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Animators Club Saturday April 26th
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These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Animators Club Saturday April 26th // Roundtable
Post by 3dfrog // Apr 25, 2008, 4:56pm
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3dfrog
Total Posts: 1225
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Hello
Wow! Its friday already. Where did the week go :o
Well, we will be having another Animator's Club meeting tomorrow, Saturday April 26th. The time of the meeting is 12 pst, 3 est, 8 uk time.
Bring your questions and we can try to figure them out together. I don't have a presentation prepared at this point, I may have one by the time the meeting comes. Man, this week flew by lol.
The meeting is in the scriptorium. tpportal 1212.
If you don't know how to get there, you can follow the links here:
http://www.caligari.com/AnimatorsClub.asp
See ya there folks :) |
Post by W!ZARD // Apr 26, 2008, 10:52pm
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W!ZARD
Total Posts: 2603
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"The time of the meeting is 12 pst, 3 est, 8 uk time." which is 8 AM Sunday Morning New Zealand Standard time which translates as the middle of the night for me:(! - Missed it again! Maybe if I stay up all night next Saturday.....
This is a bummer as I have some animation issues I need help with. |
Post by 3dfrog // Apr 27, 2008, 6:46am
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3dfrog
Total Posts: 1225
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Hey Wizard.
I would like to accomodate everyone with the times. It is certainly a hard task. There will be no animators club next week because I will be at a wedding out of state. Perhaps the week after we can have a 2 meeting day, one at the regular scheduled time and one later in the day. Can you tell here some of your animation issues? That way we are ready with solutions. Also we can get together and meet at a time good for both of us in shared space and discuss your issues. |
Post by W!ZARD // Apr 29, 2008, 2:05am
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W!ZARD
Total Posts: 2603
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Hey Wizard.
I would like to accomodate everyone with the times. It is certainly a hard task. There will be no animators club next week because I will be at a wedding out of state. Perhaps the week after we can have a 2 meeting day, one at the regular scheduled time and one later in the day. Can you tell here some of your animation issues? That way we are ready with solutions. Also we can get together and meet at a time good for both of us in shared space and discuss your issues.
Hi 3dfrog - yeah it's a 24 hour world these days and I'm right next to the international dateline meaning we're 6 hours ahead of Singapore, 8 ahead of Great Britain and 17 ahead of California etc.
So New Zealand is not really Middle Earth, speaking chronologically it's the front end of the Earth!!
As far as animation issues go at the moment I'm trying to find ways to fine tune a series of BVH mocap derived walkcycles so that the characters feet make a convincing contact with the ground. (See related thread in Tech Forum). I'm having difficulties with the walk cycle I'm using not being symmetrical - the left stride is longer than the right so I can get one foot or the other to remain stationary as the character moves but the other foot slides about.
I've been researching it and it seems this is a common problem with mocap derived cyclic motions like walking and running. Because they are taken from real world movements the beginning and end of the walk cycle do not match.
EDIT - PS Enjoy the wedding! |
Post by Jack Edwards // Apr 29, 2008, 3:50am
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Jack Edwards
Total Posts: 4062
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Hey Wizard, if you're character has uneven strides, shouldn't he move at different speeds depending on which stride? So by changing speed between each foot, you'd be able to get him not to moon walk... ;) |
Post by W!ZARD // Apr 29, 2008, 3:59am
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W!ZARD
Total Posts: 2603
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Hey Wizard, if you're character has uneven strides, shouldn't he move at different speeds depending on which stride? So by changing speed between each foot, you'd be able to get him not to moon walk... ;)
Well yeah but I'd prefer him to have even strides. That way I can set a start position and an end position and simply scale either the position track to fit the walk track or vice versa. This would save a lot of work and result in a more natural look - I think!
One of the walk cycles I'm using has a nice even stride and I can set my position key frames at say 150 frames apart and simple scale the anim clip to fit.
The other character uses the uneven walk cycle and of course I'm trying to get them to cover the ground at the same speed. I'm slowly getting there though - I've got them both a third of the way across the bridge so far!!;)
Funny you should mention the moonwalk - these characters are astronauts - well, sort of astronauts!:D |
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