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latest chaos group newsletter
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
latest chaos group newsletter // Roundtable
Post by andras // Jun 15, 2008, 8:57am
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andras
Total Posts: 111
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http://www.chaosgroup.com/en/2/envyspot.html?i=2
what do you think?:) |
Post by splinters // Jun 15, 2008, 9:12am
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splinters
Total Posts: 4148
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I think it all looks very nice...if that were the Vray we had in tS I would be very happy indeed...:o |
Post by hemulin // Jun 15, 2008, 9:26am
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hemulin
Total Posts: 1058
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You should check out the demo reel too:
http://www.purerender.com/demoreel |
Post by Igor K Handel // Jun 15, 2008, 10:18am
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Igor K Handel
Total Posts: 411
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The demo reel is pretty awesome.
Why is it straight after the wow factor of such fantastic modelling and rendering, I find it so tempting to insert an animated banana-man chroma keyed laying behind that couch, after a heavy nights drinking lol. Warped sense of humour I guess.
IK |
Post by RAYMAN // Jun 15, 2008, 11:00am
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RAYMAN
Total Posts: 1496
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Cant see anything here that can not be done with Kerkythea !:D
If you want photorealistic render you dont have to spend money !
You just have to invest about an hour time to learn the interface !
Those pure render teasers are doable !
Peter |
Post by splinters // Jun 15, 2008, 12:38pm
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splinters
Total Posts: 4148
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It's been a while but last time I used Kerkythea it was very blotchy even after a few hours of rendering. Vray can do a clean render in minutes...has it changed that much? |
Post by transient // Jun 15, 2008, 2:00pm
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transient
Total Posts: 977
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Speed vs quality. Vray is in a class of it's own in the regard.
Kerkythea and Indigo are great free options, but I still prefer my Shade Pro Callisto renderer for the same reasons. |
Post by RAYMAN // Jun 15, 2008, 10:23pm
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RAYMAN
Total Posts: 1496
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It's been a while but last time I used Kerkythea it was very blotchy even after a few hours of rendering. Vray can do a clean render in minutes...has it changed that much?
At the moment I doubt that there is much difference in speed versus
quality to Vray ! Kerkythea is very fast when used with photon mapping !
But you have to find the right setting !
I use both Vray and Kerkythea and thats my experience...
If you use it at an unbiased setting it goes for hours and then clears up
but it can do much better then Vray (and things vray cant do) with
that.Just a question of time.....
Its almost as good as Maxwell used with unbiased !!!!:)
Look at the gallery or the forum ... the quality is outstanding and its free !
Peter |
Post by RAYMAN // Jun 16, 2008, 2:18am
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RAYMAN
Total Posts: 1496
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Just to show that Kerkythea does not render blochy and does render fast !!!
This is the material scene and therefore it is reproducable as you can see in the render log the render (500 x 500 px) took 51 SECONDS !!! using the render preset photon mapping medium and AA 0,3
the computer is a quadcore Q 6600 with 2400 mhz and 3 gig
All 4 threads !
The render log is proof of evidence that its not true that it renders blochy
and slow !
Vray wont be much faster but its hard to compare !!!!!;)
Paul if you look at Kerkythea again start with this material scene and the presets and then continue on your own scenes and setup !
Peter |
Post by RAYMAN // Jun 16, 2008, 2:48am
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RAYMAN
Total Posts: 1496
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This scene took 3 min 44 sec in Vray for TS on the same computer with
about the same render settings.
Incomparable to the other render well yes but shows your not in the seconds region with both of them and from my feeling they are both fast;).
Lets not spread some incorrect news !
Kerkythea is pretty fast too !
Peter |
Post by parva // Jun 16, 2008, 3:19am
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parva
Total Posts: 822
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hadn't heard from purerender before but indeed there quality level is high and looks awesome.
I can't judge and for sure kerkythea is a nice renderer but for a real comparision you should take a "real" scene. Best an indoor scene, even Vray is slow (especially with complex materials) there and only indoor shows if the GI engine is clean AND fast.
I for myself try to switch fully to fryrender. OK there are also some minus points like the still slow rendering but with the new feverfarm I think that important jobs can be rendered very quickly.
Funny is that the wish list from the purerender guy is exactly the same I had mind for vray. Realistic BSDF and of course the realtime capabilities are the two points.
Maybe if Chaos Group would work closer together with the Caligari DirectX developers we would get the first (nearly) realtime GI renderer ^^ |
Post by RAYMAN // Jun 16, 2008, 7:05am
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RAYMAN
Total Posts: 1496
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Parva it might not look this way but this is a sort of indoor scene with 2 windowlights.This IS indirect lighting! What i hear from others that use
fryrender too its quality compares with Maxwell Kerkythea and Indigo !
they are all unbiased renderers and dont differ very much !
But what i used and was talking about was Kerkytheas photon mapping qualities !
I think these are all first class render engines !
Peter |
Post by RAYMAN // Jun 16, 2008, 9:16am
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RAYMAN
Total Posts: 1496
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Parva !
If this is not indirect enogh i have done a render with photon mapping fine
with AA 03 and I DO NOT SEE ANYTHING BLOCHY although the
corridor has been lighted through the 2 rooms indirectly with 1 Hdri !
Render times are very mediocre for that high quality setting...
5 minutes 9 seconds including AA for 500 x 500 px !
Peter |
Post by jamesmc // Jun 16, 2008, 9:22am
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jamesmc
Total Posts: 2566
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I just want a renderer that I paid for, to work like it is supposed to.
Not too much to ask I don't think is it? |
Post by RAYMAN // Jun 16, 2008, 9:27am
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RAYMAN
Total Posts: 1496
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Here is the room that I made the Kerkythea render test with !
You can use it to make your own tests with TS !
Peter |
Post by transient // Jun 16, 2008, 2:11pm
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transient
Total Posts: 977
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FYI vray for truespace has major issues either with speed (1.51) or bugs and memory leak issues (1.52).
Maybe if Chaos Group would work closer together with the Caligari DirectX developers we would get the first (nearly) realtime GI renderer
This would be a massive drawcard, and you would think doable now that people who make directx own the software. Why don't you run Caligari? ;) |
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