of work ahead of you ;). I don't know how well charakter animation works in tS3 (I guess it's quite hard), but I'd change about everything. It doesn't look like walking at all, just like swinging legs.
First I'd recommend you observe people walking, how various bodyparts move and behave. Then try to replicate that step by step.
Knees and heels have to bend, the feet have to be aligned to the ground as they touch it, the foot that swings back hast to be liftet if you want to move from the spot, the shoulders would twist slightly, the upper arms will move etc.
Keep working on it and remember to observe realworld behaviour to get believable results. |
Post by mrbones // Oct 18, 2006, 10:35am
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mrbones
Total Posts: 1280
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Hi Brian,
Its a good start actually.
I think all you have to do now is add knee bend keyframes half way between your scissor walks... For instance if your animation is 20 frames,
Frame 1 is legs started apart, frame 10 is one half walk(feettogether) and then frame 20 is the other half walk. Frame 20 position should be exact same as frame 1.
Now go to frames 5 and bend right knee, set key frame.
Go to frame 15 and bend the left knee, set key frame.
THat should show a considerable improvement in your walk cycle loop.
I have also attached a walk cycle animation for you to use as a reference.
Good luck and Cheers |
Post by brianalldridge // Oct 18, 2006, 3:59pm
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brianalldridge
Total Posts: 397
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Thanks for the crits guys, I managed to fix the feet(I think, you be the judge)
But am having trouble with the upper body, notsure how to rebone the shoulder and chest area without losing the animation.
http://smg.photobucket.com/albums/v218/brianthebrainy/?action=view¤t=animationtestnumber2.flv&refPage=&imgAnch=imgAnch1 |
Post by Zeipher // Oct 18, 2006, 4:28pm
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Zeipher
Total Posts: 224
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Hey buddy! Good to see you're still workin hard and putting us older folk to shame.
Personally I don't use bones for IK joints. I just group everything together and keyframe it by hand... seems to work well.
Check out something I made with it. You make it once, then loop the cycle as many times as you want :)
It has knees, right? It kinda looks like he's gliding... like skating. I find I have more control without bones. |
Post by brianalldridge // Oct 18, 2006, 8:15pm
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brianalldridge
Total Posts: 397
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Hey buddy! Good to see you're still workin hard and putting us older folk to shame.Thanks, thought you "older folk" are the ones who pretty much taught me:)
Personally I don't use bones for IK joints. I just group everything together and keyframe it by hand... seems to work well.
Check out something I made with it. You make it once, then loop the cycle as many times as you want :)You mean using the glue as child tool? I tried that once and the axises were all weird and since 3.2's bones are so simple, it's kind of a step in the wrong direction isn't it? I'm gonna hae to try making it loopable, never thought of that:p
It has knees, right? It kinda looks like he's gliding... like skating. I find I have more control without bones.Yeah, I think it's because his thigh to shin ratio is about excatly opposite and that he has huge feet, maybe if I add a textured ground plane and make him go somewhere it'll look right:confused:
Thanks for the crits, they really help a lot:) |
Post by Zeipher // Oct 18, 2006, 11:38pm
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Zeipher
Total Posts: 224
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Ah yes, I remember 3.2's IK's being really good actually. I used to use them a lot, but after 5.2 I could never get the hang of them... same goes for bones, that's why I started using glue :)
I'd be interested in seeing it with a ground plane :) |
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