Armour man

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Armour man // Work in Progress

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Post by Weevil // Oct 31, 2006, 12:02am

Weevil
Total Posts: 534
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I've been working on this guy for quite a while (you do NOT want to see my first one). The concept looks a little Samus Aran esque but I hope the actual model doesn't show that.

http://img285.imageshack.us/img285/4397/blackknightnc0.jpg (http://imageshack.us)

But, the real model, I did a test animation to see how well his joints work. And I got a screen shot from Media player so that picture sucks, I'll try and get a better one.

http://img285.imageshack.us/img285/9808/somerandomdudemq1.jpg (http://imageshack.us)

Post by Jack Edwards // Oct 31, 2006, 4:10am

Jack Edwards
Total Posts: 4062
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Hi Weevil,


This is pretty cool. I think it's really cool to see how concept sketches are turned into 3D.


My question about the model is: Is supposed to be a powersuit, a mech, or a robot? Because I know my shoulders and arms can't bend through tubes like that... Ditto for the crotch which definitely would be painful.... The reason I ask is that the faceplate seems to indicate an organic lifeform inside that needs a way to see out...


If he's supposed to be a robot, maybe there's something that could be done to make the head look less like a protective helmet? Hydrolics on the sides of the neck maybe? Etched design on the faceplate?


-Jack.

Post by brianalldridge // Oct 31, 2006, 5:45am

brianalldridge
Total Posts: 397
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Hi Weevil,

My question about the model is: Is supposed to be a powersuit, a mech, or a robot? Because I know my shoulders and arms can't bend through tubes like that... Ditto for the crotch which definitely would be painful.... The reason I ask is that the faceplate seems to indicate an organic lifeform inside that needs a way to see out...

-Jack.Samus can do it , so why not this one

Post by GraySho // Oct 31, 2006, 6:46am

GraySho
Total Posts: 695
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Pretty cool, I like the sketch as well. I guess we can expect some nice images from you, and still so much time to learn :D When I was at your age I just did linedrawings in MS Paint :)

Post by Weevil // Nov 1, 2006, 1:07am

Weevil
Total Posts: 534
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Heh!

I'm kinda only using modelled ball joints because I can't use IK to save my life. I think I better re-model the body (not the upper plate) and keep it NURBS-ed so's I can twist it a little more organic, and bring the legs closer in. It aint a robot it's a power suit, he's going to be handling twin sabres, sniper rifles.....

I'll see if I can get a printscreen of him because the amount of poly's are a nightmare, and the reduction tool kinda....screws it up, and crashes it

Post by corbly_digital // Nov 1, 2006, 9:19am

corbly_digital
Total Posts: 34
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I like it. The arms bending through the suit dont really bother me, so I wouldn't worry too much about it. Maybe it's just me, but the arms seem a little short. Of couse if its a robot or cybourg or something like that it doesn't really matter :D

Post by Weevil // Nov 2, 2006, 2:48am

Weevil
Total Posts: 534
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They only seem short because of the "pose" he's in, actually his arms are too long! They're down to his knees! Currently tryuing to get my body to stay NURB's-ed
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