Question for realtime renders. BUMPS or NORMALS?

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Question for realtime renders. BUMPS or NORMALS? // Roundtable

1  |  

Post by jhowell // May 8, 2008, 8:27am

jhowell
Total Posts: 400
pic
Hello, I have a question. Since I only do real time renders I was wondering what some thoughts are comparing real time BUMP MAPS or REAL TIME NORMAL maps. Both seem to use the same amount of polys. Any comments would be appreciated. See my image below. Thanks ....:)

Post by TomG // May 8, 2008, 9:58am

TomG
Total Posts: 3397
Normal maps give a more detailed and realistic result, but are harder to make.


A bump map simply tells the render engine to raise or lower a point on the surface. It does not tell the point to "face in a different direction" however, so the end result is limited in the detail and realism it can give. They are easily made though, a quick greyscale from any image gives a pretty usable bump map. Not so with normal maps.


A normal map tells the render engine "this point on the surface faces in this direction", which gives more flexibility in how the surface is altered, giving more detail and realism to how it catches the light. The odd colors come as the r,g and b channels are used to specify the direction of the normal (ie the x,y and z components of its vector). You can't make one so instantly out of any old image :)


Normal maps require more sophisticated graphics cards to display them, anything in the last 3 or 4 years should be fine, but prior to that normal mapping was not really the norm (no pun intended ;) ) in real time so it didnt have huge support in the hardware. These days normal mapping is universal in 3D game engines and the like, being used to add wrinkles and pockets to clothing without adding poly count, etc.


(Normal mapping excels at doing that, adding extra detail without the need to have the geometry to support that detail, yet giving almost as good a look as if the geometry was there - its used when generating a low poly version of a high poly mesh for instance, and you can do that in tS).


HTH!

Tom

Post by jhowell // May 8, 2008, 5:30pm

jhowell
Total Posts: 400
pic
Thank you so much Tom. Outstanding explaination. Really does help. I was using crazybumps (crazybump.com) for my normals. But now that the beta is over the personal price is 99.00. Might try that photoshop normal maker plugin. I notice in the forum there are a couple other normal map making programs people are using. Love that I can do all of this in truespace REAL TIME DISPLAY mode. Thanks again. JH ...

Post by vnomad // May 8, 2008, 7:08pm

vnomad
Total Posts: 14
pic
Yes, Tom gave a top notch explanation here. Very lucid!


I have experimented some with trueSpace and normalmap creation along the lines of texture baking, and find myself unable to produce a "coherent" normalmap - the best I could get out was a scattered matrix of the normals, not the sort of thing you get from crazybump, or from the Inagoni Baker plug-in to Carrara.


But maybe I'm missing something obvious. Possibly I have to UV-unwrap my model first in order to get similar normalmaps from trueSpace? In any case, it would have been really nice to have something along the lines of "Roadkill" or "UVLayout" in trueSpace to produce UVmaps that are easy to paint.


Alright, I'm expecting too much. No matter what 3D app you're using these days you have to employ "helpers" somewhere in the pipeline.


Looking forward to 7.6 ;)

Post by jamesmc // May 8, 2008, 7:13pm

jamesmc
Total Posts: 2566
I hear ya Vnomad about UV maps.

After all these years, one would figure that some genius program would come up with an alternative.

UV mapping and bringing them into a 2D program and trying to make them fit, fixing seams and blah blah is a night mare for any body working 3D.

I got an idea how I'd solve it and it would similar to the Zbrush solution.

In my opinion, if the UV map problem was solved, the attraction to 3D would be huge.

The bonus would go to the person or team that solves it and of course, not charge thousands of dollars for it.

Post by Délé // May 9, 2008, 1:49am

Délé
Total Posts: 1374
pic
I highly recommend Texture Maker if you don't have it. It is a very good texture making program (including normal maps). It is quite inexpensive and very much worth the price. I use it constantly.


http://www.texturemaker.com

Post by RAYMAN // May 9, 2008, 5:26am

RAYMAN
Total Posts: 1496
pic
I realy feel sad about this .... that Truespace now has such an awsome realtime engine and doesnt make more use of it for the obvious namely

making texturing more easily then in any other program;)

We need crazy bump(pro) for 300 $ and this and that

I have a few programs and I go in this and out that and into this again

and render out in that...... my workflow and as I see it some other

peoples (including gold ambassadors) looks more like a cheese with holes !

Peter

Post by TylerZambori // May 9, 2008, 5:31am

TylerZambori
Total Posts: 100
I realy feel sad about this .... that Truespace now has such an awsome realtime engine and doesnt make more use of it for the obvious namely

making texturing more easily then in any other program;)

We need crazy bump(pro) for 300 $ and this and that

I have a few programs and I go in this and out that and into this again

and render out in that...... my workflow and as I see it some other

peoples (including gold ambassadors) looks more like a cheese with holes !

Peter


what about using something like blender along with TS? I know better

than to expect TS to do absolutely everything I want, but it still has

features the others don't. It seems everybody has to get used to using

more than one program. I know one freelancer who joked about having

to use 50 different programs! (he uses xsi).

Post by RAYMAN // May 9, 2008, 7:50am

RAYMAN
Total Posts: 1496
pic
what about using something like blender along with TS?

Well why not Truespace ?

I pay for something and want to use it !

I dont pay for potential I pay for results that HELP me to

get things done easily !

Its got a fantastic real time engine and doesnt make full use

of its capabilities with its TOOLS !!!!

In the future I will not pay big money for each incremental

update if the program does NOT help me finish my projects faster....

Realtime texturing and normal map creation would be a GREAT !!!!

help !;););)

ranting along this time !:o

Peter

Post by TylerZambori // May 9, 2008, 8:33am

TylerZambori
Total Posts: 100
Sorreeeee.....I was just trying to help.

Post by jhowell // May 9, 2008, 8:39am

jhowell
Total Posts: 400
pic
I just started a NEW thread with this post.


http://forums1.caligari.com/truespace/showthread.php?t=5426


if I could figure that out it would be one less other program any of us would have to use. Like crazybumps.com.


:banana:



p.s... additional free truespace 7.5 tutorials


FREEEEE.. SUPER IK RIGGED SKELETON FOR TRUESPACE 7.5. ACCEPTS BVH ANIM CLIPS.

http://forums1.caligari.com/truespace/showthread.php?p=68189#post68189

FINALLY, YOUTUBE IS NOW OFFERING HIGHER QUALITY!

http://forums1.caligari.com/truespace/showthread.php?p=67332#post67332

STUNNING EFFECTS USING CHROMAKEYING GREEN/BLUE SCREEN.

http://forums1.caligari.com/truespace/showthread.php?p=66672#post66672

REDUCING POLYS AND NORMAL MAPPING ALL IN ONE CLICK.

http://forums1.caligari.com/truespace/showthread.php?p=66528#post66528

USING ADDITIVE BLEND MODE WITH ANIM CLIPS

http://forums1.caligari.com/truespace/showthread.php?p=66093#post66093

7 MINUTE RIGGING THE DINO OBJECT

http://forums1.caligari.com/truespace/showthread.php?t=5347

DEXTER CHARACTER WITH SOCCER BALL KICK BVH

http://forums1.caligari.com/truespace/showthread.php?p=65501#post65501

REAL TIME BUMPMAPS

http://forums1.caligari.com/truespace/showthread.php?t=5272

CAMERA TRACKING MATCHMOVING SYNTHEYES TUTORIAL

http://forums1.caligari.com/truespace/showthread.php?t=5259

5 FREE "RIGGED" CHARACTERS FOR TRUESPACE 7.0/7.5

http://forums1.caligari.com/truespace/showthread.php?t=5241

TANK GIRL RESKELETONED SO YOU CAN DROP ANIM CLIPS ON TO HER TOO.

http://forums1.caligari.com/truespace/showthread.php?p=66617#post66617

APPLYING PHYSICS CONSTRAINTS TO CHARACTERS

http://forums1.caligari.com/truespace/showthread.php?t=5293

FREE BVH ANIMATION CLIP VIEWER FOR YOUR TRUESPACE BVH CLIPS

http://forums1.caligari.com/truespace/showthread.php?t=5367

OUTSTANDING WEBSITE FOR TRUESPACE 7 SCRIPTS.

http://www.clintons3d.com/truespace

MUCH HIGHER QUALITY THAN YOUTUBE! SHOW YOUR TRUESPACE CLIPS ON BLIPTV.

http://blip.tv/file/865095

http://blip.tv/file/835014

http://blip.tv/file/882037

http://blip.tv/file/915714

HOW I "REAL TIME" RENDER THOUSANDS OF FRAMES SUCCESSFULLY.

http://forums1.caligari.com/truespace/showthread.php?t=5370

GIF MOVIE GEAR AT http://www.gamani.com IS ONLY ANIM GIF MAKER MAKER THAT I HAVE FOUND THAT ANIMATES HUNDREDS OR THOUSANDS

OF FRAMES IN 256 COLOR GIF IMAGE FORMAT AS A GIF IMAGE. SUPER FAST EASY VIEWING FOR ANY WEBSITE PAGE. LOOK AT THIS 4000 FRAME TRUESPACE REAL TIME RENDERED FILE IMAGE AS A ANIMATED GIF IMAGE! ..

http://4webs.biz/truespacestuff/april29dancingskeleton4000framesmall15speed.gif

ABOVE ANIMATION IS A TRUESPACE 4000 FRAMED REAL TIME RENDERED GIF IMAGE! WAY SPEEDED UP OF COURSE. ANY WEBPAGE CAN VIEW A GIF FILE. EVEN PEOPLE WITH SLOW MODEMS. AND LIKE ANY IMAGE TYPE FILE IT CAN BE RIGHT CLICK AND DOWNLOADED.

Post by RAYMAN // May 9, 2008, 8:47am

RAYMAN
Total Posts: 1496
pic
Sorreeeee.....I was just trying to help.

Yeah I know and always appreciate it but that b thing is just to strange !!!!

Never got my head around it realy....:D

If it were less strange I would be all around it !

Peter

Post by jhowell // May 9, 2008, 9:13am

jhowell
Total Posts: 400
pic
I tried a bunch of times to learn Blender. Since it is free and open source. I know there are some saying they like its interface but I as many find it extremely slow to learn. Very quirky. So I can not imagine trying to learn Blender just so I could use some of its texturing tools to do exporting for Truespace. Wow, that would be a lot of work. If we had many more tutorials for Truespace that would sure be awesome. Then we could learn workarounds and tips and tricks to easily get things done without having to rely on other programs. LOVE to SEE more intermediate type tutorials.
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2021. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn