Angel of Death game character (mild nudity)

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Angel of Death game character (mild nudity) // Work in Progress

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Post by RichLevy // Nov 5, 2006, 7:41am

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My character modeling tends to be very fantacy orientated. This is a character I dreamed up several years back and decided to update her. She is going to have eagle wings, claws, fangs, horns... all the basic evil stuff that goes along with your typical evil female character :D

I started to model her a couple of days ago, I am going to use her as a base model for other projects so I took her a little further as a typical female (though she is more a Marvel super hero/villian character look to her :D I like that kind of modeling)


Shown in Player in TS7, I'll update as I get the time, hope you enjoy.


Rich


[Edit] I removed these 2 pictures due to having a more up to date picture just a couple of messages away, I put some very stylish cones on her this time :D

Post by GraySho // Nov 5, 2006, 8:29am

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Nice modeling, let's see how you do the wings. The wings of my gargoyle have been a struggle to make, and they are total crap.


BTW, I love fantasy stuff. Keep us informed ;)

Post by Burnart // Nov 5, 2006, 11:51am

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You are a far better modeller than I'll ever be - coming on nicely. Having said that ........ must every female character since Lara Croft have unrealistically gigantic breasts?

Post by RichLevy // Nov 5, 2006, 12:23pm

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I guess I could make a very overwight out of shape character, it is an evil character, though she does need to fly :D I guess it is all a matter of what my imagination conjures up, and the types of comics, cartoons, movies, videos, magazines I was exposed to as a youth and young man... I pondered even displaying the model at this point, she is a dozen or so hours away from getting here armour/clothes and I did not want to offend anyone by showing her exposed as she is. When I model male characters I tend to exergerate their proportions also, so it really is not a matter of trying to be sexist, just part of the style of this type of genre...
Not intended to offend.

Thank you both for the comments.

The wings are in the works, the reverse legs and eagle claws are still coming along right now, than the claws for the hands... than finally the wings.

Rich

Post by RichLevy // Nov 5, 2006, 2:55pm

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Reverse leg is on with her claws, still some work to do, than onto the wings


Rich

Post by Burnart // Nov 5, 2006, 5:00pm

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Ha Ha - nice cones! :banana: Good backwards bending legs also.

My comment wasn't about sexism it was about aiming for a size that actually fitted the dimensions of the character better. She looked to me as though she would walk with a stoop from the weight! Sometimes its good to something different from what people expect. I do like the model though and once again applaud your skills.

Post by RichLevy // Nov 7, 2006, 3:02pm

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Ran into several small geometry problems that slowed down progree some. I worked on the hands and the feet some. I am reasonably happy with the hands, the feet still need some work though.

I dug up some refs for a nice eagle wing, though I might do a bat wing version to compare it to.


Rich

Post by RichLevy // Nov 7, 2006, 3:08pm

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Another View


Rich

Post by KeithC // Nov 7, 2006, 3:23pm

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Looks great Rich; what program did you use to model her?

Post by Vizu // Nov 7, 2006, 9:57pm

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Is the model from "Make Human" ?


http://www.dedalo-3d.com/


This free tool is pretty good to generate perfect characters.

The new version 0.9.0 supports poses too and some fantasy character parts.

Try it out, is worth to take a look in.

Post by RichLevy // Nov 7, 2006, 11:46pm

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@Vizu

Kinda a free version of Poser than? Interesting... might have to look into this later. It's getting to the point where programs like this and Poser will do all of the modeling...


@Keith

This is strickly the Modeler side of TS7, I decided to just push what I can do, it is hard sometimes, somethings are very hard to do in TS over a program like Silo. When I run into something I am having trouble with in TS I usually just go into Silo and work it out, than try to do it in TS. As an example, I am doing a Lucifer character in TS/Silo on the Beta forums, the bat wings I can do pretty easily in Silo, but they were proving to be a problem in TS, I eventually went into Silo and did a basic set, than went back into TS and modeled them the same way... it can be a real pain sometimes but a good learning experience.


Rich

Post by Birdnest // Nov 8, 2006, 7:39am

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Very, very nice work! did you use other programs to model this creature?

How long did it take you to create such a high-poly model???

Post by GraySho // Nov 8, 2006, 7:50am

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My only critique so far is that the head definitley looks very male.

Post by RichLevy // Nov 8, 2006, 12:50pm

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Another small update... I tried to soften up the face a touch based on Graysho's suggestion. Added ears worked on the face, head shape, and some on the hands.


@Birdnest

I am trying to model everything in TS, though I do bring the model into Silo for some things, Silo has the ability to do soft selections, which allows me to make pretty smooth changes to the way the mesh looks without having to go in and move the mesh vertex by vertex.


Rich

Post by Alien // Nov 9, 2006, 4:48am

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Silo has the ability to do soft selections, which allows me to make pretty smooth changes to the way the mesh looks without having to go in and move the mesh vertex by vertex.

If you want to stick to tS as much as possible, why not use the soft seletion in the Player?

Post by RichLevy // Nov 9, 2006, 12:11pm

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If you want to stick to tS as much as possible, why not use the soft seletion in the Player?


You need to use the one in XSI or Silo to understand :D there is a difference. But I am trying hard to use all of TS functionality when possible. In the end, the tool is only as good as the artist using it.


Rich

Post by Nez // Nov 9, 2006, 11:12pm

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An amazing model, specially if built fully in Truespace.


I'd agree that the head/face looks quite strongly masculine - a few things that might help would be to reduce the chin quite a bit, possibly the nose also and possibly lift the cheekbones a bit? The chin's probably the most significant - very rare to see female faces with 'strong' chins like this. But it's an awesome model, very impressed - looking forward to seeing the development.

Post by RichLevy // Nov 10, 2006, 12:06am

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Thanks for the crit Nez. I softened up the chin and than worked on the nose a touch. I am hesitant to go any further though, already she is starting to loose the hard edge I was hoping to keep in her face. I am not aiming for a classic beauty, I am hoping to keep her with a less than pretty look to her face, she is supposed to be an evil character.


You can see that the wings are starting to be worked on, I spent a good deal of time working on the base to the wings.


Rich

Post by Nez // Nov 10, 2006, 1:56am

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Rich

I think the changes, specially on the chin, help; I can understand you're after a hard look - if you haven't already, I would suggest that you could maybe use google to look for pictures of Grace Jones as a possible comparison/reference.

If the name doesn't ring a bell, the face probably will - former model, singer and Bond girl, notorious for her temper... and equally famous for looking mean/hard!

I can't think of many other 'tough' females you could look at for reference - perhaps Brigitte Nielsen, Sigourney Weaver (in her Aliens days), Linda Hamilton in Terminator 2...

Post by Saul // Nov 10, 2006, 9:57am

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Hi Rich

Nice bit of modelling,

What would add to the realism of your character is some work on the lower leg area.

You have modelled the third section of the leg as if it is an extra tibia, with muscles like the soleus.

If you look at the skeleton of a bird, like the hen attached, you will see that the third section, corresponds to our foot but is greatly extended. The long length that you show with soleus is an elongated tarsus and metatarsus. Of course, all the muscles are there for reason and function, so if an extra long metatarsus is added to a humanoid the muscles will adapt (will have adapted) accordingly.

The foot, in humans, can be considered a bridge but here it is more like a fulcrum, providing a sort of spring to the creatures step and making for thunder thighs! Drumsticks anyone?

It might sound nitpicky but every creature creator i ever came across spent months and even years agonising over just such detail and it invariably added to the verisimilitude of their creations.

Post by RichLevy // Nov 10, 2006, 12:58pm

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@Saul


Thanks for the info Saul, I do apperciate the time taken to show me these pictures and describe them for me... My knowledge of anatomy is not that great, I have much to learn. I will be updating the legs this weekend.


@Nez


When I look at the model, I see alittle bit of Grace Jones, but I have been looking at this model for a while so I might just be seeing things :)


Thanks for the comments guys


Rich

Post by RichLevy // Nov 11, 2006, 2:31am

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Small update....

Wings are starting to take shape. Render in Player shows some areas I need to work on, but it is starting to shape up.


Rich

Post by RichLevy // Nov 11, 2006, 12:15pm

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Wings have proved to be a great challenge, I had to do them in Silo... not sure how that will go over with the purists around here

Very neat though, I still have a couple more hours of hand stitching to get them hooked up to the wrist. I'll probably do the wing webs in Silo. Than it is just a matter of refining the mesh and adding some additional details where I can.


Rich

Post by RichLevy // Nov 19, 2006, 5:55am

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I put her away for a week while I was doing some other stuff. The wings have proven to be a rather complex situation for me. I might just finish up what I have than take another stab at them. I want to be able to work thru them much more smoothly than I did on this. Took me yesterday and this morning to get to this point...


Rich

Post by RichLevy // Jan 6, 2007, 3:12pm

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I started to play around with some skin shaders today. This is an earlier version of her, I need to do some character animation tests and I needed a bi-ped character with a dog leg. This was the last test I did.


Rich

Post by Jack Edwards // Jan 6, 2007, 6:44pm

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Hey Rich,


I think blue/grey/black type skin tones suit her much better. Cool work.


-Jack.

Post by RichLevy // Jan 7, 2007, 4:33pm

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Thanks for the reply Jack...


The original character was going to be much darker, but I want to try another direction for her. This shader isn't perfect, close up it does not look to good, texture work is an area I need to really practice at :(


Thanks again for the response...


Rich
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