Displacement Cloth and Hair

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Displacement Cloth and Hair // Roundtable

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Post by jamesmc // Apr 22, 2008, 6:22pm

jamesmc
Total Posts: 2566
Not that Caligari would reveal any programming secrets, but was thinking about cloth and hair/fur motion.

In 2D graphics, if one wants to make a wavy or curl motion, one uses a displacement map.

White for height, darker grays for depth.

The thought occurred to me messing around in Adobe After Effects, when one wants an effect to take place over time, they use a gray-scale gradient. White means the effect will immediately take place and darker grays mean a delay, while black means no effect over time.

Since textures can be animated, I was wondering what or how this would work on an object in 3D.

I know that displacement in 3D is movement the actual vertices, not sure how the mechanism works though (grab and indent.)

I assume that cloth motion and perhaps hair motion? is done in the same manner by moving vertices or guides to those cloth or hair structures.

What I was curious about if actual displacement texture maps and gradient movement maps could be applied to the way Caligari handles cloth/hair motion.

A yes or no would suffice.

As I said, was just brain storming and curious.

Post by moogaloonie // Apr 23, 2008, 9:29am

moogaloonie
Total Posts: 64
Assuming it works, I'd think procedural wave textures would be ideal.

Post by jamesmc // Apr 23, 2008, 10:14am

jamesmc
Total Posts: 2566
Well, it's a way of controlling things.

Sometimes it's a node, sometimes it's a slider or sometimes it's texture.

Regardless of the linearity of the device for object control, control is control.

I was just curious how plausible it was in 3D graphics.
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