FREE IK rig for Truespace 7.5. Works with BVH clips.

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FREE IK rig for Truespace 7.5. Works with BVH clips. // Roundtable

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Post by jhowell // May 20, 2008, 10:02am

jhowell
Total Posts: 400
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http://4webs.biz/truespacestuff/may20showingriggedcharacter.gif

http://4webs.biz/truespacestuff/may21newriggedtankgirlexample.gif

http://4webs.biz/truespacestuff/may25newriggedbinky.gif

http://4webs.biz/truespacestuff/may25dudenewrigmatrix2.gif



I wanted a IK handled rig that would accept the bvh clips in the mikes moves and sports folder as well as most truebones.com bvh clips. So I could easily drop those bvh anim clips on to my character. These bones are all named properly to accept the bvh clips. So this is quite powerful considering how easy it is to manipulate rig and how easy it is to change the bvh motions (just by adding to your main skeleton additional "edit in new tracks" with "additive blend mode" on and "pass through" off while keyframing the rig.


Download the IK RIGGED SKELETON and TANK GIRL AND BINKY below where it says attached files.




p.s.. ADDITIONAL FREE TRUESPACE 7.5 TUTORIALS


FREEEEE!!!!.. SUPER POWERFUL IK RIGGED SKELETON FOR TRUESPACE 7.5

http://forums1.caligari.com/truespace/showthread.php?p=68189#post68189

USING IK "FIRM HANDLE OPTION" tutorial

http://forums1.caligari.com/truespace/showthread.php?p=68479#post68479

FINALLY, YOUTUBE IS NOW OFFERING HIGHER QUALITY!

http://forums1.caligari.com/truespace/showthread.php?p=67332#post67332

STUNNING EFFECTS USING CHROMAKEYING GREEN/BLUE SCREEN.

http://forums1.caligari.com/truespace/showthread.php?p=66672#post66672

REDUCING POLYS AND NORMAL MAPPING ALL IN ONE CLICK.

http://forums1.caligari.com/truespace/showthread.php?p=66528#post66528

USING ADDITIVE BLEND MODE WITH ANIM CLIPS

http://forums1.caligari.com/truespace/showthread.php?p=66093#post66093

7 MINUTE RIGGING THE DINO OBJECT

http://forums1.caligari.com/truespace/showthread.php?t=5347

DEXTER CHARACTER WITH SOCCER BALL KICK BVH

http://forums1.caligari.com/truespace/showthread.php?p=65501#post65501

REAL TIME BUMPMAPS

http://forums1.caligari.com/truespace/showthread.php?t=5272

CAMERA TRACKING MATCHMOVING SYNTHEYES TUTORIAL

http://forums1.caligari.com/truespace/showthread.php?t=5259

5 FREE "RIGGED" CHARACTERS FOR TRUESPACE 7.0/7.5

http://forums1.caligari.com/truespace/showthread.php?t=5241

TANK GIRL RESKELETONED SO YOU CAN DROP ANIM CLIPS ON TO HER TOO.

http://forums1.caligari.com/truespace/showthread.php?p=66617#post66617

APPLYING PHYSICS CONSTRAINTS TO CHARACTERS

http://forums1.caligari.com/truespace/showthread.php?t=5293

FREE BVH ANIMATION CLIP VIEWER FOR YOUR TRUESPACE BVH CLIPS

http://forums1.caligari.com/truespace/showthread.php?t=5367

OUTSTANDING WEBSITE FOR TRUESPACE 7 SCRIPTS.

http://www.clintons3d.com/truespace

MUCH HIGHER QUALITY THAN YOUTUBE! SHOW YOUR TRUESPACE CLIPS ON BLIPTV.

http://blip.tv/file/865095

http://blip.tv/file/835014

http://blip.tv/file/882037

http://blip.tv/file/915714

HOW I "REAL TIME" RENDER THOUSANDS OF FRAMES SUCCESSFULLY.

http://forums1.caligari.com/truespace/showthread.php?t=5370

GIF MOVIE GEAR AT http://www.gamani.com IS ONLY ANIM GIF MAKER MAKER THAT I HAVE FOUND THAT ANIMATES HUNDREDS OR THOUSANDS

OF FRAMES IN 256 COLOR GIF IMAGE FORMAT AS A GIF IMAGE. SUPER FAST EASY VIEWING FOR ANY WEBSITE PAGE. LOOK AT THIS 4000 FRAME TRUESPACE REAL TIME RENDERED FILE IMAGE AS A ANIMATED GIF IMAGE! ..

http://4webs.biz/truespacestuff/april29dancingskeleton4000framesmall15speed.gif

ABOVE ANIMATION IS A TRUESPACE 4000 FRAMED REAL TIME RENDERED GIF IMAGE! WAY SPEEDED UP OF COURSE. ANY WEBPAGE CAN VIEW A GIF FILE. EVEN PEOPLE WITH SLOW MODEMS. AND LIKE ANY IMAGE TYPE FILE IT CAN BE RIGHT CLICK AND DOWNLOADED.

Post by frootee // May 20, 2008, 10:25am

frootee
Total Posts: 2667
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Nice, Thanks Mr. Howell!


Froo

Post by jamesmc // May 20, 2008, 10:30am

jamesmc
Total Posts: 2566
Any relation to Thurston Howell on Gilligan's Island?


Great job, looks quite ready to go! Thanks!

Post by jhowell // May 20, 2008, 10:36am

jhowell
Total Posts: 400
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You are welcome! Its the least I can do to show my appreciation for all the help I have received from this forum. This really is a great forum. Many of you are long timers with a tremendous amount of knowledge.:banana:

Post by kena // May 20, 2008, 2:57pm

kena
Total Posts: 2321
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I often feel like a medium timer with little knowledge myself.

Post by brotherx // May 20, 2008, 9:54pm

brotherx
Total Posts: 538
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I don't know if this is relevant or if it has been mentioned before but I found a tool called BVHacker and it allows you to view and change BVH files. pretty good. also lets you run their animation. I think it's free...can't remember.


Anyway, you can get it here: http://davedub.co.uk/bvhacker/


I have v1.1 and it's pretty good but there appears to be a new version.

Post by jhowell // May 21, 2008, 4:07am

jhowell
Total Posts: 400
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Thanks for the tip brotherx. I have used the bvh editors from http://www.fragmosoft.com and http://davedub.co.uk/bvhacker/index.html for awhile now. By using the ik rigged skeleton I offer for download below you can avoid dealing with bvh editing. Just drag and drop many anim clips on to the skeleton. The skeleton I offer below has all the bones named correctly so it will work with all those bvh files available from truebones and that also come with truespace. bvhacker and fragmotion are really good for renaming bone names quickly if you happen to want to use a particular bvh that you need to change bone names quickly. What I like about truespace is I can drag and drop a dozen or more different bvh anim clips in to my character in a couple minutes and then change any part or parts of the total animation by adding a bunch of "ADDITIVE BLEND MODE/EDIT IN NEW TRACKS" to my tracks. Doing that type of blending and tweaking in bvhacker or fragmotion would be a pain. Not in truespace. :banana:

Post by 3dfrog // May 21, 2008, 4:55am

3dfrog
Total Posts: 1225
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Nice! Thanks J. I'll have to check this one out.

Post by jhowell // May 21, 2008, 5:53am

jhowell
Total Posts: 400
pic
http://4webs.biz/truespacestuff/may21newriggedtankgirlexample.gif

What I find so powerful is that when you add a bunch of bvh anim clips to the free ik rigged skeleton I have included below you can by using the additive blend modes/edit in new tracks/ throughout the animation tweak those bvh motions (make sure pass through is off of course). I just grabbed the free skeleton listed below and dropped it on tank girl in this above quick test clip . I dropped in a bvh anim clip. Using the IK handles I changed tank girls bvh motions and movements easily throughout the animation thanks to additive blend modes and editing in new additional tracks (above 800 real time frame render including adding new free ik rigged skeleton to tank girl and adding bvh anim clip plus tweaking bvh movements took less than 7 minutes total). Tweaking and blending many stock bvh motion is so easy ... especially with the new ik rig included below. :banana:

Post by W!ZARD // May 21, 2008, 6:18am

W!ZARD
Total Posts: 2603
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WaaHoo! jhowel for president!


3 times I've sat down intending to do this - figure out how to add IK handles to a .bvh compatible skeleton and then got sidetracked by one of my other projects.


Huge mega uber-thanks to jhowel - knowing how cool it is using .bvh and Forward Kinetics the ability to also use Inverse Kinetics opens up a whole new world of possibility. You are the MAN!:) (Can you tell I'm pleased?).


With this .bvh compatible skeleton tS must now be THE easiest animating tool out there - imagining the posibilites of combining this type of effortless animation with the upcoming morph capability of tS7.6... well I'm dribbling on my keyboard in anticipation!

Post by 3dfrog // May 21, 2008, 6:37am

3dfrog
Total Posts: 1225
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Nice J! This is fantastic. I bet mr. bones will be proud.

Post by RAYMAN // May 21, 2008, 10:49am

RAYMAN
Total Posts: 1496
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thank you this is realy great !:)

Peter
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