Architectural W.I.P.

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Architectural W.I.P. // Work in Progress

1  2  3  4  |  

Post by daybe // Nov 16, 2006, 11:24am

daybe
Total Posts: 562
pic
Well here we go again, I haven't done very much with Vray the last little while so I thought I would dust it off and create an Architectural visualization, still early in the development stage but this is to be a contemporary estate style home, I invision in inner coutyard or perhaps a pool, but time will tell.


Cheers'

Post by LazeeGazzz // Nov 16, 2006, 7:08pm

LazeeGazzz
Total Posts: 55
pic
I love the Bauhaus styling which you seem to be taking in a personal direction. Is this your dream home or a municipal housing scheme? I guess at this stage it could go either way. I'm going to keep my eye on this thread.

(Personally, I'd vote against the pool....too cliched).

Post by hemulin // Nov 16, 2006, 11:38pm

hemulin
Total Posts: 1058
pic
Yeah, maybe not a pool but a water feature of some wort.....a fountain perhaps.

Post by daybe // Nov 17, 2006, 3:14am

daybe
Total Posts: 562
pic
Thanks guys, I think the pool idea won't work here and it's been done to death, Well my initial thought was a home or mansion but this can change, I think this will need a sculpture in the center, maybe with a fountain or some kind of water feature to break up the hard edges. I had added some planters but didn't like the way they turned out much to big so I removed them, will try again later.


Cheers'

Post by Norm // Nov 17, 2006, 3:53am

Norm
Total Posts: 862
pic
Just pretend the building was in Vancouver, Canada. With the rain they had this week you could park a canoe or two as well :)


Sweet image:jumpy:

Post by Steinie // Nov 17, 2006, 4:53am

Steinie
Total Posts: 3667
pic
This place reminds me of a school. A playground in the center instead of a water feature.

p.s. you could add guard towers in the corners to keep them from cutting class....:D

Post by LazeeGazzz // Nov 17, 2006, 7:15am

LazeeGazzz
Total Posts: 55
pic
I think this will need a sculpture in the center, maybe with a fountain or some kind of water feature to break up the hard edges.

Don't do that! If you break up the hard edges you'll lose the architectural style. A sculpture/fountain/pool are the obvious props for this kind of environment but I think you'll find a more original solution if you really want to. It's probably too early for this but if you add signs of human activity; ie abandoned child's tricycle or 'stylish garden furniture' or even a retro-style car, that'll neutralise the harshness. Some basic concrete/gravel textures at this stage would help out to. One aspect I really like is that it looks so hot and tranquil. A couple of well-behaved of trees would provide much needed shade and put some Yin back into your Yang.

Post by daybe // Nov 17, 2006, 8:17am

daybe
Total Posts: 562
pic
Good suggestions LazeeGazzz, I have a few things in mind already and just trying a few things out. I think I will finish off all the windows and perhaps a doorway for the main building while I ponder.


Thanks

Post by rj0 // Nov 17, 2006, 12:16pm

rj0
Total Posts: 167
Nice start!


The windows remind me more of an office building than anything.


rj

Post by daybe // Nov 17, 2006, 6:20pm

daybe
Total Posts: 562
pic
Thanks rj0, you may be correct and that's ok I can work with that. Steinie not sure about where you went to school but maybe if my school had guard towers I would have attended more classes.;)


Thanks Norm, I saw some of the news coverage from the storm that passed over them, pretty wicked.


Here is another update, slowed down a bit trying some things out that never worked the way I would have hoped but making progress.


Cheers'

Post by Methusela // Nov 17, 2006, 6:52pm

Methusela
Total Posts: 414
pic
How about a spaceship? :D

Post by daybe // Nov 19, 2006, 6:14am

daybe
Total Posts: 562
pic
Spaceship eh? Hm.

Found a little time last night so here is a small update tried many model a few things for the sculptures but finally decided on these. Not to sure about the scale at the moment.

Comments welcome.

Post by hemulin // Nov 19, 2006, 6:35am

hemulin
Total Posts: 1058
pic
They look wierd, but because of this are probably a good thing to contrast with the building. I like where your going with this wip.

Post by daybe // Nov 19, 2006, 9:53am

daybe
Total Posts: 562
pic
Thanks hemulin, "Weird" is good ;) it's better then it looks like "Crap" He he.

Post by trebs // Nov 19, 2006, 10:50am

trebs
Total Posts: 62
I like the cardboard model feel to all this, keep going.. looking good.

I would layout and get all the buildings blocked in first before adding the high geometry stuff though. I know it's tempting to add the pretty bits and keep making test renders, but they're not the core of the architectural image, they're decor.


Keep it going.

Post by daybe // Nov 19, 2006, 6:08pm

daybe
Total Posts: 562
pic
Thanks Trebs, you gave me an idea! Just took a break from modeling the front for a while but will start that now.


Cheers'

Post by daybe // Nov 20, 2006, 6:51pm

daybe
Total Posts: 562
pic
Alrighty, just finished up the windows. now I need to start working on the details like door handles and exterior lights, places to sit down and so on I also need to come up with some sort of floor plan because of all the windows.


Here are 3 pics


Comments welcome.

Post by Alien // Nov 21, 2006, 2:48am

Alien
Total Posts: 1231
pic
Looking good. :cool:


On a different note [& not a criticism], am I the only 1 who thinks that the statue looks like... it's trying to make another statue...? http://homepage.ntlworld.com/alien42/smilies/naughty.gif

Post by splinters // Nov 21, 2006, 6:27am

splinters
Total Posts: 4148
pic
...am I the only 1 who thinks that the statue looks like... it's trying to make another statue...?


???...err, you're the only one...;) Maybe a cold shower would do the trick...:D

Post by iBrent // Nov 21, 2006, 6:30am

iBrent
Total Posts: 102
pic
"Do a little dance, ..., get down tonight!"

I think they need some mood music... :D

Looking good! (architectually speaking...)

iBrent

EDIT: I didn't see Splinters post... yes, you're... the .... only one that sees that.... ;)

Post by daybe // Nov 21, 2006, 7:46pm

daybe
Total Posts: 562
pic
Funny, never thought of that.;) it's trying to make another statue...?


Took a little detour from this scene today but it is still relevant, although it may not be evident just yet, so I will post this here as well, basically an exercise in texturing and lighting with Vray. Also when including a ruler in a scene it really focuses you on making sure everything is to scale.:D


Comments welcome.

Post by daybe // Nov 22, 2006, 10:53am

daybe
Total Posts: 562
pic
OK I have stared to work again on my building but in the meantime here is the last updated pic.


Comments welcome on this or the building.

Post by Alien // Nov 22, 2006, 10:59am

Alien
Total Posts: 1231
pic
OK I have stared to work again on my building but in the meantime here is the last updated pic.

Comments welcome on this or the building.
The mug looks weird. The main body looks too small compared to the handle & rim.

Post by TheWickedWitchOfTheWeb // Nov 22, 2006, 4:18pm

TheWickedWitchOfTheWeb
Total Posts: 858
pic
Looking good! Only problem I can see is the mug - looks far too thick (especially the handle) and a slightly odd shape, too flared out at the bottom and especially the top. As a tea addict I have a lot of mugs (the more you have, the less often you have to wash up!!) and this style of mug tends to be thinner than regular ones.


I can see where this is heading and it's a cool idea. Everything else looks good, especially the pencil and eraser.

Post by daybe // Nov 22, 2006, 5:16pm

daybe
Total Posts: 562
pic
Thanks to the both of you, Looks like I may need to rework the cup a bit, must admit on it's own it looked alright, to my eyes anyways. :o But now when I look at it again it's way off.


Thanks

Post by daybe // Nov 23, 2006, 3:25am

daybe
Total Posts: 562
pic
OK, latest update for this scene, I am now working on the orginal scene and hopefully I will have something to show a little later on. Thanks for you comments folks much better now. :cool:

Post by CdeB // Nov 23, 2006, 4:03am

CdeB
Total Posts: 160
Just a guess...


after your response to treb's comment about cardboard models I could just imagine a model builder (like trebs originally was) working on his cardboard model and of course having the indispensible cup of tea to hand...as well as the tools of the trade...

Post by daybe // Nov 23, 2006, 4:18am

daybe
Total Posts: 562
pic
Yes could very well be, I guess it was pretty obvious. ;)

Post by daybe // Nov 24, 2006, 4:12pm

daybe
Total Posts: 562
pic
Ok so time for another update thanks to Trebs for planting the seed for this concept, How odd you say a 3d model of a 3d model. Still some texture work to be done but you get the idea.


Comments are welcome as always.

Post by W!ZARD // Nov 24, 2006, 7:57pm

W!ZARD
Total Posts: 2603
pic
Chuckle! Very cool Dave - I love the way you've tied these two scenes together. I particularly like the little detail of the steam rising from the tea in your third mugshot.


The only other comment I'd make is to recommend heeding the Wicked Witches comments about the mug - we British take our tea VERY seriously (its what made Britain Great) so she knows what shes talking about.
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2021. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn