General purpose head model

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General purpose head model // Work in Progress

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Post by Jack Edwards // Oct 28, 2006, 1:22am

Jack Edwards
Total Posts: 4062
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Was annoyed that I didn't have any high res heads on hand to test my skin shader and I wanted to try out a new (for me) topology so...


http://www.motbc.com/ForumStuff/06-10/headsmooth.jpghttp://www.motbc.com/ForumStuff/06-10/headwire_persp.jpg

http://www.motbc.com/ForumStuff/06-10/headwire_font.jpghttp://www.motbc.com/ForumStuff/06-10/headwire_side.jpg


Still need to do the ears and hair, but other than that pretty much done. Thinking to use this for my UV tutorial...


Crits are of course welcome. :D


-Jack.

Post by MadMouse // Oct 28, 2006, 1:28am

MadMouse
Total Posts: 1069
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Good work Jack. There's a couple of things my eye picked up on. 1). I think maybe the head is a little long with too much forehead & 2). the nose looks a little large. Other than that is all good.


Steve

Post by Jack Edwards // Oct 28, 2006, 1:42am

Jack Edwards
Total Posts: 4062
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Thanks Steve,


I was thinking that too about the forehead, but I've already shortened it from the photo reference so I'm waiting to see how it looks after I add the hair.


I'm thinking the cheeks need to be a bit wider too.


The nose in profile is spot on dimention wise for the reference, so probably two problems: I need run an extra loop so it doesn't taper back so quickly (tS is just determined to make it narrow at the bridge when I apply SDS, grrr) and I probably need to reign in the nostril detail a bit... Then again I could just ignore the reference and make it smaller to see how that looks.


I'm pretty excited to get some UV on this so I can paint textures. Guess I'd better get to work on the ears...


-Jack.

Post by Jack Edwards // Dec 3, 2006, 12:56pm

Jack Edwards
Total Posts: 4062
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Finally got some time to get back to 3D modeling.


Practicing some ear modeling using edge modeling techniques. Here's the results:

http://www.motbc.com/ForumStuff/06-12/ear_01.jpg


Unfortunately it's a bit too high res to use with the head model. So gonna have to try again. Was my first time using edge modeling (with the edge extrude plugin), so I learned a lot in that it's a much different approach than my more usual box modeling style.


-Jack.

Post by corbly_digital // Dec 3, 2006, 3:04pm

corbly_digital
Total Posts: 34
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Cool ear, you really added a lot of detail to it! Should look really great with a good skin texture

Post by Jack Edwards // Dec 4, 2006, 5:41am

Jack Edwards
Total Posts: 4062
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Thanks Corbly. Guess I'll have to save it for use with a different model. :)

Also to address some of Madmouse's crits and some of my own concerns I did some minor reworking of the topology. Some new screen grabs:
http://www.motbc.com/ForumStuff/06-12/head_perspective_02.jpghttp://www.motbc.com/ForumStuff/06-12/head_perspective_03.jpg

Think I'll take a break from doing the ears and make and texture the eyes next. That should be relatively simple and add a bit of life to the model.

After I get the ears done, I can UV map the head mesh and get down to texturing.

As always crits are definitely welcome.

-Jack.

Post by MadMouse // Dec 4, 2006, 9:20am

MadMouse
Total Posts: 1069
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Also to address some of Madmouse's crits and some of my own concerns I did some minor reworking of the topology That's much better jack. Nice ear to. I hate modelling ears.

Post by Jack Edwards // Dec 4, 2006, 1:14pm

Jack Edwards
Total Posts: 4062
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Thanks Steve :D


Here's the eyes:

http://www.motbc.com/ForumStuff/06-12/face_eyes.jpg


-Jack.

Post by jamesmc // Dec 4, 2006, 1:38pm

jamesmc
Total Posts: 2566
Nice eyes! I meant the model. :)


Even has tiny blood vessels!


I have a head model somewhere, eyeless...no ears...and a mouth waiting for teeth...


(looks in admiration at the head model)

Post by Morgan // Dec 4, 2006, 9:25pm

Morgan
Total Posts: 138
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Wow, really nice texturing on the eyes. Both the little blood vessels and the variation in the iris make it look pretty real.

Post by Jack Edwards // Dec 5, 2006, 4:23am

Jack Edwards
Total Posts: 4062
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Thanks guys :-)


LOL Jamesmc, I *know* the feeling! :p Heck, I never did end up doing the teeth for the dog model in the other thread.


Let's see, teeth or ears... hmm.... wonder if I should just fake the teeth with an alpha plane. The model is ~700 polys, so still low enough res for a real-time env...


On the other hand if I knock out the ears I can get down to UV mapping... guess I'd better try again on the ears... sigh.


-Jack.
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