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dribble WIP released
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They are retained here for archive purposes only.
dribble WIP released // Roundtable
Post by SiW // Jun 14, 2008, 10:30am
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SiW
Total Posts: 298
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Hey guys,
I should have thought of this ages ago, I've decided to start making work-in-progress builds of dribble to customers as well as the latest stable release. So when you hit the download link, you can download one or both builds.
Word in progress means:
- Features could be removed while they're being worked on
- Documentation for new features is typically non-existent
- New features may not be complete
- There's no tS5 build (is anyone actually using dribble with tS5?)
- Bugs are likely
Anyway, if you want to give it a spin, here's what's in the current build:
1.04wip061408
- Fixed missing tSambientlight shader
- Added support for material lights (best used when GI is enabled)
- Added fur shader (found as a Lightworks reflectance shader). Apply it to any object you wish to generate fur (the object will not render, only the fur will render)
- Area light now respects visibility setting
- More stuff that I have completely forgotten by now
Existing customers should be able to use the download link they already have (email me if your downloads have run out), and if you're not yet a customer, now's a perfect chance to buy :)
PS - I'm really tired. Really tired. I might have screwed this up royally, let me know ;)
PPS - This was supposed to be released in honor of me receiving Metal Gear Solid 4, but it still hasn't arrived. So let's call it a Father's Day celebration instead :) |
Post by splinters // Jun 14, 2008, 10:46am
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splinters
Total Posts: 4148
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Sorry Simon, I cannot see anything to download at the end of that link. I am using the original one you sent me. The web page says Dribble files for download but there are no active links, icons or anything else...:o |
Post by SiW // Jun 14, 2008, 10:55am
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SiW
Total Posts: 298
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Yeah, this was really just a gigantic tease to make you mad, sorry.
I see the blank page now. I'll find the problem and fix it, in the meantime I'll have it send you out a new email. Same goes for anyone else experiencing problems, just let me know. |
Post by splinters // Jun 14, 2008, 11:58am
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splinters
Total Posts: 4148
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Cheers Simon, I got it now but I cannot seem to find the fur shader. I installed it properly (I think) but al I see is the Dribble SSS shader. |
Post by SiW // Jun 14, 2008, 11:59am
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SiW
Total Posts: 298
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I told you I was tired, didn't I?
The new installer should now be on the download page. |
Post by Steinie // Jun 14, 2008, 1:53pm
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Steinie
Total Posts: 3667
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Well when I go to the download :(link there is only a thank you note, nothing else. |
Post by frank // Jun 14, 2008, 2:21pm
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frank
Total Posts: 709
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First: Weehaa!
Second: Can you re-send me the link?
Next: Weeehaaaa! |
Post by SiW // Jun 14, 2008, 2:35pm
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SiW
Total Posts: 298
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It looks like I need to migrate existing customers to the new "product", so that's what I'm doing. Everyone should have received an email by now. |
Post by b_scotty // Jun 14, 2008, 3:24pm
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b_scotty
Total Posts: 176
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Thanks Simon :)
And get some sleep! :P |
Post by jayr // Jun 16, 2008, 12:33pm
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jayr
Total Posts: 1074
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Simon, you are my hero :D
The fur is brilliant, looks as good as some sasquatch stuff i've seen for lightwave!
I know you're seriously sleep deprived already but is dribble going to make it over to the workspace? it'd be so cool to have this mixed with the new animation features in 7.6 |
Post by SiW // Jun 16, 2008, 2:09pm
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SiW
Total Posts: 298
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If anyone has any ideas on how to calculate the polygon slope for the Smart Combing (http://www.worley.com/E/Products/sasquatch/combing.html#top) stuff that Sasquatch does, let me know :)
As far as Workspace goes, it's certainly on the cards. |
Post by Jack Edwards // Jun 16, 2008, 2:16pm
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Jack Edwards
Total Posts: 4062
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Simon, looks like a (random) weighted average between the surface normal and the direction (bias control). Would that do it? :) |
Post by Steinie // Jun 17, 2008, 1:59am
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Steinie
Total Posts: 3667
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Simon , is this really you?
A couple thoughts, get some needed sleep(you look like poop);), one of my daughters is named Charlotte too, Coffee...:D
http://www.gamingwithchildren.com/simon-windmill/ |
Post by splinters // Jun 17, 2008, 2:39am
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splinters
Total Posts: 4148
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Aha...a Yorkshireman, I thought there was a reason I liked him...:D
Lets hope his game blog is no indication of Dribble progress:
"He hopes to overcome his inability to actually finish development of any his game projects and start officially calling himself a game developer."
;) |
Post by SiW // Jun 17, 2008, 4:44am
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SiW
Total Posts: 298
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Yep, I'm a contributing editor (and webmaster) for Gaming With Children. |
Post by prodigy // Jun 17, 2008, 6:58am
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prodigy
Total Posts: 3029
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LOL Simon! :D that's a very "nice" picture :rolleyes: |
Post by spacekdet // Jun 17, 2008, 7:15am
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spacekdet
Total Posts: 1360
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Braaaaaaaaaaiiiiiinnnnnnssssss |
Post by Hikaru // Jun 27, 2008, 2:20am
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Hikaru
Total Posts: 2
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>- There's no tS5 build (is anyone actually using dribble with tS5?)
I'm here!!!:banana: |
Post by splinters // Jun 27, 2008, 3:32am
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splinters
Total Posts: 4148
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I get the feeling that Simon is struggling to find time to develop Dribble as he would like, hence the WIP's so it is understandable that he may not be able to devote any time to supporting an earlier version than 6. As tS7.5 and 6 share the same (model side) engine and UI, I guess it is easy to support those two versions.
It is not unusual to find no-one developing for an older piece of software anymore. Need to move on. |
Post by SiW // Jun 27, 2008, 8:15am
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SiW
Total Posts: 298
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Ah splinters, I do do tS5 builds of dribble, and I'll continue to do so. It just takes a little extra testing, so for the last WIP I didn't bother, but now that someone has spoken up the next release will have a tS5 build included again. |
Post by Emmanuel // Jun 27, 2008, 9:15am
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Emmanuel
Total Posts: 439
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This one to illustrate the "need to move on" (http://fr.youtube.com/watch?v=9mg6wrYCT9Q&):) |
Post by b_scotty // Jun 27, 2008, 10:51am
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b_scotty
Total Posts: 176
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The Amiga will never really die....
I still use mine from time to time :) |
Post by splinters // Jun 27, 2008, 11:40am
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splinters
Total Posts: 4148
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Sorry about that Simon, I thought I had read that there was no tS5 version...always happy to be proven wrong if it means good news for someone...:D |
Post by Hikaru // Jun 29, 2008, 6:43am
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Hikaru
Total Posts: 2
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Ah splinters, I do do tS5 builds of dribble, and I'll continue to do so. It just takes a little extra testing, so for the last WIP I didn't bother, but now that someone has spoken up the next release will have a tS5 build included again.
Thank you for the correspondence. I am very glad.
I am Japanese. My English is very poor.
It apologizes, if there is impoliteness. |
Post by frank // Jun 29, 2008, 5:04pm
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frank
Total Posts: 709
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Welcome to the forums, Hikaru!
I understand your English just fine!
:) |
Post by SiW // Jul 5, 2008, 10:47am
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SiW
Total Posts: 298
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FYI, the reason it's taking so long to get this new WIP out is that I have to work on another project at the moment. One that actually pays :P
Should be wrapped up shortly though, then I'll post the new WIP. |
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