truespace and camera tracking matchmoving with syntheyes

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truespace and camera tracking matchmoving with syntheyes // Roundtable

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Post by jhowell // Apr 2, 2008, 6:59am

jhowell
Total Posts: 400
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Been working with camera tracking matchmoving with syntheyes and Truespace. I find syntheyes easier to work with truespace than some of the other camera tracking programs. Here is a quick youtube test. Iam so glad that syntheyes supports truespace. If anybody else has been working with syntheyes and truespace please let us know. P.S. Really is simple. Instructions look like alot but really is not much effort.


http://www.youtube.com/watch?v=-Uo8flwo9B0


Here are the instructions from syntheyes for exporting to truespace ...



1. In SynthEyes, export to trueSpace Python.


2. Open trueSpace.


3. Right-click the Play button in the trueSpace animation controls.


4. Set the correct BaseRate/PlayRate in the animation parameters to match your source shot.


5. Open the Script Editor.


6. From inside the Script Editor, Open/Assign the python script you created within SynthEyes.


7. Click Play (Time On) in the Script Manager.


8. When the Play button turns off, close the ScriptManager.


9. Open the Object Info panel.


10. Verify that the SynthEyes camera is selected (usually Camera01).


11. Change the Perspective view to be View from Object.


12. Select the Camera01Screen.


13. Open the Material Editor (paint pallete).


14. Right click on Color shaders button.


15. Click on (Caligari) texture map, sending it to the Material Editor color shader.


16. Open the subchannels of the Material Editor (Color, Bump, Reflectance).


17. On the Color channel of the Material Editor, right click on the "Get Texture Map" button and select your source shot.


18. Check the Anim box.


19. Click the Paint Object button on the Material Editor.


20. Click on File/Display Options and change the texture resolution to 512x512.


21. You may want to set up a render background to overlay animated objects on the background, or you can use an external compositing program. Make the Camera01Screen object invisible before rendering.


22. In trueSpace, you need to pay special attention to get the video playback synchronized with rest of the animation, and to get the render aspect ratio to match the original. For example, you must add the texture map while you are at frame zero, and you should set the pixel aspect ratio to match the original (SynthEyes's shot panel will tell you what it is).

Post by prodigy // Apr 2, 2008, 7:08am

prodigy
Total Posts: 3029
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Amazing :banana:
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