Discussions about trueSpace 7.6 (no really)

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Discussions about trueSpace 7.6 (no really) // Roundtable

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Post by Steinie // Apr 12, 2008, 6:50am

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I had mistakenly started a thread in the WIP. Sorry about that. (It WAS popular...;):))

Any further comments or discussions can be placed here.

Post by frootee // Apr 12, 2008, 7:07am

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I am looking forward to using 7.6.


Thanks Steinie!


Froo

Post by RAYMAN // Apr 12, 2008, 7:19am

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Wonder what it has in peto for Vray users ..... ????!!!!;)

Post by jayr // Apr 12, 2008, 9:45am

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Will vray get an update for 7.6?

Post by 2much4U // Apr 12, 2008, 10:00am

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Will vray get an update for 7.6?


I hope so. I also hope to see better export/import features. Right now, it's impossible to import objects created with tS in other apps.:(

Post by nowherebrain // Apr 12, 2008, 11:54am

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I am currently only semi impressed, as in, not at all. Blender is still better...sorry guys. The only reason I come around anymore is to hope tS get's "usefull" tools(as in for my uses)....it really gets me down, I've always loved tS and I've all but stopped using it.

Post by W!ZARD // Apr 12, 2008, 5:57pm

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I hope so. I also hope to see better export/import features. Right now, it's impossible to import objects created with tS in other apps.:(


I agree 2much4u - I'm taking advantage of the current half price offer to upgrade my Vue 5 to Vue 6 Pro Studio as soon as the banks open tomorrow and it would be great to be able to import .cob files directly. Vue has a .cob importer but it chokes on the extra dx9 shader info tS 7.x adds to the .cob files - I know the developers are aware of this so hopefully it's been resolved in tS7.6.:D


Romans recent videos are mouth-wateringly enticing. I hope the cloth dynamics are sufficiently versatile for actual clothing on a character - that would be very cool indeed.

Post by jayr // Apr 13, 2008, 12:24pm

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I am currently only semi impressed, as in, not at all. Blender is still better...sorry guys.


Unforunatly that is true to an extent. Blender is free, trueSpace is $595 when it's not on sale. Is it really $595 better than blender?


Personally, i think truespace currently has at least 2 main things that put it above it competition:

#1: the ability to mix Physics and character animation

#2: The Realtime DX view in workspace


In it's next release truespace need to have all the stops pulled out to make it worth sticking with and not loose more users to free programs like Blender and Kerkythea

Post by RAYMAN // Apr 13, 2008, 2:49pm

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Wait a minute..... Kerkythea is a free renderengine not a

full 3d program ! It would be cool to see jacks Kerkythea

plugin for Truespace pretty soon as this would open the door

to some advanced stuff like NK materials and ies lights......

I use Truespace with Kerkythea !;)

Peter

Post by transient // Apr 13, 2008, 3:21pm

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Truespace 6.6 has ies support.


I like Kerkythea, but in theory vray should be a lot better, definitely with regards to render times vs quality. I may be wrong, but I remember that Kerk also doesn't have displacement mapping, which is one of Dribble's fortes.


Kerk, along with indigo, is currently the best render option for blender at the moment imo. However, if trueSpace can improve it's lackluster vray implementation I don't think it has much to worry with comparisons to blender in this regard.


This is why myself and others are pushing for vray to get completed and fixed. There's just no downside for Caligari to have a full-featured, bug free vray.


However, it's always nice to have options.

Post by frootee // Apr 13, 2008, 3:31pm

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well, personally, I don't have an extra $300 available, so alternatives to VRay would be a welcome addition. On the other hand, however, I agree that a Bug Free VRay on workspace side would be a welcome addition.

Post by RAYMAN // Apr 13, 2008, 3:33pm

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Well I dont think Vray is better and faster ....... Kerky has pretty much gained

terrain there. Its very fast in speed and awsome in quality !:)

Its only the ubiased methods that are a lot slower .... but then they do

things you just cant make with the biased methods !

But I´m very much for improving Vray because I was one of those

who wanted Vray a few years back in the first place !

Peter

Post by hultek43 // Apr 13, 2008, 3:48pm

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OK, still on TS 6.6 here. It seems that having to manually change shaders to use any of the renderers available manually and or to have to set up the scene specifically for each would be more work for the end user than should be necessary....my 3 cents worth ;)

Post by transient // Apr 13, 2008, 3:54pm

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Well I dont think Vray is better and faster ....... Kerky has pretty much gained
terrain there. Its very fast in speed and awsome in quality !

For an open-source application, it is very good, and it has linux support too, but I still would much rather have vray. However against a broken, light version of vray there is obviously no contest.

I'm now considering Blender as my primary 3d app mainly because of the nice development of renderers like Indigo and Kerkythea , but I still think they have a way to go before they worry the commercial guys like maxwell, vray, brazil etc. too much.

I'll make my mind up once I get Dribble, and when I also see what improvements have been made to vray in 7.6 (if any, why no news in 9 months? Crazy:confused::confused::confused:).

Really, if Kerkythea is your preferred renderer, I'm not sure why you wouldn't be using blender already, as it seems to be the best supported kerk option by far.

Post by nowherebrain // Apr 13, 2008, 4:02pm

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as far as using physics with IK... You should have better rigging tools first. there is no denying that the new anim system is decent/great, but blender still is better, not to mention rapid development and user driven...can't beat that. I may be eating my words soon, but blender 2.5(nearly complete recode)is in the works and the Rosetta core is still young with room to grow...time will tell. Blender will always be cheaper than tS.

Post by Burnart // Apr 13, 2008, 4:10pm

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Blender - too bad that it has the most unfriendly interface I have ever used. My opinion only - I'm fully aware many, many people don't agree. Its the only reason I haven't gone that direction myself. Still, time will tell. I may give it another go in the future.

Post by RAYMAN // Apr 13, 2008, 4:12pm

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Very simple !

Blender has one of those few workflows that I have troubles with !

because it is that different to other application !

I find that that is unnecessary !

It could be powerfull and very easy to use ... and guess what ?

I would be using it right away !

I have looked at all nowherebrains blender tutorials i´ve looked at all

the blender foundation tutorials ... just cant get around it !

Moi 3d shows how easy implemetation can be and Kerkythea

is easy to use too !

Peter

Post by transient // Apr 13, 2008, 4:44pm

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Blender - too bad that it has the most unfriendly interface I have ever used. My opinion only - I'm fully aware many, many people don't agree. Its the only reason I haven't gone that direction myself. Still, time will tell. I may give it another go in the future.


I think you'll find many people do agree. I really like 6.6 which has had it's critics too. Unfortunately, I think that 7.5 showed that sometimes change isn't necessarily better (imo), and perhaps this would be the case with Blender too.


Moi 3d shows how easy implemetation can be and Kerkythea

is easy to use too !


Moi is fine if all you want to do is model, but Blender has shader creation, particles, animation, sculpting etc. etc. etc. I guess it depends on your needs. Moi and Kerk are definitely a nice option, though.

Post by Blue Bellyfluff // Apr 13, 2008, 8:31pm

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Wonder what it has in peto for Vray users ..... ????!!!!;)


In peto? Are you dutch by any means? if so...goeiemoggel! :banana:

Post by brotherx // Apr 13, 2008, 10:38pm

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Blender - too bad that it has the most unfriendly interface I have ever used. My opinion only - I'm fully aware many, many people don't agree. Its the only reason I haven't gone that direction myself. Still, time will tell. I may give it another go in the future.


I have have to totally agree with you - I remember it taking me hours just to figure out to just render the default cube. However, I guess once you get used to the interface it doesn't matter. I found TrueSpace 5.2 (the one I really started with) really confusing. However, I watched the 'spirit' videos and found it a lot easier afterwards.


I'm not so keen on the workspace interface but again, I guess it's familiarity. It is more intuitive however, I'll give it that.

Post by andras // Apr 13, 2008, 10:47pm

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I think we would say about Blender + Vray integration too. I hope Raman and his team create an stable 7.6 without it caligari will has big probleme.

Post by transient // Apr 13, 2008, 11:09pm

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However, I watched the 'spirit' videos and found it a lot easier afterwards.

They were great. It's them and the courses I got as part of the 6.6 upgrade deal that sold it for me as well. It's hard to see the sense behind 6.6's interface until you see other people using it.

I think we would say about Blender + Vray integration too. I hope Raman and his team create an stable 7.6 without it caligari will has big probleme.

The problem with the vray Blender exporter is that it so far only works on vray for maya, which is still in beta.

Post by xmanflash // Apr 14, 2008, 12:22am

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Blender - too bad that it has the most unfriendly interface I have ever used. My opinion only - I'm fully aware many, many people don't agree. Its the only reason I haven't gone that direction myself. Still, time will tell. I may give it another go in the future.

Blender is getting some really good fur tool updates soon.. - the next update this month? will include improvements based on the workflow for a new mini movie the Blender Foundation are making called "Big Buck Bunny", essentially a furry animal revenge movie :-)

I think its a brilliant idea to add functions based on a real workflow, not a hyperthetical one..

Post by jayr // Apr 14, 2008, 12:23am

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I have to admit i don't have a clue how to use blender, i open it up and don't even know where to start. Maybe after a few tutorials that would change but i find modeling in truespace to be faster than anything else i've tried but that could just be because i'm used to it.

However, i stand by my original point. truespaces biggest problem if open-source software. When i bought 4.3 there were loads of 'introductory' 3D progams out there to buy, i had to look through a lot of reviews and offers before i picked truespace. How many are left now?

A lot of the introductory 3D packages that used to exist have become obsolite, driven out of the market by 'LE' versions of bigger and more famous packages or by open source options. Blender is free and give access to some very powerful tools. Kerkythea is free, giving you access to a powerful rendering tool. The fact that truespace has even survived to this point means it's got something going for it.

Truespace has to justify itself. People have to look at it and see why they should spend money on it rather than use free sofware. They should also see why they shouldn't pay a few hundred more dollars for lightwave or another program.

The introductory 3d market almost no longer exists commerically, truespace has to find a new market, it has to make it's mark else where, it has to prove why it's still viable.

As i said before the realtime engine and physics interaction go a long way towards that as does have a version of vray available and the new tools on show in the lastest blog will help too.

Post by transient // Apr 14, 2008, 1:58am

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I don't really agree with most of this, especially considering that truespace has had to coexist with the warez scene for over a decade. 3dstudio was propelled to the top in part by the rabid mob of mod kids using cracked versions of max.


I wonder if truespace and others are more a victim of Blizzard's current domination (if sales have dwindled, I really don't know). 3d used to be a pretty common hobby, I met a few people that way, but just about everyone I know is now spending their spare time leveling up.

Post by frootee // Apr 14, 2008, 2:35am

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spare time? What's that? :)

Post by jayr // Apr 14, 2008, 6:33am

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I don't really agree with most of this, especially considering that truespace has had to coexist with the warez scene for over a decade. 3dstudio was propelled to the top in part by the rabid mob of mod kids using cracked versions of max.

Thats also true, why buy when you can use cracked software, nothing caligari can do about that though. I've always ran sofware i own, which is why i bought truespace 8 years ago insted of using a cracked copy of 3dmax


I wonder if truespace and others are more a victim of Blizzard's current domination (if sales have dwindled, I really don't know). 3d used to be a pretty common hobby, I met a few people that way, but just about everyone I know is now spending their spare time leveling up.

Even modding has dwindled a bit, although the amout of addons to Oblivion is unbelievable.

Post by brotherx // Apr 14, 2008, 6:42am

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Not much you can do about Warez really. Piracy has been around ever since someone realised you could plug a line out into a line-in of another cassette recorder and if someone comes up with a better protection, someone else will surely find a better way to pirate it. Companies have to resign themselves to the fact that it will happen and there's nothing you can do about it.

Post by KeithC // Apr 14, 2008, 6:42am

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which is why i bought truespace 8 years ago insted of using a cracked copy of 3dmax

I knew it (I could tell by your robot avatar); you're from the future, aren't you? ;)

Post by frootee // Apr 14, 2008, 7:02am

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Re:


Blender and its interface, vs. ts 7.xx interface:


Ever notice how small the blender download is?


That is due to the interface, or, should I say, lack of an interface, amongst other things. I read something about that

on the blender website some time ago.


It's been awhile since I have downloaded blender, but, I do not think there are any textures either. No examples in the download, etc. Though these are available as separate downloads. In contrast, the ts download is huge since there are so many icons, fancy windows and dialogs, example scenes and objects, textures, etc.


The point being, blender is a small download due to the lack of a more friendly interface.


But, if you can get accustomed to the interface, it's powerful as hell!


I learned it simply by going through some tutorials (several times) to get the hang of things.
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