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Architectural W.I.P.
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Architectural W.I.P. // Work in Progress
Post by Steinie // Nov 25, 2006, 5:20am
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Steinie
Total Posts: 3667
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Tea?! It looks like a hearty cup for some strong Java beans to me! Before you know it you'll be having his little pinkie extended!...;)
I love the combination of the two renderings. Old drafting tools for Architectural or Model design being rendered by modern tools of design,... great idea. Are you still working with the building and adding more details? |
Post by daybe // Nov 25, 2006, 5:40am
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daybe
Total Posts: 562
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Thanks guys, cup of joe or Tea not sure yet, having a little trouble getting the reflection to work properly so it's looking pretty solid at the moment could even be motor oil.
Still have details to do for the building, I have no interior walls at the moment or any door details and may add some funiture close to the windows and maybe some fake plastic trees or something. I am still working out the textures for the building as well the bump map needs to be a bit stronger I think and a bit lighter in color. |
Post by parva // Nov 25, 2006, 6:13am
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parva
Total Posts: 822
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looks great daybe!
... motor oil? Well, I know some people which drink coffee that it indeed looks like motor oil and the spoon stands bolt upright in the cup :D
(like I in the night in bed if I drink from that "broth").
Maybe try to shot a photo and use this? The bubbles and these different color areas are difficult to model but a texture could be a try at this perspective.
Will you put some wire people inside? |
Post by daybe // Nov 25, 2006, 10:43am
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daybe
Total Posts: 562
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Thanks parva, means a lot coming from someone like yourself, good suggestion about taking a photo.
I am using the fresnel shader for all of the transparent objects and still trying to come up with a realistic glass look same goes for the liquid in the cup may try using a plane instead of the object I have corrently, maybe it's to thick, but it worked earlier as can be seen in an ealier post.
Not sure what you mean by wire people? |
Post by parva // Nov 25, 2006, 12:00pm
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parva
Total Posts: 822
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wire people (http://www.fredgiampietro.com/images/b_Eso_wiremen1.jpg) :)
Can be also made from paper clips. |
Post by daybe // Nov 25, 2006, 12:07pm
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daybe
Total Posts: 562
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That's funny "wire people".;) pretty good idea. |
Post by spacekdet // Nov 25, 2006, 7:28pm
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spacekdet
Total Posts: 1360
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m e n i s c u s
(http://dictionary.reference.com/browse/meniscus) |
Post by Nez // Nov 27, 2006, 7:39am
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Nez
Total Posts: 1102
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You could also consider little 'plastic' people - similar to those you get for trainset scenery - you often see unpainted plastic figures as part of architectural models. Mind you, short of modelling the whole figure, probably the easiest way to do this would be to import a few poser figures, scaled down and coloured in a single shade of grey. But would add a lot of geometry.
Soemthing I've tried before as a simpler option was to take a typical handrawn outline of a figure (such as you might find on an architectural drawing) and trace it to form a spline, extrude it to give it a little thickness and stood this up as a 'card cut-out' of a figure - see image below. For trees, one option I used was to model simple spheres on sticks, coloured to look a bit like green polystyrene balls on sticks - a low-tech type look that can suit a model of a model...
I like the way the picture's shaping up... |
Post by daybe // Nov 27, 2006, 7:47am
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daybe
Total Posts: 562
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Thanks Nez, I like that approach regarding adding card board cutouts the same goes for some trees I have a few alpha mapped trees that I could use as well but I may tree you suggestion first.
I haven't made too much progress in the last couple of days, trying a bunch of materials and such, hopefully I can get this finished sometime soon.
Cheers' |
Post by Alien // Nov 27, 2006, 8:23pm
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Alien
Total Posts: 1231
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Ok so time for another update thanks to Trebs for planting the seed for this concept, How odd you say a 3d model of a 3d model. Still some texture work to be done but you get the idea.
For some reason, when I saw that image, I found myself imagining it as part of a cheesey B-movie.
<ominous voice>
What terrors lie in store?!
What horrors will be inflicted by
The Mug From Outer Space (http://www.monstershack.net/posters/images/full_it_came_from_space.jpg) ?!
[cool image, BTW :cool:] |
Post by Nez // Nov 27, 2006, 11:22pm
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Nez
Total Posts: 1102
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With regards to the materials, I would suggest (in my opinion) not to go too far if you want to keep it looking like a model - e.g. your glass should probably look like plastic, etc. I like the simple clean look you have at the moment precisely because it looks like a card model - add to many textures and that may no longer be the case. Alternatively, you could look at the type of materials available from modelling supply shops - tend to be corrugated sheets, sheets of tiling, etc - but in limited colours (and also plastic).
As far as trees/people - I have some alpha mapped people and the problem with those is that they make it look like an architects CG model, rather than a physical model - architects love using those alpha mapped people, cars, trees etc in their CG work. But it depends a lot on the final look you're after.
I think the model already loks great and it probably just needs a small lift in terms of colour or texture to bring it to more prominence in the scene (as opposed to the modelling tools/mug etc) - looking forward to the final result. |
Post by Steinie // Nov 28, 2006, 2:14am
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Steinie
Total Posts: 3667
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The lamp post style looks out of place and doesn't match the modern look of the building, seat, and sculptures. I like the coffee cup now but needs the steam back. If this is a model builder the ruler is fine but an Architect would use a triangular scaled ruler. (Today they would use TS;) )
Good work! |
Post by daybe // Nov 28, 2006, 3:40am
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daybe
Total Posts: 562
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Hey Steinie, I hadn't given the lamp post design much thought, looked out on to the street and used the ones on my street, I think I may be able come up with something better, the steam from the cup was added after in photoshop, I tried using some transparency planes in TS but I haven't had much luck yet that's why it hasn't made it back in yet. I do have one of those tri-rulers you speak of sitting on my desk but I like the steel ruler so I will stick with that.
Nez, I agree with you, I tried a few photos but didn't like the fact that they looked to real, so the suggestion of the card board cutouts for people and simplistic trees seeems to work the best.
Alien, just when you thought it was safe to have that cup of coffee, thanks for the link, it amazing what passed for scary movies back then.;)
Thank-you |
Post by daybe // Nov 29, 2006, 4:43am
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daybe
Total Posts: 562
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I have updated the light posts also added in some minor details with a bit more to go a few trees in the back and perhaps some sort of background but not much more, I spent the last couple of days working on textures and some fine detail, although you can't see the detail I have added interior walls in all the buildings, I also suffered a setback yesterday when I had a system crash in the middle of saving the building object, and lost a days work thankfully I had a backup scene from the day before. I am not sold on the brown for the buildings yet so this color may change. Thanks for everyones suggestions.
Comments welcome. |
Post by daybe // Nov 30, 2006, 9:39am
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daybe
Total Posts: 562
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So because there was much discussion about the mug and how it wasn't working out, I decided to change it, also thought I would show some of the interior detail of one of the buildings.
Not sure which one I like the best, any thoughts? |
Post by Rareth // Nov 30, 2006, 11:43am
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Rareth
Total Posts: 149
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Wow both look good, mmmm coffee...
I see the model, ruler, paper clips, knife, eraser.. no glue though.. |
Post by Steinie // Nov 30, 2006, 12:50pm
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Steinie
Total Posts: 3667
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Strangest thing just happened to me. I was looking at both your rendering and suddenly realized the model and drafting tools are on the same plane. Until you showed us the wall wrapping around I thought the scene had the drafting table elevated and we were looking down on a model. Almost an optical illusion.
Some of the people in the second one are hidden. I like the addition of the grass but your getting to the point of too much clutter. It's starting to look like "stuff on the floor" Nit picking really because I wish I had your problems!:)
Really nice work. |
Post by daybe // Nov 30, 2006, 1:32pm
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daybe
Total Posts: 562
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Thanks you guys,
I see what you saying Steinie about the optical illusion, I see it too hmm. I remember stuff on the floor.;) Clutter, may have to fix that. In the earlier versions the pencil stood out, but now with all the other objects around it sort of gets lost. |
Post by prodigy // Nov 30, 2006, 1:57pm
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prodigy
Total Posts: 3029
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Can i say something??
I think you use a fresnell shader on the cup.. and if you see on the cup, some part of the reflections are "cut" in front the cup its like a shader bug because that must be a soft fade...
I recomend 2 things.. 1) Put another shader on the cup and add hdri reflections..
About the models?? simple amazing.. I love the pen its totaly real... :D
Best regards.. |
Post by Mike // Nov 30, 2006, 3:31pm
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Mike
Total Posts: 121
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It's a very small coffee cup isn't it?! |
Post by daybe // Nov 30, 2006, 5:07pm
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daybe
Total Posts: 562
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:o hehe ya looks like it could 25% bigger MikeIt's a very small coffee cup isn't it?!
Thanks prodigy, not sure if it a shader bug just the settings I used, you make a good point though it shouldn't be cut off, I will see what is up with it. |
Post by prodigy // Nov 30, 2006, 5:27pm
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prodigy
Total Posts: 3029
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Daybe.. i think it is.. because i have the same problem and i cant find how solve ... who knows... |
Post by daybe // Nov 30, 2006, 5:44pm
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daybe
Total Posts: 562
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Prodigy, this effect is caused by RayLimit parameter which cuts off the contribution of reflected/refracted rays if it is too small. Just lower the parameter to get the smooth transition. This option panel can be found by left clicking on the raytrace text on the render panel options. The default is 0.5 try reducing it if you run into this problem.
HTH
Edit, here is an example, the cup to the left is the orginal with a raylimit of 0.5 and the large 1 is rendered with a lower raylimit 0.1. You could even change this to zero if you want.
The area to the right where it looks like the reflection stops is because my ground plane ends just of screen so there isn't anything to reflect. |
Post by rj0 // Nov 30, 2006, 7:02pm
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rj0
Total Posts: 167
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Strangest thing just happened to me. I was looking at both your rendering and suddenly realized the model and drafting tools are on the same plane. Until you showed us the wall wrapping around I thought the scene had the drafting table elevated and we were looking down on a model. Almost an optical illusion.
I was even getting the illusion that the tools were sitting on a window sill, that the wall was part of the window's frame, and that the model was not a miniature at all but rather a scene visible through the window (fourth floor or so from the looks of it). And likewise, the addition of the wrap-around of the wall disolved the illusion (but it could be a 'useful' illusion).
In any case, it's coming along nicely.
rj |
Post by daybe // Dec 1, 2006, 5:35am
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daybe
Total Posts: 562
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OK to help correct the optical illusion I enlarged the mug which was quite small before, :o
I also reduced the raylimit and the problem with the reflection has been corrected and moved it to the background which made the corner of the model visible which now put everything on the same plane also I added a few chairs.
Moving the mug also allowed me to clean this up a bit. The textures are a bit grainy at the moment this is due to the Vray settings at the moment very low anti-alias and quality will bump this up later.
Comments welcome. |
Post by MadMouse // Dec 1, 2006, 6:49am
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MadMouse
Total Posts: 1069
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This is really starting to look great Dave, and a very original idea. My one thought is that maybe the off cuts of board on the table would be a bit thick to cut with a craft knife of the type you've modelled. I suppose it depends on the type of board and how worried you are about such details.
Great Stuff
Steve |
Post by prodigy // Dec 4, 2006, 5:25am
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prodigy
Total Posts: 3029
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DayBe.. Thanksyou very much.. i never imagin the ray limit affect this.. :D
Thats why you are a beta testing :p
Maybe you need a glue tube.. or something more dirty to your scene.. peaces of models.... Only a comment...
Thanks again and stay in contact...
Excelent Work :banana: |
Post by Norm // Dec 4, 2006, 6:27am
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Norm
Total Posts: 862
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needs a set of calipers
:) |
Post by Jack Edwards // Dec 4, 2006, 6:46am
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Jack Edwards
Total Posts: 4062
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Catching up on the threads. Like the different direction you went with this Daybe.
The pencil looks great! Very cool texture job on that.
Is it me or does the Mug look a bit self illuminated?
-Jack. |
Post by Delineator // Dec 4, 2006, 7:33am
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Delineator
Total Posts: 1
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Looks good Dave!:)
The circular elements add more interest.
Lighting looks rather low in intensity, but you
will no doubt do some fine tuning later.
Are you happy with the effects of V-Ray in tS?
I found it requires a lot of lighting adjustments
and so far I can do quicker test renders using Lightworks.
I think you have to model at the outset with either one
rendererer in mind or the other. |
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