Chairs

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Chairs // Work in Progress

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Post by daybe // Oct 25, 2006, 1:11pm

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This is a WIP some of you may recognize the chair from the Model challenge, still a few things to work out yet, because of the lighting the glasses doesn't show up very well, and I need to work on the background environment still.


Comments or suggestions welcome.

Post by daybe // Oct 25, 2006, 6:29pm

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Here is an update, made a few changes, added a new tiled floor changed the lighting a bit and changed some textures.


Cheers'

Post by Jack Edwards // Oct 25, 2006, 6:50pm

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Hey daybe,


Looking good with this composition.


Only crit I have is that the glass is too clear. Needs a dirt/oil/fingerprint layer and/or more reflection around the edges.


That's the metal tile from the illustration course isn't it? ;)


-Jack.

Post by MadMouse // Oct 26, 2006, 1:21am

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Looking Good Dave, a little to clean for my tastes but then again I am a dirt freak :D

Post by daybe // Oct 26, 2006, 1:51am

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Thanks guys, Yes that's the same metal tile texture from the illustration. I decided to actually model the floor, this time, I think it works better then just applying a texture to a plain.


Madmouse it's a little clean for my tastes too, I will dirty this up a little later on, still using standard shaders at the moment, Once I have everything in place and the lighting worked out I will focus my attention on textures. The glass texture isn't working yet, thanks for the suggestion Jack I used very little reflection with this one I will try that and see if that helps.


Thanks,

Post by Vizu // Oct 26, 2006, 2:30am

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Hey Dave.


My crit is the proportion between chair and table.

scale the table higher.

Post by chrisj // Oct 26, 2006, 2:54am

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I agree the table needs to higher, enough to get your knees under it. Also, your glass needs something behind the camera to reflect. Just add a bright white object or plane in an appropriate position.

Post by daybe // Oct 26, 2006, 4:34am

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Ya thanks guys, I had thought about that but was thinking they may end up being to high, but I will give it a shot.


Here is an update, working on the background, looks like the tiler was in again this morning.

Post by Jack Edwards // Oct 26, 2006, 4:45am

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I like your background. It's a very clean fusion of retro styling (stool shape, red and white w/ chrome) with the simplicty of modern (tone on tone, clean lines).

Ok, I admit it. I used to watch too much HGTV.... ;)

Also the stool height looked ok to me. I would just assume that the table were meant to be to the side of the stools instead of infront of them.

-Jack.

Post by daybe // Oct 26, 2006, 9:02am

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Thanks jack, I too spend too much time watching HGTV. After much thought I have decided to leave the tables as they are as they are meant to be side tables anyway but thanks.


I have almost finished modeling all the elements for this scene, just a few more supporting pieces and then on to messing this up a bit and fine tuning, the glass came out a little better but still a bit of tweaking to do.

Post by behzad // Oct 26, 2006, 9:07am

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Nice work.

Post by parva // Oct 26, 2006, 10:00am

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the chairs looks stylish :)


maybe just increasing the reflection strenght a bit. Espacially the reflection in the glass is too less due to the fact that the light on the ground is bright.

Post by daybe // Oct 26, 2006, 6:29pm

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Cheers guys, here is another render before I start playing around with textures, this one I used an HDRI file for the lighting with lightworks.

Post by Jack Edwards // Oct 26, 2006, 7:11pm

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Very cool Daybe, could compete with a GI render anyday. Not sure about the coasters though, they look a bit like spilled wine...


-Jack.

Post by daybe // Oct 27, 2006, 7:04am

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Thanks Jack,


Ok So I started to dirty this up a bit started with the floor and I am working my way up the walls.


This is a departure from my usual style of crisp clean textures and renders, having fun messing things up a bit.


Here is an update. Comments always welcome.

Post by Steinie // Oct 27, 2006, 7:30am

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I just knew someday Madmouse's grime would rub off;)

Hate to say it but it's looking good. Call the health inspector!

Post by Chester Desmond // Oct 27, 2006, 8:18am

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The HDRI render is very very nice. I got a total sense of time and place from it, afternoon drinks on a day off in a bar you never usually would go to. Don't overanalyze this one !

Post by daybe // Oct 27, 2006, 9:00am

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Thanks Chester and Steinie. It's hard not to influenced when watching Madmouse work his magic.


Chester, I agree with you, just one of those let's see what this looks like things. I am very pleased with the result as well.

Post by daybe // Oct 27, 2006, 3:00pm

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OK, so I am still working on the texturing, but I am getting closer to what I had in mind. I think this project may actually turn out being 2 or 3 images.


Comments welcome

Post by MadMouse // Oct 28, 2006, 1:24am

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OH YES!!!! Dirt is good, dirt is real, long live dirt!!!:D


Good work Dave, your textures are really adding something to an already great scene.


Steve.

Post by Jack Edwards // Oct 28, 2006, 1:30am

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This is gonna be great Daybe. Really liking the dirt. :banana:


Ahh was such a clean and cheery place till the help went south.... sheesh so hard to get good service these days! ;)


-Jack.

Post by Alien // Oct 28, 2006, 2:48am

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OH YES!!!! Dirt is good, dirt is real, long live dirt!!!:D

http://homepage.ntlworld.com/alien42/images_for_caligari_forum/youdirtymouse.png

Post by MadMouse // Oct 28, 2006, 3:54am

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:jumpy: LMAO!!!!:jumpy:

Post by daybe // Oct 29, 2006, 12:24pm

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Funny guys, I have uploaded the final image of the bar scene to the image gallery, But be sure to check back here as I will continue on with the messy scene. Perhaps a nice Crime scene(if therw is such a thing).

Cheers

Post by Jack Edwards // Oct 29, 2006, 8:25pm

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I think the change to black coasters on the final image solved the "spilled wine" problem, stayed in the theme, and I think matured the color composition nicely, definitely a good color choice. :)


Fingers crossed for you if your entering it in the gallery. ;)


-Jack.

Post by daybe // Oct 30, 2006, 11:57am

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Thanks Jack,


As I promised I am still developing this scene, still a long way to go yet.

Post by hemulin // Oct 30, 2006, 11:59am

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I like what I see there Daybe, nice :)

Post by GraySho // Oct 30, 2006, 12:01pm

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That could turn into one creepy scene :) Good work.

Post by Jack Edwards // Oct 31, 2006, 4:01am

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Whoa this looks like it's taking a scary turn... ;-)


-Jack.

Post by daybe // Oct 31, 2006, 5:38am

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Here is a small update, took a while to decide how to create the restraints, still needs some tweaking but I like the way they worked out, may need to scaled down a bit. I think I need to break out a hammer and break a few tiles.


Cheers,
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